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Sunday, 30th September 2018, 03:36

Forum: The Dart Board

Topic: 0.22 Crawl Sudden Death Challenges [Signups Closed]

Replies: 55

Views: 46590

Re: 0.22 Crawl Sudden Death Challenges

This is a brief reminder that CSDC starts this week. The old threads became places where people discussed their runs, so I'll start a thread per week (though I can't guarantee I'll be on time, the official site will automatically update with the week's challenge). Added to the website: "Cool Pl...

Thursday, 27th September 2018, 02:17

Forum: The Dart Board

Topic: 0.22 Crawl Sudden Death Challenges [Signups Closed]

Replies: 55

Views: 46590

Re: 0.22 Crawl Sudden Death Challenges

Not this time. I'm only supporting what I can automate and I ran out of time to automate clans.

Sunday, 23rd September 2018, 20:50

Forum: Crazy Yiuf's Corner

Topic: 4000 THANK QUEST

Replies: 630

Views: 193788

Re: 4000 THANK QUEST

a).

Thursday, 13th September 2018, 22:30

Forum: The Dart Board

Topic: 0.22 Crawl Sudden Death Challenges [Signups Closed]

Replies: 55

Views: 46590

Re: 0.22 Crawl Sudden Death Challenges

Registrations are now being processed, and you have until the END of the first week to register. However, don't think you can cheese the first week by playing the first combo till you get a good run and then register. The scoring software will score your first game started during the week even if yo...

Wednesday, 12th September 2018, 06:47

Forum: The Dart Board

Topic: 0.22 Crawl Sudden Death Challenges [Signups Closed]

Replies: 55

Views: 46590

0.22 Crawl Sudden Death Challenges [Signups Closed]

I am reviving the Crawl Sudden Death Challenges competition. The challenges will run from 10/4-11/22 using rules familiar to those who participated in WalkerBoh's CSDCs several years ago. Information, how to sign up, rules &c. can be found on the homepage: http://csclub.uwaterloo.ca/~ebering/cra...

Thursday, 6th September 2018, 13:00

Forum: Crazy Yiuf's Corner

Topic: 4000 THANK QUEST

Replies: 630

Views: 193788

Re: 4000 THANK QUEST

Outside the dungeon, the world ends. Not even 2 thanks collected.

Thursday, 30th August 2018, 17:38

Forum: Game Design Discussion

Topic: Add confirmation for waiting 100 turns

Replies: 6

Views: 2548

Re: Add confirmation for waiting 100 turns

You put the Lua in your init.txt/.crawlrc file, which is where crawl reads it from. Beyond the API documentation I don't know of any other good documents. You can look around on tavern, and read elliptic's qw bot (written entirely in crawl Lua). In preparing an answer for this thread I've noticed th...

Thursday, 30th August 2018, 17:26

Forum: Game Design Discussion

Topic: Suggestion: Console colors

Replies: 10

Views: 3710

Re: Suggestion: Console colors

Sigurt is correct that in console crawl only is able to specify abstract color names, and its up to your console program to set the colors. I adapted the solarized color scheme for rogue like play, check out this thread for what it looks like: https://crawl.develz.org/tavern/viewtopic.php?f=17&t...

Thursday, 30th August 2018, 17:21

Forum: Game Design Discussion

Topic: Add confirmation for waiting 100 turns

Replies: 6

Views: 2548

Re: Add confirmation for waiting 100 turns

You can achieve this with clua and your RC file like so: macros += M 5 ===smartfive < function smartfive() hp, mhp = you.hp() mp, mmp = you.mp() if hp ~= mhp or mp ~= mmp or crawl.yesno("Really rest when healed?", true, "N") then crawl.do_commands({"CMD_REST"}) end end ...

Friday, 24th August 2018, 15:09

Forum: Game Design Discussion

Topic: Robot - new hard species

Replies: 59

Views: 15845

Re: Robot - new hard species

It was an attempt to help players who complain like this: As a streaker, I find that the early game is now too easy with the removal of ghosts. Ghosts provided your daily recommended dose of "fleeing in terror." How can streakers get respect when the early game is so boring and routine? I...

Tuesday, 21st August 2018, 16:01

Forum: Coding

Topic: Lua rc scripting: Ending a turn?

Replies: 10

Views: 5555

Re: Lua rc scripting: Ending a turn?

After talking to advil about this on IRC... this could cause crawl to crash if you use the wrong parts of the api from your coroutine. Good luck!

Tuesday, 21st August 2018, 15:35

Forum: Coding

Topic: Lua rc scripting: Ending a turn?

