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Wednesday, 2nd June 2021, 05:45

Forum: Dungeon Crawling Advice

Topic: Questions I should know the answer to at this point

Replies: 4

Views: 5166

Re: Questions I should know the answer to at this point

Well, I have some vastly different opinions. A tower shield is usually a good thing to use unless you have excellent brands on a smaller shield. The amount it can boost your shields is quite high even without a lot of skill, while sacrificing evasion - which isn't as useful. The primary exception be...

Wednesday, 2nd June 2021, 05:30

Forum: Dungeon Crawling Advice

Topic: Djinns

Replies: 10

Views: 8005

Re: Djinns

I like the new race, it flies in the face of a lot of what I see as core design issues. It's a decent hybrid.. you still have to train armour and melee, but you get to have fun with spells also without training a bazillion magic schools. The interactions between the spells of varied schools permits ...

Wednesday, 2nd June 2021, 05:21

Forum: Dungeon Crawling Advice

Topic: Mega Zigs

Replies: 9

Views: 8307

Re: Mega Zigs

I haven't mega zig'ed in awhile, but I understand fully what is going on. So, some of these options are possible but probably difficult, such as a demonspawn with the proper mutations (but still it could be very good), mind you still not as good as before when staff of wu-cad and staff of energy wor...

Wednesday, 2nd June 2021, 05:05

Forum: Crazy Yiuf's Corner

Topic: TSO worshipper

Replies: 1

Views: 5255

TSO worshipper

I shot the seraph...

but I swear it was in self defense.

Saturday, 12th September 2020, 08:34

Forum: YASD! YAVP! and characters in progress too

Topic: Shafted 3 levels into vault, surrounded.

Replies: 3

Views: 2057

Shafted 3 levels into vault, surrounded.

A promising low level ghoul is doing quite well after some close calls, steps on a shaft trap, is sent down 3 levels and has landed in the middle of a vault with about 20 various animals on all sides, completely blocking the gate out. Despite good character development and decent drops, there is bas...

Saturday, 12th September 2020, 08:28

Forum: Game Design Discussion

Topic: Staff of energy

Replies: 19

Views: 5753

Re: Staff of energy

I haven't seen it in awhile in trunk, so maybe it's been removed. If that's the case, this is the result I see: Now heavily leaning spell-caster builds only have resting a billion turns between almost every encounter (and Vehumet/Sif I guess..?) to gain their mana back, especially without a food clo...

Saturday, 12th September 2020, 08:11

Forum: Game Design Discussion

Topic: recent artefact & item changes

Replies: 8

Views: 3736

Re: recent artefact & item changes

Majin-Bo - I always wanted to like it, and I've used it for fun here and there but this is a spell-caster item that is 2-handed, where all the other enhancer staffs are 1-handers, so I never wind up using it no matter what it has. I don't quite get the point of it providing life and taking it away a...

Tuesday, 11th August 2020, 06:37

Forum: Game Design Discussion

Topic: Staff of energy

Replies: 19

Views: 5753

Re: Staff of energy

How about the staff of energy might grant some mana whenever you kill something (provided you had it wielded for all of the damage done).

Saturday, 8th August 2020, 18:38

Forum: Game Design Discussion

Topic: Delver chat

Replies: 17

Views: 6125

Re: Delver chat

Played a gnoll and won (15 runes game), tried like 3-4 more and they all died. IIt really reinforced the senselessness of early deaths, amplified it even. In most cases I didn't find any stairs up on level 5, ended up finally getting something that could crush me chasing me down to level 6, running ...

Saturday, 1st August 2020, 08:04

Forum: Game Design Discussion

Topic: Formicids should not get swift

Replies: 62

Views: 19404

Re: Formicids should not get swift

I'm not much of a fan of the swift spell, so I don't care much either way. From a flavor standpoint, it doesn't seem to me like Formicids should be able to use the swift spell. What bothers me with formacids far more than an issue with the swift spell is that I think being banished to the abyss earl...

Saturday, 1st August 2020, 07:48

Forum: Game Design Discussion

Topic: Clock Brainstorming Thread

Replies: 55

Views: 158361

Re: Clock Brainstorming Thread

If some guy wants to play slow and scummy for fun, is it really something that needs to be punished? That's certainly the obvious answer, but; as one of the vanilla devs put it, quite reasonably, you don't have to be scummy for scumming to damage the game for you, because if you die and think "...

