Search found 8724 matches
Sunday, 12th May 2019, 03:10
Forum: Game Design Discussion
Topic: Throwing Brand Removals thread
Replies: 74
Views: 23508
Saturday, 11th May 2019, 06:15
Forum: Game Design Discussion
Topic: Throwing Brand Removals thread
Replies: 74
Views: 23508
Friday, 10th May 2019, 18:30
Forum: Game Design Discussion
Topic: Re-positioning branch's entrance and make short.
Replies: 29
Views: 9064
Friday, 10th May 2019, 02:44
Forum: Crazy Yiuf's Corner
Topic: Species Idea: Anansi
Replies: 15
Views: 5006
Wednesday, 8th May 2019, 20:41
Forum: Crazy Yiuf's Corner
Topic: weird sewer vault
Replies: 5
Views: 2885
Re: weird sewer vault
Monday, 6th May 2019, 20:25
Forum: Crazy Yiuf's Corner
Topic: New Background Idea: Antiquity Knight
Replies: 12
Views: 4202
Re: New Background Idea: Antiquity Knight
Sunday, 5th May 2019, 22:59
Forum: Game Design Discussion
Topic: Make resistance pips consistent and uncapped
Replies: 25
Views: 7235
Re: Make resistance pips consistent and uncapped
Sunday, 5th May 2019, 18:29
Forum: Game Design Discussion
Topic: Make resistance pips consistent and uncapped
Replies: 25
Views: 7235
Re: Make resistance pips consistent and uncapped
TheMeInTeam wrote:Corrosive bolt is a bit weaker than iron shots typical to the level, but has more range and corrodes.
Saturday, 4th May 2019, 01:42
Forum: Crazy Yiuf's Corner
Topic: If Each Monster Had Max 1 Spell
Replies: 15
Views: 4323
Re: If Each Monster Had Max 1 Spell
Friday, 3rd May 2019, 08:32
Forum: Game Design Discussion
Topic: Make resistance pips consistent and uncapped
Replies: 25
Views: 7235
Re: Make resistance pips consistent and uncapped
Wednesday, 1st May 2019, 04:02
Forum: Crazy Yiuf's Corner
Topic: official updated character archetypes nomenclature
Replies: 9
Views: 4583
Re: official updated character archetypes nomenclature
Tuesday, 30th April 2019, 01:54
Forum: Game Design Discussion
Topic: Shafts - Too common now?
Replies: 159
Views: 49666
Re: Shafts - Too common now?
Monday, 29th April 2019, 04:27
Forum: Crazy Yiuf's Corner
Topic: Leo Littlebook's thread
Replies: 76
Views: 25531
Re: Leo Littlebook's thread
Wednesday, 24th April 2019, 19:07
Forum: Crazy Yiuf's Corner
Topic: Leo Littlebook's thread
Replies: 76
Views: 25531
Re: Leo Littlebook's thread
Monday, 22nd April 2019, 17:53
Forum: Game Design Discussion
Topic: Experimental branch: two state vampires
Replies: 80
Views: 26725
Re: Experimental branch: two state vampires
Monday, 22nd April 2019, 00:04
Forum: Crazy Yiuf's Corner
Topic: What if Zot didn't have a rune lock?
Replies: 13
Views: 4451
Re: What if Zot didn't have a rune lock?
Saturday, 20th April 2019, 22:45
Forum: Dungeon Crawling Advice
Topic: Zot:5 - no way in to chamber?
Replies: 9
Views: 3142
Re: Zot:5 - no way in to chamber?
If you don't have a source of blinks or -Tele to pass over the teleport trap, you can always walk over it repeatedly until it teleports you inside.
Saturday, 20th April 2019, 18:34
Forum: Game Design Discussion
Topic: Shafts - Too common now?
Replies: 159
Views: 49666
Re: Shafts - Too common now?
Saturday, 20th April 2019, 04:36
Forum: Game Design Discussion
Topic: Shafts - Too common now?
Replies: 159
Views: 49666
Re: Shafts - Too common now?
Sunday, 14th April 2019, 10:03
Forum: Game Design Discussion
Topic: Throwing Brand Removals thread
Replies: 74
Views: 23508
Saturday, 13th April 2019, 17:49
Forum: Game Design Discussion
Topic: Throwing Brand Removals thread
Replies: 74
Views: 23508
Re: Throwing Brand Removals thread
sdynet wrote:KoboldLord wrote:Instead of returning existing, it would be better if all ammo mulched on every shot, and monsters had infinite ammo that doesn't affect the amount of ammo they were going to drop.
That means the rock giant throws the rock endlessly.
Wednesday, 10th April 2019, 20:06
Forum: Game Design Discussion
Topic: Shafts - Too common now?
Replies: 159
Views: 49666
Re: Shafts - Too common now?
Tuesday, 9th April 2019, 19:47
Forum: Game Design Discussion
Topic: Shafts - Too common now?
Replies: 159
Views: 49666
Re: Shafts - Too common now?
Tuesday, 9th April 2019, 01:11
Forum: Game Design Discussion
Topic: Shafts - Too common now?
Replies: 159
Views: 49666
Re: Shafts - Too common now?
Monday, 8th April 2019, 04:20
Forum: Game Design Discussion
Topic: Shafts - Too common now?
Replies: 159
Views: 49666
Re: Shafts - Too common now?
Sunday, 7th April 2019, 18:52
Forum: Game Design Discussion
Topic: Shafts - Too common now?
Replies: 159
Views: 49666
Re: Shafts - Too common now?
Sunday, 7th April 2019, 05:41
Forum: Game Design Discussion
Topic: Shafts - Too common now?
