Search found 5377 matches

Tuesday, 21st May 2019, 20:40

Forum: Crazy Yiuf's Corner

Topic: Level 6 spell: Bolt of Everything

Replies: 2

Views: 1956

Level 6 spell: Bolt of Everything

Disclaimer: Half serious proposal; I think it's an interesting concept, but there's several good reasons why it's probably unworkable. FR: A new level 6 spell, bolt of everything. Pure conjurations type. Fires a bolt which deals damage based on what elemental schools you have trained. It uses ALL el...

Thursday, 16th May 2019, 23:06

Forum: Technical Support

Topic: Building older versions from source fails on Linux Mint 19

Replies: 6

Views: 4423

Re: Building from source fails on Linux Mint 19

thebenjamin wrote:Thank you, that makes sense. I'm a bit obsessive about playing older versions, so I'll try what you recommend.

I recommend nagas in .10. Seriously, level 1 constriction is OP :)

Wednesday, 15th May 2019, 21:59

Forum: Game Design Discussion

Topic: Make resistance pips consistent and uncapped

Replies: 25

Views: 7233

Re: Make resistance pips consistent and uncapped

Nikola is the main case of "balanced around the player having resistance". Of course since he's a unique, if you don't have it, you only have one monster in the game to run from. I'd argue that electric golems are also balanced around having rElec, but they're rare and basically only in zo...

Monday, 13th May 2019, 23:29

Forum: YASD! YAVP! and characters in progress too

Topic: CIP:NaTm

Replies: 7

Views: 2280

Re: CIP:NaTm

I like nagas with Chei, and I'd advise taking Chei as early as you find Chei, not after lair. Especially on nagas you're already slow, and while there is a difference between being slightly slower and being very, very slow, it isn't that large of a difference. Getting the piety to be able to slouch ...

Monday, 13th May 2019, 21:44

Forum: Dungeon Crawling Advice

Topic: Growing from mid game to late game as a newbie caster

Replies: 14

Views: 4566

Re: Growing from mid game to late game as a newbie caster

The spell hunger formula is very simple, it's just hunger - int * spellcasting. 23 int is a bit low for someone doing all their killing with magic, but it isn't impossible to work with. "Hunger" here is just a value from the table you can see here: http://crawl.chaosforge.org/Spell_Hunger....

Wednesday, 1st May 2019, 23:08

Forum: Crazy Yiuf's Corner

Topic: official updated character archetypes nomenclature

Replies: 9

Views: 4582

Re: official updated character archetypes nomenclature

"dude puncher" and "distance fella" are both very default male. I'm afraid the political correctness cops have no choice but to execute you. Dude puncher doesn't bother me, because it's a gender neutral person who happens to punch dudes, and punching dudes is something everyone ...

Tuesday, 30th April 2019, 23:21

Forum: Crazy Yiuf's Corner

Topic: nerf gozag

Replies: 17

Views: 5309

Re: nerf gozag

you have to start paying your share of the cost every x amount of turns and it nearly bankrupts you every time Nearly bankrupts? Your debt should always be larger than the amount of gold you actually have. You'll be allowed to carry a few coins that will be referred to as a "budget" but s...

Tuesday, 30th April 2019, 23:07

Forum: Crazy Yiuf's Corner

Topic: official updated character archetypes nomenclature

Replies: 9

Views: 4582

Re: official updated character archetypes nomenclature

"dude puncher" and "distance fella" are both very default male. I'm afraid the political correctness cops have no choice but to execute you. Dude puncher doesn't bother me, because it's a gender neutral person who happens to punch dudes, and punching dudes is something everyone ...

Tuesday, 30th April 2019, 20:07

Forum: Coding

Topic: How can I do rebase?

Replies: 4

Views: 3378

Re: How can I do rebase?

I suppose that covers all possible cases, although it does mean you don't know ahead of time what length it would need to be. But 1) it's fairly easy to just copy/paste the full thing and 2) the odds of having two commits that start with the same 7/8 characters is already very small, anyways.

Monday, 29th April 2019, 21:21

Forum: Coding

Topic: How can I do rebase?

Replies: 4

Views: 3378

Re: How can I do rebase?

