Search found 380 matches

Tuesday, 18th July 2017, 13:19

Forum: Crazy Yiuf's Corner

Topic: Easiest programming langauge to make an RL with?

Replies: 6

Views: 2331

Re: Easiest programming langauge to make an RL with?

The usual consensus seems to be to get started with python and something like libtcod edit: better libtcod link . You probably really do want to try prototyping something basic with a library in place as your first pass, even if you plan on scrapping it and writing it from scratch. You may want to c...

Monday, 17th July 2017, 13:25

Forum: Dungeon Crawling Advice

Topic: Deadliest monster per floor

Replies: 29

Views: 10654

Re: Deadliest monster per floor

I've never died from Snorg before, but now I know to be more careful thanks. Also The Royal Jelly not being the "deadliest" monster in slime:5. I know why it isn't there but it's still funny. The list that mattlistener compiled looks like it uses the `killer` field, which means direct kil...

Wednesday, 12th July 2017, 16:30

Forum: Game Design Discussion

Topic: Move the wiki to CDO

Replies: 10

Views: 3575

Re: Move the wiki to CDO

(Not speaking for the rest of the devteam, I haven't discussed this with anyone) I can see the appeal of this idea and I wish I thought it was possible, but the active devs+admins are already spread quite thin across fairly disparate server admin tasks, to the point where it's sometimes hard to even...

Monday, 3rd July 2017, 15:53

Forum: Dungeon Crawling Advice

Topic: Vault (?) with crystal walls and no entrance?

Replies: 27

Views: 7724

Re: Vault (?) with crystal walls and no entrance?

This vault is the encompass vault "hangedman_spin_cycle"; there's nothing in the middle area except teleport traps, fountains, and empty arches of stone. 19:30:55 <Lasty> gammafunk: what's the deal with the area in the middle of hanged_man_spin_cycle? 19:31:42 <gammafunk> just kind of a se...

Monday, 26th June 2017, 18:54

Forum: Technical Support

Topic: Offline Tiles Display Issue

Replies: 5

Views: 3156

Re: Offline Tiles Display Issue

I'm guessing this is in fullscreen mode, local tiles. Can you try putting in your rc file to see if it works in windowed mode? I put this in init.txt and it launches correctly in windowed mode. I guess I will stick to this setting. Thanks for help. Ok, great. There was a bug that seems to have been...

Sunday, 25th June 2017, 20:20

Forum: Technical Support

Topic: Offline Tiles Display Issue

Replies: 5

Views: 3156

Re: Offline Tiles Display Issue

I'm guessing this is in fullscreen mode, local tiles. Can you try putting
  Code:
tile_full_screen = false
in your rc file to see if it works in windowed mode?

Thursday, 15th June 2017, 19:12

Forum: Bulletin Board

Topic: Welcome advil to the dev team

Replies: 5

Views: 5060

Re: Welcome advil to the dev team

johlstei wrote:Did you add "armor"? End of an era...


For that one you can blame |amethyst.

Thursday, 15th June 2017, 13:36

Forum: Bulletin Board

Topic: Welcome advil to the dev team

Replies: 5

Views: 5060

Re: Welcome advil to the dev team

Search spam cleanup was amazing, very much appreciated. Thanks! Yeah, I was definitely enjoying that e.g. searching for "long blades" is useful now. I just hope that people aren't so conditioned against these searches that they don't try them any more, so it's good to hear that at least s...

Monday, 5th June 2017, 20:19

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 57558

Re: 0.20 is so hard that crawl is no fun any longer

I think I didn't explain correctly. Right now, mut pots clear (on average) 4 mutations, and then bestow (on average) 2 mutations. That means that every time you quaff a mut pot, you are losing, on average, 2 mutations. It leaves you with the default state of one good and one random mutation. That's...

Monday, 5th June 2017, 16:30

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 57558

Re: 0.20 is so hard that crawl is no fun any longer

If I'm going to complain about anything for 0.20, it's pots of mutation, and that's only because each potion of mutation actually reduces your mutation levels, which does not make sense in a flavor, intuition, or gameplay standpoint. [...] Right now, there is no inherent risk to the this strategy, ...

Friday, 2nd June 2017, 18:58

Forum: Coding

Topic: How to run bots on servers

Replies: 4

Views: 3909

Re: How to run bots on servers

Everything tasonir says sounds right, but I think ideally you should also directly contact the server operator that you're running on just to make sure they're ok with it, see whether they have any requests or rules for their specific server, and to make sure that they know who you are in case there...