Replies: 10

Views: 5555

Re: Lua rc scripting: Ending a turn?

What you want to do is instead of using ready() directly is have ready() add a macro using the api (crawl macros are Lua coroutines) and then execute that macro. Instead of your macro being a usual ^D entered macro, it should be a coroutine you write in Lua, that does the command you're interested i...

Thursday, 16th August 2018, 18:50

Forum: Crazy Yiuf's Corner

Topic: ##crawl Postquell announcement bot survey

Replies: 4

Views: 2314

Re: ##crawl Postquell announcement bot survey

Unfortunately, that does not currently generate a dgl milestone. Only things that show up in the !lm command can be filtered for or against.

Wednesday, 1st August 2018, 04:51

Forum: Crazy Yiuf's Corner

Topic: shield

Replies: 7

Views: 3119

Re: shield

I'm a little surprised that not only is shield in first, but it's also tied with shield and shield, of all things. Seriously, who prefers shield over shield or shield? You find a shield and it's basically GG but I actually have shield marked useless in my RC because they're, well, useless. Well if ...

Tuesday, 31st July 2018, 21:39

Forum: Crazy Yiuf's Corner

Topic: official updated character archetypes nomenclature

Replies: 9

Views: 4574

Re: official updated character archetypes nomenclature

what has this got to do with shields

Monday, 9th July 2018, 20:04

Forum: Crazy Yiuf's Corner

Topic: Draft documentation of the clua API

Replies: 2

Views: 1591

Draft documentation of the clua API

Hi friends. It's well known that you can use "Lua magic" in your .crawlrc file to do cool things. But the magic itself comes in whispered fragments from wizards who put forth the work digging through the crawl code to figure out what is available in Lua. Starting with some existing documen...

Sunday, 8th July 2018, 01:32

Forum: Dungeon Crawling Advice

Topic: Extended: Spell Slots

Replies: 10

Views: 3902

Re: Extended: Spell Slots

I'd add Borgnjor's Vile Clutch to that list. (Yes I know it's an additional damage spell but it also immobilizes monsters and thats why I'm suggesting it).

Saturday, 7th July 2018, 01:31

Forum: Technical Support

Topic: About ready() and autoexplore

Replies: 2

Views: 1654

Re: About ready() and autoexplore

I've been digging into the crawl Lua api to document it (final results coming soon). But I know enough to answer your question now. What you gather is happening is correct. ready() is only called when there is no pending input and you are not currently processing a delay (any multi turn action is a ...

Sunday, 27th May 2018, 17:28

Forum: The Dart Board

Topic: Scrub League #1 - SpBe

Replies: 17

Views: 11448

Re: Scrub League #1 - SpBe

Hello yes I have completed this challenge on the first try, abandoning Trog in the Abyss before getting the rune. That's good for 195pts. http://crawl.develz.org/morgues/trunk/ebering/morgue-ebering-20180527-171144.txt 13:17 <ebering> !lg . spbe 13:17 <Sequell> 1. ebering the Intangible (L24 SpBe of...

Friday, 25th May 2018, 18:08

Forum: Crazy Yiuf's Corner

Topic: Solarized colors for roguelikes

Replies: 0

Views: 1375

Solarized colors for roguelikes

Solarized is that ultra hip terminal color scheme all the cool hackers are using these days for their terminals. One problem is it lacks bright colors so it is garbo for rogue likes (using the ansi bright colors to extend its palate of grays, which Xom agrees is BORING!!!!). Using elite color theor...

Thursday, 24th May 2018, 19:44

Forum: Game Design Discussion

Topic: Suggestion: flail weapon flavour

Replies: 2

Views: 1348

Re: Suggestion: flail weapon flavour

Maces & Flails already has a niche: the un-niche. They take the least skill to get to min-delay for the top end weapons, and have the best damage for skill investment (quick blades make an exception for min-delay but are their own niche). Now that the other melee weapons all do something (stab, ...

Thursday, 24th May 2018, 19:33

Forum: Game Design Discussion

Topic: Proposals: Variable range of sight

Replies: 2

Views: 1305

Re: Proposals: Variable range of sight

demonspawn night stalker mutation reduces los radius by one

barachai have los radius 8

the code already supports changing los for the darkness spell, which reduces los (and stacks with night stalker)

Thursday, 24th May 2018, 03:14

Forum: Crazy Yiuf's Corner

Topic: Unicode god altars in console

Replies: 4

Views: 1908

Re: Unicode god altars in console

More unicode fun for horrors.

