Search found 1746 matches

Thursday, 23rd August 2018, 18:04

Forum: Game Design Discussion

Topic: Bring back player ghosts

Replies: 10

Views: 3311

Re: Bring back player ghosts

Please don't, ghosts are stairdance city.

Thursday, 23rd August 2018, 18:03

Forum: Game Design Discussion

Topic: Classify backgrounds into difficulty

Replies: 54

Views: 17390

Re: Classify backgrounds into difficulty

Doing this thing where you brush aside anyone else's opinion when they don't have "evidence" when anyone who knows anything about statistics knows your evidence is clearly flawed and not something to make assumptions based on isn't doing you any favors

Monday, 20th August 2018, 01:00

Forum: Game Design Discussion

Topic: Tournament rules can cause health problems

Replies: 67

Views: 35398

Re: Tournament rules can cause health problems

I have largely stopped playing DCSS but I feel I ought to chime in and say that tournaments in the past have been not only bad for my sleep schedule, but also my participation in college. I would be highly in favor of limiting time allotted towards tournament games per day, and maybe over the course...

Wednesday, 1st August 2018, 19:53

Forum: Dungeon Crawling Advice

Topic: Why do monsters sometimes shout when they wake up...

Replies: 7

Views: 2868

Re: Why do monsters sometimes shout when they wake up...

Must have been the wind.

Wednesday, 27th June 2018, 23:34

Forum: Dungeon Crawling Advice

Topic: Got Sent to Abyss. Need Help.

Replies: 18

Views: 5141

Re: Got Sent to Abyss. Need Help.

Abyss is easy to escape from for high level characters like yours ever since they made the change that makes an exit portal pop up once you kill enough stuff.

Wednesday, 27th June 2018, 23:32

Forum: Game Design Discussion

Topic: ogre magic testing

Replies: 37

Views: 13153

Re: ogre magic testing

I always think of ogres as being at least twice as tall as a normal person.

Friday, 22nd June 2018, 20:57

Forum: Game Design Discussion

Topic: ogre magic testing

Replies: 37

Views: 13153

Re: ogre magic testing

aren't oni supposed to be huge

Sunday, 17th June 2018, 01:33

Forum: Game Design Discussion

Topic: Am I the only one who gets disorientated in Shoals?

Replies: 4

Views: 2104

Re: Am I the only one who gets disorientated in Shoals?

I definitely think that the amount of bright background tiles in shoals is not good. I often look at the screen for a bit before locating things, my eyes don't focus well on enemies there.

Sunday, 17th June 2018, 01:31

Forum: Dungeon Crawling Advice

Topic: How can I survive this?

Replies: 8

Views: 3656

Re: How can I survive this?

Why wouldn't you just play a normal RPG instead, then? So much of games like this is based around the concept of permadeath.

Friday, 1st June 2018, 02:14

Forum: Crazy Yiuf's Corner

Topic: New realtime speedrun WR: 26:44 by p0werm0de

Replies: 5

Views: 2420

Re: New realtime speedrun WR: 26:44 by p0werm0de

I actually think it's gonna take years for anyone to get a run good enough to beat this.

Friday, 1st June 2018, 01:37

Forum: Crazy Yiuf's Corner

Topic: New realtime speedrun WR: 26:44 by p0werm0de

Replies: 5

Views: 2420

Re: New realtime speedrun WR: 26:44 by p0werm0de

Hell yeah. I knew it could be done, it was just a question of when.

I was considering doing some speedruns again but now it's gonna be purely for fun because I'm not putting in the time to try and get the rng required to beat that lmao

Monday, 28th May 2018, 23:23

Forum: Game Design Discussion

Topic: The player gargoyle / shatter interaction is bad

Replies: 4

Views: 2086

Re: The player gargoyle / shatter interaction is bad

Adjusting it would be a lot better than replacing it, considering pan lords can also have it(and the spell is fine besides this interaction).

Sunday, 27th May 2018, 01:59

Forum: Game Design Discussion

Topic: Redesign Proposal - Demigod (or, a new Species?)

Replies: 92

Views: 30806

Re: Redesign Proposal - Demigod (or, a new Species?)

Chei does suck without the actives but I think most people who play chei are attracted to having really big stats. big number feel good, etc Whether or not those are actually the good part doesn't mean that's what makes people play the god. When people talk about liking chei characters, they mostly ...

