Search found 1620 matches

Sunday, 28th February 2016, 22:30

Forum: Crazy Yiuf's Corner

Topic: Tired Fist: Deus ex Taverna

Replies: 17

Views: 3832

Re: Tired Fist: Deus ex Taverna

I can honestly say that I look back on every god proposal I've made with considerable embarrassment.

Saturday, 27th February 2016, 14:54

Forum: Suggestions & Criticism

Topic: Involuntary meme creation and DCSS tavern

Replies: 6

Views: 4789

Re: Involuntary meme creation and DCSS tavern

I mean, duvessa can feel free to provide their own perspective, but from where I'm sitting, no one has "appropriated" your discussions; indeed, people made new threads to joke around instead. I'd note that Tiktacy's joke in CYC didn't detract from your GDD thread, for example. It's not cle...

Saturday, 27th February 2016, 13:35

Forum: Game Design Discussion

Topic: Scrolls/Potions Require IDing, Why?

Replies: 80

Views: 14622

Re: Scrolls/Potions Require IDing, Why?

Snipping out your suggestions, which are cool and worth discussing and which I'll leave to others since I've already made my point, etc., archaeo: Everyone says algorithm, but there is quite some variance in starting input. I really miss something here. Next, the fact that most players don't think a...

Saturday, 27th February 2016, 12:45

Forum: Game Design Discussion

Topic: Scrolls/Potions Require IDing, Why?

Replies: 80

Views: 14622

Re: Scrolls/Potions Require IDing, Why?

You guys dont give a shit about risk management. I honestly dont care anymore. From now on i will just play this game in the most degenerative way possible. Risk management is interesting, dynast, but that's the thing: the current ID minigame doesn't feel like risk management, it feels like an algo...

Saturday, 27th February 2016, 09:55

Forum: Game Design Discussion

Topic: Scrolls/Potions Require IDing, Why?

Replies: 80

Views: 14622

Re: Scrolls/Potions Require IDing, Why?

I tend to think identification works better when it isn't a requirement, but a way to get the most out of an item. That's why I agree with yesno that wand ID works well; un-ID'd wands are still usable, but require you to waste charges. Personally, I'd remove ID as it exists for most items and replac...

Saturday, 27th February 2016, 09:22

Forum: Dungeon Crawling Advice

Topic: Is Abyssal Always the Easiest Third Rune?

Replies: 19

Views: 5492

Re: Is Abyssal Always the Easiest Third Rune?

Rast wrote:
tabstorm wrote:melee TRJ to death after reading a scroll of summoning while standing inside a corridor.



TIL

I recommend watching tabstorm on a Trog speedrun; he makes killing TRJ at XL15-17 look pretty simple, when everything goes right. At a normalcrawl XL, it's even easier.

Saturday, 27th February 2016, 09:15

Forum: Suggestions & Criticism

Topic: Involuntary meme creation and DCSS tavern

Replies: 6

Views: 4789

Re: Involuntary meme creation and DCSS tavern

lethediver wrote:Someone explain. And please don't mince words.

Nobody is purposefully trying to subject you to "biting satire." There is no "insidious campaign." It's just jokes, on a forum about a free video game.

Friday, 26th February 2016, 23:22

Forum: Game Design Discussion

Topic: Scrolls/Potions Require IDing, Why?

Replies: 80

Views: 14622

Re: Scrolls/Potions Require IDing, Why?

While another mod can feel free to disagree, I'm inclined to leave this open for now.

Thursday, 25th February 2016, 21:18

Forum: Game Design Discussion

Topic: Inventory expansion feature for the dcss-ca fork

Replies: 45

Views: 16423

Re: Inventory expansion feature for the dcss-ca fork

Well, for one thing, we have too many kinds of permafood. For another, food is a bad mechanic. I assume that's what Rast is referring to, though they're welcome to correct me.

Wednesday, 24th February 2016, 20:54

Forum: Crazy Yiuf's Corner

Topic: Tier List: Tier Lists

Replies: 12

Views: 3386

Re: Tier List: Tier Lists

dynast wrote:I dont even know what i am supposed to take seriously or as a joke anymore.

