Search found 268 matches

Wednesday, 22nd February 2017, 03:11

Forum: Game Design Discussion

Topic: New Experimental: Cyno Species

Replies: 65

Views: 31636

Re: New Experimental: Cyno Species

Cynos are canines so they should flat out have SInv. I based the revised Strong Nose detect monsters off of the 'sense invisible' that jackals/hounds/wolves/wargs used to have, which is why they don't have straight up SInv; make up the excuse that it is weaker since they are a hybrid instead of a p...

Monday, 20th February 2017, 04:24

Forum: Game Design Discussion

Topic: New Experimental: Cyno Species

Replies: 65

Views: 31636

Re: New Experimental: Cyno Species

Coming soon to an experimental branch on CBRO near you: -Strong Nose only detects monsters up to three tiles at all mutation levels. The 5/7 tile radius was stepping on Formicids and Ashenzari too much, so this change should keep the pseudo SInv flavor without getting crazy. The detect item radius s...

Friday, 17th February 2017, 18:31

Forum: Game Design Discussion

Topic: DDs Rot MP instead of Permanently Losing It

Replies: 4

Views: 1716

Re: DDs Rot MP instead of Permanently Losing It

Using a !Magic or !Brilliance when at full (reduced) MP parallels how !HW and !Curing remove HP rot. These are the advantages I see to this over the current trunk-DD: !Curing and !HW cure rot first, regardless of current HP , so this proposal if implemented should cure rotted MP first regardless of...

Friday, 10th February 2017, 22:36

Forum: Crazy Yiuf's Corner

Topic: Potion of Mutation is Completely Different in Trunk

Replies: 13

Views: 4768

Re: Potion of Mutation is Completely Different in Trunk

amaril wrote:Halflings should get perfect rMut imo, so you at least have the option of doing extended w/o playing the mutation minigame (bar zin)

There's also ghouls and mummies for that.

Thursday, 9th February 2017, 19:49

Forum: Crazy Yiuf's Corner

Topic: some kind of drama (split from: new fork, hellcrawl)

Replies: 8

Views: 3102

Re: some kind of drama (split from: new fork, hellcrawl)

As some of you have pointed out, my remarks on orange names have been controversial, even incendiary... and to that I say: good . That was exactly my intent. We as a community need to come together and have a conversation about dev privilege -- how it effects the main branch, how it hurts forks -- ...

Thursday, 9th February 2017, 03:18

Forum: Crazy Yiuf's Corner

Topic: Give advice using the absolute worst reasoning possible

Replies: 221

Views: 87844

Re: Give advice using the absolute worst reasoning possible

Courtesy of ManiacJoe:

Train for and use the new Ignition spell in order to locate invisible enemies when you don't have SInv.

Sunday, 5th February 2017, 02:14

Forum: Game Design Discussion

Topic: New Experimental: Cyno Species

Replies: 65

Views: 31636

Re: New Experimental: Cyno Species

Cyno branch is now updated on CBRO ! Since the species has changed a decent bit, here's a new species summary: Cynos Cynos are humonids with the heads of dogs. They are quick to train the basics of any skill, but struggle to master any. Attributes: 7 Str/8 Int/9 Dex +0% HP/+0 MP/-2 XP/+3 MR per leve...

Friday, 3rd February 2017, 20:19

Forum: Suggestions & Criticism

Topic: Tavern Rules Location

Replies: 3

Views: 4916

Tavern Rules Location

Where is the current location for the rules for posting on the Tavern? I was curious after seeing this thread closed (which I am not arguing about, I agree that it was just going to go places that probably don't belong on a roguelike discussion forum), but I only found the GDD guidelines for a stick...

Wednesday, 1st February 2017, 23:53

Forum: Game Design Discussion

Topic: New Experimental: Cyno Species

Replies: 65

Views: 31636

Re: New Experimental: Cyno Species

Anyone have play advice for my old-style Cyno? Probably putting acid scales on and tackling Slime next. http://crawl.berotato.org/crawl/morgue/shpingle/shpingle.txt Quibble with the new system: Training from 0 to 3 is already a freebie, a +3 apt doesn't mean much there. The now-lowered 9sk to 15sk ...

