Search found 411 matches
Tuesday, 18th August 2020, 14:29
Forum: Dungeon Crawling Advice
Topic: The difficulty spike from exploring to getting runes
Replies: 57
Views: 21892
Monday, 17th August 2020, 11:29
Forum: Dungeon Crawling Advice
Topic: The difficulty spike from exploring to getting runes
Replies: 57
Views: 21892
Re: The difficulty spike from exploring to getting runes
Thursday, 13th August 2020, 00:10
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP: 4-rune SpWr of Hepliaklqana, now won all species
Replies: 4
Views: 2028
Re: YAVPYAVP: 4-rune SpWr of Hepliaklqana, now w
Wednesday, 12th August 2020, 15:25
Forum: Dungeon Crawling Advice
Topic: The difficulty spike from exploring to getting runes
Replies: 57
Views: 21892
Re: The difficulty spike from exploring to getting runes
Tuesday, 11th August 2020, 13:55
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP: 4-rune SpWr of Hepliaklqana, now won all species
Replies: 4
Views: 2028
YAVP: 4-rune SpWr of Hepliaklqana, now won all species
Tuesday, 11th August 2020, 13:52
Forum: Dungeon Crawling Advice
Topic: The difficulty spike from exploring to getting runes
Replies: 57
Views: 21892
Re: The difficulty spike from exploring to getting runes
Saturday, 18th July 2020, 14:29
Forum: Game Design Discussion
Topic: Clock Brainstorming Thread
Replies: 55
Views: 158371
Re: Clock Brainstorming Thread
Friday, 17th July 2020, 11:16
Forum: Game Design Discussion
Topic: Clock Brainstorming Thread
Replies: 55
Views: 158371
Re: Clock Brainstorming Thread
andrew wrote:Except, I wouldn't want a clock for getting to Temple (since some players rarely go there anyway).
Just seeing the entrance could qualify as getting to it - or, in case of shaft comedy, being below the depth at which it has been placed.
Thursday, 16th July 2020, 16:10
Forum: Crazy Yiuf's Corner
Topic: What Is the Best Roguelike?
Replies: 41
Views: 32458
Re: What Is the Best Roguelike?
Monday, 13th July 2020, 22:25
Forum: Game Design Discussion
Topic: Formicids should not get swift
Replies: 62
Views: 19480
Re: Formicids should not get swift
Sprucery wrote:changelog wrote:* Formicids can no longer cast Swiftness.
Thanks, devs!
I think this is the first Stoat Soup-ism to make it into vanilla? :-)
Monday, 6th July 2020, 14:43
Forum: Game Design Discussion
Topic: Panlords Need Buffs
Replies: 7
Views: 3259
Re: Panlords Need Buffs
Monday, 15th June 2020, 05:56
Forum: Contributions
Topic: how to make contribution
Replies: 4
Views: 4479
Re: how to make contribution
Monday, 15th June 2020, 05:49
Forum: YASD! YAVP! and characters in progress too
Topic: I have 300 wins!
Replies: 1
Views: 1201
Re: I have 300 wins!
Magipi wrote:The milestone game was the first game of the 0.25 tournament. I picked a gargoyle, as I planned to go for 15 runes, and hunter, as I wanted something that might not be popular and thus can remain a high score for me.
Bravo! That's a fair old number.
Sunday, 17th May 2020, 20:38
Forum: Crazy Yiuf's Corner
Topic: Thank you!
Replies: 252
Views: 591000
Re: Thank you!
le_nerd wrote:Recent console quality of life feature is hugely appreciated. Polearm/wand status now in monster sidebar! Gnolls orc warriors are less annoying now! Thanks so much!
No problem. :-)
Sunday, 10th May 2020, 00:17
Forum: Dungeon Crawling Advice
Topic: Can a melee fighter defeat the Tomb?
Replies: 16
Views: 6148
Re: Can a melee fighter defeat the Tomb?
