Search found 1051 matches

Monday, 12th September 2016, 03:14

Forum: Crazy Yiuf's Corner

Topic: implemented wont do

Replies: 27

Views: 8345

Re: implemented wont do

duvessa wrote:I literally listed them in the third post in this thread?!?


arandomperson12 wrote:
duvessa wrote:There are 4 implemented "won't do" features so far:
...
- Commands for individual monsters

How do you command individual monsters?

Monday, 12th September 2016, 03:13

Forum: Crazy Yiuf's Corner

Topic: implemented wont do

Replies: 27

Views: 8345

Re: implemented wont do

Hellmonk wrote:Feature request: give full xp for summons/ally kills because it is neither a "necessary balance tool" nor an effective balance tool, and summons/allies should probably be balanced by actually balancing summons and allies.

i agree. patches welcome

Saturday, 10th September 2016, 20:50

Forum: Crazy Yiuf's Corner

Topic: Most dangerous dragon?

Replies: 33

Views: 9629

Re: Most dangerous dragon?

How do people manage to die to pearl dragon? He doesn't even do anything. And when you meet him in Pan your char is usually near max level, at that time any dragon is harmless anyway. 38 games for * (killer='pearl dragon' recent): 29x Zig, 6x Depths, 3x Pan http://i.imgur.com/dbZnkHB.png

Saturday, 10th September 2016, 04:59

Forum: Crazy Yiuf's Corner

Topic: Most dangerous dragon?

Replies: 33

Views: 9629

Re: Most dangerous dragon?

anyway, the facts are clear 16986 games for * (killer~~dragon recentish): 6997x a komodo dragon, 2075x a steam dragon, 1848x an ice dragon, 1488x a fire dragon, 830x a bone dragon, 704x a mottled dragon, 500x a storm dragon, 350x a swamp dragon, 302x a shadow dragon, 283x a player ghost, 276x a gold...

Saturday, 10th September 2016, 04:57

Forum: Crazy Yiuf's Corner

Topic: Most dangerous dragon?

Replies: 33

Views: 9629

Re: Most dangerous dragon?

duvessa wrote:oh man I forgot about lemurescumming

!?!?!?!?

Thursday, 8th September 2016, 14:48

Forum: Game Design Discussion

Topic: Remove accuracy numbers from weapon description

Replies: 38

Views: 11484

Re: Remove accuracy numbers from weapon description

BabyRage wrote:Spriggan's knife wasn't removed.

I believe the knife of accuracy is the artefact being referred to.

Wednesday, 7th September 2016, 01:32

Forum: Crazy Yiuf's Corner

Topic: Race proposal: Anubis

Replies: 17

Views: 4233

Re: Race proposal: Anubis

i think you'll find that carnivore 3 and shaggy fur 1 are the defining traits of felids, actually.

Wednesday, 7th September 2016, 01:30

Forum: Crazy Yiuf's Corner

Topic: We Have Lost Somone Dear To Us

Replies: 9

Views: 3061

Re: We Have Lost Somone Dear To Us

'sigmund the human zombie', but otherwise dead-on. (so to speak.) :)

Tuesday, 6th September 2016, 15:34

Forum: Game Design Discussion

Topic: Formicids and Berserk(and Trog)

Replies: 36

Views: 10827

Re: Formicids and Berserk(and Trog)

I always assumed that berserker rage isn't magic but some sort of metabolic activity surge, and that undead are excluded because their metabolism either doesn't exist or works in a radically different way compared to the living. Yara doesn't delete rage, so I assume it isn't magic. on the other han...

Sunday, 4th September 2016, 18:31

Forum: Game Design Discussion

Topic: Make Still Winds a player spell

Replies: 9

Views: 2671

Re: Make Still Winds a player spell

the suggestion also seems like it makes ring of flames have all the traditional charm problems of basically being good to have on all the time. current ring of flame is at least (a) high level and (b) gives rc--, which mitigates those issues to some extent; lowering the level and removing the drawba...

Sunday, 4th September 2016, 00:23

Forum: Crazy Yiuf's Corner

Topic: Make beginning parts easier, later parts harder

Replies: 22

Views: 6723

Re: Make beginning parts easier, later parts harder

I think the 'good games' have easier beginning parts, and harder later parts. This assumption is fundamentally wrong for roguelikes. In games where you proceed from beginning to end without ever restarting, it makes sense to have the end be more challenging than the beginning, to match player skill...