Monday, 30th January 2017, 15:08

Forum: Crazy Yiuf's Corner

Topic: Do you actually enjoy playing crawl?

Replies: 37

Views: 12951

Re: Do you actually enjoy playing crawl?

As I arrive home from work, I dejectedly head towards my computer and take a seat. I power it up and readjust my state-issued webcam to identify that I am present for today's mandatory game of Dungeon Crawl Stone Soup version 0.76. Today's combo is displayed on the screen: Mandrake Weaver. I briefly...

Monday, 30th January 2017, 14:25

Forum: Game Design Discussion

Topic: New Experimental: Cyno Species

Replies: 65

Views: 31636

Re: New Experimental: Cyno Species

Cyno changes that I should be pushing today (hopefully) once I work out the bugs and fix my hack coding to at least be somewhat acceptable: -Cyno XP aptitude from -4 to -2 -Cyno flat aptitudes reduced from +2 to 0 (for display purposes only, see below) -Static skill cap has been removed -Cyno now us...

Monday, 23rd January 2017, 16:38

Forum: Game Design Discussion

Topic: New Experimental: Cyno Species

Replies: 65

Views: 31636

Re: New Experimental: Cyno Species

I got the dynamic-ish skill cap thing developed and tested, but I won't be pushing it because it was crap. There was a lot of busywork of constantly topping off your primary skills every time you bumped the cap up, which got annoying very quickly. I'll have to see if there's a different approach I c...

Friday, 20th January 2017, 15:13

Forum: Game Design Discussion

Topic: New Experimental: Cyno Species

Replies: 65

Views: 31636

Re: New Experimental: Cyno Species

A new revision has been pushed last night, and will be up on CBRO whenever experimentals are rebuilt: Skill cap remains 14 until I implement a new system (see below). Stats changed from 5/5/5 to 7/8/9 . Low stats weren't meaningfully differentiating end game builds; either you went high strength or ...

Thursday, 19th January 2017, 05:00

Forum: Crazy Yiuf's Corner

Topic: ITT we remove races

Replies: 26

Views: 9072

Re: ITT we remove races

Races were a relatively uninteresting mechanic in terms of gameplay, feeling somewhat like a character template but with specialization like aptitudes. Their theme originates from Dungeons and Dragons, a source of lore that crawl is trying to borrow less from these days. Their differentiating qualit...

Saturday, 14th January 2017, 19:44

Forum: Crazy Yiuf's Corner

Topic: Which Build Was Your First Win?

Replies: 51

Views: 19596

Re: Which Build Was Your First Win?

GrFi^Oka 5 runes, 0.13

Saturday, 14th January 2017, 04:45

Forum: Game Design Discussion

Topic: New Experimental: Cyno Species

Replies: 65

Views: 31636

Re: New Experimental: Cyno Species

How about Skill cap being based on character level? (I'd risk increasing it to 2/3) An even higher aptitude? Between this and low(er) XP affinity they would have a harder time, no? How about this... a race that doesn't gain skill xp normally, but all skills are set to (XL+3)*2/5. In other words, st...

Thursday, 12th January 2017, 03:04

Forum: Game Design Discussion

Topic: New Experimental: Cyno Species

Replies: 65

Views: 31636

Re: New Experimental: Cyno Species

- Level 14.0(18.0) Dodging - Level 14.0(18.0) Stealth - Level 14.0(16.0) Shields - Level 14.0(18.0) Conjurations - Level 14.0(18.0) Hexes - Level 14.0(18.0) Charms - Level 14.0(18.0) Summonings - Level 14.0(18.0) Necromancy - Level 14.0(18.0) Translocations - Level 14.0(18.0) Transmutations - Level...

Tuesday, 10th January 2017, 17:20

Forum: Game Design Discussion

Topic: Make QDA more interesting

Replies: 7

Views: 2392

Re: Make QDA more interesting

If this doesn't happen, I would at least like to see this as an unrandart.

Monday, 9th January 2017, 15:40

Forum: Game Design Discussion

Topic: New Experimental: Cyno Species

Replies: 65

Views: 31636

Re: New Experimental: Cyno Species

I mean the only bonus they get is better apts. It sounds a lot like you would find plain ol' Hu too easy as well. Give a list of what bonuses you think they should have, then! I may work some of them into any future revisions if this one doesn't pan out. I will say, however, that having high apts a...

