Search found 5158 matches
Wednesday, 10th July 2013, 20:07
Forum: Game Design Discussion
Topic: Proposal: Preventing popcorn spawns
Replies: 41
Views: 12380
Tuesday, 9th July 2013, 18:03
Forum: Dungeon Crawling Advice
Topic: Unknown Wand {tried by monster}
Replies: 11
Views: 3579
Re: Unknown Wand {tried by monster}
Sandman25 wrote:It could be very frustrating to die with one of those wands unidentified just because you are still looking for a "rat". I usually identify a wand as soon as I can (i.e. no monsters in LoS). Sometimes it leads to random teleports on uncleared floor though.
Tuesday, 9th July 2013, 17:59
Forum: Dungeon Crawling Advice
Topic: Crawl 0.7 DrTm Which god should i take?
Replies: 10
Views: 2631
Re: Crawl 0.7 DrTm Which god should i take?
Volteccer_Jack wrote:--EXP pool still exists
--Hive branch still exists
--Evaporate spell still exists (probably the entire reason this guy is playing 0.7, given his choice of character)
--Fulsome Distillation spell still exists
--Berserk Rage spell still exists
--Bone Shards spell still exists
--Draconians still suck immensely (probably the other reason, though god knows why you'd want to play 0.7 draconians, other than green drac's OP breath)
--Sludge Elf still exists
--Mountain Dwarf still exists
--Kenku haven't had their god-awful name change yet
--Felid doesn't exist yet
--Djinn doesn't exist yet
--Paladin still exists
--Priest still exists
--Crusader hasn't had the god-awful name change yet
--Crusader hasn't had the god-awful book change yet
--Reaver still exists
--Stalker still exists
--Wizard/Conjurer still get a choice of starting book
--Makhleb is still a starting god choice
--Enchantment still exists (in newer versions it is split into Charms and Hexes)
--Arcane Marksman has Swiftness and Poison Weapon and is therefore better than the current version of Arcane Marksman
--Slime walls are even worse
--Mimics aren't terrible
--No awful ranged AI
--Pack monsters randomly sit on their asses less often
--Earth/fire/air magic are god-awful except for ranged sticky flame and bolt bouncing
--Noise actually fucking works
--Statue form is a spell only cool people like instead of a spell only uncool people like
--Everyone has move delay 6 except for nagas
--Mummies haven't been nerfed into oblivion
Anyway use makhleb
Tuesday, 9th July 2013, 17:48
Forum: Dungeon Crawling Advice
Topic: Some beginner questions about attributes
Replies: 15
Views: 4215
Re: Some beginner questions about attributes
Tuesday, 9th July 2013, 01:16
Forum: Contributions
Topic: Some title screen I think?
Replies: 8
Views: 3107
Monday, 8th July 2013, 01:38
Forum: YASD! YAVP! and characters in progress too
Topic: YASD DrCK Tree Form + Mara
Replies: 8
Views: 2263
Re: YASD DrCK Tree Form + Mara
Monday, 8th July 2013, 00:28
Forum: Crazy Yiuf's Corner
Topic: Proposal: Don't let skeletons disappear.
Replies: 27
Views: 6926
Re: Proposal: Don't let skeletons disappear.
Sunday, 7th July 2013, 23:15
Forum: Game Design Discussion
Topic: High level Transmutation spell ideas/reworking dragon form
Replies: 58
Views: 14434
Re: High level Transmutation spell ideas/reworking dragon fo
1010011010 wrote:Perhaps base it on species, would it make sense
Sunday, 7th July 2013, 23:14
Forum: Crazy Yiuf's Corner
Topic: Proposal: Don't let skeletons disappear.
Replies: 27
Views: 6926
Re: Proposal: Don't let skeletons disappear.
Sunday, 7th July 2013, 22:01
Forum: Dungeon Crawling Advice
Topic: New Crawler, Assistance Needed
Replies: 11
Views: 2621
Re: New Crawler, Assistance Needed
Don't read the wiki.
Don't read the wiki.
Don't read the wiki.