Saturday, 1st August 2020, 07:11

Forum: Game Design Discussion

Topic: Difficulty vs XL

Replies: 52

Views: 19189

Re: Difficulty vs XL

"How difficult is the game as we go along? What is the relationship between experience level and difficulty?" Instead of trying to use statistics and calculations, I think this sort of question can simply be more easily answered by asking players. As several other replies have pointed out,...

Monday, 1st June 2020, 21:26

Forum: Game Design Discussion

Topic: Please get rid of ally based XP drain

Replies: 23

Views: 8297

Re: Please get rid of ally based XP drain

What makes the internet worse is 50 million nerds popping off with nothing to say. And you know, about the OP, this is not some new player who just doesn't know what they're talking about because it's a complex game with lots of ins and outs and everything's been discussed for years and years so th...

Saturday, 16th May 2020, 06:19

Forum: Dungeon Crawling Advice

Topic: best zig spells in 0.25?

Replies: 15

Views: 9854

Re: best zig spells in 0.25?

Okay, interesting. I can see giving up one of the 2 necromancy panic buttons; giving up both just feels so dangerous. I was also thinking that Darkness can be replaced by Cloak of the Thief, which would cost an equipment slot and -2 slaying but infinite evokable fog is so good that maybe I would wa...

Thursday, 14th May 2020, 01:53

Forum: Game Design Discussion

Topic: Please get rid of ally based XP drain

Replies: 23

Views: 8297

Re: Please get rid of ally based XP drain

An extremely poorly reasoned post, so much so that even addressing it in a serious way would be ridiculous So, by your extremely valuable response here, I'll assume the rest of what you have to say isn't serious at all. but the general idea that the XP penalty for damage dealt by allies is unnecess...

Wednesday, 13th May 2020, 06:52

Forum: Game Design Discussion

Topic: Please get rid of ally based XP drain

Replies: 23

Views: 8297

Please get rid of ally based XP drain

Please, remove the drain on XP when allies damage monsters. It's very spoilery in that a lot of people don't even know it happens or exactly how. I'm not quite sure I know exactly what happens with it anymore, there are a bunch of different exceptions for different types of allies and inconsistencie...

Wednesday, 13th May 2020, 06:28

Forum: Game Design Discussion

Topic: Whatever happened to goldify ideas

Replies: 10

Views: 4074

Whatever happened to goldify ideas

Anything that reduces inventory clutter and draw to loop picking up items and stashing them (well almost) is a good thing in my opinion. To those ends I want to highlight the items that seem like they have almost no, or very little tactical use, and therefore are always better collected and stored. ...

Wednesday, 13th May 2020, 05:54

Forum: Dungeon Crawling Advice

Topic: best zig spells in 0.25?

Replies: 15

Views: 9854

Re: best zig spells in 0.25?

Thanks, this is such great food for thought! Speaking of Ring of Flames, how would you rate that? Is it worth the slots, or would I be better off with item-based enhancers? I think based on the conversation so far my spell list would be: - Aura of Abjuration - Borgnjor's Revivification - Controlled...

Monday, 11th May 2020, 23:10

Forum: Dungeon Crawling Advice

Topic: What's the strategy for extended spellcaster (MuFE of Gozag)

Replies: 14

Views: 5686

Re: What's the strategy for extended spellcaster (MuFE of Go

It looks like svendre is good enough to do the 1st part of the game without god powers, so he might as well do whatever gives him the best equipment, which just happens to be using Gozag for shops. Based on my experience I can easily see Gozag giving better equipment than Oka. I can understand how ...

Monday, 11th May 2020, 06:28

Forum: Game Design Discussion

Topic: Rethinking orc battlecry

Replies: 15

Views: 6009

Re: Rethinking orc battlecry

How about instead of Cheer, the lowly orcs have Jeer. So when you're fighting a tougher orc, if you don't deal with the weaker ones first, they heckle you and make rude comments about you. All the jeering would result in things like increased chances for spell miscasts, missed melee strikes, failed ...

Monday, 11th May 2020, 06:15

Forum: Game Design Discussion

Topic: Connect magic schools with player resistances

Replies: 17

Views: 5478

Re: Connect magic schools with player resistances

The heavier the armour you're wearing, the more levels of magic you have to train in order to get any beneficial resists (if you get any at all). It seems very fair to me, since pure casters have such a difficult time getting any AC while still being able to cast. It also makes sense from a flavor s...

