Search found 233 matches

Monday, 17th January 2011, 20:48

Forum: Game Design Discussion

Topic: FLat skill systems

Replies: 42

Views: 15782

Re: FLat skill systems

One spell does not a balanced system make. Lets take the fire storm argument to its logical all be it ridiculous end. Lets make a new spell. This is going to be the most "awesome" spell yet. It will be the first 10th level spell. It will be a translocations spell. For lack of a better name...

Monday, 17th January 2011, 14:21

Forum: Game Design Discussion

Topic: FLat skill systems

Replies: 42

Views: 15782

Re: FLat skill systems

I don't think rebalancing 200 spells and the whole experience system is easier than adjusting the other skills for better benefits at high skill level. And how would you do it anyway? By nerfing fire storm damage down to magic dart x9? Or by making it a level 80 spell? If the former, then it sucks....

Sunday, 16th January 2011, 04:57

Forum: Game Design Discussion

Topic: FLat skill systems

Replies: 42

Views: 15782

Re: FLat skill systems

The whole magic system is balanced with progressive experience. If you're playing a DEFE, you really have to specialise a lot, because even if it's expensive, access to fire storm is worth the investment in XP. What you are saying about a flat experience system is interesting, but it just can't be ...

Sunday, 16th January 2011, 00:40

Forum: Game Design Discussion

Topic: FLat skill systems

Replies: 42

Views: 15782

Re: FLat skill systems

It is not that it does not make any sense. It does. It just is far more complex then it needs to be, and as such has a lot of wasted effort to both create and maintain it. The creation point is over, but the maintenance problem will never go away. As the game grows, and it is growing quite quickly, ...

Sunday, 16th January 2011, 00:18

Forum: Game Design Discussion

Topic: FLat skill systems

Replies: 42

Views: 15782

Re: FLat skill systems

Why discuss "Skill points" at all then. What really matters is XP. You don't earn SP. You earn XP. So going from level 1 to level 2 costs 10 XP and going from level 15 to level 16 ~45,000 XP. And it is not even close to being linear since it is 2 "linear" progression being multip...

Saturday, 15th January 2011, 21:52

Forum: Game Design Discussion

Topic: FLat skill systems

Replies: 42

Views: 15782

Re: FLat skill systems

crawl's system starts out mostly linear, then switch to a flat but expensive system: Number of skill points you need to gain to reach a level: 1: 200 2: 100 3: 200 4: 250 5: 300 6: 300 7: 350 8: 400 9: 450 10: 600 11: 600 12: 650 13: 850 14: 950 15+: 1800 First level is expensive to get. Then, ther...

Saturday, 15th January 2011, 21:42

Forum: Game Design Discussion

Topic: FLat skill systems

Replies: 42

Views: 15782

Re: FLat skill systems

That said, I don't really support flattening out the skill system too much. Rewarding generalization is a feature, not a bug. This is true to some point, but in my experience developing games I have found: Generalization is its own reward. Generalization promotes survivability against the diverse t...

Wednesday, 12th January 2011, 20:45

Forum: Game Design Discussion

Topic: New spells

Replies: 15

Views: 3940

Re: New spells

So it is a sting that requires you to be poisoned before you can cast it? It sounds neat, but it is doomed to be yet another cool spell that nobody actually uses just like ignite poison.

Wednesday, 12th January 2011, 13:58

Forum: Game Design Discussion

Topic: Skill training system

Replies: 47

Views: 14236

Re: Skill training system

This thread is starting to devolve into: Hey we could do this. Nope that would not work because of fighting skill Well how about this? Nope that would not work because of spellcasting and fighting. Then why not this? Nope fighting and spellcasting. etc. etc. At some point you need to put the blame w...

Wednesday, 12th January 2011, 02:18

Forum: Dungeon Crawling Advice

Topic: Let's talk felids

Replies: 27

Views: 10182

Re: Let's talk felids

Shouldn't felids have talons as well as claws? I mean have the devs ever tried to pick up an angry cat?

Wednesday, 12th January 2011, 02:07

Forum: Game Design Discussion

Topic: What is overpowered?

Replies: 85

Views: 25884

Re: What is overpowered?

Except, it's boring according to you. It's not boring for me. So again, why should your opinion of the tactic have any relevance on how I use it? A tactic is not a problem if it is boring. A tactic is a problem if it is both boring and optimal. Kiting is far too often both boring and optimal. Limit...

