Search found 770 matches

Sunday, 15th January 2017, 18:00

Forum: Dungeon Crawling Advice

Topic: Freezing Cloud and Derived Undead

Replies: 4

Views: 1730

Re: Freezing Cloud and Derived Undead

Pcloud is more useful, but Fcloud and derived undead work alright too. Yes the cloud kills the zombies, but it does so slowly because of undead cold resistance. Meanwhile, your horde will keep monsters inside the cloud easilly. If you are killing living things, you'll have more zombies soon. Besides...

Wednesday, 4th January 2017, 02:51

Forum: Game Design Discussion

Topic: A possibly workable change to poison magic.

Replies: 48

Views: 18368

Re: A possibly workable change to poison magic.

1) Put Ignite Poison in the starting book. This \ changes the way the background plays from the moment it becomes castable. May obsolete OTR. 2) Add Spider Form to the starting book. I predict either of these two changes significantly the way VM plays and what it builds into. Both would feel like a ...

Thursday, 29th December 2016, 17:07

Forum: Game Design Discussion

Topic: FR: Ponderous as a weapon ego

Replies: 11

Views: 2785

Re: FR: Ponderous as a weapon ego

The dark maul is a great and fun weapon. (did this get removed?)

Sunday, 11th December 2016, 06:49

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - Spriggan of Qazlal

Replies: 8

Views: 2438

Re: YAVP - Spriggan of Qazlal

Reminds me of my stormkitty win. That game was awful. Congrats! Questions: How useful was lategame lightning spire? Summon Lightning | | | | | | | | 20 | 4 || 24 Why so much upheaval and so little disaster area? Invok: Upheaval | | | | | 10 | 38 | 31 | 39 | 15 || 133 Disaster Area | | | | | 2 | | | ...

Tuesday, 6th December 2016, 02:16

Forum: Crazy Yiuf's Corner

Topic: Remove Poison Magic School and Venom Mage

Replies: 99

Views: 32121

Re: Remove Poison Magic School and Venom Mage

As long as we are talking about necromutation and high level poison spells, I feel compelled to link to my old plant boss form idea that never went anywhere.

Tuesday, 6th December 2016, 02:08

Forum: Crazy Yiuf's Corner

Topic: Bring back Hat of the High Council

Replies: 27

Views: 6721

Re: Bring back Hat of the High Council

I have a soft spot for High Council because it made this Irridate ghoul possible. I think Irridate was also removed at some point.

7 Hashes of spellpower at 12 base int.

b - Irradiate Conj/Trmt #######... 5% 5 #####..

Tuesday, 6th December 2016, 02:02

Forum: Game Design Discussion

Topic: Constrict-dancing Octopodes

Replies: 6

Views: 2335

Re: Constrict-dancing Octopodes

Someone ran a simultaneous constricted monster challenge a while back. How many creatures can you constrict with a pode at a single time? I think 5 or 6 was the best I saw. It is actually rather difficult to constrict 8 things at once.

Monday, 5th December 2016, 22:34

Forum: Dungeon Crawling Advice

Topic: Spellcasters are weak?

Replies: 55

Views: 16679

Re: Spellcasters are weak?

Summoners (both the background and other classes who hybrid into summoners when convenient) are absurdly powerful. Less XP does not bring them out of the absurdly powerful category. On a tactical level, the most significant summoner drawback is that they fight so poorly around staircases and have to...

Sunday, 4th December 2016, 20:01

Forum: Dungeon Crawling Advice

Topic: Spellcasters are weak?

Replies: 55

Views: 16679

Re: Spellcasters are weak?

Most of the spells have a tremendous amount of utility, but the highest levels of utility of spells really depend on the player having alot of experience with the individual spell and the game as a whole. There are many spells that are zone-specific, incredibly useful in one or two areas and then ma...

Wednesday, 23rd November 2016, 01:38

Forum: Dungeon Crawling Advice

Topic: What Tactical advice revolutionised your playstyle?

Replies: 25

Views: 8805

Re: What Tactical advice revolutionised your playstyle?

Pick your battlefield on every encounter. Chose where every fight happens.