Friday, 2nd September 2016, 16:14

Forum: Game Design Discussion

Topic: Burn the Temple down

Replies: 56

Views: 17388

Re: Burn the Temple down

If the increase of god numbers has made the Temple less relevant, why not to redesign the Temple to hold 30%-50% more altars than it does right now? there was a big Temple rebalance about two months ago , in fact. You're right, these guys have been unfailingly polite and I have been nothing but rud...

Friday, 2nd September 2016, 00:14

Forum: Crazy Yiuf's Corner

Topic: Vault cheesing?

Replies: 11

Views: 3223

Re: Vault cheesing?

david_glass_crypt, probably. (The glass was turned into grates years ago.)

Thursday, 1st September 2016, 21:49

Forum: Game Design Discussion

Topic: Burn the Temple down

Replies: 56

Views: 17388

Re: Burn the Temple down

Here's something to chew on: Maybe the reason speedrunning is "aberrant" play in crawl is deliberate design decisions made by guys like dpeg, not the perverseness of players or some fundamental truth of game design. If you wanted speedrunning to be a common playstyle in crawl, you would h...

Thursday, 1st September 2016, 05:20

Forum: Crazy Yiuf's Corner

Topic: Some unrandarts

Replies: 42

Views: 11697

Re: Some unrandarts

VeryAngryFelid wrote:I intentionally tried to avoid unique effects to save devs from doing difficult work...

It's appreciated, but I think you erred too conservative here. Better to think big, at least at first - even if you're overambitious, maybe something interesting can be scavenged!

Wednesday, 31st August 2016, 04:05

Forum: Crazy Yiuf's Corner

Topic: Some funny Crawl things that don't make sense

Replies: 73

Views: 37174

Re: Some funny Crawl things that don't make sense

- where are the bathrooms

Wednesday, 31st August 2016, 00:43

Forum: Game Design Discussion

Topic: Give Control Undead to Yred worshipers and remove spell

Replies: 8

Views: 2430

Re: Give Control Undead to Yred worshipers and remove spell

Yred already has plenty of abilities to play with, and my personal experience is that control undead is quite useful for necromancers. it doesn't really compete with summons, since it's primarily a hex, focused on removing enemies (at least temporarily) from the field.

Wednesday, 31st August 2016, 00:39

Forum: Game Design Discussion

Topic: Burn the Temple down

Replies: 56

Views: 17388

Re: Burn the Temple down

as someone else noted in a thread a few weeks back, gods are sometimes an in-game choice, sometimes an out-of-game choice, sometimes a choice you make to win, sometimes a choice you make for variety. their design is in a confused place, and it's natural for people to be thrown off by that. going bac...

Tuesday, 30th August 2016, 00:23

Forum: Game Design Discussion

Topic: Burn the Temple down

Replies: 56

Views: 17388

Re: Burn the Temple down

Shard1697 wrote:A 3 rune game does not normally take 10+ hours, even if you're new.

i don't think 10+ hour games are that uncommon. i had quite a few when i was newer to the game: a, b, c, d...

i am very far from the slowest player i know, too.

Monday, 29th August 2016, 15:46

Forum: Crazy Yiuf's Corner

Topic: Really loud spells should mention noise in description

Replies: 21

Views: 8006

Re: Really loud spells should mention noise in description

I agree that the noise system is rather opaque, but it also produces a lot of interesting situations. I'd rather improve the UI for it than remove the system.

Monday, 29th August 2016, 15:20

Forum: Game Design Discussion

Topic: Buff or Remove 1-Handed Axes

Replies: 15

Views: 4410

Re: Buff or Remove 1-Handed Axes

Crawl actually does have a DEMON_AXE already. It's just an unrand. :P

Why does no one ever ask for demon rapiers?

Monday, 29th August 2016, 05:34

Forum: Game Design Discussion

Topic: Buff or Remove 1-Handed Axes

Replies: 15

Views: 4410

Re: Buff or Remove 1-Handed Axes

i think 'noob trap' is too strong. they're generally a bit weaker than 2h axes, but it's sometimes the right choice to use them, depending on apts and what equipment you've found. there are about 11 broad axes in the average 3-rune game (per objstat), versus about one eveningstar, 0.75 executioner's...

Saturday, 27th August 2016, 18:11

Forum: Crazy Yiuf's Corner

Topic: Would you use this?

Replies: 41

Views: 8860

Re: Would you use this?

of course.

Saturday, 27th August 2016, 18:09

Forum: Game Design Discussion

Topic: Make Ancestors Match Your Speed

Replies: 29

Views: 9492

Re: Make Ancestors Match Your Speed

It might be more productive to make your own thread about how insanely overpowered Hep is, though I think the original topic of this thread has probably run its course in any case.