If everything is in one commit you can just checkout master, pull (just to ensure you're on the latest master), and then cherry-pick your commit onto master. Once you're on the right branch it's just: git cherry-pick edddf12<rest of hash> I've never quite figured out how much of the hash to use for ...

Monday, 29th April 2019, 19:00

Forum: Game Design Discussion

Topic: God: Ixool the Masked

Replies: 14

Views: 4840

Re: God: Ixool the Masked

I'm a bit wary about the perm species change. It'll kind of muddy the water about what counts for "winning a mummy". If I start as a mummy, take this god, and then reach 6* piety around the end of lair, and switch to a troll, did I still win a mummy? Does the species high score for challen...

Thursday, 25th April 2019, 20:38

Forum: Game Design Discussion

Topic: New Branches?

Replies: 18

Views: 5593

Re: New Branches?

Even if it is for a short period of time (say, one floor, or one branch) giving free "hero strength" allies and pitting the player against a team of other "hero strength" allies is a radical design concept. Radical doesn't mean bad, or won't be enjoyed by players, but it's very v...

Wednesday, 24th April 2019, 23:54

Forum: Game Design Discussion

Topic: New Branches?

Replies: 18

Views: 5593

Re: New Branches?

So for a new branch I have an idea based on the quote above, League of Legend's esque Rune Branch. There are so many statues in Dungeon Crawl. It would be great to fight along side three randomly generated Strong monsters as allies. Working together to take down the statue on the other side. Whilst...

Wednesday, 24th April 2019, 23:13

Forum: Game Design Discussion

Topic: Experimental branch: two state vampires

Replies: 80

Views: 26719

Re: Experimental branch: two state vampires

I like the suggestion of phloomp. ("In bloodless state, if you spend X time without seeing a monster then you are returned to full health, where X is the amount of time that it would have taken to heal. Otherwise you do not heal at all.") This is essentially the same as "you don't he...

Wednesday, 24th April 2019, 22:00

Forum: Crazy Yiuf's Corner

Topic: Unrandart proposals

Replies: 29

Views: 10354

Re: Unrandart proposals

-wiz means a spellcasting penalty, it's the opposite effect of a ring of wizardry. That, and the -9MP, are perfectly fine penalties to this since the battlesphere that you get is only useful to casters, so this wouldn't be anything but a plain +3 buckler to characters who don't cast spells. You migh...

Wednesday, 24th April 2019, 21:35

Forum: Crazy Yiuf's Corner

Topic: What if Zot didn't have a rune lock?

Replies: 13

Views: 4451

Re: What if Zot didn't have a rune lock?

The way runes are set up is kind of bad, because your character generally gets stronger in the process of getting a rune. This means that if all the runes are equally difficult to get, the first rune you get will be the hardest and the remaining ones will be boring. Now replace the word "rune&...

Wednesday, 24th April 2019, 21:28

Forum: Crazy Yiuf's Corner

Topic: If dcss gods went in school...

Replies: 5

Views: 2592

Re: If dcss gods went in school...

Zap-zapper wrote:Trog - another security officer. Constantly drunk, has a crush on librarian.

I don't think setting books on fire is a good way to charm a librarian.

Wednesday, 24th April 2019, 18:24

Forum: Crazy Yiuf's Corner

Topic: Leo Littlebook's thread

Replies: 76

Views: 25492

Re: Leo Littlebook's thread

Nope I'm saying TrCK is optimal, but all hypotheses are subject to proof! Your statement here is still too vague in order to actually be testable. By optimal, do you mean in terms of winrate? Winrate for new players, or experienced players? New players can boost their winrate by playing characters ...

Monday, 22nd April 2019, 23:39

Forum: Dungeon Crawling Advice

Topic: Zot:5 - no way in to chamber?

Replies: 9

Views: 3141

Re: Zot:5 - no way in to chamber?

Shouting near the teleport helps, but if you have access to a very noisy spell, I'd say the louder the better in this case. Nothing can actually follow you, although a few monsters might randomly be teleported to near where you are. Waking up as much as possible is optimal. Fireball, lightning bolt,...

Thursday, 18th April 2019, 17:50

Forum: Dungeon Crawling Advice

Topic: Walk-through optimal exposure

Replies: 4

Views: 2265

Re: Walk-through optimal exposure

That guide is so sexy that I'm pregnant now.