Thursday, 1st June 2017, 20:21

Forum: Contributions

Topic: The Trunk builds archive is not complete.

Replies: 5

Views: 4052

Re: The Trunk builds archive is not complete.

The official releases for 0.16.1 and earlier are archived here , seems to be reasonably complete, I just tried downloading a 0.1 point release and the download worked. I think the original request has been sufficiently addressed, but I'll just add that figuring out how to compile it yourself and use...

Wednesday, 31st May 2017, 18:54

Forum: YASD! YAVP! and characters in progress too

Topic: DrFe help.

Replies: 13

Views: 4667

Re: DrFe help.

Interesting thread, partly because I found it when I have a DrFE in a very similar position to the OP's first morgue. I don't have all the issues Sphara identifies (ok int, using a buckler, better spellcasting, some utility spells) so may be useful as a point of comparison, but I'm also a bit too sp...

Monday, 29th May 2017, 20:10

Forum: Technical Support

Topic: 0.20 Tournament: upper/lower case letter [solved]

Replies: 4

Views: 2103

Re: 0.20 Tournament: upper/lower case letter

Ok, take a deep breath :) Crawl usernames are case-preserving but not case-sensitive . This means that it doesn't really matter which casing you use. It is not the case that for any dcss purposes `turgon` and `Turgon` will be counted differently as long as your user account on the server you are pla...

Monday, 29th May 2017, 18:25

Forum: Technical Support

Topic: 0.20 Tournament: upper/lower case letter [solved]

Replies: 4

Views: 2103

Re: 0.20 Tournament: upper/lower case letter

Crawl usernames are case-preserving but not case sensitive -- for instance, you can log in with whatever capitalization you want. It does appear that the case-preserving in the tournament scripts is behaving oddly (& not consistently), but this is harmless and won't affect anything.

Sunday, 28th May 2017, 03:52

Forum: Dungeon Crawling Advice

Topic: Wand of disintegration broken in .20?

Replies: 18

Views: 5243

Re: Wand of disintegration broken in .20?

An elephant-shaped statue. A worn granite statue depicting an elephant standing guard. Elephant-shaped statues (which generate in a specific lair end vault, due_jungle_book) are indestructible, and this wasn't either way affected by the change to disintegration. I do agree that that random good ite...

Saturday, 27th May 2017, 21:11

Forum: Dungeon Crawling Advice

Topic: Wand of disintegration broken in .20?

Replies: 18

Views: 5243

Re: Wand of disintegration broken in .20?

Feature, not a bug. Wands of digging work on statues now too. Tested: Digging does nothing to statues. Have a suit of armour that i want but is surrounded by trees and statues and no way to get to it. There are some statues that are indestructible, but wand of digging certainly does work on granite...

Tuesday, 23rd May 2017, 14:49

Forum: Crazy Yiuf's Corner

Topic: 0.20 Changelog?

Replies: 2

Views: 1439

Re: 0.20 Changelog?

I see that 0.20 is available on the servers (well CBRO at least) but I can't find a changelog. I'm not able to commit to the time commitment the tourney needs, but I'd like to play the new stable. It's still in pre-release beta; version 0.20.0 is currently scheduled to be released some time tomorro...

Monday, 8th May 2017, 23:24

Forum: Game Design Discussion

Topic: Console altar colours

Replies: 25

Views: 8901

Re: Console altar colours

TeshiAlair: You can swap blue and darkgrey! I understand the colour swap (the old defaults made the game unplayable for some, the new ones look ugly for everyone but always work) but we should really tell players how to go back. Set bold_brightens_foreground = true Could the tutorial mention this? ...

Wednesday, 3rd May 2017, 21:11

Forum: Game Design Discussion

Topic: Improve Player Accuracy Calculations

Replies: 15

Views: 4517

Re: Improve Player Accuracy Calculations

I sort of agree that it should be redone, but as someone who undertook a similar (but much smaller/simpler) task with spell fail rates recently, I can tell you that it's really, really hard to do this kind of project well. Factors that make it hard: (i) you have to to some degree understand what the...