Sunday, 20th May 2018, 19:17

Forum: Dungeon Crawling Advice

Topic: Should I abandon Sif Muna? (GnFE)

Replies: 3

Views: 1689

Re: Should I abandon Sif Muna? (GnFE)

I would consider switching to lighter armor if you haven't already instead of switching gods.

Thursday, 17th May 2018, 02:19

Forum: Crazy Yiuf's Corner

Topic: DCSS Screenshot Thread

Replies: 10

Views: 4841

Re: DCSS Screenshot Thread

Spoiler: show
Image

drowning cerebov(cerebov is very cold :( )

Spoiler: show
Image

I don't remember what causes this message but I think it's extremely funny

Tuesday, 15th May 2018, 23:48

Forum: Game Design Discussion

Topic: Species Proposal - Faerie Dragon

Replies: 189

Views: 67122

Re: Species Proposal - Faerie Dragon

Then you've got the hand crafted mage assassins, eyes of draining, ghost moths Can we just get rid of these? All they do is scare players that don't know how the MP draining works. (When they gaze, they heal themselves whether you have MP or not, which is the reason ghost moths appear to be hard to...

Tuesday, 8th May 2018, 02:44

Forum: The Dart Board

Topic: New Leaderboard for Fastest Times by Species

Replies: 8

Views: 7624

Re: New Leaderboard for Fastest Times by Species

still the fastest ant. hell yeah motherfucker

Saturday, 5th May 2018, 22:13

Forum: Game Design Discussion

Topic: Remove spell hunger

Replies: 30

Views: 9566

Re: Remove spell hunger

Is it at all likely to starve to death before finding a staff of energy?

Friday, 4th May 2018, 03:44

Forum: Game Design Discussion

Topic: Abyssal Knights (was: Merchant, a Gozag zealot background)

Replies: 18

Views: 5841

Re: Merchant, a Gozag zealot background

Because starting in the abyss is cool

this forum undervalues coolness factor

Saturday, 28th April 2018, 03:14

Forum: Game Design Discussion

Topic: rework Venom Mages

Replies: 34

Views: 11631

Re: rework Venom Mages

how do you guys play this game if you expect the starting kit to take care of every threat for the whole game? most starts are a lot more capable of killing everything they run into than VM using what they start with or stuff that uses the same skills as what they start with uses at the very least ...

Wednesday, 18th April 2018, 04:16

Forum: Crazy Yiuf's Corner

Topic: Change Robe of Night description

Replies: 5

Views: 2051

Re: Change Robe of Night description

None of those need to be changed. It's neat to have little references to things outside the game, and mythology is a good source to draw from. Like, do you really think Jory is a more interesting character than any of those referential ones you mentioned? He's just some vampire dude who casts crysta...

Thursday, 12th April 2018, 22:56

Forum: Game Design Discussion

Topic: Merge Minotaur and Hill Orc into Mountain Dwarf

Replies: 17

Views: 6333

Re: Merge Minotaur and Hill Orc into Mountain Dwarf

orcs and dwarves are not as cool as big angry bull guys with horns so I am extremely against this change. A change I saw talked about a while ago which I would honestly be in favor of is removing hill orc, letting anyone worship beogh, and then transforming anyone who worships beogh into an orc(perh...

Tuesday, 10th April 2018, 20:47

Forum: Dungeon Crawling Advice

Topic: Is there any reason to choose Long Blades?

Replies: 29

Views: 9315

Re: Is there any reason to choose Long Blades?

Please check for evasion and riposte before shield block. This is really what we need that will bring Riposte from being mostly useless to being actually maybe useful. Gaining levels in shields shouldn't nerf your mainhand weapon. You can already play with 2H long blades and see that this isn't rea...

Monday, 9th April 2018, 00:10

Forum: Dungeon Crawling Advice

Topic: Mindelay with Ru

Replies: 6

Views: 2203

Re: Mindelay with Ru

I don't think it's actually that important to maintain mindelay at all times.

Saturday, 7th April 2018, 20:56

Forum: Game Design Discussion

Topic: Demigod Reform

Replies: 29

Views: 10129

Re: Demigod Reform

Demigods don't need more variety. It's ok for some species to be less popular than others, in fact, it's basically inevitable. Different species have different appeals and some of those appeals being more niche is not a bad thing. I like demigod because they impose a challenge in a pretty straightfo...

Friday, 6th April 2018, 21:52

Forum: Game Design Discussion

Topic: Demigod Reform

Replies: 29

Views: 10129

Re: Demigod Reform

Not having gods or any complex gimmicks is exactly what makes demigods good(from a game design perspective, not a "playing to win" perspective). They make you adapt more to the items you find than any other species.