Tuesday, 11th January 2011, 22:45

Forum: Game Design Discussion

Topic: Does anyone really use Makhleb's greater destruction?

Replies: 28

Views: 7236

Re: Does anyone really use Makhleb's greater destruction?

I have used it vs hydras occasionally when wielding a vampiric ax and low on health. I didn't want to switch weapons, Summoning a possible hostile demon was dangerous at low health levels, and the hydra was far off and unlikely to resist. But mostly it is useless.

Tuesday, 11th January 2011, 22:09

Forum: Game Design Discussion

Topic: FLat skill systems

Replies: 42

Views: 15782

Re: Which skills are good to train all the way?

Nothing trolly about it. Some of us have worked in the gaming industry and I would prefer not to be sued for breaking NDAs. But go ahead and continue to make personal attacks on me.

Tuesday, 11th January 2011, 21:47

Forum: Game Design Discussion

Topic: Skill training system

Replies: 47

Views: 14236

Re: Skill training system

Now this is a good discussion. Here are my 2 cents worth. galehar: Your intermediate system would most likely work, but I have to ask why make it so complicated? In the end all it does is give players the ability to train any one skill without practicing it. Why tie it to another skill. Just throw 5...

Tuesday, 11th January 2011, 14:11

Forum: Game Design Discussion

Topic: FLat skill systems

Replies: 42

Views: 15782

Which skills are good to train all the way?

I don't think it's as simple as that. The XP needed to train even lower level skills increases as your total level of skill levels increases. When you are XL 20, the XP it took to raise short blades from 0 to 15 would not raise another skill to 15. You are right there is a kludge in the game design...

Tuesday, 11th January 2011, 03:59

Forum: Dungeon Crawling Advice

Topic: Which skills are good to train all the way?

Replies: 28

Views: 9706

Re: Which skills are good to train all the way?

Stealth keeps providing tangible benefits all the way to 27, and there is indeed no limit in practice to how stealthy you can be. It's a pain in the butt to train, though. But stealth simply is not an effective skill past very low levels. Do you train stealth from 13 to 14 or do you train enchantme...

Tuesday, 11th January 2011, 03:37

Forum: Game Design Discussion

Topic: Butchering

Replies: 19

Views: 5412

Re: Butchering

Let me state it as bluntly as possible. The only thing I can stand to play anymore is KoBe. I play berserkers because I can't stand the moronic experience distribution system commonly called victory dancing that is necessary for any spellcasters, and I can't stand the mashing of the 5 key necessary ...

Tuesday, 11th January 2011, 00:36

Forum: Game Design Discussion

Topic: Butchering

Replies: 19

Views: 5412

Re: Butchering

I am going to say it. The whole food system is BS. Either you use food as a way to push people deeper into the dungeon in which case you get rid of the ability to eat chunks, or you get rid of food all together. This is just a bad holdover from nethack. The food mechanic is a bad mechanic. It was ba...

Sunday, 9th January 2011, 15:03

Forum: Dungeon Crawling Advice

Topic: HaBe: How far to train weapon skills?

Replies: 10

Views: 3185

Re: HaBe: How far to train weapon skills?

Having read the delay and attack speed articles, the one detail I have yet to figure out is, if this is a turn-based game, how does attack speed help? Does it mean I can take more attack turns per bad-guy attack/move? I've stored a vorpalize weapon scroll, and a bunch of enchant weapon scrolls, hop...

Friday, 7th January 2011, 14:21

Forum: Game Design Discussion

Topic: Jewellery god?

Replies: 16

Views: 4740

Re: Jewellery god?

Could someone explain how god gifts are currently problematic? I don't see what's wrong with them and I get the feeling I'm missing something obvious. They give long term benefits that last past the time you worship them. As such you get gods like Oki that people use as a stepping stone to other go...

Friday, 7th January 2011, 01:20

Forum: Dungeon Crawling Advice

Topic: HaBe: How far to train weapon skills?

Replies: 10

Views: 3185

Re: HaBe: How far to train weapon skills?

Since you are not going the spellcasting route stabbing should have been turned off as soon as you got it. You are just not going to have enough stab attempts to get any real use out of it. Short blades should be turned off at level 4. I would just stick with short blades. What long blade tempted yo...

Thursday, 6th January 2011, 20:22

Forum: Game Design Discussion

Topic: Jewellery god?

Replies: 16

Views: 4740

Re: Jewellery god?

