Search found 1822 matches

Wednesday, 27th September 2017, 12:44

Forum: Game Design Discussion

Topic: Early Distortion Brands on Monsters

Replies: 25

Views: 6929

Re: Early Distortion Brands on Monsters

For a while recently I had this in my rc file: force_more_message += distortion This was effective at notifying me when I first encountered a distortion-wielder, but it got really spammy during actual combat with that monster. So I changed it to flash_screen_message += distortion and now I still get...

Monday, 25th September 2017, 12:45

Forum: Dungeon Crawling Advice

Topic: Air Elementalists: A bizap pattern not commonly mentioned

Replies: 5

Views: 2322

Re: Air Elementalists: A bizap pattern not commonly mentione

I think you're right. It also happens in corridors that have a dog-leg in them.

Monday, 25th September 2017, 11:34

Forum: Dungeon Crawling Advice

Topic: Air Elementalists: A bizap pattern not commonly mentioned

Replies: 5

Views: 2322

Re: Air Elementalists: A bizap pattern not commonly mentione

I have found that occasionally when aiming broadside at a wall, it will bounce like I'm aiming at a corner. I don't recall exactly, I think it's something like this: #### ...# ##.# ##M# ##@# In which I expect that aiming upward will broadside off the horizontal surface and come back down for a bizap...

Sunday, 24th September 2017, 19:59

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40004

Re: Player ghost aggravation

So what would it take to write ghosts out of non-Hellcrawl Crawl? Do their tentacles weave their way throughout the code in hard-to-extract ways, or can commenting out a couple of strategic lines in the level-generation function poof them out of gameplay even if there's zombie code in a few places? ...

Saturday, 23rd September 2017, 22:56

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 40004

Re: Player ghost aggravation

Killed by another player ghost. I know the creature is a ghost but it should have a chance at least of dropping some of the loot it had when alive:( Player ghosts should be either a) removed, b) made optional (because they already are in a way) or c) have randomized equipment, spells and abilities....

Saturday, 23rd September 2017, 13:59

Forum: Dungeon Crawling Advice

Topic: Opinions? Amror or Fighting? I have min delay on my weapon.

Replies: 6

Views: 2355

Re: Opinions? Amror or Fighting? I have min delay on my weap

Fighting gives max HP that's a function of your XL and your racial modifiers. Armor skill gives AC that's a function of the base AC of your armors. But the amount of damage that AC prevents is a die roll up to your AC value, whereas your maxHP is always fully in effect. In addition, Fighting gives y...

Friday, 22nd September 2017, 18:23

Forum: YASD! YAVP! and characters in progress too

Topic: YACIP HuVM^Kiku

Replies: 0

Views: 931

YACIP HuVM^Kiku

This character’s imminent and spectacular demise has already been predicted in CYC’s “Best/Worst Artifacts” because of these two items: +5 helmet of Kikubaaqudgha's Hope {MR+++ MP+9 Slay+3 Stlth+, !T} +9 lajatang {elec, +Inv rN+ Str+8 Dex-3 Stlth+} I would very much like to not splat this character....

Thursday, 21st September 2017, 23:56

Forum: Crazy Yiuf's Corner

Topic: Why is there no potion for piety/Invocations?

Replies: 9

Views: 2782

Re: Why is there no potion for piety/Invocations?

What I'm trying to nudge at here is that asking questions like "what's bad about this sort of consumable?", or explaining why the consumable wouldn't be bad or out of place, is not a sufficient rationale for adding a new consumable. The standard for adding a new feature should be higher t...

Thursday, 21st September 2017, 20:01

Forum: Crazy Yiuf's Corner

Topic: Why is there no potion for piety/Invocations?

Replies: 9

Views: 2782

Re: Why is there no potion for piety/Invocations?

duvessa wrote:Why would you add a potion for piety/invocations?

Good question. I see that I wrote above about why I would use one, but that is indeed different from why I would add one. I guess I'd say that since might and brilliance exist, this seems similar enough to those to include as well.