  Code:
mons := mon_glyph
# and horrors
mons += X : ᚸ
mons += tentacled monstrosity : ᛤ
mons += G : ಠ
mons += glowing orange brain : ದ
mons += u : ᛟ
'

No screenshot you'll have to try it yourself

Wednesday, 23rd May 2018, 14:48

Forum: Crazy Yiuf's Corner

Topic: Unicode god altars in console

Replies: 4

Views: 1908

Re: Unicode god altars in console

These are all supported and monospace in Menlo regular

Wednesday, 23rd May 2018, 02:18

Forum: Crazy Yiuf's Corner

Topic: Unicode god altars in console

Replies: 4

Views: 1908

Unicode god altars in console

Do you play console, but wish that you could get in on some of the fancy new looks the kids these days have with their tiles? Thanks to the magic of unicode, you can! Screen Shot 2018-05-22 at 10.11.14 PM.png Done by adding the following to your RC. Make sure your terminal font renders all of these ...

Tuesday, 22nd May 2018, 13:58

Forum: Dungeon Crawling Advice

Topic: Getting past the middle game

Replies: 22

Views: 8468

Re: Getting past the middle game

Spyridon the Minotor wrote:Pfff! Poor girl's Wim Wenders! Wrong sex dear ;)


Doing character research for ``Harry Potter and the Orb of Zot''?

Saturday, 3rd September 2016, 18:47

Forum: Crazy Yiuf's Corner

Topic: What if --Wr was reworked as a Ranged Start

Replies: 9

Views: 2835

Re: What if --Wr was reworked as a Ranged Start

Tloc is the strongest spell school so I don't know what you're all on about.

Wednesday, 6th July 2016, 16:46

Forum: Crazy Yiuf's Corner

Topic: Rename Damnation to Brimstone

Replies: 96

Views: 27305

Re: Rename Damnation to Brimstone

Siegurt wrote:..but you just can't shoot someone with a state of being.


You've never been to Texas. They'll shoot anyone with anything.

Sunday, 22nd May 2016, 00:18

Forum: Dungeon Crawling Advice

Topic: Best use of Summon Forest?

Replies: 15

Views: 5604

Re: Best use of Summon Forest?

Rain and summon hydra both collaborate well with Summon Forest. Summon Hydra and Rain alone is a power combo, with the forest water is even better because it comes with a dryad. Do hydras attack faster in water too, or is it just movement speed? Just move faster, but that's still nice since their l...

Saturday, 21st May 2016, 21:29

Forum: Dungeon Crawling Advice

Topic: Best use of Summon Forest?

Replies: 15

Views: 5604

Re: Best use of Summon Forest?

Rain and summon hydra both collaborate well with Summon Forest. Summon Hydra and Rain alone is a power combo, with the forest water is even better because it comes with a dryad.

Saturday, 21st May 2016, 06:36

Forum: Dungeon Crawling Advice

Topic: Best use of Summon Forest?

Replies: 15

Views: 5604

Re: Best use of Summon Forest?

To join in the necro. I'm using it on a HuWz^Fedhas in the current tournament. I found the Fen Folio and a Book of Frost so I have ice beasts also. Ice beasts synergize very well with summon forest: sometimes it places water, which your average baddy can't cross but your ice beasts can. The dryad st...

Thursday, 10th March 2016, 17:01

Forum: Crazy Yiuf's Corner

Topic: Sil for crawl Players

Replies: 4

Views: 2131

Re: Sil for crawl Players

I find it to be a lot of fun. For me at least the tension is higher than in crawl and the enemies scarier.

The game is balanced around not being able to translocate, so it's the challenge of Fo without the suffering.

Wednesday, 9th March 2016, 22:27

Forum: Crazy Yiuf's Corner

Topic: Sil for crawl Players

Replies: 4

Views: 2131

Sil for crawl Players

I've been playing a lot of Sil recently; specifically mpa-sil. It's dope and I highly recommend it. Some dungeon crawling questions about it: - What does good combat ground look like? Monsters are wise to the hide in a corridor tactic and will only enter them reluctantly, or after they've sent someo...

Sunday, 27th December 2015, 23:53

Forum: Crazy Yiuf's Corner

Topic: 4000 THANK QUEST

Replies: 630

Views: 193788

Re: 4000 THANK QUEST

teleport away and reset the fight because monster ddoor is dumb

Sunday, 27th December 2015, 19:37

Forum: Crazy Yiuf's Corner

Topic: 4000 THANK QUEST

Replies: 630

Views: 193788

Re: 4000 THANK QUEST

Attack but with sigmunds scythe because flails suck.

