Search found 719 matches

Monday, 9th May 2011, 16:08

Forum: Technical Support

Topic: Bug with class selection: Paladin still appears

Replies: 2

Views: 1032

Bug with class selection: Paladin still appears

This morning with 0.8 version, in the menu of species and not having selected anyone yet, I pressed the + key to have a viable background and the Paladin class appeared... not to say that there were no species available.

Saturday, 7th May 2011, 14:45

Forum: Game Design Discussion

Topic: Spider Form Proposal: Webs and "suck"

Replies: 6

Views: 1966

Re: Spider Form Proposal: Webs and "suck"

I was to post the spiderweb idea but I found it here. +1

As a suggestion -and not knowing yet the spiders abilities- some of the new spider species should be able to produce webs, either throwing them to you or making a sticky terrain.

Friday, 6th May 2011, 23:27

Forum: Technical Support

Topic: I can't redefine Morgue path

Replies: 0

Views: 1074

I can't redefine Morgue path

With 0.8 default morgue path is set in C:/AppData/Roaming/Crawl... but in Vista this folder seems to be hidden and I decided to change in the settings to a local folder, in my case C:/Crawl-080/morgue, to have easier access to morgue and dumps. I wrote this path in the settings but the default path ...

Friday, 6th May 2011, 04:36

Forum: Dungeon Crawling Advice

Topic: No AM anymore ?

Replies: 5

Views: 1984

No AM anymore ?

Arcane Marksmen have been removed in 0.8 stable version and I was beggining to become proficient with them. Is there any alternative to have a magic-hunter-like background ? Are hunters more capable to learn spells ? Are crusaders more capable to use missile weapons ? Are Enchanters now taking the r...

Saturday, 5th February 2011, 16:06

Forum: Game Design Discussion

Topic: Racial gods for Crawl species (Beogh-like)

Replies: 10

Views: 2965

Re: Racial gods for Crawl species (Beogh-like)

Hmm , well I see now the history behind. Nothing to argue then.
Indeed I prefer to have gods available to many races so Beogh its more like a curiosity among them.

Saturday, 5th February 2011, 15:13

Forum: Suggestions & Criticism

Topic: User ranks

Replies: 11

Views: 3997

Re: User ranks

For devs I suggest dungeon demiurge,

Demiurge the deity responsible for the fashion of the physical universe and the physical aspect of humanity in some belief systems

Saturday, 5th February 2011, 14:59

Forum: Game Design Discussion

Topic: Racial gods for Crawl species (Beogh-like)

Replies: 10

Views: 2965

Racial gods for Crawl species (Beogh-like)

I find unfair that god Beogh can only appear when you play an orc, so they have an additional an own choice of worship. Beogh is cool. I find as well that gods should not be limited to one species or, better, to have other gods that only care for your species. There are priests or some sort of acoly...

Thursday, 20th January 2011, 14:37

Forum: Dungeon Crawling Advice

Topic: What species do you play most?

Replies: 28

Views: 11233

Re: What species do you play most?

For some reason I shunned Halflings when I started to play but now they are one of my favs with their high EV and stealth; I prefer even than SE. I also play Humans for their lack of gimmicks or specialization, and M Dwarfs when I want to play melee characters. Ghouls are funny too for they need to ...

Thursday, 20th January 2011, 13:56

Forum: Dungeon Crawling Advice

Topic: Immutable Laws of the Dungeon of Zot

Replies: 253

Views: 69226

Re: Immutable Laws of the Dungeon of Zot

Grimm wrote:
chukamok wrote:The very next turn after your last chunk goes rotten, you will go hungry.


I swear this is deliberately coded into the game.


For sure it's the smell what makes you hungry

Friday, 14th January 2011, 15:33

Forum: Game Design Discussion

Topic: Proposal for a new race

Replies: 37

Views: 8423

Re: Proposal for a new race

Ok, I see that everybody agree with the idea of armored, slow spellcasters; this means high Str and Int but poor Dex. Also poor or nil stealth. So the debate now is how to make them resilient, whether with natural AC like trolls or draconians, or with focusing on HP mechanisms, either by regeneratio...