Monday, 11th May 2020, 05:56

Forum: Dungeon Crawling Advice

Topic: best zig spells in 0.25?

Replies: 15

Views: 9854

Re: best zig spells in 0.25?

Thanks for the tips! I had the same thoughts about dragon form, glad I'm not alone :) I had considered bvc but wasn't sure that I would ever be able to spare the turns to cast it. It is a truly excellent spell, though. Regarding ozocobu's for oofs - my understanding was that firestorm's irresistibl...

Saturday, 9th May 2020, 22:21

Forum: Game Design Discussion

Topic: Connect magic schools with player resistances

Replies: 17

Views: 5478

Re: Connect magic schools with player resistances

It's not a bad idea. The numbers of how effective it was would have to be tweaked. It would somewhat help bridge the gap of disparity that is the huge gobs of XP spell casting needs to be effective, while still being squishy, and so I think it would be helpful rather than harmful. I think that train...

Saturday, 9th May 2020, 22:07

Forum: Game Design Discussion

Topic: Positional Attack Magic Implementation [Now Playable]

Replies: 123

Views: 49255

Re: Positional Attack Magic Implementation [Now Playable]

I'm probably a bit late to the party, but I've played a few trunk games since the spell reworks and here are some of my impressions: Foxfire seems reasonably powered, but fairly annoying to use - mostly because it seems that it's a lot more useful in wider, open spaces, and those aren't really the p...

Saturday, 9th May 2020, 21:25

Forum: Dungeon Crawling Advice

Topic: What's the strategy for extended spellcaster (MuFE of Gozag)

Replies: 14

Views: 5686

Re: What's the strategy for extended spellcaster (MuFE of Go

(...)first of all Gozag is your opening god that you use to gear up with via shops. After a point, you'll have exhausted all the main areas that contain shops. You want to save gold and not buy shops from Gozag if you can help it. There's some balance to be struck. Once you're fairly sure there are...

Saturday, 9th May 2020, 21:10

Forum: Dungeon Crawling Advice

Topic: best zig spells in 0.25?

Replies: 15

Views: 9854

Re: best zig spells in 0.25?

I'm currently thinking: - Borg's - Cause Fear (mainly for spider floors) - CBlink - Darkness - DDoor - Fire Storm - Ignition - Nmut - Shatter - Sublimation - Butterflies - Tornado But I am not sure whether it would be better to replace one of either Borgs, DDoor, or Ignition with Disjunction. One t...

Saturday, 9th May 2020, 20:59

Forum: Dungeon Crawling Advice

Topic: Can a melee fighter defeat the Tomb?

Replies: 16

Views: 6140

Re: Can a melee fighter defeat the Tomb?

Though I haven't analyzed them closely, I feel like the new earth evocable, tremor stones (?) can't remember the name -- open up the door for melee characters to help clear tomb without needing big spells. Kind of like a poor man's shatter, at least enough to trigger immolation scrolls. Zot traps an...

Monday, 4th May 2020, 04:08

Forum: Dungeon Crawling Advice

Topic: Can a melee fighter defeat the Tomb?

Replies: 16

Views: 6140

Re: Can a melee fighter defeat the Tomb?

tealizard wrote:Good to be reminded of the uselessness of posting in this subforum.


I didn't need this reminder of a useless posting, but thanks anyhow.

Monday, 4th May 2020, 03:55

Forum: Dungeon Crawling Advice

Topic: What's the strategy for extended spellcaster (MuFE of Gozag)

Replies: 14

Views: 5686

Re: What's the strategy for extended spellcaster (MuFE of Go

It is hard to argue with success, and it is even harder to deny that Svendre is extremely successful in Crawl. However, I always have the feeling that he'd be even more successful with reasonably built characters instead of these weird ones. What I especially don't understand in the above advice: 1...

Sunday, 3rd May 2020, 08:12

Forum: Dungeon Crawling Advice

Topic: What's the strategy for extended spellcaster (MuFE of Gozag)

Replies: 14

Views: 5686

Re: What's the strategy for extended spellcaster (MuFE of Go

For MuFE of Gozag: 1) Build STR (not Int) until you have a balance of STR/Int 2) Use your FE spells initially to kill stuff, but don't necessarily train spells much beyond a certain point initially 3) Become a decent fighter in dragon scales armour, shield, broad axe/mace - mummies want Vampiric wea...