Friday, 6th April 2018, 00:56

Forum: Crazy Yiuf's Corner

Topic: Remove the fuckin' dithmenos fire conduct already

Replies: 8

Views: 3355

Re: Remove the fuckin' dithmenos fire conduct already

Hellmonk wrote:https://github.com/crawl/crawl/commit/8a7c85174f6257ffa3f2e88cbc3da6f78f3c0e8b

Ayy we did it.

Image

Tuesday, 3rd April 2018, 03:12

Forum: Dungeon Crawling Advice

Topic: Is there any reason to choose Long Blades?

Replies: 29

Views: 9315

Re: Is there any reason to choose Long Blades?

The real realization for stabbers, though, is to stop using short blades and instead just use actual good weapons because you don't need to do fuckbillion damage to a monster that is confused/paralyzed/asleep to kill it. Hexing would be good with no damage bonus at all.

Monday, 2nd April 2018, 05:48

Forum: Game Design Discussion

Topic: Vampires suck/vampire rework thread

Replies: 28

Views: 9123

Re: Vampires suck/vampire rework thread

if you want to get really fucking technical spiders have hemolymph instead of blood, but like, c'mon

Friday, 30th March 2018, 00:13

Forum: Crazy Yiuf's Corner

Topic: Remove the fuckin' dithmenos fire conduct already

Replies: 8

Views: 3355

Re: Remove the fuckin' dithmenos fire conduct already

If I could give you tavern gold by spending real money like on reddit for this post I would it's annoying, limits the types of characters that can use the god for no real reason, and doesn't even have good flavor backing it up because dithmenos allows other spells that would naturally cause light, i...

Wednesday, 14th March 2018, 04:43

Forum: Game Design Discussion

Topic: Species Proposal - Faerie Dragon

Replies: 189

Views: 67122

Re: Species Proposal - Faerie Dragon

duvessa wrote:Isn't Draconian already a species under Simple that's well-suited to killing things with spells all game?
Yes, and both hill orcs and minotaurs also exist simultaneously.

Saturday, 10th March 2018, 18:55

Forum: Game Design Discussion

Topic: Show the player's base damage, please

Replies: 21

Views: 6252

Re: Show the player's base damage, please

Tumalu wrote:I wouldn't agree with displaying the exact damage done per successful hit.
But why though

Friday, 9th March 2018, 02:36

Forum: Game Design Discussion

Topic: Spellpower based range breakpoints

Replies: 10

Views: 3273

Re: Spellpower based range breakpoints

personally I can't stand wallbounce spells because of the way that they bounce differently not just based on the angle they hit a wall, but also the position of other walls around that wall. like, shooting east here- ......# .@....# ......# bounces differently than shooting east here- .....## .@.......

Tuesday, 6th March 2018, 01:50

Forum: Crazy Yiuf's Corner

Topic: Really?

Replies: 26

Views: 6686

Re: Really?

After successfully hitting it you should back up one tile before swinging again though.

Monday, 5th March 2018, 19:37

Forum: Crazy Yiuf's Corner

Topic: what are some good games

Replies: 117

Views: 52857

Re: what are some good games

Into the Breach is good as hell

Wednesday, 28th February 2018, 21:19

Forum: Game Design Discussion

Topic: Nemelex and inventory hassles

Replies: 4

Views: 1859

Re: Nemelex and inventory hassles

IMO it would be nice if instead of having decks, you had one hand of cards separate from your inventory. It would require a lot of reworking though.

Tuesday, 27th February 2018, 01:53

Forum: Dungeon Crawling Advice

Topic: No Abyss Portal in Depths

Replies: 25

Views: 8185

Re: No Abyss Portal in Depths

what character on gods green earth is more scared of spider than abyss I cannot imagine that those tarantella/shoals situations(with careful play) would be more difficult than stuff you are likely to run into in abyss. He said abyssal rune as 3rd rune, so I assume he got runes from Lair branches ? ...

Monday, 26th February 2018, 01:54

Forum: Dungeon Crawling Advice

Topic: No Abyss Portal in Depths

Replies: 25

Views: 8185

Re: No Abyss Portal in Depths

what character on gods green earth is more scared of spider than abyss

I cannot imagine that those tarantella/shoals situations(with careful play) would be more difficult than stuff you are likely to run into in abyss.

