Search found 250 matches

Tuesday, 24th November 2015, 18:24

Forum: Game Design Discussion

Topic: Simple overhaul: evoking a deck draws all its cards

Replies: 28

Views: 6857

Re: Simple overhaul: evoking a deck draws all its cards

I got a Nemelex win this t. You only really end up with inventory pressure if you aren't using cards often enough. It's like starving with Gozag because your cheap ass didn't want to buy food. If Nemelex has a flaw it's that decks have a highly variable size and dealing four can get you a punishment...

Sunday, 22nd November 2015, 05:20

Forum: Game Design Discussion

Topic: Abyss/Banishment Thoughts

Replies: 14

Views: 3006

Re: Abyss/Banishment Thoughts

I wrote a patch for escalation and the devs have suggested it will land in trunk post-tournament. Grunt also has some Grunt Ideas(tm) about the abyss so look forward to exciting (read more lethal) abyss changes coming soon.

Saturday, 21st November 2015, 04:01

Forum: Crazy Yiuf's Corner

Topic: Proposal: Hyperphase, a flavorful Translocations L9

Replies: 112

Views: 28666

Re: Proposal: Hyperphase, a flavorful Translocations L9

The list referred to is ctrl+x. Also * and + cycle through things in x mode.

You really don't help your case dissing a console straw man.

Sunday, 15th November 2015, 17:52

Forum: Dungeon Crawling Advice

Topic: In case you still think Fulm Prism sucks...

Replies: 51

Views: 55883

Re: In case you still think Fulm Prism sucks...

iirc they play nice

Sunday, 15th November 2015, 05:42

Forum: Dungeon Crawling Advice

Topic: how to win a centaur

Replies: 39

Views: 10962

Re: how to win a centaur

run away

worship fedhas

use ranged

Thursday, 5th November 2015, 16:58

Forum: The Dart Board

Topic: Spread the darkness

Replies: 20

Views: 6820

Re: Spread the darkness

Is the hero of this fanfic gonna be a cat.

Cause we already have a crawl fanfic about a cat and that cat worshiped Vehumet and not one of you jokers.

Friday, 30th October 2015, 16:26

Forum: Game Design Discussion

Topic: Remove Shafts

Replies: 59

Views: 16365

Re: Remove Shafts

In my opinion you should be up to date on patchnotes before whingeing about game mechanics.

Since 0.16 shafts suck flying players down them, they aren't a gear/race check.

Monday, 26th October 2015, 14:55

Forum: Crazy Yiuf's Corner

Topic: Why do hungry ghosts and death cobs exist?

Replies: 31

Views: 8151

Re: Why do hungry ghosts and death cobs exist?

Taken totally out of context but also completely relevant to the discussion at hand

  Code:
<@dpeg> our players need something to get worked up about!
<@dpeg> it is vital for their mental hygiene

Sunday, 25th October 2015, 03:39

Forum: Crazy Yiuf's Corner

Topic: How many volts does a powered-by-death demonspawn generate?

Replies: 2

Views: 1028

Re: How many volts does a powered-by-death demonspawn genera

is the golf cart full of food or has that been removed

Saturday, 24th October 2015, 23:48

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP:SpEn^Dith 5 runes not jugged nor cobbed

Replies: 1

Views: 933

YAVP:SpEn^Dith 5 runes not jugged nor cobbed

So my previous SpEn^Dith was p. diesel and probably could have done extended but I went and got jugged. This one I didn't bother trying since I haven't won a book background before and so it was about time and I didn't want to choke. Highlights are the Slay+4 hat and Slay+6 robe, the latter of which...

Thursday, 22nd October 2015, 18:08

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: SpEn^Dith got jugged. be careful with frenzy

Replies: 4

Views: 1328

Re: CIP: SpEn^Dith with all the hexes

Or I cast Discord near a Juggernaut and didn't immediately run, instead stayed to watch it murder everything. By the time I decided to run it was too late and I got jugged. rip. Dungeon Crawl Stone Soup version 0.17-a0-2122-g03d97ec (tiles) character file. 490942 hanford the Maledictor (level 23, -1...