Monday, 9th January 2017, 14:39

Forum: Game Design Discussion

Topic: New Experimental: Cyno Species

Replies: 65

Views: 31636

Re: New Experimental: Cyno Species

Wz should not be recommended background IMHO. I know the species is assumed to be powerful early but my game showed that it is very painful to start as Wz, too low Int and HP. I trained nothing but Cj before XL 2 and still have 10% miscast rate. Recommended backgrounds are currently just placeholde...

Monday, 9th January 2017, 14:09

Forum: Dungeon Crawling Advice

Topic: Pullwatch™: Dog Species

Replies: 20

Views: 6120

Re: Pullwatch™: Dog Species

Cynos are now up on CBRO experimental! Please provide any feedback you have in the GDD thread!

Monday, 9th January 2017, 14:05

Forum: Game Design Discussion

Topic: New Experimental: Cyno Species

Replies: 65

Views: 31636

New Experimental: Cyno Species

Play with webtiles at CBRO (WebTiles build won't be up to date) or grab the branch directly ! (OP updated Mar 7, 2017) Cynos Cynos are humonids with the heads of dogs. They are quick to train the basics of any skill, but struggle to master any. Attributes: 7 Str/8 Int/9 Dex +0% HP/+0 MP/-2 XP/+3 MR...

Monday, 9th January 2017, 06:06

Forum: Game Design Discussion

Topic: Adjust Malmutate in Extended

Replies: 23

Views: 6606

Re: Adjust Malmutate in Extended

I think you are conflating two different things, strategic vs tactical and temporary vs permanent. You are mostly correct about the former (with some caveats) but not the latter. Mutations are not permanent because you can cure them. However, there is a cost to avoiding mutations (and thus the poss...

Monday, 9th January 2017, 04:57

Forum: Game Design Discussion

Topic: Adjust Malmutate in Extended

Replies: 23

Views: 6606

Re: Adjust Malmutate in Extended

I would argue that neqoxecs should lose Malmutate... made rarer to spawn accordingly You can't since after all, your argument is just "I want to have an even easier time in extended". Make it a habit to maintain your focus on identifying threats and they will become a non-issue. I would b...

Sunday, 8th January 2017, 15:05

Forum: Dungeon Crawling Advice

Topic: Pullwatch™: Dog Species

Replies: 20

Views: 6120

Re: Pullwatch™: Dog Species

Maybe I'm missing it... Could say a little bit more about the inspiration for this, or where the demand would come from? Unless you're running a challenge session to just demon speed the early game, why wouldn't people want that flexibility later? I think I'm fairly good about distributing skills t...

Saturday, 7th January 2017, 14:22

Forum: Coding

Topic: Game seed

Replies: 28

Views: 26890

Re: Game seed

Can someone familiar with the code tell me the following: Are branch placements determined at the start of the game? I see in ng-init.cc a function called "initialise_branch_depths()". Also, in wizmode, "&:" lists all the branch placements and altars, so I'm guessing they ar...

Saturday, 7th January 2017, 13:34

Forum: Dungeon Crawling Advice

Topic: Pullwatch™: Dog Species

Replies: 20

Views: 6120

Re: Pullwatch™: Dog Species

How do i play this on webtiles I've talked with johnstein, and he said he was willing to host it and will try to get around to putting it up on an experimental branch on CBRO sometime this weekend. Can you exceed skill level 14 with ash/heroism? No, Ash and Heroism skill boosting stop at the specie...

Friday, 6th January 2017, 19:02

Forum: Dungeon Crawling Advice

Topic: Pullwatch™: Dog Species

Replies: 20

Views: 6120

Re: Pullwatch™: Dog Species

5/5/5 base stats (note: this seems very low, perhaps the numbers are placeholders or Cyno is meant to have the lowest base stat distribution in the game) This is intentional for the moment, explained below. Why would you play a species with high apt and -1XP? Why would you play a species with high ...

Tuesday, 3rd January 2017, 22:08

Forum: Game Design Discussion

Topic: Race proposal: Homunculus

Replies: 35

Views: 11128

Re: Race proposal: Homunculus

I messed around with the XP attribute using the new aptitudes and stat line, getting to the first rune with a variety of backgrounds (Fi/Be/IE/Sk) and further as I felt like it. -1 XP feels pretty good with the new stat line putting in a bit more restrictions, forcing more reliance on the good aptit...