Friday, 18th November 2016, 02:46

Forum: Dungeon Crawling Advice

Topic: A consistent way to clear Vaults 5?

Replies: 29

Views: 9824

Re: A consistent way to clear Vaults 5?

Getting better at Abyss is basically: Get better at walking away from everything, knowing when to teleport. I call the abyss lesson threat assessment. Characters in the abyss will typically just walk away from everything until the area is too troublesome to continue walking away from, and then tele...

Sunday, 13th November 2016, 23:05

Forum: Dungeon Crawling Advice

Topic: Summoner Tactics

Replies: 25

Views: 9576

Re: Summoner Tactics

VpSu is my favorite summoner, by far.

Sunday, 13th November 2016, 16:15

Forum: Dungeon Crawling Advice

Topic: dealing with orbs of fire

Replies: 11

Views: 3959

Re: dealing with orbs of fire

?fog breaks LoS

?fog --> back up two spaces --> luguno blink --> batform may be an even better play, but it depends on terrain. Also, it depends on how close the nearest OoF is.

I really like to use ?summoning and Phial in zot to buy time as well.

Sunday, 13th November 2016, 04:33

Forum: Dungeon Crawling Advice

Topic: dealing with orbs of fire

Replies: 11

Views: 3959

Re: dealing with orbs of fire

?fog + batform is an easy disengage from multi OoF as Vp.

The first 10 floors of zig is safe with a reasonable chance of !curemut, and if a floor is dangerous you can skip with a ?blink.

Also, all your ?immolation scrolls can be burnt in zigs and allow you to trivialize alot of mid-teir floors.

Friday, 4th November 2016, 17:51

Forum: Game Design Discussion

Topic: Remove spell hunger

Replies: 8

Views: 3252

Re: Remove spell hunger

But 0.19 Tournament!

Thursday, 3rd November 2016, 14:39

Forum: Dungeon Crawling Advice

Topic: Not exploring fully

Replies: 45

Views: 11523

Re: Not exploring fully

It is my experience that there are excellent places to fight in on most maps. I value picking good battlefields, I generally consider more than just corridors as good battlefields. The perk of cooridors is it makes it simple to be fighting exactly one thing at a time. Corridors that have internal co...

Thursday, 3rd November 2016, 06:07

Forum: Dungeon Crawling Advice

Topic: Not exploring fully

Replies: 45

Views: 11523

Re: Not exploring fully

If you encounter a threat on a mostly explored floor, ?tele makes dealing with it trivial. This is not true "near the stairs" on unexplored levels, where ?tele can make your position worse. You're still spending at least the same amount of time on mostly unexplored levels if you explore f...

Wednesday, 2nd November 2016, 02:06

Forum: Crazy Yiuf's Corner

Topic: Scroll of Greater Beckoning

Replies: 8

Views: 2780

Re: Scroll of Greater Beckoning

Qazal DreamScroll

Tuesday, 1st November 2016, 23:48

Forum: Dungeon Crawling Advice

Topic: Not exploring fully

Replies: 45

Views: 11523

Re: Not exploring fully

Exploring the black on an unexplored level is less dangerous than exploring the black on a mostly explored level. Even if that were true, you're still exploring the same amount of black of unexplored levels either way. I don't think that's true, though. Exploring near the stairs is what's least dan...

Monday, 31st October 2016, 23:24

Forum: Dungeon Crawling Advice

Topic: High Elf skald advice needed

Replies: 27

Views: 6772

Re: High Elf skald advice needed

Have you ever watched new players? Part 2: Place yourself such that monsters have to walk past your mushrooms to get to you is not at all intuitive. I see many new players not choose their battlefield. It isn't something they are aware of. They see monsters to fight, but are not aware of the terrain...

Monday, 31st October 2016, 23:17

Forum: Game Design Discussion

Topic: New Background: Deprived

Replies: 21

Views: 6283

Re: New Background: Deprived

I've thought about this in the past and would enjoying playing it were it an option.

