Search found 351 matches

Sunday, 29th January 2017, 11:07

Forum: Crazy Yiuf's Corner

Topic: Remove Auxiliary Armor, Weapons, and Enchantments

Replies: 13

Views: 4157

Re: Remove Auxiliary Armor, Weapons, and Enchantments

Auxiliary armor adds nothing interesting to the game and presents no interesting decisions. If you find a pair of boots on the ground, there is no reason to not wear them. I unironically think that choices akin to what UC Ghouls have (use gloves or keep +2 to base damage) would add depth to the gam...

Saturday, 28th January 2017, 13:22

Forum: Game Design Discussion

Topic: Remove Regeneration

Replies: 67

Views: 22516

Re: Remove Regeneration

duvessa wrote:I'm asking you to explain your reasoning because you're the one proposing a new feature.

And you're comparing to a removal of a feature. You owe him an explanation as well.

Monday, 23rd January 2017, 13:52

Forum: Game Design Discussion

Topic: Make charms reserve life.

Replies: 43

Views: 15611

Re: Make charms reserve life.

First let's see how this works in Path of Exile: 1) Buffs are reserving MP, and they almost all do it by percentage, so e.g. it always takes away 25% no matter how much max MP you have. 2) Buffs/auras cost a lot so you only have at most a few on at any given time. 3) You use MP for basic attacks. We...

Monday, 23rd January 2017, 13:00

Forum: Game Design Discussion

Topic: Remove Regeneration

Replies: 67

Views: 22516

Re: Remove Regeneration

StupidBerserker wrote:Seriously? Are you too lazy to move your fingers from "o" and "tab"?

Having to cast a spell 5 times just to go back to full HP doesn't seem like very exciting gameplay to me.

Monday, 23rd January 2017, 11:58

Forum: Game Design Discussion

Topic: Remove Regeneration

Replies: 67

Views: 22516

Re: Remove Regeneration

The biggest problem with Regeneration is that you have to recast it. I think if you could make it a permanent buff at some reasonable cost (both xp- and design-wise), a lot of issue with Regeneration would be gone. I would suggest Path of Exile-like mana reservation system for Charms, where you acti...

Sunday, 22nd January 2017, 23:34

Forum: Dungeon Crawling Advice

Topic: Guide to Speedrunning?

Replies: 7

Views: 2529

Re: Guide to Speedrunning?

Don't fight if you don't have to. Early on you dive lower into Dungeon because enemies there give more XP (way more than 10 rats for example) and you have a better chance to find good items like wands. Later on fighting popcorn is a huge waste of time and hell/pan is almost completely pacifist if yo...

Sunday, 22nd January 2017, 23:30

Forum: Game Design Discussion

Topic: Remove Beogh

Replies: 104

Views: 41430

Re: Remove Beogh

Bad things about Beogh: - Available only to one race, seems a pointless restriction - Very similar to what Yred does - Unclear inventory management rules - Questionable why he's considered evil for the purpose of god switching Good things about Beogh: - Theme of monsters joining you to fight other m...

Saturday, 21st January 2017, 12:23

Forum: Game Design Discussion

Topic: Minor request for the lone Wanderer

Replies: 6

Views: 2049

Re: Minor request for the lone Wanderer

I played quite a lot of Wanderers recently (planning to win all of them eventually) and while I didn't code dive to confirm it, there seems to be a pattern that makes you at least semi-proficient in one of the things you receive, so most of the starts will have something to base their character on i...

Thursday, 19th January 2017, 10:20

Forum: Game Design Discussion

Topic: Rokurokubi (a multi-tile species proposal)

Replies: 11

Views: 3901

Re: Rokurokubi (a multi-tile species proposal)

The gimmick of a very fast extendable neck and bad evasion seem to contradict each other to me. Anyway, the way I understand this, it's a slow species with baad defenses who have innate "Portal Projectile" for their melee attacks, is that it? If you extend your neck, will you take several ...

Thursday, 12th January 2017, 21:27

Forum: Dungeon Crawling Advice

Topic: Skills needed to win with FeCj

Replies: 8

Views: 2750

Re: Skills needed to win with FeCj

Felids can be easily played as actual conjurers and it's pretty effective too, though excessive kiting can get on your nerves if you're not a patient person. http://underhound.eu:81/crawl/morgue/Leszczynek/morgue-Leszczynek-20160409-135058.txt Fulminant Prism is your bread and butter as you can outr...

