Search found 3931 matches
Tuesday, 19th November 2013, 13:36
Forum: Game Design Discussion
Topic: Poison effect
Replies: 118
Views: 34871
Tuesday, 19th November 2013, 13:18
Forum: Game Design Discussion
Topic: "of stabbing" vorpal brand is a bit confusing for a newbie
Replies: 35
Views: 11517
Re: "of stabbing" vorpal brand is a bit confusing for a newb
Monday, 18th November 2013, 23:10
Forum: Game Design Discussion
Topic: Poison effect
Replies: 118
Views: 34871
Re: Poison effect
dpeg wrote:I've grown so unhappy with the 5-bashing required in Crawl (after every fight, essentially)
Maybe it would help if you had to press 5 only once after a fight. I think this can be achieve by tweaking a few options. How about making it default?
Monday, 18th November 2013, 21:21
Forum: Game Design Discussion
Topic: Poison effect
Replies: 118
Views: 34871
Re: Poison effect
Lasty wrote:randomly fatal
It's a roguelike. Everything is random and potentially fatal.
Anyway, we already have poison that slows you. It's curare. Maybe we can try to give it to some monsters, although I always thought it was a good effect, but also good that it was rare.
Sunday, 17th November 2013, 13:32
Forum: Game Design Discussion
Topic: Poison effect
Replies: 118
Views: 34871
Re: Poison effect
Friday, 15th November 2013, 22:10
Forum: Game Design Discussion
Topic: Poison effect
Replies: 118
Views: 34871
Re: Poison effect
Friday, 15th November 2013, 21:12
Forum: Game Design Discussion
Topic: Rune lock
Replies: 188
Views: 68070
Re: Rune lock
Friday, 15th November 2013, 21:09
Forum: Game Design Discussion
Topic: Depths and boggarts.
Replies: 35
Views: 11233
Re: Depths and boggarts.
dck wrote:I guess your plan works too if you want to die when they summon tmons and sphinxes
They cast shadow creatures. If you can't stand staying next to the monsters they summons for a couple of turns, you should probably visit another branch.
Friday, 15th November 2013, 20:20
Forum: Game Design Discussion
Topic: Summons abjured when summoner dies (split from poison effect)
Replies: 26
Views: 8669
Re: Summons abjured when summoner dies (split from poison ef
Friday, 15th November 2013, 20:16
Forum: Game Design Discussion
Topic: Depths and boggarts.
Replies: 35
Views: 11233
Re: Depths and vaults.
Friday, 15th November 2013, 18:21
Forum: Game Design Discussion
Topic: Poison effect
Replies: 118
Views: 34871
Re: Poison effect
Friday, 15th November 2013, 18:03
Forum: Game Design Discussion
Topic: Formicids (Was: Dwants)
Replies: 314
Views: 101568
Friday, 15th November 2013, 16:40
Forum: Game Design Discussion
Topic: Poison effect
Replies: 118
Views: 34871
Re: Poison effect
Friday, 15th November 2013, 14:26
Forum: Game Design Discussion
Topic: Poison effect
Replies: 118
Views: 34871
Re: Poison effect
Friday, 15th November 2013, 14:11
Forum: Game Design Discussion
Topic: Poison effect
Replies: 118
Views: 34871
Re: Poison effect
Friday, 15th November 2013, 14:09
Forum: Game Design Discussion
Topic: Proposal: Replace Ice Storm with Glaciate
Replies: 54
Views: 116152
Re: Proposal: Replace Ice Storm with Glaciate
MDvedh wrote:2dpeg: how can 2-range AoE spell
Read it better
a small number of beams ending with a 1-2 radius explosion
If it is then it's overpowered and shouldn't happen.
Power level is irrelevant at this stage of the design. Discussing it is a waste of time. Balance comes last, during the testing phase.
Friday, 15th November 2013, 14:02
Forum: Game Design Discussion
Topic: Poison effect
Replies: 118
Views: 34871
Poison effect
Friday, 15th November 2013, 09:32
Forum: Game Design Discussion
Topic: Formicids (Was: Dwants)
Replies: 314
Views: 101568
Re: Formicids (Was: Dwants)
Friday, 15th November 2013, 09:29
Forum: Game Design Discussion
Topic: Proposal: Scroll of curse item
Replies: 13
Views: 4192
Re: Proposal: Scroll of curse item
Thursday, 14th November 2013, 12:23
Forum: Game Design Discussion
Topic: Ice Species Idea: Fjoads
Replies: 78
Views: 19301
Re: Ice Species Idea: Fjoads
Wednesday, 13th November 2013, 15:23
Forum: Game Design Discussion
Topic: Ice Species Idea: Fjoads
Replies: 78
Views: 19301
Re: Ice Species Idea: Fjoads
Wednesday, 13th November 2013, 12:29
Forum: Game Design Discussion
Topic: Proposal: encumbrance warning on dragon hides
Replies: 13
Views: 3445
Re: Proposal: encumbrance warning on dragon hides
Tuesday, 12th November 2013, 13:49
Forum: Crazy Yiuf's Corner
Topic: Demigod Idea
Replies: 42
Views: 10186
Re: Demigod Idea
Tuesday, 12th November 2013, 11:39
Forum: Game Design Discussion
Topic: Cheibriados (was: Formicids)
Replies: 79
Views: 21027
Re: Cheibriados (was: Formicids)
Monday, 11th November 2013, 22:29
Forum: Game Design Discussion
Topic: Abyss Redecorating
Replies: 65
Views: 18147
Re: Abyss Redecorating
Monday, 11th November 2013, 22:26
Forum: Game Design Discussion
Topic: Formicids (Was: Dwants)
Replies: 314
Views: 101568
Re: Formicids (Was: Dwants)
BlackSheep wrote:Please don't turn this into a Chei-wars thread. If you want to debate the merits of the god or discuss ways to improve Chei, start a new thread.
