Search found 546 matches
Thursday, 7th June 2012, 16:26
Forum: Game Design Discussion
Topic: Make "cure mutation" into "genetic stability" potion
Replies: 14
Views: 2793
Sunday, 3rd June 2012, 08:00
Forum: Game Design Discussion
Topic: New Poison Spell Suggestions
Replies: 77
Views: 17782
Re: New Poison Spell Suggestions
Saturday, 2nd June 2012, 23:12
Forum: Game Design Discussion
Topic: New Poison Spell Suggestions
Replies: 77
Views: 17782
Re: New Poison Spell Suggestions
Thursday, 31st May 2012, 20:00
Forum: Dungeon Crawling Advice
Topic: EE - Where have you been all my lives
Replies: 31
Views: 6002
Re: EE - Where have you been all my lives
Re LRD, if you train Earth high enough you can get through most any armour. LRD has great range, too. You'll get in a few LRDs before you'd be in Iron Shot range. But, yea, orc warlords will be nasty until you have a very high Earth skill.
Wednesday, 30th May 2012, 19:29
Forum: Game Design Discussion
Topic: New Poison Spell Suggestions
Replies: 77
Views: 17782
Re: New Poison Spell Suggestions
Tuesday, 29th May 2012, 18:56
Forum: Game Design Discussion
Topic: -cTele, Controlled Blink, and ?Blink
Replies: 17
Views: 4366
Re: -cTele, Controlled Blink, and ?Blink
Monday, 28th May 2012, 23:56
Forum: Game Design Discussion
Topic: Large rocks shouldn't mulch on non-Og/Tr
Replies: 32
Views: 5902
Re: Large rocks shouldn't mulch on non-Og/Tr
Monday, 28th May 2012, 23:25
Forum: Game Design Discussion
Topic: Ranged combat
Replies: 35
Views: 8585
Re: Ranged combat
Monday, 28th May 2012, 23:18
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP: DDHu of Cheibriados
Replies: 31
Views: 6388
Re: YAVP: DDHu of Cheibriados
Monday, 28th May 2012, 23:12
Forum: Game Design Discussion
Topic: Ranged combat
Replies: 35
Views: 8585
Re: Ranged combat
Monday, 28th May 2012, 22:57
Forum: Game Design Discussion
Topic: Large rocks shouldn't mulch on non-Og/Tr
Replies: 32
Views: 5902
Re: Large rocks shouldn't mulch on non-Og/Tr
Sunday, 27th May 2012, 05:45
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: L5 OgWi with pearl dragon armour
Replies: 2
Views: 1126
Re: CIP: L5 OgWi with pearl dragon armour
Sunday, 27th May 2012, 04:02
Forum: Dungeon Crawling Advice
Topic: How do I SETm?
Replies: 12
Views: 2848
Re: How do I SETm?
Sunday, 27th May 2012, 03:34
Forum: Dungeon Crawling Advice
Topic: How do I SETm?
Replies: 12
Views: 2848
Re: How do I SETm?
I don't know if you should focus on UC or Evocations.
Sunday, 27th May 2012, 03:23
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: L5 OgWi with pearl dragon armour
Replies: 2
Views: 1126
CIP: L5 OgWi with pearl dragon armour
Thursday, 24th May 2012, 04:22
Forum: Game Design Discussion
Topic: Enchanting artifact weapons
Replies: 41
Views: 11819
Re: Enchanting artifact weapons
Wednesday, 23rd May 2012, 22:37
Forum: Game Design Discussion
Topic: Make door closing take longer than opening
Replies: 30
Views: 5594
Re: Make door closing take longer than opening
Wednesday, 23rd May 2012, 18:13
Forum: Dungeon Crawling Advice
Topic: Unarmed and buckler?
Replies: 6
Views: 2230
Re: Unarmed and buckler?
Wednesday, 23rd May 2012, 03:57
Forum: Game Design Discussion
Topic: Make door closing take longer than opening
Replies: 30
Views: 5594
Re: Make door closing take longer than opening
Tuesday, 22nd May 2012, 16:28
Forum: Game Design Discussion
Topic: Make door closing take longer than opening
Replies: 30
Views: 5594
Re: Make door closing take longer than opening
Monday, 21st May 2012, 23:22
Forum: Game Design Discussion
Topic: Make door closing take longer than opening
Replies: 30
Views: 5594
Re: Make door closing take longer than opening
Re: hides
Saturday, 19th May 2012, 20:54
Forum: Game Design Discussion
Topic: Make door closing take longer than opening
Replies: 30
Views: 5594
Re: Make door closing take longer than opening
Saturday, 19th May 2012, 20:21
Forum: Game Design Discussion
Topic: Make door closing take longer than opening
Replies: 30
Views: 5594
Re: Make door closing take longer than opening
Saturday, 19th May 2012, 17:56
Forum: Game Design Discussion
Topic: Make door closing take longer than opening
Replies: 30
Views: 5594
Make door closing take longer than opening
Friday, 18th May 2012, 22:34
Forum: Game Design Discussion
Topic: R/DMsl for monsters
Replies: 35
Views: 5981
Re: R/DMsl for monsters
Wednesday, 16th May 2012, 05:47
Forum: Game Design Discussion
Topic: Ranged means "from far away"
Replies: 39
Views: 8328
Re: Ranged means "from far away"
Wednesday, 16th May 2012, 05:15
Forum: Game Design Discussion
Topic: Missile enchantment
Replies: 55
Views: 12584
Re: Missile enchantment
Until this change, a +0 bow with +0 arrows was not especially effective in the early game. It seems to me that now a +0 bow with arrows is very effective.