Monday, 9th January 2017, 16:33

Forum: Game Design Discussion

Topic: Let Ashenzari curse holy wrath weapons

Replies: 4

Views: 1752

Re: Let Ashenzari curse holy wrath weapons

NhorianScum wrote:You really do not wwnt to xurse weapon in ext which is the only place HW matters.

What else than a weapon dealing +75% damage to most targets would I wield there?

dynast wrote:I will just assume it has nothing to do with running out of cmut.

It was a convenient excuse nonetheless.

Monday, 9th January 2017, 14:30

Forum: Game Design Discussion

Topic: Let Ashenzari curse holy wrath weapons

Replies: 4

Views: 1752

Let Ashenzari curse holy wrath weapons

Or is there any reason against it besides flavour? It's not even obvious that you can't do it - 900+ games, 80+ wins and I only learned about it today. Cursing holy wrath would make Ash a better god for extended too. As a bonus, here's a morgue of my disappointment: http://crawl.xtahua.com/crawl/mor...

Saturday, 7th January 2017, 21:01

Forum: Dungeon Crawling Advice

Topic: Rods, Disc of Storms Removed

Replies: 6

Views: 2495

Re: Rods, Disc of Storms Removed

This is an indirect buff to Ashenzari by the way.

Saturday, 7th January 2017, 20:55

Forum: Game Design Discussion

Topic: Why do Barachians need to be limited by being slow?

Replies: 7

Views: 2654

Re: Why do Barachians need to be limited by being slow?

Vajrapani wrote:Unless it's some explicit challenge race like Mummy,Felid or Octopode

Seems to me like they just were meant to be a harder race. I think jump alone wouldn't define them enough, slow + jump is what makes them different from others, even if not by that much.

Thursday, 5th January 2017, 10:42

Forum: Dungeon Crawling Advice

Topic: Higher-Level Summoning Spells

Replies: 32

Views: 10730

Re: Higher-Level Summoning Spells

Doesn't Shadow Creatures possibly summon moths of wrath who then proceed to berserk enemies with their melee? I'm pretty sure I've had such experience in one of my games and since then I try to not use this spell in Zot if I have other options.

Wednesday, 21st December 2016, 02:33

Forum: Crazy Yiuf's Corner

Topic: Remove wands lol

Replies: 19

Views: 6249

Re: Remove wands lol

So aren't you advocating the removal of Evocations skill instead? Or is it just a joke? My communication skills are failing me. Anyway, elemental/summoning evokers except for disc of storms + wand of acid (corrosion debuff) are good to have at all times. Even with 0 Evo I'd still take the acid wand ...

Wednesday, 21st December 2016, 01:36

Forum: Game Design Discussion

Topic: Announce sufficiently out of depth spawns to the player

Replies: 5

Views: 1985

Announce sufficiently out of depth spawns to the player

An idea taken straight out of ADOM, which has a special message whenever an OOD spawn is attempted by the game and an additional one if it's not generated after all ("You sense imminent danger..." and "...but the feeling passes." respectively). It doesn't carry any substantial ga...

Tuesday, 20th December 2016, 05:17

Forum: Game Design Discussion

Topic: Vp needs rework

Replies: 20

Views: 5732

Re: Vp needs rework

Shard1697 wrote:And of course extremely annoying to be in a branch like spider, run out of blood, and have to fuck off somewhere else to get blood bottles before you return to and finish spider.


This is THE reason I don't like playing vampires.

Thursday, 15th December 2016, 04:34

Forum: Game Design Discussion

Topic: Remove giant spiked clubs (keep giant clubs)

Replies: 13

Views: 4779

Re: Remove giant spiked clubs (keep giant clubs)

High skill requirement weapons have their place in the game as long as Okawaru exists. Heroism costs virtually nothing.

Rather than GSC being out of reach (they are not), it's more of an issue with how amazingly good normal giant clubs are.

Wednesday, 14th December 2016, 13:05

Forum: Game Design Discussion

Topic: Let Ogre inherit the will of the Basajaunak

Replies: 60

Views: 16698

Re: Let Ogre inherit the will of the Basajaunak

Just so you know, -1 Maces & Flails apt doesn't mean anything because you will still go for giant clubs, just not the spiked ones. I think I actually agree with uh... I think it was minmay, about the fact that you'd need to lower the apt to -3 to force player into actual choices. Please don't do...