It's basically all a joke, except for the handful of obvious times where it isn't a joke.

Monday, 22nd February 2016, 17:15

Forum: Crazy Yiuf's Corner

Topic: Tier List: Tavern Posters

Replies: 15

Views: 4831

Re: Tier List: Tavern Posters

radinms wrote:stupid taverns removed Sandman25.
very bad thing

Sandman25 hasn't been "removed," and is in fact welcome to come back at any time.

Monday, 22nd February 2016, 06:15

Forum: Crazy Yiuf's Corner

Topic: Tier List: Tavern Posters

Replies: 15

Views: 4831

Re: Tier List: Tavern Posters

Arrhy, it's a tier list of tavern posters, not tavern thankers

Saturday, 20th February 2016, 22:08

Forum: Crazy Yiuf's Corner

Topic: Stone Soup on Twitch

Replies: 23

Views: 5637

Re: Stone Soup on Twitch

duvessa wrote:relevant

But is it

Friday, 19th February 2016, 18:16

Forum: Suggestions & Criticism

Topic: Remove the thank feature

Replies: 50

Views: 26999

Re: Remove the thank feature

Okay, first off, let's acknowledge that these metaphors ("staunch the bleeding so the patient can be stabilized") and dire predictions ("system collapsing into full cesspit mode") are probably taking things a little far , lethediver. Sure, the Tavern isn't a model society or anyt...

Friday, 19th February 2016, 12:51

Forum: Crazy Yiuf's Corner

Topic: stair dancing

Replies: 19

Views: 5212

Re: stair dancing

So you hate the game, and you keep playing it to discover new reasons to hate it?

Everybody needs a hobby, I guess.

Friday, 19th February 2016, 12:39

Forum: Crazy Yiuf's Corner

Topic: An Attempt at a Tier List backed by Consensus

Replies: 30

Views: 9607

Re: An Attempt at a Tier List backed by Consensus

Crawl doesn't have an online competitive community, it just has some players who very much wish Crawl had an online competitive community. e: also, for what it's worth, I think "god tier lists" make a lot less sense than "species tier lists"; when you pick a god, you're generally...

Friday, 19th February 2016, 12:38

Forum: Crazy Yiuf's Corner

Topic: stair dancing

Replies: 19

Views: 5212

Re: stair dancing

honestly, radinms, what do you think is a fun part of Crawl? What keeps you playing?

Friday, 19th February 2016, 07:45

Forum: Crazy Yiuf's Corner

Topic: Stone Soup on Twitch

Replies: 23

Views: 5637

Re: Stone Soup on Twitch

one fine day in the future, gammafunk will finally implement /mute and /ignore in tileschat, and all will be well prozacelf

Friday, 19th February 2016, 07:44

Forum: Crazy Yiuf's Corner

Topic: Ogre vs. Troll "Casters" (was: Race proposal: Moon Troll)

Replies: 38

Views: 8683

Re: Ogre vs. Troll "Casters" (was: Race proposal: Moon Troll

HardboiledGargoyle wrote:This very much belongs in Advice because it answers which race makes better casters. Yiuf dropped in to make 1 post and got ignored.

Nah, if I put it in advice I would've had to remove pubby's post, which is easily the most important post in this thread.

Friday, 19th February 2016, 04:10

Forum: Crazy Yiuf's Corner

Topic: Mercenary Shop?

Replies: 13

Views: 3603

Re: Mercenary Shop?

I don't mind allies, but I tend to agree that permanent allies need the structure of a god to even make them vaguely acceptable.

Friday, 19th February 2016, 04:06

Forum: Crazy Yiuf's Corner

Topic: Race proposal: Moon Troll

Replies: 35

Views: 10224

Re: Race proposal: Moon Troll

Okay, I moved all the troll vs. ogre stuff and other assorted stuff to its own thread. What do you think about drawing MP from consuming chunks? Given that chunks are the worst part of the game, I feel pretty uncharitable toward this idea. It's a lot like corpse sacrifice or ghoul eating, both of wh...

