Search found 633 matches
Tuesday, 28th January 2014, 15:43
Forum: Dungeon Crawling Advice
Topic: Stealth Benefits
Replies: 11
Views: 2631
Tuesday, 28th January 2014, 04:37
Forum: Game Design Discussion
Topic: Things in Crawl that are confusing
Replies: 47
Views: 12751
Re: Things in Crawl that are confusing
Tuesday, 28th January 2014, 01:07
Forum: The Dart Board
Topic: CSDC Week 1 - DgCj, CLOSED
Replies: 107
Views: 30911
Re: CSDC Week 1 - DgCj
I managed to survive the first explosion only to have one boomerang back while I was eating :(
Tuesday, 28th January 2014, 01:04
Forum: Game Design Discussion
Topic: Reduce ponderous penalty to 1
Replies: 6
Views: 1905
Re: Reduce ponderous penalty to 1
Thankfully, we have a future psychic on the devteam.
Tuesday, 28th January 2014, 00:32
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: FeHe with permanent ally
Replies: 4
Views: 1356
Re: CIP: FeHe with permanent naga ally, help is needed
Monday, 27th January 2014, 23:32
Forum: Game Design Discussion
Topic: Things in Crawl that are confusing
Replies: 47
Views: 12751
Re: Things in Crawl that are confusing
Monday, 27th January 2014, 17:12
Forum: Dungeon Crawling Advice
Topic: 2 Quick Questions
Replies: 10
Views: 3608
Sunday, 26th January 2014, 20:06
Forum: Game Design Discussion
Topic: Brainstorm permanent ally god
Replies: 47
Views: 14133
Sunday, 26th January 2014, 12:58
Forum: Game Design Discussion
Topic: Enhance skill descriptions to reveal secret mechanics
Replies: 13
Views: 3661
Re: Enhance skill descriptions to reveal secret mechanics
Sunday, 26th January 2014, 11:19
Forum: Game Design Discussion
Topic: Enhance skill descriptions to reveal secret mechanics
Replies: 13
Views: 3661
Re: Enhance skill descriptions to reveal secret mechanics
Friday, 24th January 2014, 12:41
Forum: Game Design Discussion
Topic: Shielding mechanism for spell/ability
Replies: 58
Views: 16144
Re: New spell/ability mechanism
Thursday, 23rd January 2014, 17:59
Forum: Game Design Discussion
Topic: Proposal: Draconian Revisions
Replies: 51
Views: 16207
Re: Proposal: Draconian Revisions
Thursday, 23rd January 2014, 17:53
Forum: Game Design Discussion
Topic: Proposal: Draconian Revisions
Replies: 51
Views: 16207
Sunday, 19th January 2014, 05:41
Forum: Dungeon Crawling Advice
Topic: Formicids (twohanders/shields)
Replies: 18
Views: 3830
Re: Formicids (twohanders/shields)
Sunday, 19th January 2014, 04:09
Forum: Game Design Discussion
Topic: Caveman God: Rogg
Replies: 12
Views: 3540
Re: Caveman God: Rogg
Sunday, 19th January 2014, 00:09
Forum: Crazy Yiuf's Corner
Topic: njvack locks a thread, killing debate
Replies: 3
Views: 1260
Re: njvack locks a thread, killing debate
this is all incredibly important and i'm glad we all know it now.
Saturday, 18th January 2014, 23:42
Forum: Crazy Yiuf's Corner
Topic: njvack locks a thread, killing debate
Replies: 3
Views: 1260
Saturday, 18th January 2014, 23:39
Forum: Game Design Discussion
Topic: Caveman God: Rogg
Replies: 12
Views: 3540
Re: Caveman God: Rogg
Friday, 17th January 2014, 20:10
Forum: Dungeon Crawling Advice
Topic: 3 rune games, any reason to do harder branches?
Replies: 36
Views: 9485
Re: 3 rune games, any reason to do harder branches?
Lasty wrote:The loot outside of C:$ is normally generated, so it's roughly equivalent to the loot on a similarly-deep level of D.
Except that late D, and definitely Depths, is going to have lots of vaults which often give above-normal loot. Crypt vaults are definitely rarer or feel that way to me.
Friday, 17th January 2014, 19:54
Forum: Dungeon Crawling Advice
Topic: 3 rune games, any reason to do harder branches?
Replies: 36
Views: 9485
Re: 3 rune games, any reason to do harder branches?
Friday, 17th January 2014, 03:18
Forum: Game Design Discussion
Topic: Draconian Str
Replies: 4
Views: 1560
Re: Draconian Str
Friday, 17th January 2014, 02:36
Forum: Game Design Discussion
Topic: Noise conduct
Replies: 12
Views: 4629
Re: Noise conduct
Thursday, 16th January 2014, 20:54
Forum: Crazy Yiuf's Corner
Topic: Vault Proposal! (Yes, correct forum)
Replies: 10
Views: 2608
Re: Vault Proposal! (Yes, correct forum)
Thursday, 16th January 2014, 20:50
Forum: Crazy Yiuf's Corner
Topic: What character am I playing ?
Replies: 9
Views: 1995
Re: What character am I playing ?
duvessa wrote:...Yeah, which has the exact same result.
I assume that it would be the same level quality as a normal randart you found on the ground so ---
Oh. yes.
Thursday, 16th January 2014, 20:23
Forum: Crazy Yiuf's Corner
Topic: What character am I playing ?