Thursday, 22nd October 2015, 16:19

Forum: Game Design Discussion

Topic: Banishment and the Abyss

Replies: 43

Views: 8707

Re: Banishment and the Abyss

This patch makes banishment send you to a variable depth based on banisher HD. Currently Zot traps only send you to A:1, probably those should scale with XL.

Wednesday, 21st October 2015, 19:11

Forum: Game Design Discussion

Topic: Remove "Fencer" from Long Blade titles

Replies: 10

Views: 3077

Re: Remove "Fencer" from Long Blade titles

It never ceases to amaze me just how vigorous and long winded the tavern can be at bikeshedcrafting.

Tuesday, 20th October 2015, 16:48

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: SpEn^Dith got jugged. be careful with frenzy

Replies: 4

Views: 1328

Re: CIP: SpEn^Dith with all the hexes

Good thing I have silence too.

Tuesday, 20th October 2015, 16:05

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: SpEn^Dith got jugged. be careful with frenzy

Replies: 4

Views: 1328

YASD: SpEn^Dith got jugged. be careful with frenzy

All of them. (Discord isn't online yet but ~soon~). Also a lot of sick gear. *Corrode is very manageable if your general plan is 'try to hit them without them being able to hit me, failing that run away'. I think next I will take the Abyssal rune. This dude is pretty stronk so I will probably mop up...

Sunday, 18th October 2015, 23:41

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: CeHu^Fedhas Rather Boring (5 runes)

Replies: 6

Views: 1854

Re: CIP: CeHu^Fedhas Rather Borng

Ok done. Z:5 vs. all of the Oklobs is a very one-sided fight. Occasionally a lich would try to hide invisibly but sunlight to the rescue. Otherwise I was mostly able to draw the heat from Orbs while the oklobs shredded. A few got fireballed, rip loyal plants. Dispersal arrows are really helpful on t...

Sunday, 18th October 2015, 23:17

Forum: Dungeon Crawling Advice

Topic: The Wizard Thread

Replies: 32

Views: 9419

Re: The Wizard Thread

yes

Saturday, 17th October 2015, 03:47

Forum: Dungeon Crawling Advice

Topic: How is Fedhas Good?

Replies: 17

Views: 4398

Re: How is Fedhas Good?

Your complaints about hyperactive ballistos are partially addressed in current trunk, partly due to a patch from me. They now expire after some number of explosions, and if they expire don't cost piety. Their spawn are still a hazard, but there will be fewer of them. A further fix would be to have h...

Friday, 16th October 2015, 22:14

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: CeHu^Fedhas Rather Boring (5 runes)

Replies: 6

Views: 1854

Re: CIP: CeHu^Fedhas Rather Borng

Well I got all three of them. This being my first very successful CeHu and also Fedhassler I've learned some lessons. 1. Running away is even stronger when you're even faster 2. Fedhas is super why don't more people worship Fedhas. Seriously (ok so this probably isn't the correct query since Fed->Ji...

Thursday, 15th October 2015, 15:26

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: CeHu^Fedhas Rather Boring (5 runes)

Replies: 6

Views: 1854

Re: CIP: CeHu^Fedhas Rather Borng

Ok I've visited the Elves and have all the arrows I could ever dream of, but didn't get much other good swag. Ditto crypt. (I did get that MR+ plate, hurrah). All my resists are one pip at best and come from swapping but I do have p.good AC and EV. Third rune is elusive. rMut + Centaur speed + Abyss...