Sunday, 7th July 2013, 22:00
Forum: Game Design Discussion
Topic: High level Transmutation spell ideas/reworking dragon form
Replies: 58
Views: 14434
Re: High level Transmutation spell ideas/reworking dragon fo
Saturday, 6th July 2013, 19:12
Forum: Contributions
Topic: Some title screen I think?
Replies: 8
Views: 3107
Saturday, 6th July 2013, 15:17
Forum: Game Design Discussion
Topic: I think Hall of Blades should be reworked (or removed?).
Replies: 105
Views: 32099
Re: I think Hall of Blades should be reworked (or removed?).
jejorda2 wrote:If strength-weighted weapons had high AC and low EV compared to dex-weighted weapons, it might help.
Saturday, 6th July 2013, 03:32
Forum: Crazy Yiuf's Corner
Topic: I love it when...
Replies: 1478
Views: 3190056
Re: I love it when...
Saturday, 6th July 2013, 03:27
Forum: Game Design Discussion
Topic: I think Hall of Blades should be reworked (or removed?).
Replies: 105
Views: 32099
Re: I think Hall of Blades should be reworked (or removed?).
I assure you my post was completely serious. I have never enjoyed Blade, with any character, nor can I come up with circumstances where I would enjoy it in its current state, and moving it to a random dungeon level would certainly not change that.
Saturday, 6th July 2013, 02:39
Forum: Game Design Discussion
Topic: New Unique Idea: Vanessa, Tloc Yaktaur Captain
Replies: 24
Views: 6818
Re: New Unique Idea: Vanessa, Tloc Yaktaur Captain
Ramc wrote:brendan wrote:I'd be very hesitant to add Disjunction to a monster, particularly a ranged one. It would make her mostly immune to melee.
Giving her teleport other in the escape slot might be a more reasonable choice.
I wouldn't want the monster to be mostly immune to melee, I just want getting into melee to be very tricky to the point where just charging forward is a bad idea.
Saturday, 6th July 2013, 01:52
Forum: Game Design Discussion
Topic: I think Hall of Blades should be reworked (or removed?).
Replies: 105
Views: 32099
Re: I think Hall of Blades should be reworked (or removed?).
reaver wrote:Could you try to give an example of when you would enjoy doing the Hall of Blades?
Friday, 5th July 2013, 16:47
Forum: Crazy Yiuf's Corner
Topic: DCSS' wikipedia page lists potentially incorrect information
Replies: 16
Views: 5679
Re: DCSS' wikipedia page lists potentially incorrect informa
adityarajbhatt wrote:if something revulutionary as the Abyss is added, is it necessary to compensate for it by removing other things?
Thursday, 4th July 2013, 18:27
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: black DrCj of Veh, want advice on skills/branches
Replies: 15
Views: 3102
Re: CIP: black DrCj of Veh, want advice on skills/branches
crate wrote:a complete list of things tornado doesn't kill:
air elementals, ball lightning, the like 2 other things with wind resistance I'm forgetting
Thursday, 4th July 2013, 03:09
Forum: Game Design Discussion
Topic: Battlesphere is overpowered
Replies: 40
Views: 12387
Re: Battlesphere is overpowered
Also I thought your username was some sort of play on the word "scrotum"? Is this incorrect?
Thursday, 4th July 2013, 02:51
Forum: Game Design Discussion
Topic: Battlesphere is overpowered
Replies: 40
Views: 12387
Re: Battlesphere is overpowered
Scrotar wrote:I chuckled a little when I killed the first Orc Warrior I saw with 2 magic darts with sphere up.
Wednesday, 3rd July 2013, 23:50
Forum: Game Design Discussion
Topic: Proposal: All timed portals are announced
Replies: 23
Views: 6283
Re: Proposal: All timed portals are announced
khalil wrote:Lasty wrote:Why don't you care that Ossuary is there? It's usually free XP and loot.
I think we might have found what was once thought impossible: Someone worse at this game than me.