Friday, 25th December 2015, 22:34

Forum: Dungeon Crawling Advice

Topic: Enemy Hordes on cleared floors - Why?

Replies: 16

Views: 3996

Re: Enemy Hordes on cleared floors - Why?

Monsters keep spawning on floors after you've cleared them. There's no special case for them to aim to the stairs.

Friday, 25th December 2015, 01:27

Forum: Game Design Discussion

Topic: remove maces and flails

Replies: 18

Views: 4611

Re: remove maces and flails

  Code:
realism of crawl[1/11]: whacking KILLER FUCKING BEES with a halberd and throwing javelins at them

Thursday, 24th December 2015, 06:30

Forum: Crazy Yiuf's Corner

Topic: 4000 THANK QUEST

Replies: 630

Views: 193788

Re: 4000 THANK QUEST

e) wield sigmunds scythe
then
a) Attack

were flails real weapons or are they some made up fantasy thing?

Thursday, 24th December 2015, 05:33

Forum: Crazy Yiuf's Corner

Topic: 4000 THANK QUEST

Replies: 630

Views: 193788

Re: 4000 THANK QUEST

e) use the thunde dog bottle full of acid

Wednesday, 23rd December 2015, 05:02

Forum: Crazy Yiuf's Corner

Topic: 4000 THANK QUEST

Replies: 630

Views: 193788

Re: 4000 THANK QUEST

d) Use toilet

Wednesday, 23rd December 2015, 01:17

Forum: Crazy Yiuf's Corner

Topic: 4000 THANK QUEST

Replies: 630

Views: 193788

Re: 4000 THANK QUEST

"eff") Use Fire Breath

Monday, 21st December 2015, 06:00

Forum: Crazy Yiuf's Corner

Topic: 4000 THANK QUEST

Replies: 630

Views: 193788

Re: 4000 THANK QUEST

c) Check zPhone for caller id of confused Pizza Hut customer (and also flip through contacts to see if duvessa's number is there).

Saturday, 19th December 2015, 03:42

Forum: Crazy Yiuf's Corner

Topic: 4000 THANK QUEST

Replies: 630

Views: 193788

Re: 4000 THANK QUEST

c) Your message contains 2 characters. The minimum number of characters you need to enter is 3.

Friday, 18th December 2015, 01:48

Forum: Crazy Yiuf's Corner

Topic: nethack updated

Replies: 15

Views: 4052

Re: nethack updated

duvessa wrote:there are more actively developed NetHack forks than actively developed Linley's Dungeon Crawl forks.


I hope you included pizza tornado in your count despite rumors it is still in active development!!!!!

Thursday, 17th December 2015, 05:11

Forum: Crazy Yiuf's Corner

Topic: Permafood Item Slots

Replies: 10

Views: 2441

Re: Permafood Item Slots

imo should have been 5000 thank quest

Tuesday, 8th December 2015, 01:08

Forum: Crazy Yiuf's Corner

Topic: Buff Xom

Replies: 3

Views: 1370

Re: Buff Xom

Thank you based MarvinPA.

(Sorry twelwe you didn't get any credit... again :roll: :roll: :roll: )

Friday, 4th December 2015, 20:40

Forum: Crazy Yiuf's Corner

Topic: Buff Xom

Replies: 3

Views: 1370

Buff Xom

  Code:
< ebering> !lg * cv=0.16 god=Xom / cikiller~~Xom
< Sequell> 802/11961 games for * (cv=0.16 god=Xom): N=802/11961 (6.71%)
< ebering> !lg * current god=Xom / cikiller~~Xom
< Sequell> 197/3389 games for * (current god=Xom): N=197/3389 (5.81%)

Saturday, 28th November 2015, 07:20

Forum: Crazy Yiuf's Corner

Topic: Xom's chesspieces (warning: whining inside)

Replies: 9

Views: 2781

Re: Xom's chesspieces (warning: whining inside)

To be honest when I wrote that patch it was all about flavour (well varietal, if we're going to mince hairs).

Saturday, 28th November 2015, 02:13

Forum: Game Design Discussion

Topic: Hydra Form beheading

Replies: 8

Views: 2451

Re: Hydra Form beheading

Because HEADS RAWRGH.

Triple axe form sounds pretty awesome too though.

Wednesday, 25th November 2015, 00:02

Forum: Crazy Yiuf's Corner

Topic: new logo

Replies: 38

Views: 9708

Re: new logo

I liked the version with the insular T so that the ignorant would read it Dungeon Crawl: Scone Soup.
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