Thursday, 18th February 2016, 18:21

Forum: Game Design Discussion

Topic: Concise skill progression table in morgue file

Replies: 24

Views: 7192

Re: Concise skill progression table in morgue file

Nah Roy, I recommend logging into ##crawl-dev and asking the devs about the patch directly. I imagine it just got lost in the shuffle, or maybe somebody had some reservations that never made their way to Tavern. Either way, Contributions is a ghost town subforum, and moving the thread there probably...

Tuesday, 16th February 2016, 11:05

Forum: Crazy Yiuf's Corner

Topic: Ban sarcasm for good players

Replies: 77

Views: 20683

Re: Ban sarcasm for good players

Okay, for the sake of argument, let's say there is a civility issue on the Tavern. What, then, should the mods do about it? Currently, the line is set at "personal attacks." Note, for example, that duvessa just called an argument stupid; is that a personal attack? At what point does critic...

Tuesday, 16th February 2016, 10:33

Forum: Game Design Discussion

Topic: Minor Feature addition: Deactivate "Skill Default Mode"

Replies: 13

Views: 3597

Re: Minor Feature addition: Deactivate "Skill Default Mode"

Sure, and a script that makes it possible to set up your options file to set skills to manual and train user-specified skills based on your background and weapon selection seems like it could be added too, though it definitely wouldn't be made into the default setting, one imagines. What you're aski...

Tuesday, 16th February 2016, 10:20

Forum: Game Design Discussion

Topic: An option to allow the player to see chance-to-hit.

Replies: 35

Views: 8964

Re: An option to allow the player to see chance-to-hit.

Where does the information for this appear with melee attacks? For spells without targetters, or targetters that aren't aimed at enemies? Which number do you show: the chance to land a hit, or the chance to land a hit that does damage? The interface issues alone present some considerable difficulty....

Tuesday, 16th February 2016, 09:43

Forum: Game Design Discussion

Topic: Minor Feature addition: Deactivate "Skill Default Mode"

Replies: 13

Views: 3597

Re: Minor Feature addition: Deactivate "Skill Default Mode"

This isn't a thread about advice on fixing it yourself, this is a proposal on making the fix an in game feature. While I appreciate the suggestions, lets try to focus on the main idea of the thread. Except what you're being told is that it's already an in-game feature, it's just that this part of t...

Tuesday, 16th February 2016, 09:04

Forum: Suggestions & Criticism

Topic: Potential for a "General Crawl Discussion" subforum

Replies: 20

Views: 11267

Re: Potential for a "General Crawl Discussion" subforum

No, it's definitely not my decision. Indeed, I don't want to move on this without getting input from the other mods, as well as cthe devs who participate here. I also would like to discuss reorganizing the Tavern more broadly, because if we went forward with this change, it'd be a good opportunity t...

Tuesday, 16th February 2016, 04:35

Forum: Dungeon Crawling Advice

Topic: How far is MiFi of Okawaru going to take me?

Replies: 19

Views: 5109

Re: How far is MiFi of Okawaru going to take me?

Do MiFi have viability late game? Is okawaru the right choice? Are polearms viable? If yes, should I stick with spears? Should I change the order I train skills? Should I change the order I explore the dungeon? Any other changes to my strategy I should make? Are there any spells that are worth gett...

Tuesday, 16th February 2016, 03:04

Forum: Game Design Discussion

Topic: resting

Replies: 34

Views: 9189

Re: resting(again discussion about luring)

I doubt that was radinms' goal, dynast, but you're right; I've moved the posts about luring to that thread, and edited the title back to its original state. Let's stick to the topic of resting in this thread, please.

Tuesday, 16th February 2016, 02:59

Forum: Crazy Yiuf's Corner

Topic: Ban sarcasm for good players

Replies: 77

Views: 20683

Re: Ban sarcasm for good players

I very much encourage this thread's readers to check out this interesting NYT article , which offers a good balance of perspectives on how autism is viewed; while it's now a decade old, a troubling sign of how little progress mental health advocates have made in the 21st century, it nevertheless poi...