Thursday, 21st September 2017, 17:46

Forum: Crazy Yiuf's Corner

Topic: Why is there no potion for piety/Invocations?

Replies: 9

Views: 2782

Why is there no potion for piety/Invocations?

This is not a request for an item but rather seeking an explanation for why such an obvious item was rejected previously, to help me understand game design better. The two sorts of situations I can see where a potion that improved your god abilities would apply are: I'd like to use this emergency ab...

Wednesday, 20th September 2017, 21:10

Forum: Dungeon Crawling Advice

Topic: Some Beogh Questions

Replies: 9

Views: 3144

Re: Some Beogh Questions

That helps a great deal. In particular, learning that follower ammo comes only from Beogh.

Wednesday, 20th September 2017, 15:09

Forum: Dungeon Crawling Advice

Topic: [GUIDE] BaTm of Chei

Replies: 15

Views: 5946

Re: [GUIDE] BaTm of Chei

I succumbed once to the temptation to write a guide. And I learned a lot and it was a profitable if embarrassing experience. I learned enough that I've been thinking of writing another, not because it wold help others as much as the act of writing things down and the feedback helps me.

Wednesday, 20th September 2017, 14:00

Forum: Dungeon Crawling Advice

Topic: Some Beogh Questions

Replies: 9

Views: 3144

Re: Some Beogh Questions

actionable advice: give all warrior orcs polearms, only train a small amount of orcs at a time, preferably give orcs spears or tridents because they attack faster with them and beogh can gift them shields because those are one-handed But let's say they already have a polearm, and you can gift them ...

Monday, 18th September 2017, 19:47

Forum: Dungeon Crawling Advice

Topic: Some Beogh Questions

Replies: 9

Views: 3144

Some Beogh Questions

I played a HOGl^Beogh lately and unexpectedly enjoyed it a great deal. I did win after an extended dry spell, and that helped, but I found myself actually liking the grooming and shepherding of my little army. I have a few questions, some prompted by finding various tavern articles widely separated ...

Monday, 18th September 2017, 16:39

Forum: Dungeon Crawling Advice

Topic: Depths welcome party

Replies: 15

Views: 4702

Re: Depths welcome party

Ought ambush vaults like this have a down-hatch? If so, where is it? Are any monsters standing on one, is it around the north wall out of sight?

Monday, 18th September 2017, 15:26

Forum: Dungeon Crawling Advice

Topic: Acceptable Spell Failure Rates?

Replies: 6

Views: 2481

Acceptable Spell Failure Rates?

I'd like to solicit discussion of when a spell's failure rate is "good enough" to stop training it. There is of course no one answer. Here are some of my thoughts to get things started. I'm confident these are mostly correct but feel much less confident that I could evaluate them in a give...

Monday, 18th September 2017, 14:36

Forum: Dungeon Crawling Advice

Topic: Mutation Roulette Math

Replies: 9

Views: 3248

Re: Mutation Roulette Math

We are so overdue for a Trunk Update on the blog. I jusr scanned the shortlog at git/commit and didn't find anything abut !Mut.

Monday, 18th September 2017, 13:41

Forum: Crazy Yiuf's Corner

Topic: Remove Throwing, Leave Evo?

Replies: 8

Views: 2756

Re: Remove Throwing, Leave Evo?

Just make all wands MP-powered, with or without the mutation's spellpower boost. Evo builds MP, doesn't it? So heavy-armor characters still have a way to build MP. But reduce the overlap between wands and spells: get rid of lightning and extend acid's range; get rid of flame; etc.

Monday, 18th September 2017, 13:37

Forum: Dungeon Crawling Advice

Topic: Mutation Roulette Math

Replies: 9

Views: 3248

Re: Mutation Roulette Math

I did not think of using mutagenic chunks once one has insurance potions on hand! :oops:

Sunday, 17th September 2017, 21:56

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP HOGl^Beo, Palate Cleanser

Replies: 2

Views: 1221

YAVP HOGl^Beo, Palate Cleanser

Some of you will recall that I'm on an awful streak of 48 Hu splats trying to win a human for the first time. I have a HuVM in progress that has gotten really good gear and has finished Orc, and frankly I was scared to continue so I set it aside and said, "I need a break from Crawl." Well ...