Thursday, 16th April 2020, 16:25
Forum: Crazy Yiuf's Corner
Topic: Yet Another Crawl Variant: Stoat Soup
Replies: 15
Views: 7908
Re: Yet Another Crawl Variant: Stoat Soup
Sunday, 29th March 2020, 03:09
Forum: Game Design Discussion
Topic: Change shopping list behavior toward duplicate items
Replies: 6
Views: 2743
Re: Change shopping list behavior toward duplicate items
Monday, 16th March 2020, 22:22
Forum: Game Design Discussion
Topic: Amnesia trap
Replies: 7
Views: 3987
Re: Amnesia trap
Siegurt wrote:Really it's not a reasonable idea for DCSS (it's not fun or interesting in nethack either)
Even NetHack is removing it.
Monday, 2nd March 2020, 12:36
Forum: Dungeon Crawling Advice
Topic: Strength and diminishing returns
Replies: 3
Views: 3029
Re: Strength and diminishing returns
Monday, 2nd March 2020, 12:32
Forum: Dungeon Crawling Advice
Topic: Triple defense hypothesis
Replies: 24
Views: 10203
Re: Triple defense hypothesis
Sunday, 1st March 2020, 22:08
Forum: Game Design Discussion
Topic: acrobat/wu
Replies: 7
Views: 2841
Re: acrobat/wu
Tuesday, 25th February 2020, 20:01
Forum: Game Design Discussion
Topic: Opaque skill system is severely wounded
Replies: 46
Views: 14149
Re: Opaque skill system is severely wounded
Monday, 24th February 2020, 17:25
Forum: Game Design Discussion
Topic: Name 10-aut units, or do away with them and just count auts
Replies: 21
Views: 8630
Re: Name 10-aut units, or do away with them and just count a
Monday, 24th February 2020, 17:21
Forum: Game Design Discussion
Topic: Opaque skill system is severely wounded
Replies: 46
Views: 14149
Re: Opaque skill system is severely wounded
Sunday, 23rd February 2020, 13:10
Forum: Game Design Discussion
Topic: Opaque skill system is severely wounded
Replies: 46
Views: 14149
Re: Opaque skill system is severely wounded
Friday, 21st February 2020, 17:57
Forum: Crazy Yiuf's Corner
Topic: Rogue (the roguelike game)
Replies: 14
Views: 6277
Re: Rogue (the roguelike game)
Tuesday, 18th February 2020, 17:32
Forum: Contributions
Topic: how to make contribution
Replies: 4
Views: 4479
Re: how to make contribution
Tuesday, 18th February 2020, 11:59
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP: Kobold Spelunker of Nemelex (bcrawl)
Replies: 1
Views: 1370
Re: YAVP: Kobold Spelunker of Nemelex (bcrawl)
Sunday, 16th February 2020, 14:02
Forum: Crazy Yiuf's Corner
Topic: Innovative ways to die in meatsprint
Replies: 4
Views: 2725
Re: Innovative ways to die in meatsprint
Saturday, 15th February 2020, 23:58
Forum: Technical Support
Topic: registration
Replies: 1
Views: 3021
Re: registration
Lacuenta wrote:Has the registration procedure changed, or in other words how do you make an account??
Registration has, regrettably, been impossible for a while.
Saturday, 15th February 2020, 19:01
Forum: Game Design Discussion
Topic: Too many Evo items.
Replies: 22
Views: 6310
Re: Too many Evo items.
Saturday, 15th February 2020, 03:45
Forum: Game Design Discussion
Topic: Too many Evo items.
Replies: 22
Views: 6310
Re: Too many Evo items.