Monday, 15th February 2016, 11:52

Forum: Game Design Discussion

Topic: resting

Replies: 34

Views: 9189

Re: resting

There have probably been dozens of threads on this topic, and as far as I know they've all ended with the realization that the system we've got now is probably the least bad system we can hope for in Crawl. There are a ton of things that make it tough, from the game's mixed-together strategic and ta...

Sunday, 14th February 2016, 23:43

Forum: Crazy Yiuf's Corner

Topic: Ban sarcasm for good players

Replies: 77

Views: 20683

Re: Ban sarcasm for good players

lethediver wrote:I may as well stick this in here: I feel this forum is fairly dysfunctional.

It turns out we have a subforum for talking about meta issues, if anyone would care to have a serious discussion about the Tavern's issues and what might be done to correct them.

Sunday, 14th February 2016, 23:29

Forum: Crazy Yiuf's Corner

Topic: Star Wars Lightsaber Unrand

Replies: 14

Views: 3404

Re: Star Wars Lightsaber Unrand

hirsch pls

e: also sar pls

Friday, 12th February 2016, 22:57

Forum: Crazy Yiuf's Corner

Topic: Ban sarcasm for good players

Replies: 77

Views: 20683

Re: Ban sarcasm for good players

Alternately, people can just feel free to ask duvessa if they don't understand what was said; duvessa or somebody else is almost always happy to explain. I won't lock this thread, but I have to say, if you think someone is breaking the rules, PM the mods or report the post. If someone isn't breaking...

Friday, 12th February 2016, 21:36

Forum: Game Design Discussion

Topic: Luring (was: DCSS has a power creep problem)

Replies: 196

Views: 60833

Re: Luring (was: DCSS has a power creep problem)

crate wrote:I also don't think that speed 11 is as inescapable as you suggest here (they close distances really slowly. Did you know that ugly things are already basically speed-11-movement?), but I admit that this is a situation where you would need to play to really find out.

Patches branches welcome!

Friday, 12th February 2016, 20:35

Forum: Game Design Discussion

Topic: Remove Spell Buffs

Replies: 123

Views: 30418

Re: Remove Spell Buffs

If you mean there's not much question which form is best in a particular, individual situation, okay, I guess (I'm not sure I agree but I really don't want to argue it). But if you mean which form is best for being stuck in forever, the pretty clear answer is "not using any tmut spells" f...

Friday, 12th February 2016, 20:22

Forum: Crazy Yiuf's Corner

Topic: Ban sarcasm for good players

Replies: 77

Views: 20683

Re: Ban sarcasm for good players

Whereas I suggest that any problem with understanding what someone is saying can be solved by more communication . Confused as to whether or not someone's being sarcastic? Ask! Confused as to whether someone's joking around or actually has a problem with you? PM them! Or talk to a mod; I, for one, a...

Friday, 12th February 2016, 20:13

Forum: Game Design Discussion

Topic: Remove Spell Buffs

Replies: 123

Views: 30418

Re: Remove Spell Buffs

archaeo: I see where you come from, and still I think the problem is much smaller than for spells like Ozo Armour etc. In the benefit of getting something done, I suggest to discuss form changes separately. I know it's your thread, please don't feel offended. I'm really happy that some of the bad s...

Friday, 12th February 2016, 19:43

Forum: Game Design Discussion

Topic: Remove Spell Buffs

Replies: 123

Views: 30418

Re: Remove Spell Buffs

crate: Yes, good call. Nobody wants to remove transmutations, except for archaeo, the OP :) And I still do, for what it's worth. The "drawbacks" of transmutations don't make much sense to me; there's never really a "which form is best" question, given the fact that you have to d...

Friday, 12th February 2016, 04:20

Forum: Suggestions & Criticism

Topic: Potential for a "General Crawl Discussion" subforum

Replies: 20

Views: 11267

Re: Potential for a "General Crawl Discussion" subforum

Many developers and players also discuss the game's design here on the Tavern's Game Design Discussion (GDD) subforum, where posters can propose changes to the game and discuss existing proposals or game mechanics. Your description wasn't my intention, Sar and HG. I'd be happy to further clarify th...