Monday, 31st October 2016, 20:29

Forum: Dungeon Crawling Advice

Topic: Not exploring fully

Replies: 45

Views: 11523

Re: Not exploring fully

[*] (The conjecture:) Even when a floor is easy in general, there's always the possibility that you run into a dangerous situation (e.g. the wrong combination of otherwise perfectly manageable monsters walks in from unfortunate angles). Every dangerous situation, by definition, bears the risk of ma...

Monday, 31st October 2016, 16:10

Forum: Dungeon Crawling Advice

Topic: High Elf skald advice needed

Replies: 27

Views: 6772

Re: High Elf skald advice needed

Fedhas is a very strong good, but I would not place it in the easy of gods catagory. The strength of mushrooms is not realized unless the player is decent at minioncrawl, which isn't deeply learned until a player has experience with summoners. The strengths of other god abilities (sunlight, rain) ar...

Monday, 31st October 2016, 15:47

Forum: Dungeon Crawling Advice

Topic: Not exploring fully

Replies: 45

Views: 11523

Re: Not exploring fully

I like playing the game of travelling downstairs immediately upon finding the 3rd down staircase. I do this when I want to play around, not when I want to win. O-tabbing and fully autoexploring is a more relaxing crawl experience than either speed running or streaking. Fully autoexploring is better ...

Monday, 31st October 2016, 15:26

Forum: The Dart Board

Topic: 0.19 release and tournament

Replies: 50

Views: 23155

Re: 0.19 release and tournament

Oh! It is next week! Thank you!

Edit: Do you like banners! Join my clan! Goal is to collect as many t3 banners in the clan as possible!

Sunday, 30th October 2016, 18:48

Forum: The Dart Board

Topic: 0.19 release and tournament

Replies: 50

Views: 23155

Re: 0.19 release and tournament

The tournament scoreboard link is broken for me. Where can I see nemelex choice options?

Saturday, 29th October 2016, 02:22

Forum: Game Design Discussion

Topic: Rename Medium Shields

Replies: 24

Views: 8230

Re: Rename Medium Shields

Add way more shields!

Smaller Shield
Buckler
Targe
Small Shield
Shield
Medium Shield
Normal Shield
Kite Shield
Big Shield
Large Shield
Bigger Shield
Biggest Shield
Tower Shield
Biggerest Shield

Sunday, 23rd October 2016, 18:01

Forum: Dungeon Crawling Advice

Topic: How to play with teleportitis?

Replies: 5

Views: 1851

Re: How to play with teleportitis?

You should always rest on Z4 anyway, never on Z5.

Sunday, 23rd October 2016, 01:58

Forum: Dungeon Crawling Advice

Topic: Yred?

Replies: 5

Views: 2052

Re: Yred?

Yred is incredibly powerful early god. Animate dead at 1* is top teir for 1* abilities. Your character can be garbage and if you have a D2 ~D3 yred altar, you have everything you need to clear lair by the end of D4. Luckilly, you can hit ~6* by clearing through lair, and top teir yred minions are ri...

Thursday, 20th October 2016, 20:54

Forum: Dungeon Crawling Advice

Topic: Short Blades are Good

Replies: 5

Views: 1791

Re: Short Blades are Good

Maces and Flails are good for very similar reasons and effects. You lose stabbing utility, you gain a transfer into 2h weapons more cheaply, demon whips and evening stars are less expensive than switching to long blades from short blades (I don't think this is a significant saving of XP, opinions ma...

Thursday, 20th October 2016, 20:41

Forum: Dungeon Crawling Advice

Topic: Short Blades are Good

Replies: 5

Views: 1791

Short Blades are Good

Short Blades are great. Useful early brands show up frequently and XP expenditure is minimal. Hybrids naturally transfer into demon blades later conveniently around the time XP is more plentiful and short blades begin to fall off, or you naturally transfer casters into enhancer staves. Even into end...

Thursday, 20th October 2016, 05:50

Forum: Dungeon Crawling Advice

Topic: Easiest Classes for Following Races?

Replies: 38

Views: 11466

Re: Easiest Classes for Following Races?

Summoners are really strong, and the summoner minigame is one of the most interesting and best developed minigames. You really pay attention to how everything on the map moves and acts. The summoner minigame also extends far later into the game. Frequently, characters normalize to some kind of stabl...