Friday, 28th April 2017, 19:00

Forum: Crazy Yiuf's Corner

Topic: The new qw topic

Replies: 27

Views: 15847

Re: The new qw topic

bananaken wrote:I thought sub-3 hours was slow for a bot until I realized that was the 15 runer :shock:


Not sure but I think it might also be throttled to reduce CPU load on the servers when it plays online.

Tuesday, 18th April 2017, 20:41

Forum: Crazy Yiuf's Corner

Topic: resolution problem only with 0.19

Replies: 2

Views: 1497

Re: resolution problem only with 0.19

Yeah, more information would be needed to diagnose this (OS, maybe graphics card). On OS X, you can enter and exit full screen mode via an option in the view menu, and in windowed mode you can adjust the window size in the usual way; I've double-checked that this all works fine with 0.19.5 tiles. Ad...

Tuesday, 4th April 2017, 01:20

Forum: Dungeon Crawling Advice

Topic: Spell Failure Percent Color

Replies: 6

Views: 2041

Re: Spell Failure Percent Color

I just lost a character after getting banished after miscasting Summon Hydra at 12% failure. The 12% was colored yellow in my spell list so I thought I wouldn't be able to get some of the nastier miscast effects, but apparently I was wrong. I also had 5* piety with Sif which I know isn't guaranteed...

Monday, 3rd April 2017, 15:05

Forum: Game Design Discussion

Topic: Demonspawn Mutations

Replies: 18

Views: 5126

Re: Demonspawn Mutations

If you care that much about winning with every mutation combination, I'm pretty sure there are wizard mode commands for that. Specifically, you can re-roll Ds by changing species to Ds with wizmode &r, even if you already are one, and if you have debug mode on it will tell you what mutations yo...

Wednesday, 29th March 2017, 14:39

Forum: Game Design Discussion

Topic: Trim pointless monster gear

Replies: 22

Views: 8201

Re: Trim pointless monster gear

The collapsed missile display will now show stuff like:

  Code:
m - [Vaults:2] 20 stones (824 further duplicates in 6 piles)


Which hopefully provides a bit more of the information that you'd get from an uncollapsed display. Still open to changing it further, just thinking on it.

Tuesday, 28th March 2017, 22:00

Forum: Game Design Discussion

Topic: Trim pointless monster gear

Replies: 22

Views: 8201

Re: Trim pointless monster gear

advil's patch is definitely an improvement but I think it shouldn't check for duplicates of stackable items at all. If I search for "needle" I almost certainly want all the needles in the dungeon by default, not just the closest pile. (yes I can press = but I shouldn't have to) Yeah i agr...

Monday, 27th March 2017, 02:53

Forum: Game Design Discussion

Topic: "squelch" monster gear (was: Trim pointless monster gear)

Replies: 27

Views: 7836

Re: Trim pointless monster gear

It's been mentioned before, but item splashing to prevent piles from forming on monster deaths would massively improve item management gameplay, preventing many trips to the item search and pile pickup menus. Piles are bad. If anyone wants to try a roguelike that has a one item per square limit to ...

Sunday, 26th March 2017, 19:06

Forum: Game Design Discussion

Topic: Trim pointless monster gear

Replies: 22

Views: 8201

Re: Trim pointless monster gear

I implemented a version of Siegurt's idea for search improvements: https://github.com/crawl/crawl/commit/fa95efab809b There are some screenshots (slightly outdated, but pretty close) if you want to see what it looks like, here: https://github.com/crawl/crawl/pull/496 Part of this change makes search...

Saturday, 18th March 2017, 13:09

Forum: Game Design Discussion

Topic: My final thoughts on WJC, and moving on.

Replies: 37

Views: 12930

Re: My final thoughts on WJC, and moving on.

Yesterday, a couple changes were made to the god that I have strongly argued against. ... While I don't mind any of this, my wake up call came yesterday when I realized that changes had been made without me realizing at all (I was checking !messages in ##crawl-dev every day since I live on a differ...

Sunday, 29th January 2017, 03:11

Forum: Technical Support

Topic: Mac Os X 0.19.3 mouse delays

Replies: 3

Views: 1992

Re: Mac Os X 0.19.3 mouse delays

This has hopefully been fixed in trunk (I helped a tiny bit with the testing and the fix worked for me) and I think there is going to be a bugfix release soon. In the meantime, if you are using a trackpad, try using a usb mouse -- in our testing it seemed to be specifically a mac trackpad issue. If ...