Saturday, 3rd December 2016, 18:22

Forum: YASD! YAVP! and characters in progress too

Topic: CIP OgHu of Trog

Replies: 7

Views: 2035

Re: CIP OgHu of Trog

Go back, find a giant club (not spiked) and wield it immediately. Switch to a giant spiked club at about 21-22 M&F

Thursday, 1st December 2016, 22:08

Forum: Game Design Discussion

Topic: Mark SH with divine shield as "enhanced"

Replies: 2

Views: 1243

Re: Mark SH with divine shield as "enhanced"

It was still in blue somewhere in early 0.19 trunk, then it got changed for whatever reason, I'm guessing by mistake.

Monday, 21st November 2016, 15:53

Forum: Game Design Discussion

Topic: Trolls are redundant with ogres

Replies: 9

Views: 5977

Re: Trolls are redundant with ogres

How do I downvote a post?

Ogres are already HP tanks I believe. I'd expect a person saying how anything after very early game doesn't matter to understand it.

Wednesday, 2nd November 2016, 06:14

Forum: YASD! YAVP! and characters in progress too

Topic: YAD - Charly and another hunt for 19 k

Replies: 12

Views: 3977

Re: YAD - Charly and another hunt for 19 k

You know, I think that if I tried really hard, I could get a 15 rune win below 45k turns. But then I see things like these: 1028 | Orc:1 | Entered Level 1 of the Orcish Mines 4838 | Snake:5 | Got a serpentine rune of Zot 5964 | Vaults:3 | 22/13/10 6088 | Vaults:5 | Entered Level 5 of the Vaults 6831...

Wednesday, 2nd November 2016, 06:00

Forum: Dungeon Crawling Advice

Topic: Near-optimal skill build orders for several comb.

Replies: 5

Views: 2928

Re: Near-optimal skill build orders for several comb.

Doesn't look very optimal to me, but it doesn't really matter because there's plenty of xp to gain so you can afford to make plenty of skilling mistakes.

Tuesday, 1st November 2016, 19:08

Forum: Game Design Discussion

Topic: Issue: Wands can be thrown over blocking zot traps in Zot 5

Replies: 21

Views: 5961

Re: Issue: Wands can be thrown over blocking zot traps in Zo

Why would you have stones take one of your inventory slots when you can just throw one of your 25 scrolls of remove curse instead?

Sunday, 30th October 2016, 22:07

Forum: Game Design Discussion

Topic: New Background: Deprived

Replies: 21

Views: 6261

Re: New Background: Deprived

The hyperstreak killer.

I'm not sure if it's so fun to pray to find a weapon before finding monsters stronger than rats, but otherwise - why not?

Saturday, 29th October 2016, 12:57

Forum: Crazy Yiuf's Corner

Topic: Making a "good" autoexplore

Replies: 16

Views: 4524

Re: Making a "good" autoexplore

It will also quite easily bump up the turn count by some crazy amount as "the next square closest to the known stairs" will be likely in the opposite direction to the one just revealed. Anyway, if you really feel like doing this, you should probably do two or more different settings, one o...

Saturday, 29th October 2016, 12:50

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Mummy Fire Elementalist, 4 runes

Replies: 25

Views: 4803

Re: YASD: Mummy Fire Elementalist, 4 runes

You know, it would make a better impression if it was actually pointing out errors.

Saturday, 29th October 2016, 12:14

Forum: The Dart Board

Topic: Casual League Week 44 - Ha^Kiku

Replies: 23

Views: 8420

Re: Casual League Week 44 - Ha^Kiku

And tier 3. Dungeon Crawl Stone Soup version 0.20-a0-2-g2b0e13a (webtiles) character file. 1474314 Leszczynek the Halfling Catapult (level 27, 199/199 HPs) Began as a Halfling Wanderer on Oct 26, 2016. Was the Champion of Kikubaaqudgha. Escaped with the Orb ... and 3 runes on Oct 29, 2016! The game ...

Friday, 28th October 2016, 22:51

Forum: The Dart Board

Topic: 0.19 release and tournament

Replies: 50

Views: 22926

Re: 0.19 release and tournament

kuniqs wrote:I'm in. If anyone lacks a squaddie, quote me.

We're still one person short, if you want to play with us again. Catch me or p0werm0de on CXC.

Friday, 28th October 2016, 22:36

Forum: The Dart Board

Topic: Casual League Week 44 - Ha^Kiku

Replies: 23

Views: 8420

Re: Casual League Week 44 - Ha^Kiku

Tier 2. Dungeon Crawl Stone Soup version 0.20-a0-2-g2b0e13a (webtiles) character file. Leszczynek the Bludgeoner (Halfling Wanderer) Turns: 41242, Time: 02:25:02 Health: 119/130 AC: 22 Str: 19 XL: 18 Next: 23% Magic: 24/24 EV: 26 Int: 13 God: Kikubaaqudgha [******] Gold: 1025 SH: 11 Dex: 24 Spells: ...