Wednesday, 3rd July 2013, 19:38
Forum: Crazy Yiuf's Corner
Topic: New Race: Weeping Angel
Replies: 7
Views: 2198
Tuesday, 2nd July 2013, 21:55
Forum: Game Design Discussion
Topic: Proposal: Rework Item Destruction
Replies: 173
Views: 61110
Re: Proposal: Rework Item Destruction
also i thanked a post by accident for the first time oops
Monday, 1st July 2013, 23:45
Forum: Game Design Discussion
Topic: High level Transmutation spell ideas/reworking dragon form
Replies: 58
Views: 14434
Re: High level Transmutation spell: Crystalline Form?
Monday, 1st July 2013, 21:00
Forum: Game Design Discussion
Topic: Beogh ignores damage caused by miscasts
Replies: 12
Views: 3088
Re: Beogh ignores damage caused by miscasts
khalil wrote:Given that the player has no control over if a miscast happens (I had that spell at 5%)
Monday, 1st July 2013, 18:01
Forum: YASD! YAVP! and characters in progress too
Topic: YASD: 12 runes, forgot what a fire vortex looked like.
Replies: 18
Views: 4897
Re: YASD: 12 runes, forgot what a fire vortex looked like.
Monday, 1st July 2013, 17:08
Forum: Game Design Discussion
Topic: Suggestion: Improve Armour Descriptions
Replies: 10
Views: 2247
Re: Suggestion: Improve Armour Descriptions
XuaXua wrote:Ask yourself, which is better to wear: +1 Leather or -1 Ring Mail?
Both provide +4 AC
based solely on in-game info provided to the player,
ring mail has encumbrance of 7
leather has encumbrance of 4 and slight corrosion protection and less spell penalty
You'd pick leather.
and you would be overwhelmingly, obviously correct
Monday, 1st July 2013, 16:16
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: HeHu with dreams of extended
Replies: 5
Views: 1591
Re: CIP: HeHu with dreams of extended
Velikolepni wrote:A - the -3 ring mail of Anaesthesia (worn) {rPois Str+3 Dex+3 SInv}
Velikolepni wrote:t - 2 scrolls of enchant armour
A +9 longbow of holy wrath would do by far the most damage against things vulnerable to it. Against things not vulnerable to it, piercer is the best longbow you have, and remember that vorpal stacks with flame/frost arrows.
Sunday, 30th June 2013, 20:54
Forum: Game Design Discussion
Topic: Proposal: Rework Item Destruction
Replies: 173
Views: 61110
Re: Proposal: Rework Item Destruction
Bim wrote:I would say 50-60% is good to aim for (not that I've tested it extensively) to make it above a half chance that scrolls/potions won't work, but not so much higher that there is pretty much no point in even trying. In my opinion/what I would aim for is that if you have 4 teleport scrolls you should be more or less confident that you can initiate a teleport whilst burning through a lot of them.
Saturday, 29th June 2013, 18:51
Forum: Game Design Discussion
Topic: Proposal: Rework Item Destruction
Replies: 173
Views: 61110
Re: Proposal: Rework Item Destruction
Friday, 28th June 2013, 22:30
Forum: Dungeon Crawling Advice
Topic: Apportation
Replies: 35
Views: 7898
Friday, 28th June 2013, 20:25
Forum: Game Design Discussion
Topic: Suggestion: slightly more enemy variety in lower dungeon
Replies: 93
Views: 25978
Re: Suggestion: slightly more enemy variety in lower dungeon
KennySheep wrote:Whoops, should have checked that before I said anything. I honestly think monsters that the player can just avoid but tend to cut off escape routs are interesting
Friday, 28th June 2013, 18:34
Forum: Dungeon Crawling Advice
Topic: Elven Halls Area
Replies: 30
Views: 7432
Re: Elven Halls Area
Friday, 28th June 2013, 03:06
Forum: Game Design Discussion
Topic: Proposal: Enchant Weapon Targetting
Replies: 27
Views: 6180
Thursday, 27th June 2013, 23:08
Forum: Dungeon Crawling Advice
Topic: TrBe onto a good thing...what now?
Replies: 17
Views: 4496
Re: TrBe onto a good thing...what now?
Thursday, 27th June 2013, 20:00
Forum: YASD! YAVP! and characters in progress too
Topic: The Silent Assasin: a Conduct on Playing a VpEn of Ashenzari
Replies: 39
Views: 18456
Re: The Silent Assasin: a Conduct on Playing a VpEn of Ashen
Recasting it also adds to the duration, it doesn't "reset" it. You generally want to cast sure blade several times if you have the turns to spare.