Thursday, 6th October 2016, 01:29

Forum: Game Design Discussion

Topic: A practical argument for removing (monster) invisibility

Replies: 45

Views: 18223

Re: A practical argument for removing (monster) invisibility

Ghost Moths present significant challenges for certain characters as well. I am currently running a VpSu that has a terrible time with them, to the point where I went to shoals because it was easier doable. I can see invis, but my only minion that can fight them is my K9. Fat lot of good my spellfor...

Monday, 3rd October 2016, 18:22

Forum: Game Design Discussion

Topic: Make Yara's a Monster Spell; End Charms Reform

Replies: 88

Views: 31053

Re: Make Yara's a Monster Spell; End Charms Reform

Trying to achieve the goals of charms reform by adding such enemies is quite simply using the wrong tool to fix the problem. I respectfully disagree. Is it actually possible to convince you otherwise? I'm not really sure at the moment. I've spent the past couple of days trying to argue that the men...

Monday, 3rd October 2016, 16:46

Forum: Game Design Discussion

Topic: Make Yara's a Monster Spell; End Charms Reform

Replies: 88

Views: 31053

Re: Make Yara's a Monster Spell; End Charms Reform

and into wrote:Trying to achieve the goals of charms reform by adding such enemies is quite simply using the wrong tool to fix the problem.

I respectfully disagree.

Monday, 3rd October 2016, 16:10

Forum: Game Design Discussion

Topic: Make Yara's a Monster Spell; End Charms Reform

Replies: 88

Views: 31053

Re: Make Yara's a Monster Spell; End Charms Reform

It isn't directly analagous. It is a wonderful design space that is nearly completely unexplored by crawl as it exists. Good things exist in that design space, and we should explore it!

Monday, 3rd October 2016, 15:45

Forum: Game Design Discussion

Topic: Make Yara's a Monster Spell; End Charms Reform

Replies: 88

Views: 31053

Re: Make Yara's a Monster Spell; End Charms Reform

Frequently, on this forum, the vault warden combo of monsters if hailed as a well designed school of monsters. Each of their abilities on their own is not incredible, but a pack of them, combined with different monsters presents interesting challenges. There are opportunities for good game design by...

Monday, 3rd October 2016, 14:49

Forum: Game Design Discussion

Topic: Make Yara's a Monster Spell; End Charms Reform

Replies: 88

Views: 31053

Re: Make Yara's a Monster Spell; End Charms Reform

Adding a few monsters that cast anti-Charms spells will not change any of this, sorry. This is not true. Invisibility's place in the game, how it is more useful in some zones and less in others, how it is more useful on some characters than others, is directly related to the frequency of monsters t...

Sunday, 2nd October 2016, 22:16

Forum: YASD! YAVP! and characters in progress too

Topic: CIP FeCj^Qaz

Replies: 6

Views: 1725

Re: CIP FeCj^Qaz

I went deep hexes (dischord) on my stormkitty, and got Dragon/Statue Form Later. It kinda worked (i won), but game was very hard.

Conj are probably a good choice.

Sunday, 2nd October 2016, 20:23

Forum: Game Design Discussion

Topic: Make Yara's a Monster Spell; End Charms Reform

Replies: 88

Views: 31053

Re: Make Yara's a Monster Spell; End Charms Reform

I claim that the game can make charms more interesting choices by interacting with magical effects more than it does now. I further believe that the charms school can promote diverse character builds by way of dual school abilities. The direction of charms reform has been to reduce, remove, and nerf...

Sunday, 2nd October 2016, 19:08

Forum: Dungeon Crawling Advice

Topic: CeHu arrows?

Replies: 5

Views: 1652

Re: CeHu arrows?

Hunter starts generally can't clear lair with just ammo unless the dungeon floor is exceptionally kind or they are slings.

Sunday, 2nd October 2016, 07:14

Forum: Dungeon Crawling Advice

Topic: Stormkitty help!

Replies: 21

Views: 6464

Re: Stormkitty help!