Replies: 159
Views: 49666
Re: Shafts - Too common now?
Sunday, 7th April 2019, 02:46
Forum: Game Design Discussion
Topic: Shafts - Too common now?
Replies: 159
Views: 49666
Re: Shafts - Too common now?
Sunday, 7th April 2019, 01:59
Forum: Game Design Discussion
Topic: Shafts - Too common now?
Replies: 159
Views: 49666
Re: Shafts - Too common now?
IveGoneSupine wrote:I think that the current version of shafting is needlessly punishing early on. I think it limits the incentive to fully explore a floor and has an exponentially higher impact for players on early floors.
Friday, 5th April 2019, 01:14
Forum: Game Design Discussion
Topic: Rework buff spells into god abilities
Replies: 18
Views: 4809
Re: Rework buff spells into god abilities
Thursday, 4th April 2019, 22:48
Forum: Game Design Discussion
Topic: Rework buff spells into god abilities
Replies: 18
Views: 4809
Re: Rework buff spells into god abilities
Sorcerous wrote:You have a proposed development that would cut away two entire skills
Sorcerous wrote:would require either a massive rework or removal of items
Tuesday, 2nd April 2019, 00:31
Forum: Dungeon Crawling Advice
Topic: gnolls are the best wizards
Replies: 20
Views: 7031
Re: gnolls are the best wizards
Monday, 1st April 2019, 20:32
Forum: Crazy Yiuf's Corner
Topic: New Unrandart: Scimitar of the Gladiator
Replies: 6
Views: 2468
Monday, 25th March 2019, 23:24
Forum: Game Design Discussion
Topic: feature request: rings of earth and wind
Replies: 8
Views: 3049
Re: feature request: rings of earth and wind
Monday, 25th March 2019, 16:04
Forum: Game Design Discussion
Topic: New Unrandart Proposal: the Fustibalus of Zhor
Replies: 4
Views: 1754
Re: New Unrandart Proposal: the Fustibalus of Zhor
Sunday, 24th March 2019, 02:10
Forum: Game Design Discussion
Topic: feature request: rings of earth and wind
Replies: 8
Views: 3049
Re: feature request: rings of earth and wind
Rast wrote:The lightning one does nothing for 99% of the game, but you carry it around anyway as a swap (see also: rCorr ring).
Saturday, 23rd March 2019, 01:32
Forum: Game Design Discussion
Topic: Confusion is just a tax on curing
Replies: 11
Views: 3432
Re: Confusion is just a tax on curing
Sprucery wrote:Why not?Hellmonk wrote:There really shouldn't be a status effect that you cure by drinking the most common potion in the game.
Friday, 22nd March 2019, 08:45
Forum: Dungeon Crawling Advice
Topic: -4 slaying for +8 Str?
Replies: 13
Views: 4908
Re: -4 slaying for +8 Str?
chequers wrote:It's about +5% damage for each point of strength
Wednesday, 20th March 2019, 01:52
Forum: Game Design Discussion
Topic: Experimental branch: Known Traps
Replies: 97
Views: 37024
Re: Experimental branch: Known Traps
Thursday, 14th March 2019, 02:36
Forum: Dungeon Crawling Advice
Topic: Trog vs. Okawaru
Replies: 65
Views: 19490
Re: Trog vs. Okawaru
Sunday, 10th March 2019, 08:47
Forum: Crazy Yiuf's Corner
Topic: How do Ghost moths mate?
Replies: 10
Views: 3978
Sunday, 10th March 2019, 01:50
Forum: Game Design Discussion
Topic: Spell learning confirmation
Replies: 2
Views: 1380
Re: Spell learning confirmation
Saturday, 9th March 2019, 11:21
Forum: Crazy Yiuf's Corner
Topic: Level 9 spell expansion greatest idea
Replies: 10
Views: 3361
Re: Level 9 spell expansion greatest idea
Thursday, 7th March 2019, 05:16
Forum: Crazy Yiuf's Corner
Topic: How to get Duvessa to thank your post
Replies: 4
Views: 2164
Re: How to get Duvessa to thank your post
tealizard wrote:You'll get more thanks writing sentimental comments about how you love everything about crawl, especially whatever people have said should be removed or changed, though.
Monday, 4th March 2019, 05:48
Forum: Game Design Discussion
Topic: Why isn't DD ability just a regeneration rate?
Replies: 33
Views: 11639
Re: Why isn't DD ability just a regeneration rate?
ion_frigate wrote:1) It's an arbitrary breakpoint, one which makes fights occurring at 99% XP significantly different from those occurring at 1% XP.
Saturday, 2nd March 2019, 03:10
Forum: Dungeon Crawling Advice
Topic: Trog vs. Okawaru
Replies: 65
Views: 19490
Re: Trog vs. Okawaru
Monday, 25th February 2019, 22:06
Forum: Crazy Yiuf's Corner
Topic: Why does piety decay still exist?
Replies: 30
Views: 10758
Re: Why does piety decay still exist?
Monday, 25th February 2019, 02:21
Forum: Game Design Discussion
Topic: Implement event chance smoothing on EV and SH
Replies: 35
Views: 8620
Re: Implement event chance smoothing on EV and SH
Friday, 22nd February 2019, 20:36
Forum: Game Design Discussion
Topic: Implement event chance smoothing on EV and SH
Replies: 35
Views: 8620
Re: Implement event chance smoothing on EV and SH
Thursday, 21st February 2019, 06:18
Forum: Dungeon Crawling Advice
Topic: Question about mutations being overriden by forms?
Replies: 1
Views: 1445