Sunday, 17th September 2017, 00:20

Forum: Crazy Yiuf's Corner

Topic: Trove reporting

Replies: 514

Views: 2208319

Re: Trove reporting

Price: 5 potions of resistance. HOGl^Beo had rF++, rC+++, rElec, and rPois from armor and jewelry in Zot and six such potions when I remembered the trove. phial of floods randart scimitar crystal ball of energy meat ration glowing trident glowing battleaxe glowing halberd wand of iceblast amulet {Sp...

Friday, 15th September 2017, 22:17

Forum: Dungeon Crawling Advice

Topic: Easy start

Replies: 3

Views: 1536

Re: Easy start

early potion of experience is the BEST

Friday, 15th September 2017, 20:49

Forum: Dungeon Crawling Advice

Topic: Mutation Roulette Math

Replies: 9

Views: 3248

Re: Mutation Roulette Math

One thing is that this will definitely be affected by mutation interactions , and I'm not sure how much (though my intuition based on running lots of trials says substantially). The lua interface already accounts for those, but it sounds like you didn't go that route? There's also some interactions...

Friday, 15th September 2017, 20:30

Forum: Dungeon Crawling Advice

Topic: Character dump? I wanna share something cool.

Replies: 1

Views: 1057

Re: Character dump? I wanna share something cool.

Online: press '#', a link will appear in the message pane to the lower left.
Offline: look in 'morgue' directory. Look for [current_character_name].txt

Friday, 15th September 2017, 19:36

Forum: Dungeon Crawling Advice

Topic: Can You Visit a Trove Twice?

Replies: 5

Views: 2038

Re: Can You Visit a Trove Twice?

If your character is strong enough, you can use this technique to scum Abyss for gold for a Bazaar.

Friday, 15th September 2017, 18:32

Forum: Dungeon Crawling Advice

Topic: Mutation Roulette Math

Replies: 9

Views: 3248

Mutation Roulette Math

Several days ago I asked on CYC how to do a Monte Carlo simulation of the potion of mutation in fsim, and was directed towards calculating probabilities directly instead. Once I realized that not all "bad" mutations are actually bad, and that which are "bad" and which are "h...

Friday, 15th September 2017, 16:27

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2957688

Re: Best/Worst Artifacts

Monsterracer wrote:Image

Xom roars with laughter!

Please tell me you were a Formicid

Friday, 15th September 2017, 15:37

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP!: Crasi, DrTm^Makh

Replies: 1

Views: 1021

Re: YAVP!: Crasi, DrTm^Makh

Shtopit wrote:Something which I find negative is that I forgot to do Orcs before doing the lair branches, and I didn't notice any difference. Nowadays it doesn't give enough XP to raise a single level, if done after Lair.

Lately I'm doing Orc for the loot and any little bit of XP is a bonus.

Friday, 15th September 2017, 14:36

Forum: Crazy Yiuf's Corner

Topic: Unavoidable xom death

Replies: 14

Views: 4202

Re: Unavoidable xom death

Here's pseudocode for an addition to Xom code that prevents the OP without stopping deaths like a summoned deep troll on D:3. When Xom acts: player_actions_since_Xom_acted = 0 When player acts: player_actions_since_Xom_acted += 1 When player HP <=0: if player_actions_since_Xom_acted == 0: player_HP ...

Friday, 15th September 2017, 14:28

Forum: Dungeon Crawling Advice

Topic: How Do Forms Work in Relation to Other Skills

Replies: 5

Views: 1890

Re: How Do Forms Work in Relation to Other Skills

What is the relative value between Stick To Snakes and Spider Form for early-character survival?

Wednesday, 13th September 2017, 14:12

Forum: Dungeon Crawling Advice

Topic: Amulet of Harm drain

Replies: 47

Views: 13682

Re: Amulet of Harm drain

A bit later in the game the drain becomes much easier to deal with and more consumables make it possible to deal with bad fights. Thank you. I know it's obvious, but I hadn't actually realized that having ID'd consumables makes "Harm or its *Drain less dangerous. I'll not wear-ID amulets anymo...