Tuesday, 13th October 2015, 15:22

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: CeHu^Fedhas Rather Boring (5 runes)

Replies: 6

Views: 1854

YAVP: CeHu^Fedhas Rather Boring (5 runes)

This is the third CeHu I've tried, and it's off the ground with two runes and some okay stuff. Fedhas is pure power. In my previous two CeHus I felt Fedhas was lacking in the middle game, the secret is to spam Sunlight. Accuracy bonus against dodgy enemies (spriggans, snakes) can be way under-estima...

Monday, 30th March 2015, 00:51

Forum: Crazy Yiuf's Corner

Topic: What if Explosions actually Exploded?

Replies: 28

Views: 6518

Re: What if Explosions actually Exploded?

.. It could probably be better emphasized that ideas are cheap, and the much harder work of implementing, testing, balancing, and translation is all done by volunteers who all have their own ideas too. (This phenomenon is not unique to crawl. Hang around any gamedev/design forum and you'll find ood...

Sunday, 22nd March 2015, 22:02

Forum: Technical Support

Topic: new crawl homepage

Replies: 14

Views: 3641

Re: new crawl homepage

From the new front page (emphasis mine). Help & Community Community Wiki: Up-to-date information on game items & concepts Forum: Debate strategy and propose changes on our forums IRC: ##crawl on Freenode is filled with helpful souls offering real-time advice Bug Reports: Found a problem? Let...

Wednesday, 11th March 2015, 02:24

Forum: Crazy Yiuf's Corner

Topic: The Culling Question

Replies: 36

Views: 7622

Re: The Culling Question

As a computer programmer gammafunk is probably skilled with the use of the 'grep' command. Very advanced I know.

Tuesday, 10th March 2015, 01:02

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: GrGl^Oka; Hellfire with Finesse

Replies: 10

Views: 3054

Re: YAVP: GrGl^Oka; Hellfire with Finesse

Here's the final morgue. Didn't really use sniper over the electric crossbow because meh (didn't notice damage differences really). First 15 runer (bailed on Tomb on a TrMo^Chei once at 14 runes). Things were pretty uneventful after the hells, just rain ranged death on targets until they got close a...

Tuesday, 10th March 2015, 00:50

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: MfIE^TSO ice beast is so good imma kill cerebov with it

Replies: 3

Views: 1133

CIP: MfIE^TSO ice beast is so good imma kill cerebov with it

Playing the beta at home got this off the ground. Summon ice beast+pole arms works for a really long time. I probably rushed Fcloud to hard but I haven't been burned by it because hiding behind ice beasts and poking is really effective and when that doesn't work angels save the day. I haven't been u...

Sunday, 8th March 2015, 20:24

Forum: Dungeon Crawling Advice

Topic: Spellcasting in the early-midgame

Replies: 79

Views: 18988

Re: Spellcasting in the early-midgame

To be more on topic: Monster cloud AI was changed in subtle and not-so-subtle ways for .16. The not-so-subtle is that monsters with a relevant resist will now consider entering clouds they resist. The more subtle one is the damage check inequality for when a monster will consider entering a damage c...

Wednesday, 4th March 2015, 20:46

Forum: Crazy Yiuf's Corner

Topic: Dunk Of The Month - February 2015

Replies: 17

Views: 4671

Re: Dunk Of The Month - February 2015

Some classic dunks to give everyone something to aspire to.

https://www.youtube.com/watch?v=pM8sb3y8w48
https://www.youtube.com/watch?v=uN7b8K3byes

Friday, 27th February 2015, 02:08

Forum: Crazy Yiuf's Corner

Topic: crawl pizza tornado changelog

Replies: 87

Views: 70138

Re: crawl pizza tornado changelog

123123

Sunday, 22nd February 2015, 21:16

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: GrGl^Oka; Hellfire with Finesse

Replies: 10

Views: 3054

Re: CIP: GrGl^Oka; Hellfire with Finesse

New update. Did hells. Ninja'd the bone rune because fighting with a crossbow in a maze is annoying. (By ninja'd I mean I just walked in w/boots of running, grabbed it and tele'd while Ereshkigal looked on.) Had some trouble in Dis with hell sentinels and a bad tele taking me into Dispater's chamber...