Sunday, 3rd May 2020, 07:55

Forum: Dungeon Crawling Advice

Topic: Can a melee fighter defeat the Tomb?

Replies: 16

Views: 6140

Re: Can a melee fighter defeat the Tomb?

Yes. The suggestions given so far are fine, but I'll just add that going with TSO is so much far superior to darkness+silence, because those are still spells and weigh in against your XP and how heavy your armour can be, etc. You're simply better off just using TSO's invocations for holy blasts than...

Sunday, 3rd May 2020, 07:48

Forum: Dungeon Crawling Advice

Topic: Triple defense hypothesis

Replies: 24

Views: 10193

Re: Triple defense hypothesis

I'll save you the trouble of all the complicated math and guesswork: You get the best protection from pumping fighting for a higher maximum health, combined with armour. Things can look good adding up AC+EV+SH and you balance your stats and it all seems great then SPLAT. If you just want reliability...

Saturday, 4th April 2020, 03:56

Forum: Crazy Yiuf's Corner

Topic: DCSS is unrealistic

Replies: 24

Views: 10826

Re: DCSS is unrealistic

28. Residents of the dungeon will utilize items scattered about, but if an invading adventurer so much as looks at it first, it'll be left alone to aid the adventurer. 29. You can carry 52 suits of plate mail armour, but you can't hold 53 daggers. 30. You can carry 9 billion rations, or 400,000 larg...

Saturday, 4th April 2020, 03:14

Forum: Dungeon Crawling Advice

Topic: How to change the letter of a spell or item?

Replies: 2

Views: 2327

Re: How to change the letter of a spell or item?

Or edit your rc file and add lines like:

spell_slot ^= Deflect:mM
spell_slot ^= Regeneration:rR

Then you'll never have to reassign the keys and you can get used to one static set of assignments.

Friday, 13th March 2020, 19:56

Forum: Dungeon Crawling Advice

Topic: How can I get all skills to 27

Replies: 18

Views: 9328

Re: How can I get all skills to 27

If you want to melee stuff (or have to) I recommend a weapon - and certainly not dragon form. Dragon form is best for 1v1 combat, it is dangerous against multiple opponents because your defenses are crap. I'll go one step further and recommend not using dragon form for crowds, 1v1, or any reason at...

Saturday, 28th September 2019, 20:14

Forum: Dungeon Crawling Advice

Topic: How can I get all skills to 27

Replies: 18

Views: 9328

Re: How can I get all skills to 27

The challenge lies in getting lv 9 spells online. I suppose I could drop down to archmagi robes + medium shield (instead of my current +8 Firedragon scales + large shield), but I'd feel safer if that could be avoided. How do you deal with mana with Makleb + necromutation? Sublimation of blood would...

Tuesday, 17th September 2019, 00:14

Forum: Game Design Discussion

Topic: Making D:1 more interesting for newer players

Replies: 14

Views: 4644

Re: Making D:1 more interesting for newer players

If the relative power of different styles of play were to be better balanced, this condition you describe about newer players finding early game boring (because they chose a minotaur berserker or fighter) would go away, because they'd have a harder time deciding what to play and why and that's how i...

Tuesday, 17th September 2019, 00:10

Forum: Game Design Discussion

Topic: High-level poison spell

Replies: 4

Views: 2360

Re: High-level poison spell

The fix for the poison magic school is to stop nerfing poison arrow and make it easier to find in more spellbooks. These were both changes that made the school very awkward to play.

Tuesday, 17th September 2019, 00:07

Forum: Dungeon Crawling Advice

Topic: Assorted Questions

Replies: 7

Views: 3139

Re: Assorted Questions

The easiest extended game is to just pump STR and don't cast anything but low-mid level spells even until the end of the game, and switch to TSO from whatever other god you had. If you're a race that cannot worship TSO, Mak is the next best choice. If you're a race that cannot worship TSO, then choo...

Tuesday, 17th September 2019, 00:01

Forum: Dungeon Crawling Advice

Topic: Should a wizard with beserkitis use a demonwhip^elec on D:9?