Tuesday, 3rd January 2017, 18:05

Forum: Game Design Discussion

Topic: Race proposal: Homunculus

Replies: 35

Views: 11128

Re: Race proposal: Homunculus

A passing thought WRT skillcaps and character differentiation: Maybe this race could be written to have dynamic max skill caps, with a sort of pyramidal structure to its available max skill levels. Players could raise one skill to, say, 17, with one more skill at 16, one at 15, one at 14, etc., all...

Tuesday, 3rd January 2017, 14:29

Forum: Game Design Discussion

Topic: Race proposal: Homunculus

Replies: 35

Views: 11128

Re: Race proposal: Homunculus

How about limiting your max skills to your XL, and having an extremely slow leveling? ⋅  Aptitudes : +3 across the board. -4 XP aptitude. ⋅  Lorekeeper : Your skills may not exceed your XL. (tweak this relationship to tune the late game difficulty, it could be that they can't ex...

Tuesday, 3rd January 2017, 00:36

Forum: Game Design Discussion

Topic: Race proposal: Homunculus

Replies: 35

Views: 11128

Re: Race proposal: Homunculus

Thought I'd try this out, so I finished a 3 rune CyFi^Hep. Morgue attached to this post. Thanks for the feedback! This looks like it's reflecting my playthroughs as well, which is a shame. I made the following changes on my local copy for testing (I'll hold off on committing to git until I test the...

Monday, 2nd January 2017, 12:57

Forum: Game Design Discussion

Topic: Race proposal: Homunculus

Replies: 35

Views: 11128

Re: Race proposal: Homunculus

Can someone give me a quick tutorial on how to compile this? I'd love to give this species a run, but I find myself a bit overwhelmed by so many files. Assume basic programing knowledge. You should be able to download the directory manually from the git page, then all you have to do is follow these...

Sunday, 1st January 2017, 23:29

Forum: Game Design Discussion

Topic: Race proposal: Homunculus

Replies: 35

Views: 11128

Re: Race proposal: Homunculus

Oka and weapon cross training now no longer increase skills past the max cap. Aptitudes were just changed to +3 (+5 had you maxing weapon skill by D:4, which was waaaay too fast in my opinion). Attributes were changed to 7 Str/7 Int/10 Dex to differentiate from humans and have a slight bonus for Dod...

Saturday, 31st December 2016, 13:52

Forum: Game Design Discussion

Topic: Race proposal: Homunculus

Replies: 35

Views: 11128

Re: Race proposal: Homunculus

Bumping this because I've been interested in this for a while and too lazy to make it, but I pushed myself to get something done during the holidays: http://www.github.com/Floodkiller/crawl/tree/cynocephalus Cynii are humanoids with the head of a dog, with origins from the eastern deserts. Cynii are...

Wednesday, 7th December 2016, 16:38

Forum: Crazy Yiuf's Corner

Topic: Classical Crawl Paintings

Replies: 45

Views: 18716

Re: Classical Crawl Paintings

Spriggan Rider Finds New Mount
Jacques-Louis David, 1801

Friday, 2nd December 2016, 21:38

Forum: Crazy Yiuf's Corner

Topic: Looking for recite text

Replies: 11

Views: 4245

Re: Looking for recite text

Worlds apart, but right next to each other on the keyboard. Makes you think...

Wednesday, 30th November 2016, 18:49

Forum: Game Design Discussion

Topic: Merge potions of might and potions of cure mutation

Replies: 9

Views: 3740

Re: Merge potions of might and potions of cure mutation

I would prefer merging cancellation and cure mutation, as they cover the same flavor aspects (cancellation reduces magical contamination as one of the effects), while still aiming for the same goal of the OP to make cure mutation useful to drink in combat situations and offering tradeoffs (drink now...

Friday, 25th November 2016, 05:03

Forum: Crazy Yiuf's Corner

Topic: .19 Tournament musings and morgues

Replies: 7

Views: 3092

Re: .19 Tournament musings and morgues

Pro Tip: Pearl dragons can appear in Depths, likely through a vault with an open design to let it wander. This is especially true when you are playing a VpAK. Also, never fight pearl dragons.