Monday, 11th September 2017, 20:58

Forum: Game Design Discussion

Topic: Qaz & Allies

Replies: 11

Views: 3974

Re: Qaz & Allies

Just make a new "elemental" only for Qaz summons that has cloud immunity and changes flavor randomly between the four elements like killer klowns. Well you'll need to do something about stupid stuff like flying over lava as an air elemental and turning into a water elemental etc., but even...

Monday, 11th September 2017, 16:54

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP HOFi^Yred

Replies: 11

Views: 3727

Re: YAVP HOFi^Yred

But you would have traded half your army for an enslaved Mennas, that would count for something.

Monday, 11th September 2017, 16:53

Forum: Dungeon Crawling Advice

Topic: Is Strength just better than Dexterity? (Spoiler: yes.)

Replies: 57

Views: 17927

Re: Is Strength just better than Dexterity? (Spoiler: yes.)

What I'm trying to get at is 1) I don't see how to get to AC + EV + SH = 60 without quite heavy armor and 2) I don't see how in a three-rune game one can cast 6+ level spells in such heavy armor. So high-level spells and the sum=60 benchmark feel mutually exclusive.

Monday, 11th September 2017, 16:03

Forum: Dungeon Crawling Advice

Topic: Is Strength just better than Dexterity? (Spoiler: yes.)

Replies: 57

Views: 17927

Re: Is Strength just better than Dexterity? (Spoiler: yes.)

60 defenses is my 3rune ready for endgame threshhold. I typically have characters end between 60-80. Also, the reason dex characters aren't in the meta right now is because dex is in a bad spot right now. How does one do that with a caster who's in light armor for spell success? Is the moral of the...

Monday, 11th September 2017, 15:24

Forum: Game Design Discussion

Topic: Staff of Hexes (or Charms)

Replies: 15

Views: 5454

Re: Staff of Hexes (or Charms)

Why not just make enhancer amulets, with a spellpower malus on the appropriate school when removed? Enhancers fit best IMO the design space that amulets are in now, that of a strategic choice with opportunity cost instead of swappable boosts.

Monday, 11th September 2017, 14:46

Forum: Crazy Yiuf's Corner

Topic: Why does sound atract enemies?

Replies: 43

Views: 20152

Re: Why does sound atract enemies?

Noise is something that I've only gradually learned to appreciate. The noise meter helps a lot, even if only by overtly telling the player, "noise matters"! There's a reason top players call Qazlal a "bad god."

Monday, 11th September 2017, 14:28

Forum: Dungeon Crawling Advice

Topic: Is Strength just better than Dexterity? (Spoiler: yes.)

Replies: 57

Views: 17927

Re: Is Strength just better than Dexterity? (Spoiler: yes.)

Personally I just sum all 3 defenses together. If you have a sum of 60 you are generally pretty good. 80 is endgame good and 120 is incredibly hard to kill (I generaly only get 120 on a deck out statuepode). Looking back at some of my winning morgues, it was only GrBe's and a minotaur with a lucky ...

Monday, 11th September 2017, 00:58

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2957688

Re: Best/Worst Artifacts

Sprucery wrote:
MainiacJoe wrote:Um, wow. Found on D:5.
  Code:
the +5 helmet of Kikubaaqudgha's Hope {MR+++ MP+9 Slay+3 Stlth+}

Be sure to report how you died :)

:lol:

Even more ominously, that character has since found this, too:
  Code:
the +9 lajatang "Hixtyruv" (weapon) {elec, +Inv rN+ Str+8 Dex-3 Stlth+}

Monday, 11th September 2017, 00:55

Forum: YASD! YAVP! and characters in progress too

Topic: CIP HuVM^Hepl --> YASD Halberd of Distortion

Replies: 17

Views: 4716

Re: CIP HuVM^Hepl --> YASD Halberd of Distortion

Airwolf wrote:
MainiacJoe wrote:Yes, I'll try more HuVM. I feel like I'm getting used to them, and I've discovered that Hepl is great for them.