Friday, 26th August 2016, 23:28

Forum: Crazy Yiuf's Corner

Topic: Boniface, God of Ignorance

Replies: 16

Views: 4262

Re: Boniface, God of Ignorance

extremely good flavor.

paging minmay to the thread to post that "crawl of the future" picture

Friday, 26th August 2016, 23:26

Forum: Crazy Yiuf's Corner

Topic: Really loud spells should mention noise in description

Replies: 21

Views: 8006

Re: Really loud spells should mention noise in description

There's space between Type and Failure for everything except like, triple school spells. e: Thanks Doesn't. If there were to be a short, 3 character, form for each spell schol (Conjurations -> Cnj, Necromancy -> Ncr, etc) you could cut down the longest strings to 11 characters which should be enoug...

Friday, 26th August 2016, 23:21

Forum: Game Design Discussion

Topic: A high risk/reward god

Replies: 29

Views: 10816

Re: A high risk/reward god

jwoodward48ss wrote:Were two gods from this thread seriously implemented? Mind-blowing. Uskayaw and Ru!

lasty has specifically said in the past that he was unaware of the various 'god of sacrifice' suggestions when he designed Ru, and zyrnak's suggestion is only like Usk in the vaguest outline.

FWIW.

Friday, 26th August 2016, 21:59

Forum: Crazy Yiuf's Corner

Topic: Really loud spells should mention noise in description

Replies: 21

Views: 8006

Re: Really loud spells should mention noise in description

I don't see any empty columns?

Thursday, 25th August 2016, 20:00

Forum: Crazy Yiuf's Corner

Topic: Give advice using the absolute worst reasoning possible

Replies: 221

Views: 83945

Re: Give advice using the absolute worst reasoning possible

there's an inscription like {=R} or something that has the same effect.

Thursday, 25th August 2016, 18:00

Forum: Crazy Yiuf's Corner

Topic: Spell Mastery Points

Replies: 38

Views: 12991

Re: Spell Mastery Points

right now, you're encouraged to use different spells situationally depending on noise, enemy positioning, resistances, mp costs, whatever. if you had one spell that cost 0 mp, you would be very strongly encouraged to just cast that spell almost all the time, rather than bothering with any of the oth...

Thursday, 25th August 2016, 17:56

Forum: Crazy Yiuf's Corner

Topic: Show how close chanellers are to casting their spell in x

Replies: 25

Views: 6834

Re: Show how close chanellers are to casting their spell in

dowan wrote:Convokers still have channeling right? Do they show their progress?

convokers use a completely different mechanic

Thursday, 25th August 2016, 17:54

Forum: Game Design Discussion

Topic: Make Ancestors Match Your Speed

Replies: 29

Views: 9492

Re: Make Ancestors Match Your Speed

felid ancestors should be unable to use weapons or armour

Thursday, 25th August 2016, 05:33

Forum: Crazy Yiuf's Corner

Topic: Spell Mastery Points

Replies: 38

Views: 12991

Re: Spell Mastery Points

What does the Spell Mastery system accomplish?

Thursday, 25th August 2016, 01:10

Forum: Crazy Yiuf's Corner

Topic: Gnollcrawl as a teaching tool

Replies: 11

Views: 3271

Re: Gnollcrawl as a teaching tool

what's your plan for hell effects?

Thursday, 25th August 2016, 01:09

Forum: Crazy Yiuf's Corner

Topic: what the hell is gnollcrawl

Replies: 29

Views: 9410

Re: what the hell is gnollcrawl

cerebovssquire wrote:i love you pleasingfungus you are my idol

Spoiler: show
life on the edge

the secret is that i don't actually have the power to ban anyone.

Tuesday, 23rd August 2016, 23:54

Forum: Crazy Yiuf's Corner

Topic: what the hell is gnollcrawl

Replies: 29

Views: 9410

Re: what the hell is gnollcrawl

i'm the worst. if anyone argues with this i will ban them

Tuesday, 23rd August 2016, 23:54

Forum: Game Design Discussion

Topic: Nerf elemental resistances of PC

Replies: 39

Views: 18026

Re: Nerf elemental resistances of PC

Sandman25 wrote:Current damage reduction for rF+/rF++/rF+++ is 50%/67%/80%, that makes first pip extremely important (ring of Robustness is often less valuable vs corresponding attack) while second pip does not help much and third pip is almost insignificant even vs the scariest attacks.

Why is this bad?

Tuesday, 23rd August 2016, 22:37

Forum: Crazy Yiuf's Corner

Topic: Unrand Shield That Blocks Bolts

Replies: 5

Views: 1957

Re: Unrand Shield That Blocks Bolts

it was also proposed as a 'stoppage' shield ego a few months back (and i implemented it in a branch), but mpa argued that it would be better as an unrand... which leaves us back at the first post.