Wednesday, 26th October 2016, 17:22

Forum: The Dart Board

Topic: Casual League Week 44 - Ha^Kiku

Replies: 23

Views: 8420

Re: Casual League Week 44 - Ha^Kiku

Halflings and Kobolds had their aptitudes changed in trunk, you might want to look into it. EDIT: Tier 1. Dungeon Crawl Stone Soup version 0.19-a0-1937-g70ed36a (webtiles) character file. Leszczynek the Basher (Halfling Wanderer) Turns: 8446, Time: 00:24:48 Health: 63/65 AC: 11 Str: 14 XL: 10 Next: ...

Wednesday, 26th October 2016, 16:30

Forum: The Dart Board

Topic: Casual League Week 44 - Ha^Kiku

Replies: 23

Views: 8420

Re: Casual League Week 44 - Ha^Kiku

Either go full melee with Maces & Flails (eveningstars are one-handed for small races) or Long Blades (riposte) and a buckler/shield + some slings or crossbows OR use minions + polearms and pray for a demon trident to appear fast. That said, I already splatted one character, but I'll try at leas...

Monday, 24th October 2016, 07:43

Forum: Crazy Yiuf's Corner

Topic: IRC bots endlessly spam ##crawl

Replies: 24

Views: 8827

Re: IRC bots endlessly spam ##crawl

FYI, you can get tons of high scores being considerably slower than <10k at the first rune.

Monday, 24th October 2016, 06:01

Forum: Crazy Yiuf's Corner

Topic: New monster idea: Yaktaur ranger, Blasting devil

Replies: 5

Views: 1972

Re: New monster idea: Yaktaur ranger, Blasting devil

Yara's Violent Unraveling in hands of yaktaur packs certainly sounds funny, but more because of RMsl/DMsl than Invisibility. I think it might be worth trying out, though it still does nothing against yaktaur's biggest nemeses: Corners and Closed Doors. Blasting demons are just stronger hellions with...

Monday, 24th October 2016, 05:43

Forum: Dungeon Crawling Advice

Topic: Hexes do not become useless late game.

Replies: 113

Views: 34002

Re: Hexes do not become useless late game.

Tormentors and hellions have fairly low MR (60), but Confuse is worth keeping in extended just for doom hounds in Tartarus.

Monday, 24th October 2016, 05:36

Forum: Game Design Discussion

Topic: Idea for a new deity - Irkzox the Smith

Replies: 14

Views: 4844

Re: Idea for a new deity - Irkzox the Smith

The problem here is that a huge chunk of "weaponsmith" concept is already in Okawaru with his weapon and armour gifts. Also your active abilities are really underwhelming with much too high cost for what they do. Sorry for no longer explanation, but the short story is: resistances beyond f...

Friday, 21st October 2016, 16:50

Forum: Dungeon Crawling Advice

Topic: what is monster panel for

Replies: 53

Views: 18321

Re: what is monster panel for

I'm not going to even reply seriously, that's how ridiculous this complaint is. Do you notice that the thread is in Dungeon Crawling Advice? It's here because I could not find a use for it, and other people may be the same. I did not imagine that some people often play just by looking at the monste...

Friday, 21st October 2016, 09:52

Forum: Dungeon Crawling Advice

Topic: what is monster panel for

Replies: 53

Views: 18321

Re: what is monster panel for

I'm not going to even reply seriously, that's how ridiculous this complaint is. Do you people just go through all the game features to look for one thing that wasn't complained about recently or something? huh, okay... it's just that autoexplore/travel already tells you what's in view, in the messag...

Thursday, 20th October 2016, 17:58

Forum: The Dart Board

Topic: Casual League Week 43 - Mf^Oka

Replies: 48

Views: 20941

Re: Casual League Week 43 - Mf^Oka

It might be only me, but I consider getting rid of teleportitis worth losing rPois (as the rest are almost a non-factor).

Tuesday, 18th October 2016, 21:22

Forum: The Dart Board

Topic: Casual League Week 43 - Mf^Oka

Replies: 48

Views: 20941

Re: Casual League Week 43 - Mf^Oka

Tier 3. Dungeon Crawl Stone Soup version 0.19-a0-1891-ge1d1fe8 (webtiles) character file. 1874524 Leszczynek the Intangible (level 27, 231/231 HPs) Began as a Merfolk Wanderer on Oct 18, 2016. Was the Champion of Okawaru. Escaped with the Orb ... and 3 runes! The game lasted 05:00:29 (55409 turns). ...