Thursday, 19th February 2015, 05:38

Forum: Game Design Discussion

Topic: Major Background Trimming

Replies: 90

Views: 23675

Re: Major Background Trimming

The real reason current zealots are getting axed is to free up space in that column for a farmer start, a Fedhas zealot with boots, robe, a scythe and fruit (no bread, do you eat or use god powers??? INTERESTING CHOICE!).

Wednesday, 18th February 2015, 23:40

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: GrGl^Oka; Hellfire with Finesse

Replies: 10

Views: 3054

Re: CIP: GrGl^Oka; Hellfire with Finesse

Yea it's a good name for a god gift. Update Now Diesel. Did Tomb before depths because I wanted to see how lethal I was. Got abyssed by a zot trap so have that rune too now. Took off faith for regen that was probably a mistake but regen was somewhat helpful in speeding up Tomb? Maybe it was irreleva...

Monday, 16th February 2015, 01:00

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: GrGl^Oka; Hellfire with Finesse

Replies: 10

Views: 3054

YAVP: GrGl^Oka; Hellfire with Finesse

EDIT: Now a win. Morgue in last comment. Okawaru gifted me Hellfire early on and also a series of increasingly enchanted plate. Firing hellfire bolts every 5 auts shreds everything. Everything. Final Elf Chamber? No problem (one elf got one hellfire burst back at me, which I guess is only fair). No...

Monday, 9th February 2015, 15:37

Forum: Crazy Yiuf's Corner

Topic: Unique weapon idea: 'Ataxia'

Replies: 23

Views: 6010

Re: Unique weapon idea: 'Ataxia'

It's very clearly explained in the flavor text that gyre and gimbal are a single wielded quickbladechuck and not two separate quickblades.

Saturday, 31st January 2015, 21:12

Forum: Crazy Yiuf's Corner

Topic: jokerates and "twelwescumming"

Replies: 1

Views: 946

jokerates and "twelwescumming"

It seems pretty clear to me that the existence of joke threads and high parody rates disprove your "serious" claims. Actually, it should be clear that the existence of joke threads amongst such numbers of duds more likely proves the influence of a lot of short uncontroversial posts. Uncon...

Sunday, 25th January 2015, 15:37

Forum: Crazy Yiuf's Corner

Topic: Keep allies out of your line of fire

Replies: 10

Views: 2583

Re: Keep allies out of your line of fire

It's not allies, it's monsters in general. Clouds are local grid properties that don't have to be recomputed from player position and action each turn (except on use of a fan of gales and maybe some other wind effects). Besides, as I pointed out, the fundamental problem is introducing nonlocal speci...

Sunday, 25th January 2015, 06:37

Forum: Crazy Yiuf's Corner

Topic: Keep allies out of your line of fire

Replies: 10

Views: 2583

Re: Keep allies out of your line of fire

From a purely technical point of view: the code base for monster behavior is a nightmare and not even in one place! Monster behavior is in one file except for clouds and maybe some other things. More complexity is not what that area of the code base needs. Not now and also not after some hypothetica...

Saturday, 24th January 2015, 15:38

Forum: Crazy Yiuf's Corner

Topic: this idea might not be much

Replies: 4

Views: 1630

Re: this idea might not be much

If it does become great devs will just ignore it then steal it from Pizza Tornado some time in 2017

Wednesday, 31st December 2014, 06:50

Forum: Crazy Yiuf's Corner

Topic: Art request: Crawl cards or something

Replies: 7

Views: 2666

Re: Art request: Crawl cards or something

twelwe that sounds great but can i get papa john's coupons instead so i can get a mad discount and buy enough pizza to just use their napkins. will also accept pizza hut and little caesar's coupons but not dominos.