Thursday, 18th April 2019, 17:47

Forum: Dungeon Crawling Advice

Topic: Tips For Melee Naga?

Replies: 21

Views: 6132

Re: Tips For Melee Naga?

while VAF's last post basically adds the context already, I wanted to emphasize that nagas in heavy armor are not bad, and that you often should end up in heavy armor. It's just the case that a +0 plate armor on d:2 is likely a bad choice. Later on if you enchant one up or find an enchanted plate ar...

Wednesday, 17th April 2019, 21:33

Forum: Dungeon Crawling Advice

Topic: Tips For Melee Naga?

Replies: 21

Views: 6132

Re: Tips For Melee Naga?

Nagas were my first love in DCSS, although I don't play them terribly often anymore. Back when I first played them in .10, they got constriction from level 1, so starting out was much easier. I tended to run them as transmuters, although they aren't really all that uniquely suited for transmutations...

Monday, 15th April 2019, 20:18

Forum: Game Design Discussion

Topic: Remove ice cave freezing clouds

Replies: 9

Views: 3730

Re: Remove ice cave freezing clouds

petercordia wrote:The thread is 3 years old :)

So what you're saying is we should be demanding to know why it hasn't happened 2 years ago? :)

I kid, I kid, but yeah I'd like the randomly spawning clouds to stop as well.

Monday, 15th April 2019, 20:14

Forum: Crazy Yiuf's Corner

Topic: A Single Crappy Tile

Replies: 5

Views: 2412

Re: A Single Crappy Tile

This isn't really a problem per se, but the red bandana around the head makes me immediately think it's a teenage mutant ninja turtle.

Monday, 15th April 2019, 20:11

Forum: Crazy Yiuf's Corner

Topic: New Unrandart: Flail of Beogh's Chosen

Replies: 32

Views: 9580

Re: New Unrandart: Flail of Beogh's Chosen

The +8 Battleaxe of Beogh's Chosen {Fire, LoS +2, Drain} On hit, smite a random enemy in LoS. Battle Axe base damage is 15. Smite damage is 7-17. Smiting every turn is probably an 80% damage increase, on average. Too strong IMO. A lot of good ideas in this thread, but a smite every hit is going to ...

Wednesday, 10th April 2019, 18:56

Forum: Dungeon Crawling Advice

Topic: Stat Strategy ("stategy" as the Pros call it)

Replies: 25

Views: 7944

Re: Stat Strategy ("stategy" as the Pros call it)

@stormdragon: ranged damage is basically the same as melee damage, but yeah they mean "weapon damage". It's all one weapon system now (they used to have separate mechanics back in .14 or so). I'm pretty strength increases unarmed as well, not just weapon damage. That's why I say it improv...

Monday, 8th April 2019, 18:54

Forum: Game Design Discussion

Topic: Stairs should be more interesting in rune branches

Replies: 13

Views: 3756

Re: Stairs should be more interesting in rune branches

Also, also, maybe taking an elevator could take lots of turns, so by the time you arrive, you could be hungry and have healed a lot. This is just one of the stair cases in a rune branch. The possibilities are huge I like to think that if you stair dance a monster up/down with you, that you'd have m...

Monday, 8th April 2019, 18:49

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP FeBe

Replies: 2

Views: 1378

Re: YAVP FeBe

Congrats! FeBe is a really interesting combo; Trog piety overflows when you have no gifts. It has a lot of interesting overpowered/underpowered phases, although I find zot/end of depths to be very difficult for them. Guardian spirit is 100% the best (non-artifact) amulet for them, it's a huge boost....

Monday, 8th April 2019, 18:41

Forum: Dungeon Crawling Advice

Topic: Stat Strategy ("stategy" as the Pros call it)

Replies: 25

Views: 7944

Re: Stat Strategy ("stategy" as the Pros call it)

My rule of thumb is fairly simple: Start by always worshipping chei, then just dump the rest into int since you already have too much strength and dex. Optionally, if you started as a mage background and somehow already have 35+ int, you can put a few points into strength. Don't add more to dex, sin...