Tuesday, 18th October 2016, 17:30

Forum: The Dart Board

Topic: Casual League Week 43 - Mf^Oka

Replies: 48

Views: 20941

Re: Casual League Week 43 - Mf^Oka

I'm using swamp dragon scales (armour in 0.18) and it should be more than enough, I'm already at 28/32 AC/EV and I'm only at Depths:2. Other reasonable choices are ice/fire/pearl dragon scales or a ring mail, but you can also try even lighter armour if you wish to. You can go heavier as well, but it...

Tuesday, 18th October 2016, 13:54

Forum: The Dart Board

Topic: Casual League Week 43 - Mf^Oka

Replies: 48

Views: 20941

Re: Casual League Week 43 - Mf^Oka

Tier 2. Not exactly at the moment of taking the rune, but not much later either (I forgot to make a character dump in time). Dungeon Crawl Stone Soup version 0.19-a0-1891-ge1d1fe8 (webtiles) character file. Leszczynek the Fencer (Merfolk Wanderer) Turns: 23600, Time: 01:50:29 Health: 134/134 AC: 20 ...

Tuesday, 18th October 2016, 12:07

Forum: The Dart Board

Topic: Casual League Week 43 - Mf^Oka

Replies: 48

Views: 20941

Re: Casual League Week 43 - Mf^Oka

I wanted to use polearms because of the amazing apt, but the RNG started me with a falchion Why start as a Wanderer in that case, rather than with a Gladiator background to get a starting Trident? Honest question here - not sniping at all! - but I've started a Gladiator character at home earlier (I...

Tuesday, 18th October 2016, 07:22

Forum: The Dart Board

Topic: Casual League Week 43 - Mf^Oka

Replies: 48

Views: 20941

Re: Casual League Week 43 - Mf^Oka

Tier 1. Dungeon Crawl Stone Soup version 0.19-a0-1891-ge1d1fe8 (webtiles) character file. Leszczynek the Nimble (Merfolk Wanderer) Turns: 7301, Time: 00:28:10 Health: 74/74 AC: 8 Str: 13 XL: 10 Next: 44% Magic: 11/13 EV: 23 Int: 13 God: Okawaru [****..] Gold: 74 SH: 0 Dex: 15 Spells: 2 memorised, 5 ...

Monday, 17th October 2016, 22:32

Forum: Game Design Discussion

Topic: Ranged weapons: alternative to ammo management?

Replies: 59

Views: 15781

Re: Ranged weapons: alternative to ammo management?

As someone who played a lot of Ogres I don't approve of making thrown weapons finite to fill a gap in an unrefined idea. The reason for your proposal is the lack of a solution for no launchers used by Throwing, right? Otherwise why would you differ between those and other physical ranged weaponry? L...

Monday, 17th October 2016, 20:59

Forum: Crazy Yiuf's Corner

Topic: Ghosts are too weak. Please buff them.

Replies: 25

Views: 7332

Re: Ghosts are too weak. Please buff them.

Spriggan/centaur ghosts with spells or draining weapons are the best things in Crawl. I wish we could have them more often. Much, much more often.

Sunday, 16th October 2016, 10:30

Forum: The Dart Board

Topic: Casual League Week 42 - Ce^Ru

Replies: 29

Views: 10383

Re: Casual League Week 42 - Ce^Ru

Tier 2 (with berserk) Dungeon Crawl Stone Soup version 0.19-a0-1886-gd64a0f0 (webtiles) character file. Leszczynek the Devastator (CeFE) Turns: 50998, Time: 04:25:18 Health: 216/216 AC: 17 Str: 18 XL: 17 Next: 96% Magic: 28/30 EV: 9 Int: 21 God: Ru [******] Gold: 264 SH: 4 Dex: 14 Spells: 10 memoris...

Wednesday, 12th October 2016, 07:32

Forum: Crazy Yiuf's Corner

Topic: New charm idea: Double Strike

Replies: 27

Views: 8093

Re: New charm idea: Double Strike

I wonder if including enough charms requiring either X MP/turn or having to be recast very often would make Sif or even Vehumet a viable choice for meleedudes. Probably not, but at least there'd be a pretext to write new horribly misleading guides. As for the spell itself, it's worth trying out in t...
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