Friday, 7th October 2016, 13:27

Forum: Suggestions & Criticism

Topic: a(n actual) conversation about dev/player relationships

Replies: 83

Views: 59096

Re: a(n actual) conversation about dev/player relationships

It's actually really good once you learn to not read anything the other posters write. Maybe, but I think you're illustrating part of the problem. One of the unpleasant quirks of this forum is that in addition to the super-long history for some members, there's a continual string of new accounts of...

Friday, 7th October 2016, 00:42

Forum: Suggestions & Criticism

Topic: a(n actual) conversation about dev/player relationships

Replies: 83

Views: 59096

Re: a(n actual) conversation about dev/player relationships

but honestly it's one of the worst forums I've registered an account with. I agree with this to the point where I almost wrote the exact same thing in a previous thread, but then just closed the window and walked away (and then the thread got locked). But it seems that here the question is being ge...

Tuesday, 4th October 2016, 14:11

Forum: Crazy Yiuf's Corner

Topic: Rewrite Crawl (split from Remove hunger)

Replies: 67

Views: 19748

Re: Rewrite Crawl (split from Remove hunger)

I think what the "just rewrite it" folks miss, apart from the sheer workload, is the core problem: so you want clean combat formulas (for example, to give specific damage feedback like in Brogue). On the other hand, you want to replicate, or at least closely imitate, the current gameplay ...

Friday, 16th September 2016, 13:21

Forum: Crazy Yiuf's Corner

Topic: My monster danger ranking

Replies: 102

Views: 35561

Re: My monster danger ranking

Discussions of difficulty/skill/danger/etc in this forum are often very strange. Here's a rant about this that I've been waiting to post somewhere, I'm not sure the bottom of a duvessa cyc thread is exactly the right place but here goes. I think a lot of strong players who want to talk about difficu...

Monday, 5th September 2016, 14:54

Forum: Dungeon Crawling Advice

Topic: Blaster Casters and Ereshkigal?

Replies: 25

Views: 7367

Re: Blaster Casters and Ereshkigal?

Aggressively reset the fight until you get lucky.

Tuesday, 30th August 2016, 01:14

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - DsFi^Qaz - first ziggurat cleared + some impressions

Replies: 7

Views: 2265

Re: YAVP - DsFi^Qaz - first ziggurat cleared + some impressi

Shatter is underwhelming in zigs partly because there's so much flying stuff. It's really effective on certain floors, or not effective at all on others. One use case in zigs though is shattering beyond fog (assuming this still works, I know firestorm got nerfed out of los) if you get desperate on a...

Saturday, 20th August 2016, 12:50

Forum: Dungeon Crawling Advice

Topic: Do spell percentages ever lie?

Replies: 42

Views: 13274

Re: Do spell percentages ever lie?

If you really are worried, you can do the following: go into wizmode, create a character that is as identical as possible, and then pick a large enough number (beforehand) like 100, and cast cblink that many times. If this diverges from the percentage substantially, then there's something to worry a...

Thursday, 4th August 2016, 12:47

Forum: Dungeon Crawling Advice

Topic: Poison Arrow

Replies: 85

Views: 21304

Re: Move either Borgnjor's or Door to Poison

Why? It's not like Orb Guardians ever killed anyone. Where are the bot-queries-always-have-the-right-answers guys when they are really needed? Recent: 08:43 advil: !lg * recent place=zot:5 s=ckiller% ?: n>5 08:43 OCTOTROG: 723 games for * (recent place=zot:5): 296x an orb of fire (40.94%), 166x an ...

Thursday, 28th July 2016, 16:51

Forum: Dungeon Crawling Advice

Topic: Guardian Spirit for Mages

Replies: 21

Views: 4792

Re: Guardian Spirit for Mages

I've never tried it but I've been led to believe that it is actually ok, because you do much of your damage from a distance as well as for the reasons expressed above (if you take enough damage to drain your mp pool, you would probably want to have reset the fight anyways without spirit). Presumably...

Tuesday, 26th July 2016, 16:05

Forum: Dungeon Crawling Advice

Topic: Non TSO/Makhleb god in extended for melee?

Replies: 12

Views: 2931

Re: Non TSO/Makhleb god in extended for melee?

This is mostly just repeating nago, but: ⋅  use good (re-)positioning. ⋅  don't rest in the open, don't fight in the open. ⋅  aggressively leave pan floors if there's too much going on, many pan floors won't have much tormenting. ⋅  kill lower hp tormentors (m...