Monday, 1st April 2019, 16:56

Forum: Crazy Yiuf's Corner

Topic: New Unrandart: Scimitar of the Gladiator

Replies: 6

Views: 2468

Re: New Unrandart: Scimitar of the Gladiator

Ebering makes a good point, so it probably won't be done, but if we wanted to approximately balance this unrand as it is, you'd have to start by asking how much ac does your model character have. If we want the weapon to be "endgame" quality, then "endgame" characters typically h...

Friday, 29th March 2019, 22:46

Forum: Game Design Discussion

Topic: Species Proposal: Proteans

Replies: 6

Views: 2522

Re: Species Proposal: Proteans

Randomly shifting your weapons/armor seems like a very difficult gimmick to wrap your head around. It may end up being very spikey if for example your rF+ body armor gets shuffled away and your ice dragon scales comes out, and suddenly you take triple damage from a fireball (50% with resist vs 150% ...

Thursday, 21st March 2019, 17:42

Forum: Game Design Discussion

Topic: New unrandart: Alchemist's Stone

Replies: 29

Views: 10558

Re: New unrandart: Alchemist's Stone

So I'm a bit biased here as I tend to play characters who like larger shields, so the guardian spirit/large shield version would be more useful to me, but I think either one is an interesting item. You could even add both as separate unrands, although it's probably more elegant to only have one shie...

Thursday, 21st March 2019, 17:22

Forum: Dungeon Crawling Advice

Topic: Factors in 3rd rune choice

Replies: 30

Views: 9359

Re: Factors in 3rd rune choice

There's been relatively little mention of mutations; slime and abyss have mutators which I find annoying. I typically default to vaults:5 all the time, although I'll admit it's harder than it used to be. Mutations are not the highest risk (death is worse), but I just prefer not having to deal with t...

Thursday, 14th March 2019, 23:54

Forum: Crazy Yiuf's Corner

Topic: Merge DD and Vampire

Replies: 5

Views: 2545

Re: Merge DD and Vampire

Giving DD vampiric healing would be like current DD when you find a vampiric weapon. I'm afraid it'd just be too easy and become a tabfest. Maybe there's a way to balance it well, but it seems like it'd probably be too strong. It'd also encourage stashing some monsters somewhere in case a fight goes...

Wednesday, 13th March 2019, 23:30

Forum: Dungeon Crawling Advice

Topic: how to force more with regular expressions?

Replies: 3

Views: 1760

Re: how to force more with regular expressions?

So then would this cover both cases:

"force_more_message += resists".
"force_more_message += you resist".

I haven't tested this but I believe when the player resists it should match that. Not sure if you need to capitalize the Y.

Saturday, 9th March 2019, 00:38

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: OpVm of Vehumet - First decent Op

Replies: 6

Views: 2250

Re: YASD: OpVm of Vehumet - First decent Op

If your goal is to go into transmutations eventually I'd recommend starting as either a Tm or EE. Tm is more direct of course, but starting as a melee background on an octopode can be tricky (especially since you are giving up getting a shield from Fi). Blade hands will give you tons of damage, but ...

Saturday, 9th March 2019, 00:29

Forum: Crazy Yiuf's Corner

Topic: Level 9 spell expansion greatest idea

Replies: 10

Views: 3361

Re: Level 9 spell expansion greatest idea

I like everything about the proposal, but I'm worried that since HOLYSTORM uses conjurations + fire again, it's going to make fire too strong (since it now has two level 9 spells). It's an easy fix though, just make HOLYSTORM conjurations + invocations.

Wednesday, 6th March 2019, 00:31

Forum: Dungeon Crawling Advice

Topic: How often should you berserk with Trog?

Replies: 6

Views: 2808

Re: How often should you berserk with Trog?

The above post just sounds like you're trying to make a case for an amulet of regeneration, I don't think it's a good idea to decide whether to berserk or not because you're interested in saving 30 turns after the fight is entirely done. Is this thread primarily focused on speed running? If you aren...

Tuesday, 5th March 2019, 23:07

Forum: Crazy Yiuf's Corner

Topic: How to Defeat Luring

Replies: 8

Views: 2892

Re: How to Defeat Luring

It's a good game but it's not very newbie friendly. I still include that warning even in a roguelike forum, which are already difficult games, but dwarf fortress is even worse. I did a few test games but never really got that far into it, so I'm probably still a scrub. It's more of a city management...