Has anything else been changed? Or perhaps the change in the mulching rate is helping me play better?
Wednesday, 16th May 2012, 02:19
Forum: YASD! YAVP! and characters in progress too
Topic: YASD: TrMo*chei, overconfident around branded weapons :P
Replies: 15
Views: 2843
Re: YASD: TrMo*chei, overconfident around branded weapons :P
Tuesday, 15th May 2012, 21:02
Forum: Dungeon Crawling Advice
Topic: DEFE stat increases?
Replies: 10
Views: 2244
Re: DEFE stat increases?
Wednesday, 9th May 2012, 22:14
Forum: Dungeon Crawling Advice
Topic: Cheibriados (split from the wiki thread)
Replies: 56
Views: 13000
Re: Cheibriados (split from the wiki thread)
Wednesday, 9th May 2012, 18:56
Forum: Dungeon Crawling Advice
Topic: Missing Rune Of Zot?
Replies: 18
Views: 4644
Re: Missing Rune Of Zot?
Tuesday, 8th May 2012, 19:27
Forum: Dungeon Crawling Advice
Topic: Cheibriados (split from the wiki thread)
Replies: 56
Views: 13000
Re: The 'Questions too small to need their own thread' threa
For someone who wanted to worship Chei, what might be a few suggested race/background combos?
Monday, 7th May 2012, 01:47
Forum: Dungeon Crawling Advice
Topic: Cheibriados (split from the wiki thread)
Replies: 56
Views: 13000
Re: Cheibriados (split from the wiki thread)
Monday, 7th May 2012, 01:14
Forum: Game Design Discussion
Topic: Scorpion Teleport (new spell)
Replies: 54
Views: 17372
Re: Scorpion Teleport (new spell)
Thursday, 3rd May 2012, 19:09
Forum: Dungeon Crawling Advice
Topic: Cheibriados (split from the wiki thread)
Replies: 56
Views: 13000
Re: I'm annoyed by everyone calling the wiki outdated!
Thursday, 3rd May 2012, 16:24
Forum: Dungeon Crawling Advice
Topic: The 'Questions too small to need their own thread' thread
Replies: 3005
Views: 765062
Re: The 'Questions too small to need their own thread' threa
Thursday, 3rd May 2012, 04:12
Forum: Dungeon Crawling Advice
Topic: Cheibriados (split from the wiki thread)
Replies: 56
Views: 13000
Re: I'm annoyed by everyone calling the wiki outdated!
Wednesday, 2nd May 2012, 20:25
Forum: Game Design Discussion
Topic: Scorpion Teleport (new spell)
Replies: 54
Views: 17372
Re: Scorpion Teleport (new spell)
Tuesday, 24th April 2012, 23:22
Forum: Game Design Discussion
Topic: Replace skill_focus option by skill_allocate
Replies: 20
Views: 4533
Re: Replace skill_focus option by skill_allocate
Tuesday, 24th April 2012, 21:52
Forum: Dungeon Crawling Advice
Topic: Bow Masters, apart from Elves and Centaurs
Replies: 14
Views: 4097
Re: Bow Masters, apart from Elves and Centaurs
Small species are most likely better off with slings because slings with bullets are better than bows but not better than longbows.
Tuesday, 24th April 2012, 18:44
Forum: Game Design Discussion
Topic: Merfolk Hunters / start with spear ?
Replies: 21
Views: 4037
Re: Merfolk Hunters / start with spear ?
Tuesday, 24th April 2012, 18:25
Forum: YASD! YAVP! and characters in progress too
Topic: [CiP] xl6 MiHu of Chei, killed sigmund in one punch
Replies: 8
Views: 2080
Re: [CiP] xl6 MiHu of Chei, killed sigmund in one punch
Tuesday, 24th April 2012, 18:12
Forum: Game Design Discussion
Topic: Replace skill_focus option by skill_allocate
Replies: 20
Views: 4533
Re: Replace skill_focus option by skill_allocate
Monday, 23rd April 2012, 18:29
Forum: Game Design Discussion
Topic: Replace skill_focus option by skill_allocate
Replies: 20
Views: 4533
Re: Replace skill_focus option by skill_allocate
Tuesday, 17th April 2012, 17:40
Forum: Game Design Discussion
Topic: Tweaking Constriction and Minotaur Headbutt
Replies: 40
Views: 7521
Re: Tweaking Constriction and Minotaur Headbutt
Sunday, 15th April 2012, 18:30
Forum: Game Design Discussion
Topic: How to make zombies more interesting?
Replies: 95
Views: 25878
Re: How to make zombies more interesting?
Saturday, 14th April 2012, 23:54
Forum: Game Design Discussion
Topic: How to make zombies more interesting?
Replies: 95
Views: 25878
Re: How to make zombies more interesting?
Perhaps the zombie and skeleton spawn rate in the dungeon could be greatly lowered until they are made interesting.
Saturday, 14th April 2012, 17:34
Forum: Dungeon Crawling Advice
Topic: CeHu: kiting combination for dummies! Question inside
Replies: 18
Views: 4862
Re: CeHu: kiting combination for dummies! Question inside
Saturday, 14th April 2012, 15:33
Forum: Dungeon Crawling Advice
Topic: CeHu: kiting combination for dummies! Question inside
Replies: 18
Views: 4862