Friday, 14th February 2020, 00:18
Forum: Crazy Yiuf's Corner
Topic: Innovative ways to die in meatsprint
Replies: 4
Views: 2725
Re: Innovative ways to die in meatsprint
Thursday, 13th February 2020, 19:38
Forum: Crazy Yiuf's Corner
Topic: Innovative ways to die in meatsprint
Replies: 4
Views: 2725
Re: Innovative ways to die in meatsprint
Thursday, 13th February 2020, 18:15
Forum: Crazy Yiuf's Corner
Topic: Innovative ways to die in meatsprint
Replies: 4
Views: 2725
Innovative ways to die in meatsprint
Thursday, 13th February 2020, 12:46
Forum: Game Design Discussion
Topic: Opaque skill system is severely wounded
Replies: 46
Views: 14149
Re: Opaque skill system is severely wounded
Tuesday, 11th February 2020, 12:38
Forum: Game Design Discussion
Topic: Simplification of felid extra-lives mechanics
Replies: 19
Views: 5963
Re: Simplification of felid extra-lives mechanics
Monday, 10th February 2020, 16:21
Forum: Game Design Discussion
Topic: Elyvilon rework
Replies: 8
Views: 3200
Re: Elyvilon rework
Monday, 10th February 2020, 15:33
Forum: Game Design Discussion
Topic: Elyvilon rework
Replies: 8
Views: 3200
Re: Elyvilon rework
damerell wrote:"able to deal great damage in melee combat, and much more robust." - spurious comma.
I regret to say I was mistaken here and this comma is not spurious. I'll review the new changes when I get a chance.
Monday, 10th February 2020, 12:20
Forum: Game Design Discussion
Topic: Elyvilon rework
Replies: 8
Views: 3200
Re: Elyvilon rework
Monday, 10th February 2020, 11:03
Forum: Game Design Discussion
Topic: Simplification of felid extra-lives mechanics
Replies: 19
Views: 5963
Re: Simplification of felid extra-lives mechanics
Monday, 10th February 2020, 10:56
Forum: Game Design Discussion
Topic: Simplification of felid extra-lives mechanics
Replies: 19
Views: 5963
Re: Simplification of felid extra-lives mechanics
Sunday, 9th February 2020, 04:53
Forum: Game Design Discussion
Topic: Simplification of felid extra-lives mechanics
Replies: 19
Views: 5963
Re: Simplification of felid extra-lives mechanics
Saturday, 8th February 2020, 12:48
Forum: Game Design Discussion
Topic: Simplification of felid extra-lives mechanics
Replies: 19
Views: 5963
Re: Simplification of felid extra-lives mechanics
Friday, 7th February 2020, 12:49
Forum: Game Design Discussion
Topic: Simplification of felid extra-lives mechanics
Replies: 19
Views: 5963
Re: Simplification of felid extra-lives mechanics
Thursday, 6th February 2020, 17:44
Forum: Game Design Discussion
Topic: Opaque skill system is severely wounded
Replies: 46
Views: 14149
Re: Opaque skill system is severely wounded
petercordia wrote:Auto training also leads to some new players training 7 different weapon skills...
You can carry out just the same swaps with manual training - and train the same 7 different weapon skills.
Thursday, 6th February 2020, 11:21
Forum: Game Design Discussion
Topic: Opaque skill system is severely wounded
Replies: 46
Views: 14149
Re: Opaque skill system is severely wounded
Monday, 3rd February 2020, 12:18
Forum: Game Design Discussion
Topic: Rework polearms
Replies: 60
Views: 22942
Re: Rework polearms
Sunday, 2nd February 2020, 12:02
Forum: Game Design Discussion
Topic: Rework polearms
Replies: 60
Views: 22942
Re: Rework polearms
Sunday, 2nd February 2020, 11:52
Forum: Crazy Yiuf's Corner
Topic: How to learn from other persons game
Replies: 6
Views: 3108
Re: How to learn from other persons game
petercordia wrote:Is there a way I can learn from this game, and figure out how Engine did his cool stuff?
Watch the ttyrec. My preferred tool for watching ttyrecs is "ipbt".