Done.
Monday, 11th November 2013, 21:08
Forum: Game Design Discussion
Topic: Ice Species Idea: Fjoads
Replies: 78
Views: 19301
Re: Ice Species Idea: Fjoads
yig wrote:apps
What a strange abbreviation. The word is aptitude, there's only one p. It's usually abbreviated apt.
Friday, 8th November 2013, 19:01
Forum: Game Design Discussion
Topic: Abyss Redecorating
Replies: 65
Views: 18147
Re: Abyss Redecorating
Thursday, 7th November 2013, 16:06
Forum: Game Design Discussion
Topic: Deep Dwarfs A Little OP?
Replies: 44
Views: 10504
Re: Deep Dwarfs A Little OP?
And I don't think the wand of regeneration needs to be exclusive to them. It could be available to everyone without being neither irrelevant nor OP.
Wednesday, 6th November 2013, 22:24
Forum: Game Design Discussion
Topic: Medium-serious idea: yes another quest post
Replies: 53
Views: 12797
Re: Medium-serious idea: yes another quest post
Wednesday, 6th November 2013, 15:37
Forum: Game Design Discussion
Topic: Abyss Redecorating
Replies: 65
Views: 18147
Re: Abyss Redecorating
Wednesday, 6th November 2013, 14:43
Forum: Game Design Discussion
Topic: Abyss Redecorating
Replies: 65
Views: 18147
Re: Abyss Redecorating
Wednesday, 6th November 2013, 12:45
Forum: Game Design Discussion
Topic: Abyss Redecorating
Replies: 65
Views: 18147
Re: Abyss Redecorating
1010011010 wrote:potentially killing off a character .
What's wrong with killing characters? It's the point of the game!
Wednesday, 6th November 2013, 09:22
Forum: Game Design Discussion
Topic: Abyss Redecorating
Replies: 65
Views: 18147
Re: Abyss Redecorating
Wednesday, 6th November 2013, 09:01
Forum: Game Design Discussion
Topic: Rune lock
Replies: 188
Views: 68070
Re: Rune lock
Monday, 4th November 2013, 22:13
Forum: Game Design Discussion
Topic: Rune lock
Replies: 188
Views: 68070
Re: Rune lock
Monday, 4th November 2013, 21:59
Forum: Game Design Discussion
Topic: Proposal: Mangle item
Replies: 62
Views: 14033
Re: Proposal: Mangle item
Monday, 4th November 2013, 16:27
Forum: Game Design Discussion
Topic: Proposal: Mangle item
Replies: 62
Views: 14033
Re: Proposal: Mangle item
Jellies spawn range is 5-15 btw.
Monday, 4th November 2013, 09:46
Forum: Game Design Discussion
Topic: Rune lock
Replies: 188
Views: 68070
Re: Rune lock
Sunday, 3rd November 2013, 17:57
Forum: Game Design Discussion
Topic: Rune lock
Replies: 188
Views: 68070
Re: Rune lock
Saturday, 2nd November 2013, 22:25
Forum: Technical Support
Topic: Recovering High Scores from Morgue Data
Replies: 2
Views: 1291
Re: Recovering High Scores from Morgue Data
Saturday, 2nd November 2013, 20:46
Forum: Dungeon Crawling Advice
Topic: What's so bad about Swamp?
Replies: 20
Views: 5326
Re: What's so bad about Swamp?
Sandman25 wrote:I see many players don't like Swamp yet I don't understand why.
People just like to complain.
Saturday, 2nd November 2013, 20:39
Forum: Crazy Yiuf's Corner
Topic: A Little Opinion Manifesto...
Replies: 36
Views: 8551
Saturday, 2nd November 2013, 16:45
Forum: Game Design Discussion
Topic: Why aren't weapons described consistently?
Replies: 2
Views: 1153
Re: Why aren't weapons described consistently?
Saturday, 2nd November 2013, 16:28
Forum: Game Design Discussion
Topic: I used to be able to sacrifice wand-charmed monsters for XP
Replies: 3
Views: 1653
Re: I used to be able to sacrifice wand-charmed monsters for
Thursday, 31st October 2013, 17:01
Forum: Game Design Discussion
Topic: Rune lock
Replies: 188
Views: 68070
Thursday, 31st October 2013, 16:27
Forum: Game Design Discussion
Topic: Rune lock
Replies: 188
Views: 68070
Tuesday, 22nd October 2013, 15:01
Forum: Game Design Discussion
Topic: Proposal: Nerfing Passive Hunger Loss
Replies: 22
Views: 6075
Re: Proposal: Nerfing Passive Hunger Loss
BlackSheep wrote:(also, where would I look for the autosacrifice code?)
grep auto_sacrifice
Tuesday, 22nd October 2013, 13:24
Forum: Game Design Discussion
Topic: Proposal: Damageable Skin (Gargoyle Nerf)
Replies: 43
Views: 12928
Re: Proposal: Damageable Skin (Gargoyle Nerf)
Hurkyl wrote:Is that commit message really the reason? It makes it sound quite odd... like someone felt Gargoyles needed a nerf
Well, the commit message doesn't say anything about nerfing, so I don't think it's the reason. The motivation seems to be more like simplification by trimming irrelevant features.
Sunday, 20th October 2013, 11:39
Forum: Technical Support
Topic: Impossible to join Beogh
Replies: 1
Views: 1068