Replies: 3

Views: 2165

Re: Should a wizard with beserkitis use a demonwhip^elec on

I didn't examine your dump very carefully, but my quick answer is that I'd probably train fighting to 12 and maces to either 6-9 and just wait and see how the game goes before committing to 12 in maces. This character is of course way more focused on int. I'd continue using the steam dragon armour i...

Tuesday, 27th August 2019, 00:58

Forum: Dungeon Crawling Advice

Topic: Gnoll Wanderer wondering about the wonders of his equipment

Replies: 2

Views: 1944

Re: Gnoll Wanderer wondering about the wonders of his equipm

I'd use the shield of resistance and the evening stars + the war axe (until you get a broad axe). Even if you don't really need the pips of resistance, what happens is that you find yourself with more options to swap other gear and still maintain a balanced set of resists.

Saturday, 17th August 2019, 00:06

Forum: Game Design Discussion

Topic: New item: Pebbles

Replies: 10

Views: 3354

Re: New item: Pebbles

t t solves the problem, and it's unlimited.. just shout and make noise.. it's even an easy two key press without needing to target anything. Most cases if you were to silently wake up a target, it won't matter anyhow because once it's awake the target will make noise waking the other stuff around i...

Saturday, 17th August 2019, 00:01

Forum: Game Design Discussion

Topic: hat of illiteracy

Replies: 17

Views: 5357

Re: hat of illiteracy

I don't think it would be that awful, and only in some rare cases early on do people not have any remove curse scrolls. This item would just be junk cluttering the dungeon for the most part. Robes of misfortune are so much worse (or whatever they're called). To make the item more interesting, it sh...

Friday, 16th August 2019, 23:47

Forum: Dungeon Crawling Advice

Topic: Surviving abyss

Replies: 5

Views: 2293

Re: Surviving abyss

Stealth (helps) Don't use noisy spells (use melee) Teleport scrolls (early before things get out of control) Blink spell (learn how to improve your odds to get further away based on what is visible) Boots of running Always kill splitting blobs first (usually) Wear a regeneration amulet and other reg...

Thursday, 15th August 2019, 00:37

Forum: Game Design Discussion

Topic: Remove confusing touch

Replies: 76

Views: 23438

Re: Remove confusing touch

The problem is that CT is so cheap to memorize. Only 1 spell level. And if you just do happen to meet a unique who is all alone, and too tanky to kill normally, and you can't run away normally, then it will be a useful spell. It rarely happens, but for every character a scenario is imaginable where...

Thursday, 15th August 2019, 00:35

Forum: Game Design Discussion

Topic: New item: Pebbles

Replies: 10

Views: 3354

Re: New item: Pebbles

t t solves the problem, and it's unlimited.. just shout and make noise.. it's even an easy two key press without needing to target anything. Most cases if you were to silently wake up a target, it won't matter anyhow because once it's awake the target will make noise waking the other stuff around it.

Thursday, 15th August 2019, 00:33

Forum: Game Design Discussion

Topic: hat of illiteracy

Replies: 17

Views: 5357

Re: hat of illiteracy

I don't think it would be that awful, and only in some rare cases early on do people not have any remove curse scrolls. This item would just be junk cluttering the dungeon for the most part. Robes of misfortune are so much worse (or whatever they're called). To make the item more interesting, it sho...

Thursday, 15th August 2019, 00:30

Forum: Dungeon Crawling Advice

Topic: Weapon choice, looking for fsim guru

Replies: 5

Views: 2190

Re: Weapon choice, looking for fsim guru

Here's the beauty of the game, you don't have to choose just one. Practice swapping weapons tactically to match the conditions you're in. Those are all nice weapons in their own right. If I were forced to choose, I'd probably keep at least the +11 dagger for stabbing, the quick blade of pain (train ...

Thursday, 15th August 2019, 00:27

Forum: Dungeon Crawling Advice

Topic: New Skin of Zhor and stabbers

Replies: 1

Views: 1429

Re: New Skin of Zhor and stabbers

I doubt it.

Thursday, 15th August 2019, 00:24

Forum: Dungeon Crawling Advice

Topic: HOGl^Mak advice

Replies: 6

Views: 2399

Re: HOGl^Mak advice

1) I'd get the +3 plate. The rationale is that it provides you with so many resists, that it will increase your options for other armour/jewelry slots and be a net gain overall, even with AC possible. 2) I'd use the spirit artefact amulet over the faith because you're not much of a caster, it provid...
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