Tuesday, 26th July 2016, 15:37

Forum: Game Design Discussion

Topic: What if .des files for online were private?

Replies: 38

Views: 7507

Re: What if .des files for online were private?

Do... do you have a different sort of idea for addressing this design problem? This is a direct and obvious consequence of having vaults in the game. Either don't have vaults, or reveal the entire vault when the first square of it is found. Or assume [correctly] that no one but minmay is actually g...

Tuesday, 28th June 2016, 22:13

Forum: Game Design Discussion

Topic: double zot traps blocking lobe entrances

Replies: 5

Views: 1739

double zot traps blocking lobe entrances

I wish this didn't exist, it's really annoying / unfun. (The same for double tele traps, and zot/tele combinations).

Tuesday, 28th June 2016, 22:09

Forum: Dungeon Crawling Advice

Topic: PSA: MR is not required to win the game

Replies: 56

Views: 14780

Re: PSA: MR is not required to win the game

I've done low-MR lategame stuff as much as anyone with my number of wins. It comes up fairly regularly, and I agree it's not required -- with current balancing if you want to be an ok player you should probably expect to have to figure out how to do the lategame of a 3-5 rune game with a good probab...

Sunday, 26th June 2016, 19:17

Forum: Crazy Yiuf's Corner

Topic: DCSS improvements

Replies: 8

Views: 2046

Re: DCSS improvements

Has anyone ever noticed that this forum at quite regular intervals gets some new-ish account expressing strong, idiosyncratic opinions in a (new) weird way that seems somewhat manufactured? Some of these accounts stick around and some don't, but this does seem to happen more than I'd expect given th...

Wednesday, 22nd June 2016, 13:46

Forum: Dungeon Crawling Advice

Topic: Deep Dwarves?

Replies: 6

Views: 1711

Re: Deep Dwarves?

The damage reduction still seems pretty small (3.75 average at level 27). In addition to what others have said, damage shaving applies separately to individual sources of damage, which can add up more than it seems, especially in the early game. For example it's a rare source of poison that does an...

Wednesday, 15th June 2016, 19:51

Forum: YASD! YAVP! and characters in progress too

Topic: CeGl In Progress - Late Game Advice Wanted

Replies: 42

Views: 12875

Re: CeGl In Progress - Late Game Advice Wanted

I have no mottled dragon hide - It didn't dawn on my that this character was good enough for extended, and thus might want to learn spells, until I was past the point where the game stopped spawning those stickyflame spewing assholes for me, so I never bothered butchering any of the ones I did kill...

Tuesday, 14th June 2016, 20:21

Forum: YASD! YAVP! and characters in progress too

Topic: CiP Standard GrFi of Ru

Replies: 4

Views: 1142

Re: CiP Standard GrFi of Ru

You do realize you keep all the sacrifices if you abandon ru, right?

Tuesday, 14th June 2016, 20:07

Forum: YASD! YAVP! and characters in progress too

Topic: CeGl In Progress - Late Game Advice Wanted

Replies: 42

Views: 12875

Re: CeGl In Progress - Late Game Advice Wanted

This character is currently kind of different than any I've played, so I'm not sure how useful my advice is at this point. However, I have 15-runed qazlal, which I guess is a bit unusual, so here's some comments: ⋅ If I'd seen this earlier, what I would have said is that qazlal is pretty b...

Monday, 13th June 2016, 18:09

Forum: Crazy Yiuf's Corner

Topic: No amulet of CLARITY??!! No amulet of resist mutation??!!

Replies: 27

Views: 9110

Re: No amulet of CLARITY??!! No amulet of resist mutation??!

I guess this has already been sort of said, but I think the lesson here is really one about lichform tactics with swappable confusion in a zig, not about 0.18. (i) you only want lichform on torment floors, in my experience, and this looks like an elf floor which only has torment via summons -- lichf...

Thursday, 26th May 2016, 15:22

Forum: Game Design Discussion

Topic: Remove and replace Punk

Replies: 12

Views: 2895

Re: Remove and replace Punk

I guess I'm doomed to be in the minority on this always (this is far from the first discussion about Punk) but Punk is not at all boring or pointless, it's fun and a great find on the right character. So what if it doesn't make the walls go into disco mode when you fire it or whatever?
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