Search found 857 matches
Friday, 13th June 2014, 04:13
Forum: Game Design Discussion
Topic: Making +acc more useful
Replies: 49
Views: 13472
Tuesday, 6th May 2014, 02:17
Forum: Game Design Discussion
Topic: Destroying Wands
Replies: 14
Views: 4091
Re: Destroying Wands
Sunday, 4th May 2014, 18:02
Forum: Game Design Discussion
Topic: New Species: Water Nymph
Replies: 15
Views: 3644
Re: New Species: Water Nymph
Sunday, 4th May 2014, 16:24
Forum: Game Design Discussion
Topic: New Species: Water Nymph
Replies: 15
Views: 3644
Re: New Species: Water Nymph
Sunday, 4th May 2014, 06:38
Forum: Game Design Discussion
Topic: New Species: Water Nymph
Replies: 15
Views: 3644
New Species: Water Nymph
Sunday, 4th May 2014, 03:07
Forum: Game Design Discussion
Topic: Remove Halfling; Integrate into Kobold
Replies: 39
Views: 9564
Friday, 18th April 2014, 02:33
Forum: Game Design Discussion
Topic: Redesign other buffs to work more like Repel missiles
Replies: 21
Views: 5910
Re: Redesign other buffs to work more like Repel missiles
Friday, 7th February 2014, 13:01
Forum: Game Design Discussion
Topic: buffs since .14 is harder
Replies: 3
Views: 1520
buffs since .14 is harder
Friday, 7th February 2014, 12:26
Forum: Dungeon Crawling Advice
Topic: Turning Item Destruction Off
Replies: 16
Views: 4654
Friday, 31st January 2014, 22:44
Forum: Game Design Discussion
Topic: poison and resting
Replies: 3
Views: 1739
poison and resting
Also maybe add a sleep action that makes you rest with regen but things dont wake you up unless they hit you and then you take extra damage
Friday, 17th January 2014, 15:15
Forum: Game Design Discussion
Topic: New God: Dang, the Shadowed
Replies: 277
Views: 81457
Re: New God: Seth, the Shadow King
Friday, 17th January 2014, 15:13
Forum: Game Design Discussion
Topic: New God: Dang, the Shadowed
Replies: 277
Views: 81457
Re: New God: Seth, the Shadow King
Friday, 17th January 2014, 14:56
Forum: Game Design Discussion
Topic: New God: Dang, the Shadowed
Replies: 277
Views: 81457
Re: New God: Seth, the Shadow King
Friday, 17th January 2014, 03:15
Forum: Game Design Discussion
Topic: New God: Dang, the Shadowed
Replies: 277
Views: 81457
Re: New God: Seth, the Shadow King
Tuesday, 31st December 2013, 00:10
Forum: Dungeon Crawling Advice
Topic: Auto Butcher Version 3
Replies: 22
Views: 7607
Re: Auto Butcher Version 3
Friday, 27th December 2013, 21:58
Forum: Dungeon Crawling Advice
Topic: Auto Butcher Version 3
Replies: 22
Views: 7607
Re: Auto Butcher Version 3
variouselite wrote:could it make a difference if im clicking the autoexplore button on the interface instead of pressing 'o'
This shouldn't be an issue. If it's not working then Crawl can't find your init file and you could just create one in the same folder as crawl.exe.
Friday, 27th December 2013, 21:53
Forum: Dungeon Crawling Advice
Topic: Auto Butcher Version 3
Replies: 22
Views: 7607
Re: Auto Butcher Version 3
Friday, 27th December 2013, 20:52
Forum: Dungeon Crawling Advice
Topic: Auto Butcher Version 3
Replies: 22
Views: 7607
Re: Auto Butcher Version 3
Friday, 27th December 2013, 20:31
Forum: Dungeon Crawling Advice
Topic: Auto Butcher Version 3
Replies: 22
Views: 7607
Re: Auto Butcher Version 3
Friday, 27th December 2013, 20:27
Forum: Dungeon Crawling Advice
Topic: Auto Butcher Version 3
Replies: 22
Views: 7607
Re: Auto Butcher Version 3
Friday, 27th December 2013, 20:24
Forum: Dungeon Crawling Advice
Topic: Auto Butcher Version 3
Replies: 22
Views: 7607
Re: Auto Butcher Version 3
Friday, 27th December 2013, 20:05
Forum: Dungeon Crawling Advice
Topic: Auto Butcher Version 3
Replies: 22
Views: 7607
Re: Auto Butcher Version 3
MrPlanck wrote:I tried it. All it seems to do is mark corpses for pickup.
What version of Crawl are you running?
Friday, 27th December 2013, 19:11
Forum: Dungeon Crawling Advice
Topic: Auto Butcher Version 3
Replies: 22
Views: 7607
Re: Auto Butcher Version 3
Try having init.txt in the same folder as crawl.exe instead of in the settings folder.
Friday, 27th December 2013, 17:13
Forum: Dungeon Crawling Advice
Topic: Auto Butcher Version 3
Replies: 22
Views: 7607
Auto Butcher Version 3
Thursday, 26th December 2013, 13:36
Forum: Game Design Discussion
Topic: Unfair Death (Drowning)
Replies: 37
Views: 11368
Re: Unfair Death (Drowning)
Thursday, 26th December 2013, 07:33
Forum: Game Design Discussion
Topic: Unfair Death (Drowning)
Replies: 37
Views: 11368
Re: Unfair Death (Drowning)
Flight is meant to be a tool used to get over water. Tornado's flight just randomly kills you when you fail to notice that you just got trampled.