Game was hard. Dungeon Crawl Stone Soup version 0.19-a0-1743-g6dcb786 (webtiles) character file. 1331875 edgefigaro the End of an Era (level 22, 94/94 HPs) Began as a Felid Monk on Sept 29, 2016. Was the Champion of Qazlal. Escaped with the Orb ... and 3 runes on Oct 2, 2016! The game lasted 10:31:0...

Sunday, 2nd October 2016, 03:11

Forum: YASD! YAVP! and characters in progress too

Topic: CIP FeCj^Qaz

Replies: 6

Views: 1725

Re: CIP FeCj^Qaz

Yah no, on my stormkitty with a faith amulet, I'll get ~4 Disaster Areas per zone. My stormkitteh is a bad character though, so I lose a lot of piety to decay.

Sunday, 2nd October 2016, 01:39

Forum: Game Design Discussion

Topic: Make Yara's a Monster Spell; End Charms Reform

Replies: 88

Views: 31053

Re: Make Yara's a Monster Spell; End Charms Reform

I respectfully disagree.

Sunday, 2nd October 2016, 01:29

Forum: Game Design Discussion

Topic: Make Yara's a Monster Spell; End Charms Reform

Replies: 88

Views: 31053

Re: Make Yara's a Monster Spell; End Charms Reform

So: I thought yara's gave contamination like irridate. It mutates you. That seems excessive. Retooled proposal: Make monster yara's give contamination according to number of buffs it dispels. OP has been updated. It appears I have been talking out of my ass. I stand by my assessment of charms reform...

Sunday, 2nd October 2016, 00:36

Forum: Game Design Discussion

Topic: Make Yara's a Monster Spell; End Charms Reform

Replies: 88

Views: 31053

Re: Make Yara's a Monster Spell; End Charms Reform

Players are going to do this: 1) keep charms up as much as reasonable given hunger cost 2) if they see a monster such as outlined in this proposal, retreat, rest/get pelted by missiles until charms wear off, return to charms-counterer, attempt to isolate and kill with no charms active 3) keep reset...

Sunday, 2nd October 2016, 00:15

Forum: Game Design Discussion

Topic: Make Yara's a Monster Spell; End Charms Reform

Replies: 88

Views: 31053

Re: Make Yara's a Monster Spell; End Charms Reform

I don't pack split and kite each deep elf annihilator when I take down the elf vault. I kill swarms of elves, reacting the to the mobs as I can. Sometimes I am forced to retreat. LCS is a more dangerous threat than yara's. Not all mobs need to be punishing. You just need to have some monsters -inter...

Saturday, 1st October 2016, 23:25

Forum: Game Design Discussion

Topic: Make Yara's a Monster Spell; End Charms Reform

Replies: 88

Views: 31053

Re: Make Yara's a Monster Spell; End Charms Reform

Gluttonous Slime

HP 75, Damage 25
HD 13

Each Time Gluttonous Slime hits you with a melee attack, it dispels one magical effect. If it dispels a magical effect, it doubles HP and Damage (the slime creature mechanic.)

Spawns in slime and spawns from TRJ

Saturday, 1st October 2016, 23:14

Forum: Game Design Discussion

Topic: Make Yara's a Monster Spell; End Charms Reform

Replies: 88

Views: 31053

Re: Make Yara's a Monster Spell; End Charms Reform

Sure, but the difference between sinv and Yara's is that if I'm inattentive around sinv the worst that's happened is status quo; if I'm inattentive around Yara's then suddenly I'm either dead or horribly mutated. Damage and the amount of contamination can be balanced. Yara's is a way better mutatio...

Saturday, 1st October 2016, 23:10

Forum: Game Design Discussion

Topic: Make Yara's a Monster Spell; End Charms Reform

Replies: 88

Views: 31053

Re: Make Yara's a Monster Spell; End Charms Reform

Nitro Snail:

HD 15
HP 100
Speed 7
Slow Aura
Enchantment Drain Aura


Enchantment Drain Aura saps 1 life/magical effect on player/snail action, snail gains 1 speed for every magical effect on player.

i.e. 4 magical effects = -4 HP on player each time snail moves, snail speed = 11
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