Thursday, 11th February 2016, 22:46

Forum: Game Design Discussion

Topic: Remove Spell Buffs

Replies: 123

Views: 30418

Re: Remove Spell Buffs

If there's a power plateau, we should do what dpeg suggests: remove XP so that the power plateau comes a lot later, and make the game fun and playable given that new paradigm. I think the best way to do that is to make the game a lot shorter, but I'm not exactly batting a thousand when it comes to &...

Thursday, 11th February 2016, 22:13

Forum: Game Design Discussion

Topic: Remove Spell Buffs

Replies: 123

Views: 30418

Re: Remove Spell Buffs

It's not really an either/or thing, kuniqs; they're both problems. I don't really believe this whole "buffs are required for extended" meme, but if it's true, then the solution isn't to keep these bad spells, it's to fix extended.

Thursday, 11th February 2016, 21:34

Forum: Suggestions & Criticism

Topic: Potential for a "General Crawl Discussion" subforum

Replies: 20

Views: 11267

Re: Potential for a "General Crawl Discussion" subforum

I might agree if it was actually difficult to keep track of conversations in CYC because of traffic or something, but it's not. I don't think this is necessary at all; you can put high-quality posts in CYC, and lots of people do, and have decent conversations because of it. That said, if people real...

Thursday, 11th February 2016, 21:24

Forum: Game Design Discussion

Topic: Remove Spell Buffs

Replies: 123

Views: 30418

Re: Remove Spell Buffs

The problem is that it isn't just "cast Ozo's," but if you're the kind of character that wants to cast it, it quickly snowballed into "cast Ozo's, Cond. Shield, and Phase Shift always, and sometimes Haste." That's not even Hypothetically Optimal Play, that's just normal optimal p...

Thursday, 11th February 2016, 19:57

Forum: Game Design Discussion

Topic: Remove Spell Buffs

Replies: 123

Views: 30418

Re: Remove Spell Buffs

I agree with Siegurt, but reach the opposite conclusion: the numbers aren't the problem, it's the buffs, and it's because Crawl has too many fights for buff spells to not feel like a pre-battle chore or checklist you repeat over and over again. For that reason, I think the Ozo's change is toothless;...

Wednesday, 10th February 2016, 22:55

Forum: Suggestions & Criticism

Topic: Contentless Duvessa posts and lack of enforcement

Replies: 1

Views: 3237

Re: Contentless Duvessa posts and lack of enforcement

People should use the report button on posts they feel break the rules. You're also free to put people on your "foe" list if you find their posts disagreeable, which will hide them from view. Or you can PM other users to let them know about your concerns. This kind of "call out" ...

Wednesday, 10th February 2016, 00:29

Forum: Game Design Discussion

Topic: Remove Spell Buffs

Replies: 123

Views: 30418

Re: Remove Spell Buffs

That's fine Reptisaurus; judging from the changes we've seen, I don't know that the devs like my specific proposal either. :)

Sunday, 7th February 2016, 18:02

Forum: Game Design Discussion

Topic: Remove Spell Buffs

Replies: 123

Views: 30418

Re: Remove Spell Buffs

Personally, I think translocations and summons are fine, which I'm sure to some people just means I have inconsistent views or whatever, but hey. Also, Ozo's Armour just got nerfed with Ponderous 1 . While I'm not sure if stuff like this really changes my opinion on whether or not charms should stay...

Sunday, 7th February 2016, 17:59

Forum: Dungeon Crawling Advice

Topic: Have Death Cobs been buffed?

Replies: 7

Views: 2175

Re: Have Death Cobs been buffed?

This has been changed in Trunk : Replace death cobs' hungering attack with AF_DRAIN_SPEED On such a fast monster, AF_HUNGER tended to only allow for a fairly limited response, since actually staying in combat and eating to counteract it was pretty ineffective. AF_DRAIN_SPEED keeps some of the intend...

Sunday, 7th February 2016, 00:30

Forum: Crazy Yiuf's Corner

Topic: 4000 THANK QUEST

Replies: 630

Views: 200820

Re: 4000 THANK QUEST

Start shoveling corn bread into your face and politely ask to take a tour of the house.
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