Tuesday, 15th November 2016, 13:38

Forum: Dungeon Crawling Advice

Topic: Uskayaw Questions

Replies: 2

Views: 1633

Re: Uskayaw Questions

Thank you for the answers! There could probably be better wording for the passive powers to indicate that they are affected by Invocations as well. Stairdancing to reset a bad fight is always optimal in crawl, and nothing about how this god operates changes that fact. I'm not sure what you mean abou...

Sunday, 13th November 2016, 23:56

Forum: Dungeon Crawling Advice

Topic: Uskayaw Questions

Replies: 2

Views: 1633

Uskayaw Questions

So I won a game with Uskayaw today, but I'm still not quite sure how some of the powers actually work... Do the pain sharing and paralysis base their duration off of Invocations, or are they a set duration in length? Does Invocations also affect how long the cooldown is before they can reactivate in...

Tuesday, 8th November 2016, 18:52

Forum: Crazy Yiuf's Corner

Topic: Who'd you vote for

Replies: 15

Views: 4446

Who'd you vote for

...as DCSS dev of the year 2016? PleasingFungus took 2015 by default with the addition of bestlang and I'm considering voting the same this year, but I want to make sure I have a fully informed opinion before locking it in. E: Gammafunk is currently a strong second for ensuring my spider ending vaul...

Friday, 4th November 2016, 15:07

Forum: Crazy Yiuf's Corner

Topic: On Zot spell restrictions

Replies: 17

Views: 4698

Re: On Zot spell restrictions

Doesnt wrote:It also feels very wrong to me for CBlink to even exist now as a level 8 spell when it doesn't work in the one place you're likely to have left when you're learning level 8 spells.

But Extended doesn't have any restrictions on CBlink?

Wednesday, 2nd November 2016, 14:28

Forum: Crazy Yiuf's Corner

Topic: Irrational Venting ITT

Replies: 18

Views: 5245

Irrational Venting ITT

Malmutate is a blight upon Crawl, and I consider it worse than food because at least the food system is just annoying. The only way it wouldn't be the worst system is if item destruction was added back in, and even then it would depend on if you brought it back with or without conservation. If remov...

Monday, 31st October 2016, 14:06

Forum: Technical Support

Topic: Win not registering on scoring

Replies: 1

Views: 1490

Win not registering on scoring

I won a game on the 0.19 branch on CBRO on Oct 29th (30th at server location), and my player page on Scoring still hasn't updated to reflect the win. Scoring is still updating more recent games, so the problem doesn't appear to be on that end; is the branch marked experimental and not counting towar...

Monday, 31st October 2016, 13:53

Forum: Game Design Discussion

Topic: New Background: Deprived

Replies: 21

Views: 6360

Re: New Background: Deprived

Arrhythmia wrote:
kroki wrote:id really hate to see any references to soul games in crawl


fair enough. i only picked the name because i didn't want to think of one and the idea would be instantly clear to people who had played a souls game. if it went it, i'd like to see it get a different name.

Tourist

Monday, 31st October 2016, 13:42

Forum: Dungeon Crawling Advice

Topic: Not exploring fully

Replies: 45

Views: 11655

Re: Not exploring fully

If you are turn count speedrunning, there are a lot of different factors to consider about exploration. If you are just playing to win, however, just ask yourself the following questions before fully exploring a level: Is there little to no threat of death or permanent damage (rot/malmutation)? Do y...

Thursday, 27th October 2016, 17:19

Forum: Dungeon Crawling Advice

Topic: Turning off mouse controls

Replies: 2

Views: 1201

Re: Turning off mouse controls

tile_web_mouse_control = false

Wednesday, 26th October 2016, 14:53

Forum: Crazy Yiuf's Corner

Topic: Classical Crawl Paintings

Replies: 45

Views: 18716

Re: Classical Crawl Paintings

You Feel Extremely Strange
Louis Wain, multiple works

Wednesday, 26th October 2016, 14:18

Forum: Crazy Yiuf's Corner

Topic: Classical Crawl Paintings

Replies: 45

Views: 18716

Re: Classical Crawl Paintings

On The Mind Of Tavern
René Magritte, 1964
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