Tuesday, 23rd August 2016, 05:39

Forum: Crazy Yiuf's Corner

Topic: complete list

Replies: 4

Views: 2021

Re: complete list

thanking

Tuesday, 23rd August 2016, 05:37

Forum: Crazy Yiuf's Corner

Topic: Felid Packs in Depths

Replies: 12

Views: 3585

Re: Felid Packs in Depths

this doesn't sound like it's a combinatorial thing, which is the main problem of dr/ds

agreed that the numbers sound very very high for depths (and also redundant with spriggans there), though. not sure there's space for them anywhere in current crawl, really - maybe in a portal vault?

Tuesday, 23rd August 2016, 05:35

Forum: Crazy Yiuf's Corner

Topic: Hep nerf

Replies: 42

Views: 15855

Re: Hep nerf

i think you actually want to use fake_lang = butt. if you want to customize the butt rate, you can say "fake_lang = butt:1" or "fake_lang = butt:100" or anything in between

Tuesday, 23rd August 2016, 05:34

Forum: Crazy Yiuf's Corner

Topic: Crawl late game is easier than its early game

Replies: 21

Views: 6315

Re: Crawl late game is easier than its early game

lethediver wrote:Better a one dimensional game whose difficulty only decreases by 80% by the end game than a multi dimensional game whose "difficulty" quickly reduces itself to near 0 and the only challenge is not killing yourself out of sheer boredom or inertia

this seems slightly hyperbolic, to me.

Monday, 22nd August 2016, 21:39

Forum: Crazy Yiuf's Corner

Topic: math q

Replies: 152

Views: 64288

Re: math q

Where is it on those planes, exactly?

Monday, 22nd August 2016, 21:37

Forum: Crazy Yiuf's Corner

Topic: optimal play

Replies: 15

Views: 5859

Re: optimal play

moocowmoocow wrote:We should introduce more currency into crawl besides just "gold".

very early versions of crawl had an enum for "OBJ_GEMS" (never implemented...)

Monday, 22nd August 2016, 18:47

Forum: Crazy Yiuf's Corner

Topic: Add OOF to Geh:7

Replies: 24

Views: 5721

Re: Add OOF to Geh:7

Arrhythmia wrote:Except D:1 is also the biggest per-capita killer; not just the biggest absolute value killer.

i vaguely remember d:2 or d:3 having the highest kill rate, when i was looking it up a while back

Monday, 22nd August 2016, 18:44

Forum: Game Design Discussion

Topic: Skill training vs. inventory content

Replies: 23

Views: 6034

Re: Skill training vs. inventory content

A lot of people (incl. me) pick up items for only a moment, so they can turn on the skill associated with the item. You can drop the item and continue training. While I would hardly call this "broken", and I like it, I have to admit it doesn't make much sense. How do you practice Conjurat...

Monday, 22nd August 2016, 07:15

Forum: Crazy Yiuf's Corner

Topic: Crawl Tavern Bingo

Replies: 85

Views: 62699

Re: Crawl Tavern Bingo

necromancy is an evil act

Monday, 22nd August 2016, 07:14

Forum: Game Design Discussion

Topic: Make Ancestors Match Your Speed

Replies: 29

Views: 9492

Re: Make Ancestors Match Your Speed

worth noting that it's mathematically impossible for monsters to have the same speed as most nonstandard-move-speed player races. you can have them be slightly faster or slightly slower, but not the same speed, because of the way that monsters work differently from players. my feeling is that it's a...

Monday, 22nd August 2016, 07:08

Forum: Game Design Discussion

Topic: Make Benemut Bypass Mutation Resistance

Replies: 10

Views: 2927

Re: Make Benemut Bypass Mutation Resistance

reasons crawl does not need more options (an incomplete list) 1- Starting Screen. name, remember_name, weapon, species, background, combo, random_pick, good_random, restart_after_game, restart_after_save, default_manual_training, autopickup_starting_ammo 2- File System and Sound. crawl_dir, morgue_d...

Monday, 22nd August 2016, 01:35

Forum: Game Design Discussion

Topic: Give venom mages ignite poison

Replies: 8

Views: 2907

Re: Give venom mages ignite poison

Is 'encourages hybridizing' a euphemism for being an xp tax that requires training of two skills that are unlikely to be otherwise useful, rather than a skill that a VM hybrid is actually likely to use, e.g. a weapon skill? I'll admit handing out Ignite Poison in the VM starting spellbook fixes the...
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