Thursday, 26th December 2013, 07:26
Forum: Game Design Discussion
Topic: Unfair Death (Drowning)
Replies: 37
Views: 11368
Re: Unfair Death (Drowning)
Thursday, 26th December 2013, 07:11
Forum: Game Design Discussion
Topic: Unfair Death (Drowning)
Replies: 37
Views: 11368
Unfair Death (Drowning)
Wednesday, 25th December 2013, 02:22
Forum: Dungeon Crawling Advice
Topic: Lich Form...
Replies: 58
Views: 14729
Friday, 13th December 2013, 21:23
Forum: Crazy Yiuf's Corner
Topic: new evocable hats
Replies: 12
Views: 3243
Re: new evocable hats
Friday, 13th December 2013, 21:19
Forum: Game Design Discussion
Topic: swords
Replies: 56
Views: 15304
swords
Friday, 13th December 2013, 20:54
Forum: Crazy Yiuf's Corner
Topic: new evocable hats
Replies: 12
Views: 3243
Re: new evocable hats
Friday, 13th December 2013, 20:35
Forum: Game Design Discussion
Topic: Proposal: Okawaru does not gift branded arrows/bolts
Replies: 21
Views: 5309
Re: Proposal: Okawaru does not gift branded arrows/bolts
Friday, 13th December 2013, 19:48
Forum: Crazy Yiuf's Corner
Topic: new evocable hats
Replies: 12
Views: 3243
new evocable hats
Monday, 9th December 2013, 02:15
Forum: Game Design Discussion
Topic: Fedhas and Treeform
Replies: 7
Views: 2094
Fedhas and Treeform
Saturday, 7th December 2013, 02:07
Forum: Game Design Discussion
Topic: Starting Evocables/Assassin Background?
Replies: 18
Views: 4937
Re: Starting Evocables/Assassin Background?
Saturday, 7th December 2013, 01:48
Forum: Game Design Discussion
Topic: Starting Evocables/Assassin Background?
Replies: 18
Views: 4937
Re: Starting Evocables/Assassin Background?
Saturday, 7th December 2013, 00:46
Forum: Game Design Discussion
Topic: Starting Evocables/Assassin Background?
Replies: 18
Views: 4937
Starting Evocables/Assassin Background?
Wednesday, 4th December 2013, 05:51
Forum: Game Design Discussion
Topic: Interface proposal, Autopickup Limits
Replies: 18
Views: 4468
Re: Interface proposal, Autopickup Limits
This is just like auto sacrifice: instead of removing blood sacrifices they automated it.
Wednesday, 4th December 2013, 05:42
Forum: Game Design Discussion
Topic: Fire and Ice Brands
Replies: 10
Views: 3700
Fire and Ice Brands
Wednesday, 4th December 2013, 04:21
Forum: Game Design Discussion
Topic: Purge the devil: Remove item destruction
Replies: 96
Views: 34362
Re: Purge the devil: Remove item destruction
Tuesday, 3rd December 2013, 03:47
Forum: Game Design Discussion
Topic: Purge the devil: Remove item destruction
Replies: 96
Views: 34362
Re: Purge the devil: Remove item destruction
Wednesday, 27th November 2013, 00:03
Forum: Game Design Discussion
Topic: Proposal: Okawaru Passive
Replies: 27
Views: 7479
Re: Proposal: Okawaru Passive
Tuesday, 26th November 2013, 04:55
Forum: Game Design Discussion
Topic: Proposal: Okawaru Passive
Replies: 27
Views: 7479
Re: Proposal: Okawaru Passive
I like the idea of Oka improving your existing gear. It would be cool if heroism and finesse were removed entirely his abilities were replaced with abilities involving equipment.
Tuesday, 26th November 2013, 04:27
Forum: Game Design Discussion
Topic: Formicids (Was: Dwants)
Replies: 314
Views: 101272
Re: Formicids (Was: Dwants)
Thursday, 1st August 2013, 03:26
Forum: Game Design Discussion
Topic: Demigod Suggestion
Replies: 53
Views: 17006
Re: Demigod Suggestion
Thursday, 1st August 2013, 03:08
Forum: Game Design Discussion
Topic: Demigod Suggestion
Replies: 53
Views: 17006
Demigod Suggestion
Monday, 29th July 2013, 14:11
Forum: Game Design Discussion
Topic: Humans are Terrible
Replies: 51
Views: 13536
Re: Humans are Terrible
Monday, 29th July 2013, 13:11
Forum: Game Design Discussion
Topic: Humans are Terrible
Replies: 51
Views: 13536
Re: Humans are Terrible
Mankeli wrote:snow wrote:Humans have no niche at all...jack of all trades...
Nice misquote. You left out the part where they fail horribly at being a jack of all trades compared to some other species though.
Monday, 29th July 2013, 12:19
Forum: Game Design Discussion
Topic: Humans are Terrible
Replies: 51
Views: 13536