Thursday, 27th June 2013, 18:52
Forum: Crazy Yiuf's Corner
Topic: bad jokes
Replies: 41
Views: 12522
Re: bad jokes
A: wight-out
Q: who invented the barrowplane
A: the wight brothers
Q: what did the necromancer wear under his trousers
A: tighty wight-ies
Q: why were the wong twins bad necromancers
A: two wongs dont make a wight
Q: why did the necromancer dislike martin luther king jr.
A: he was a wight supremacist
Q: why did marvinpa name his dog angelina jolie
A: so he can say he's had sex with angelina jolie
Thursday, 27th June 2013, 18:31
Forum: Game Design Discussion
Topic: Suggestion: slightly more enemy variety in lower dungeon
Replies: 93
Views: 25978
Re: Suggestion: slightly more enemy variety in lower dungeon
mumra wrote:Hellfire immunity is out of the question, since even the toughest things in extended aren't immune to it.
Thursday, 27th June 2013, 03:01
Forum: Game Design Discussion
Topic: Proposal: Enchant Weapon Targetting
Replies: 27
Views: 6180
Re: Proposal: Enchant Weapon Targetting
that way felids can hold weapons in their mouths without breaking things
Thursday, 27th June 2013, 02:58
Forum: Game Design Discussion
Topic: Suggestion: slightly more enemy variety in lower dungeon
Replies: 93
Views: 25978
Re: Suggestion: slightly more enemy variety in lower dungeon
Wednesday, 26th June 2013, 19:33
Forum: YASD! YAVP! and characters in progress too
Topic: YASD: Jory
Replies: 16
Views: 3734
Re: YASD: Jory
Wednesday, 26th June 2013, 18:11
Forum: Dungeon Crawling Advice
Topic: Escaping from the unescapeable?
Replies: 29
Views: 7466
Re: Escaping from the unescapeable?
Wednesday, 26th June 2013, 18:09
Forum: YASD! YAVP! and characters in progress too
Topic: I should've seen this coming. . . .
Replies: 16
Views: 4782
Re: I should've seen this coming. . . .
trailer_park_vixen wrote:Actually . . . no. Dexterity was at zero, -2 with the Shield of the Onion. Stats death occurs at 0 or below:
Wednesday, 26th June 2013, 18:07
Forum: Dungeon Crawling Advice
Topic: Escaping from the unescapeable?
Replies: 29
Views: 7466
Re: Escaping from the unescapeable?
Wednesday, 26th June 2013, 01:26
Forum: Game Design Discussion
Topic: Discussion: Improving Skalds
Replies: 221
Views: 75628
Re: Discussion: Improving Skalds
njvack wrote:evilmike wrote:It raises the question of how you can sing two songs at once (this is not something I'd ever want to restrict btw).
Huh! And here I was thinking it might be interesting if we had a class of powerful buffs that:
* Are mutually exclusive
* (Maybe) cause a wizardry malus
Tuesday, 25th June 2013, 21:51
Forum: Game Design Discussion
Topic: Discussion: Improving Skalds
Replies: 221
Views: 75628
Re: Discussion: Improving Skalds
evilmike wrote:It raises the question of how you can sing two songs at once (this is not something I'd ever want to restrict btw).
Tuesday, 25th June 2013, 20:43
Forum: YASD! YAVP! and characters in progress too
Topic: I should've seen this coming. . . .
Replies: 16
Views: 4782
Re: I should've seen this coming. . . .
Tuesday, 25th June 2013, 20:14
Forum: Game Design Discussion
Topic: 0.13 Trunk - Odd Call Canine Familiar Behaviour
Replies: 11
Views: 3083
Re: 0.13 Trunk - Odd Call Canine Familiar Behaviour
Tuesday, 25th June 2013, 15:58
Forum: Dungeon Crawling Advice
Topic: A new crawler with a few questions
Replies: 28
Views: 6278
Re: A new crawler with a few questions
crate wrote:I don't have any idea where the file ends up if you use the windows installer though.