Which flavor ancestor do you like for HuVM?

I did Hexer. Hydras are a big problem and I know I won't get a bladed weapon with Hexer. Plus the Slow helps me to run away if I have to.

Saturday, 9th September 2017, 16:17

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2957688

Re: Best/Worst Artifacts

Um, wow. Found on D:5.
  Code:
the +5 helmet of Kikubaaqudgha's Hope {MR+++ MP+9 Slay+3 Stlth+}

Friday, 8th September 2017, 19:19

Forum: YASD! YAVP! and characters in progress too

Topic: CIP HuVM^Hepl --> YASD Halberd of Distortion

Replies: 17

Views: 4716

Re: CIP HuVM^Hepl --> YASD Halberd of Distortion

Yes, I'll try more HuVM. I feel like I'm getting used to them, and I've discovered that Hepl is great for them.

Friday, 8th September 2017, 17:00

Forum: Game Design Discussion

Topic: Qaz & Allies

Replies: 11

Views: 3974

Re: Qaz & Allies

What about an active that increases the effectiveness of elemental damage? Spells in the four elemental schools get a spellpower bonus, elemental brands (incl vorpal as earth) get a damage bonus and the Qaz clouds become more damaging.

Friday, 8th September 2017, 13:35

Forum: Dungeon Crawling Advice

Topic: Choosing what to give orcs

Replies: 5

Views: 2277

Re: Choosing what to give orcs

It never occurred to me to give an orc a ranged weapon. Does that work? Do they pick up themselves a melee weapon for close combat?

Friday, 8th September 2017, 13:10

Forum: YASD! YAVP! and characters in progress too

Topic: CIP HuVM^Hepl --> YASD Halberd of Distortion

Replies: 17

Views: 4716

Re: CIP HuVM^Hepl --> YASD Halberd of Distortion

VeryAngryFelid wrote:https://crawl.develz.org/tavern/viewtopic.php?t=12121
See last post

Thank you. But please explain the "But be careful, it can kill you" part, In context, that refers to berserk?

Friday, 8th September 2017, 12:59

Forum: YASD! YAVP! and characters in progress too

Topic: CIP HuVM^Hepl --> YASD Halberd of Distortion

Replies: 17

Views: 4716

Re: CIP HuVM^Hepl --> YASD Halberd of Distortion

I've also recalled that I had throwing nets. But yes, I was wary of it because of the distortion, but I was thinking banishment and not straight-out death.

Friday, 8th September 2017, 01:28

Forum: YASD! YAVP! and characters in progress too

Topic: CIP HuVM^Hepl --> YASD Halberd of Distortion

Replies: 17

Views: 4716

Re: CIP HuVM^Hepl --> YASD Halberd of Distortion

Looking back, I did have the scattershot wand.

Thursday, 7th September 2017, 19:05

Forum: YASD! YAVP! and characters in progress too

Topic: CIP HuVM^Hepl --> YASD Halberd of Distortion

Replies: 17

Views: 4716

Re: CIP HuVM^Hepl --> YASD Halberd of Distortion

VEF/Sandman, IIRC you have some init.txt magic that autosaves after certain criteria are met. I poked around at the link from SAndman's signature but didn't find them. Can you share them with me please? They would have helped me this time, since the halberd did the big slug of damage, and then 10 mo...

Thursday, 7th September 2017, 18:43

Forum: YASD! YAVP! and characters in progress too

Topic: CIP HuVM^Hepl --> YASD Halberd of Distortion

Replies: 17

Views: 4716

Re: CIP HuVM^Hepl --> YASD Halberd of Distortion

Well I died again. I had no solution for a dancing halberd of distortion that was apparently a random spawn on O:2. At the end of the second attempt of swarming it with allies, I was running away and would reluctantly forego the O:2 shops for a while, but it surprised me with the amount of damage an...
PreviousNext

Return to advanced search

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.