Monday, 29th December 2014, 12:43

Forum: Game Design Discussion

Topic: TSO reform, possible buffs

Replies: 21

Views: 7785

Re: TSO reform, possible buffs

I've been trawling through the code. It turns out that at present TSO dislikes monsters that a) are undead or demonic b) are priests and worship an evil god c) have necromantic, demonic, or abyssal spells. Here's the catch: Ogre Mages, Wizards (and maybe a few others) are only sometimes in group c, ...

Monday, 29th December 2014, 09:38

Forum: Crazy Yiuf's Corner

Topic: Art request: Crawl cards or something

Replies: 7

Views: 2666

Art request: Crawl cards or something

I was on an airplane today and my seat neighbor noticed crawl (local tiles) and asked what it was. I gave them the cdo url scrawled on a napkin like it was the 90's and I think it would be cool if instead I had some rad cards to hand out with QR codes and social media integration.

Monday, 29th December 2014, 09:22

Forum: Game Design Discussion

Topic: TSO reform, possible buffs

Replies: 21

Views: 7785

Re: TSO reform, possible buffs

So I've poked together a small patch to monster behavior that does what crate suggested. It will go up on mantis along with something to mark creatures TSO hates after I sleep and proofread. In terms of the conduct there are two parts. First, the poison part. Reading the code I don't see what poison...

Tuesday, 16th December 2014, 17:15

Forum: Dungeon Crawling Advice

Topic: New ambrosia in trunk

Replies: 18

Views: 4925

Re: New ambrosia in trunk

Other sources of confusion cannot prolong the effect. Should probably modify the description to make that more clear.

Monday, 15th December 2014, 23:30

Forum: Game Design Discussion

Topic: Proposal: concentrating on buff spells

Replies: 48

Views: 13202

Re: Proposal: concentrating on buff spells

I'm willing to bet that something closely approximating your proposal can be achieved currently with some sufficiently advanced clua magic, to save your fingers.

Tuesday, 9th December 2014, 01:55

Forum: Suggestions & Criticism

Topic: CYC, GDD Intermediary

Replies: 18

Views: 6852

Re: CYC, GDD Intermediary

The opening "Note" could do a better job of emphasizing that GDD is not an 'official' part of the development process. It's not even mentioned if you read the things in docs/develop/ (The Tavern is, but the Coding & Contributions subfora, not GDD!), which discuss how to contribute! A m...

Sunday, 7th December 2014, 02:33

Forum: Dungeon Crawling Advice

Topic: New ambrosia in trunk

Replies: 18

Views: 4925

Re: New ambrosia in trunk

No.

Saturday, 29th November 2014, 04:14

Forum: Crazy Yiuf's Corner

Topic: Tree Form => Slouch?

Replies: 12

Views: 3298

Re: Tree Form => Slouch?

After some testing of the new & improved 'tree gambit' in wiz. V5 gets rekt. Just pure destroyed. Two slouches and the welcoming party was gone, fast enough that nothing super dangerous came looking. Though that was my draw on the RNG. If something nasty wakes up though it might be really bad si...

Saturday, 29th November 2014, 02:05

Forum: Crazy Yiuf's Corner

Topic: Tree Form => Slouch?

Replies: 12

Views: 3298

Re: Tree Form => Slouch?

No slouch is not linear. From _slouch_monsters (called by cheibriados_slouch()). Setting treeform movement speed to zero makes the code sad. int dmg = (mon->speed - 1000/player_movement_speed()/player_speed()) The variable name is kinda meh, the actual damage rolls dmg*4d3 damage dice. I do think th...

Thursday, 27th November 2014, 19:16

Forum: Game Design Discussion

Topic: Proposal: Piety meter for Xom

Replies: 25

Views: 7684

Re: Proposal: Piety meter for Xom

https://crawl.develz.org/mantis/view.php?id=9268 This does the simpler end of the ideas here. No emoticons or rainbow colours, but that version would be pretty easy now that this is done. But I don't think that's necessarily for the best since the goal is to make Xom more understandable by indicati...
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