Thursday, 13th January 2011, 19:17

Forum: Game Design Discussion

Topic: Proposal for a new race

Replies: 37

Views: 8423

Re: Proposal for a new race

I also like the acorn weapon idea, but make it neutral damage so it could be used in many situations. Trees should be most comfortable being trees, so their innate should be tactically useful to the point that players use it frequently. Not like the naga venom spit which isn't too useful past early...

Thursday, 13th January 2011, 17:22

Forum: Game Design Discussion

Topic: Proposal for a new race

Replies: 37

Views: 8423

Re: Proposal for a new race

I thought on something similar to co's idea when thinking about the root displacement. I was afraid that a slow unstealthy race was unable to fight well in an ambush or being surrounded because they have little possibilities to run away and then relying on their good close combat. So I consider to a...

Thursday, 13th January 2011, 17:10

Forum: Game Design Discussion

Topic: Proposal for a new race

Replies: 37

Views: 8423

Re: Proposal for a new race

Nice to see positive feedbacks! Given that you are speculating about the shape of the tree-humanoid race, I attach few images of artist renditions for better design (excuse me if they are too large, I usually avoid image insertion in forums): I like this one: giant humanoid with bark and roots, perh...

Tuesday, 11th January 2011, 16:16

Forum: Game Design Discussion

Topic: Proposal for a new race

Replies: 37

Views: 8423

Re: Proposal for a new race

I've to manage how to post in the wiki... Ok, the problem of water seems simply to solve forgetting the water tiles. Since no race drinks from water tiles, huorns either (several reasons: they dislike salty water or the acidic PH of swampy water, or they cannot bend so much to drink :mrgreen: ). As ...

Tuesday, 11th January 2011, 15:25

Forum: Game Design Discussion

Topic: Proposal for a new race

Replies: 37

Views: 8423

Re: Proposal for a new race

Thanks for your observations. You have to understand that I have really few experience in Crawl so I cannot figure out the possible incoherences or bad ideas. What about to be able to store water in spines like cacti or in cavities like baobabs for the dry environments ? And transmuters can obtain w...

Tuesday, 11th January 2011, 14:45

Forum: Game Design Discussion

Topic: Proposal for a new race

Replies: 37

Views: 8423

Proposal for a new race

Hi, it's me again with a new idea for a playable race. Suggestions, improvements and brainstorming are welcome. Rough critics will be banished to the Abyss Race: Huorn , Ent, living tree... whatever Whether it's not sure if they are forest creatures that have become treeish in symbiotic relationship...

Sunday, 9th January 2011, 18:45

Forum: Game Design Discussion

Topic: God of pleasant life

Replies: 3

Views: 1637

Re: God of pleasant life

It's not a matter of avoiding risk per se but keeping your HP stats as higher as possible. I assume that camping is a boring thing that does not reward either the character in the game nor the player in his room, so probably would be some sort of reducing factor which affects the level of piety when...

Sunday, 9th January 2011, 17:37

Forum: Game Design Discussion

Topic: God of pleasant life

Replies: 3

Views: 1637

God of pleasant life

Hello, last night I barely sleep and this idea came to my mind, so I have developed it to your consideration, suggestions, additions and constructive criticism. Take into account that I have recently started playing Crawl so maybe there are more things to consider. Deliki the hedonist :D Deliki is a...

Friday, 7th January 2011, 01:53

Forum: Dungeon Crawling Advice

Topic: Potions and transmuters: how to use appropiately?

Replies: 11

Views: 4925

Potions and transmuters: how to use appropiately?

Hi there, I am a newbie in Crawl coming from Nethack and Slash'EM.I don't understand the use (if any) of potions of confusion and poison because I cannot dip any item to make them poisoned or throw the flasks to shatter on any monster (is it possible?). I don't get the point of having a transmuter s...
Previous

Return to advanced search

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.