Monday, 19th February 2018, 02:20

Forum: Crazy Yiuf's Corner

Topic: Enemies spanning multiple tiles

Replies: 6

Views: 2181

Re: Enemies spanning multiple tiles

A big monster that just crashes through and destroys walls would also sidestep the problem of it getting caught up on things.

Friday, 16th February 2018, 02:19

Forum: Game Design Discussion

Topic: Make nightstalker mutation toggleable

Replies: 21

Views: 6469

Re: Make nightstalker mutation toggleable

But that's kind of a weird exception, isn't it? Torment is damage. Spirit shield lets some damage, of whatever kind of damage you take, get taken as MP instead of HP.
Why should torment have a special case to ignore spirit shield's MP health?

Thursday, 15th February 2018, 20:06

Forum: Game Design Discussion

Topic: Make All Amulets Fragile, Remove Anti-Swap Downsides

Replies: 31

Views: 8869

Re: Make All Amulets Fragile, Remove Anti-Swap Downsides

You could possibly make each kind of amulet only generate once per game so it's a meaningful sacrifice. Don't know how hard that would be with crawl's codebase.

Tuesday, 13th February 2018, 18:13

Forum: Crazy Yiuf's Corner

Topic: A Square Font for Vault Design

Replies: 10

Views: 3615

Re: A Square Font for Vault Design

That's much more readable, I feel like my eyes kinda glaze over looking at these normally.

Saturday, 10th February 2018, 01:33

Forum: Game Design Discussion

Topic: Bucklers and 2H weapons

Replies: 18

Views: 5167

Re: Bucklers and 2H weapons

Also, to the issue of what bucklers are in this game -- there is never clarification one way or the other, There is though. It's confirmed to be the kind you hold with your hand, not strapped on your arm, by the way you can't use 2H weapons with one on. You could argue that it should go the other w...

Friday, 9th February 2018, 00:43

Forum: Game Design Discussion

Topic: Some thoughts about new tiles.

Replies: 19

Views: 7263

Re: Some thoughts about new tiles.

I don't want to make a new thread for it, but as long as "aesthetic" monster tweaks are being talked about, I want to request(again, like the broken record I am) that titzitimtilzis be renamed back to shadow fiends. It gives them a straightforward language connection to other strong demons...

Monday, 5th February 2018, 17:49

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 452010

Re: [proclick] new fork, hellcrawl

Image

:9

Monday, 5th February 2018, 17:41

Forum: Game Design Discussion

Topic: Fedhas rework (again)

Replies: 15

Views: 6210

Re: Fedhas rework (again)

I know I don't have the experience to comment extensively, but I will say that I think that Fedhas does need a rework, and that this is a viable concept. The big problem I have with summon forest is the whole aspect of the Dryad in the first place -- more often than not unless you manage to meat-sh...

Tuesday, 30th January 2018, 18:04

Forum: Game Design Discussion

Topic: Red Devil: the experience

Replies: 20

Views: 5698

Re: Red Devil: the experience

I don't understand the concept of 'pure melee'. Why would you choose not to have any kind of ranged attack, unless it is a challenge game? You can question the logic of it, but lots of people do play this way. I've won a buncha times without training any form of ranged attack, mostly because it did...

Tuesday, 30th January 2018, 17:59

Forum: Crazy Yiuf's Corner

Topic: why is jiyva joobles moving points from dex to int when I li

Replies: 5

Views: 1799

Re: why is jiyva joobles moving points from dex to int when

As far as I remember there is a default target value for Int and it is close to 8 so Jiyva will keep moving stats accordingly. You don't expect to have Int 1, do you? I wouldn't expect Jiyva to raise my int from its starting amount when I know no spells whatsoever. Especially when dex is so low. I ...

Tuesday, 30th January 2018, 05:08

Forum: Crazy Yiuf's Corner

Topic: why is jiyva joobles moving points from dex to int when I li

Replies: 5

Views: 1799

why is jiyva joobles moving points from dex to int when I li

terally know no spells, have trained no spellcasting skills, and am a hill orc in heavy armor with 21 str who has not boosted dex at all

fuck off slime boy

Saturday, 27th January 2018, 07:57

Forum: Game Design Discussion

Topic: Red Devil: the experience

Replies: 20

Views: 5698

Re: Red Devil: the experience

I don't think they need a replacement, they don't really fit much of a niche.

If they were to have one I would rather it was just a straightforward (decent amount of)ranged damage enemy. But there's enough threats at range in extended anyways.
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