Tuesday, 5th March 2019, 22:59

Forum: Dungeon Crawling Advice

Topic: How often should you berserk with Trog?

Replies: 6

Views: 2808

Re: How often should you berserk with Trog?

For just this question I think the best answer is "When berserking is safer than fighting this battle without berserking". In other words, risk minimization. If you wanted to tackle a larger issue, then something like "When berserking is safer than fighting it without berserking or at...

Monday, 4th March 2019, 20:05

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - GhHu Spell-less Mega-Zig attempt (12th zig)

Replies: 1

Views: 1149

Re: YASD - GhHu Spell-less Mega-Zig attempt (12th zig)

I would guess that fog is released from the player character and can't move through other clouds, meaning if you're surrounded by 8 clouds of holy flame, it would only make one tile of smoke over yourself? I would guess that you'd want to blink out first in that situation, assuming that you have eno...

Monday, 4th March 2019, 18:05

Forum: Dungeon Crawling Advice

Topic: safest way to escape constriction

Replies: 5

Views: 2316

Re: safest way to escape constriction

Granted that int +8 is huge, but having harm (which I'll consider a negative) and *drain and mp-9 is a lot of negative properties to balance that out with. You aren't carrying any other amulets (or even any other rings) so I'm not sure if you just drop all jewelery or haven't found much, but I'd pro...

Friday, 1st March 2019, 20:25

Forum: Game Design Discussion

Topic: Why isn't DD ability just a regeneration rate?

Replies: 33

Views: 11632

Re: Why isn't DD ability just a regeneration rate?

I feel like it should also be mentioned that there's this weird loophole that lets you get around the whole issue here: Vampiric draining (the spell) still works for DD. I find this completely bizarre. People talk about having to do insane tactics to avoid damage, only being able to get certain gods...

Friday, 1st March 2019, 00:01

Forum: Dungeon Crawling Advice

Topic: Throwing damage

Replies: 18

Views: 6832

Re: Throwing damage

.15 is when the major throwing reform was done, but I assume you mean it was after the additional stones/2 nerf. I don't remember exactly but I'm fairly sure that nerf got in fairly quickly, so yeah most .15 games are probably with the current formulas.

Thursday, 28th February 2019, 23:32

Forum: Dungeon Crawling Advice

Topic: How to see what killed you?

Replies: 12

Views: 3810

Re: How to see what killed you?

That wouldn't be sufficient, since you can also attack monsters for more damage than their health (and the player can be overkilled as well, although only once). We're going to need to go to !!!!!!! More seriously, to the OP, the best thing is to check the message history in the morgue as others alr...

Tuesday, 26th February 2019, 21:48

Forum: Game Design Discussion

Topic: Unrandart amulets which disable ring slots

Replies: 22

Views: 5866

Re: Unrandart amulets which disable ring slots

I think doubling with a soft cap and drop off similar to how dex starts to have less and less impact on your EV once you get too much is the best solution. That being said, no one's mentioned how this will (or won't) work for octopodes. If I can double my AC/EV and still have 6 rings, that's somethi...

Tuesday, 26th February 2019, 21:38

Forum: Game Design Discussion

Topic: Thanks Devs for the Gauntlet!

Replies: 17

Views: 6463

Re: Thanks Devs for the Gauntlet!

I would bring lab back, without the maprot, without the random reshuffling, and turn the stone and metal walls into diggable rock. Except for the diggable walls, this is basically that Tar:7 vault ending, with all the lab-style single width walls. I usually hate that one because by the time I'm in ...

Tuesday, 26th February 2019, 21:30

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP 0.23

Replies: 10

Views: 2908

Re: YAVP 0.23

The example was posted, but they didn't give an overview of the background! In short, it's a melee + conjurations build. That isn't actually really that good of a background, because you generally want to focus on one first, and then maybe add in some of the other as a backup once you're strong. Spl...

Tuesday, 26th February 2019, 21:26

Forum: Dungeon Crawling Advice

Topic: Throwing damage

Replies: 18

Views: 6832

Re: Throwing damage

I don't know what version it was and it may have only been in trunk, but there was a brief period after the throwing reform where they hadn't yet added the stone damage / 2 penalty, and you could use plain stones for significant damage, and then run a 'pure' throwing character that way. It didn't la...
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