In my opinion gifts are always problematic. You can see this with Okawaru and Trog. The books of Sif and Vehumet aren't much better (although I believe that the addition of random books has helped). Instead of adding gifting gods, I'd rather remove gifts, or at least change them. I have to agree wi...

Wednesday, 5th January 2011, 20:40

Forum: Dungeon Crawling Advice

Topic: How much to train fighting w/ casters

Replies: 13

Views: 4016

Re: How much to train fighting w/ casters

Well lets put it this way. If your "casting" skills are in the area of 15 the amount of experience needed to raise one of them to 16th level is about the same as it would cost to raise your fighting skill to about 12 assuming 0 aptitudes in both. Specialization is for suckers.

Wednesday, 5th January 2011, 20:19

Forum: Game Design Discussion

Topic: No brainers

Replies: 10

Views: 4003

Re: No brainers

The point is that dual-schooling shouldn't be the no-brainer! But I am not so sure it still isn't. All the cross training penalty really does is delay when it becomes profitable to cross train. The wiki and the skill page make it seem like it would always be a bad trade, but in reality once the pri...

Wednesday, 5th January 2011, 02:39

Forum: Game Design Discussion

Topic: "Bob" God of the Night

Replies: 14

Views: 4238

"Bob" God of the Night

Ok not really Bob, but I can't think of a good name off the top of my head. This is a stealth/assassin god. Goal is to make a non-casting sneaky git viable. Appreciates: Actions that would train stealth or stabbing. Delivering a killing blow with a stab. Depreciates: Light and good. So I guess no co...

Wednesday, 29th December 2010, 20:39

Forum: Game Design Discussion

Topic: What is overpowered?

Replies: 85

Views: 25884

Re: What is overpowered?

Spellcasting is overpowered. It is mostly a result of the progressive experience system, but even on a flat system it would be too powerful. Almost every character no matter how they start ends up dabbling in spellcasting. This should not be the case. High level casters can demolish whole rooms full...

Monday, 27th December 2010, 14:59

Forum: Game Design Discussion

Topic: Halflings

Replies: 31

Views: 10572

Re: Halfling "sneak" ability

although perma wall-stealth is better idea Do people really think this is a good idea? It just seams as though it would make halflings horribly tedious to play. You would not be able to use the auto-explore key and instead would have to painstakingly use the move keys to stay next to a wall to expl...

Monday, 27th December 2010, 14:47

Forum: Dungeon Crawling Advice

Topic: Spriggan Enchanter help.

Replies: 9

Views: 3596

Re: Spriggan Enchanter help.

Branch out into translocations. If at all possible you will want to learn controlled blink as it will allow you to stab anything. Other then that repel missile, butterflies, blink, controlled teleport, and haste are all either on skill or low enough level that you won't need to consider training oth...

Wednesday, 22nd December 2010, 20:09

Forum: Game Design Discussion

Topic: Halflings

Replies: 31

Views: 10572

Re: Halfling "sneak" ability

The problem is not that halflings do not sneak well enough. It is that magic is too powerful. Magic needs an across the board nerf. Non spellcasting should not be a challenge condition.

Wednesday, 22nd December 2010, 14:19

Forum: Dungeon Crawling Advice

Topic: Beginner KoBe advice

Replies: 15

Views: 4365

Re: Beginner KoBe advice

Why the heck do you have stealth and stabbing turned off? Kolbolds make excellent sneaks and stabbers! Honestly, the lower levels of the lair might be a little dangerous if you can't surprise hyrdae- berserking with a quick blade might work, but it's riskier. Because he is playing a berserker not a...

Tuesday, 21st December 2010, 20:54

Forum: Dungeon Crawling Advice

Topic: Chaos Knights - which species?

Replies: 10

Views: 3261

Re: Chaos Knights - which species?

Take a vampire. Get to third level. Turn into a bat, and spam your abilities while staying out of range of everything. It actually works quite well.

Tuesday, 21st December 2010, 20:21

Forum: Dungeon Crawling Advice

Topic: Felid crusader god?

Replies: 16

Views: 5670

Re: Felid crusader god?

Sealer wrote:Condensation shield is good enough, but 30 AC?

Statue form and stoneskin.

Monday, 20th December 2010, 21:01

Forum: Dungeon Crawling Advice

Topic: Felid crusader god?

Replies: 16

Views: 5670

Felid crusader god?

Subject pretty much says it all. I have been trying my hand at felids. I am basically playing them like berserkers with a few more options. I tried SIf, but found the need to dump experience into spellcasting skills too costly. What other then Jiyva is a good god choice for felids?
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