Replies: 9
Views: 1995
Re: What character am I playing ?
Thursday, 16th January 2014, 19:22
Forum: The Dart Board
Topic: Crawl "Sudden Death" Challenges Season 1 - Complete
Replies: 228
Views: 90346
Thursday, 16th January 2014, 03:49
Forum: Crazy Yiuf's Corner
Topic: god of insane killers (split from Seth, the Shadow King)
Replies: 46
Views: 13998
Re: god of insane killers (split from Seth, the Shadow King)
Wednesday, 15th January 2014, 12:55
Forum: Dungeon Crawling Advice
Topic: Relative difficulty of different combos over time
Replies: 17
Views: 4728
Re: Relative difficulty of different combos over time
Monday, 13th January 2014, 20:44
Forum: Game Design Discussion
Topic: Shorten/Portalize? Forest
Replies: 31
Views: 8478
Re: Shorten/Portalize? Forest
Monday, 13th January 2014, 20:09
Forum: Game Design Discussion
Topic: Remove unusable skills from wanderers
Replies: 7
Views: 2830
Re: Remove unusable skills from wanderers
1010011010 wrote:Starting with translocation skill but no means of using it is like starting with axes skill but no axe, in fact it's worse since you're more likely to find an axe than a book.
Wanderers can't do this? I was fairly sure this had happened to me at a Wn start.
Sunday, 12th January 2014, 21:26
Forum: YASD! YAVP! and characters in progress too
Topic: YASD : MiFi, bored...
Replies: 15
Views: 3542
Re: CiP : MiFi
Friday, 10th January 2014, 02:00
Forum: Dungeon Crawling Advice
Topic: Mercenary level-ups
Replies: 13
Views: 3102
Re: Mercenary level-ups
Friday, 10th January 2014, 00:25
Forum: Dungeon Crawling Advice
Topic: Mercenary level-ups
Replies: 13
Views: 3102
Re: Mercenary level-ups
Friday, 10th January 2014, 00:03
Forum: Dungeon Crawling Advice
Topic: Mercenary level-ups
Replies: 13
Views: 3102
Re: Mercenary level-ups
Thursday, 9th January 2014, 22:59
Forum: Crazy Yiuf's Corner
Topic: Discussion Can be Broadly Defined
Replies: 22
Views: 5418
Re: Discussion Can be Broadly Defined
damiac wrote:To ensure this thread is deleted forever: The swiftness change accidentally screwed up the velocity card. Discuss.
Good point, I used to think Nemelex was a good god but clearly that's no longer true now.
Thursday, 9th January 2014, 20:13
Forum: Crazy Yiuf's Corner
Topic: Discussion Can be Broadly Defined
Replies: 22
Views: 5418
Thursday, 9th January 2014, 18:38
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP linesprint 7 runes (was CIP Cerebov in Vault:5)
Replies: 16
Views: 4222
Thursday, 9th January 2014, 15:25
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: DsFi
Replies: 2
Views: 960
Re: CIP: DsFi
Wednesday, 8th January 2014, 20:02
Forum: Game Design Discussion
Topic: Proposal: beogh reform
Replies: 79
Views: 17443
Re: Proposal: beogh reform
Wednesday, 8th January 2014, 02:07
Forum: Crazy Yiuf's Corner
Topic: Ha, Lamia!
Replies: 17
Views: 3899
Re: Ha, Lamia!
Tuesday, 7th January 2014, 23:31
Forum: YASD! YAVP! and characters in progress too
Topic: CIP HuFi of Zin (Where to?)
Replies: 5
Views: 1748
Re: CIP HuFi of Zin (Where to?)
Monday, 6th January 2014, 21:29
Forum: Game Design Discussion
Topic: Abyssed from Shoals : abyss full of snakes
Replies: 16
Views: 4701
Re: Abyssed from Shoals : abyss full of snakes
Sunday, 5th January 2014, 19:01
Forum: Crazy Yiuf's Corner
Topic: Proposal: Horned Helmet works with beaks.
Replies: 12
Views: 4118
Sunday, 5th January 2014, 11:24
Forum: Dungeon Crawling Advice
Topic: The worst thing to happen to a DgWz
Replies: 4
Views: 1438
Re: The worst thing to happen to a DgWz
Sunday, 5th January 2014, 00:17
Forum: Game Design Discussion
Topic: Shorten/Portalize? Forest
Replies: 31
Views: 8478
Re: Shorten/Portalize? Forest
Thursday, 2nd January 2014, 18:28
Forum: Dungeon Crawling Advice
Topic: Skald and -cast...
Replies: 90
Views: 23395
Re: Skald and -cast...
Thursday, 2nd January 2014, 18:12
Forum: Dungeon Crawling Advice
Topic: Skald and -cast...
Replies: 90
Views: 23395
Re: Skald and -cast...
Thursday, 2nd January 2014, 05:24
Forum: Game Design Discussion
Topic: Shorten/Portalize? Forest
Replies: 31
Views: 8478
Re: Shorten/Portalize? Forest
Thursday, 2nd January 2014, 00:36
Forum: Game Design Discussion
Topic: Shorten/Portalize? Forest
Replies: 31
Views: 8478
Shorten/Portalize? Forest
Wednesday, 1st January 2014, 17:31
Forum: Game Design Discussion
Topic: Interface tweak: more purple items
Replies: 9
Views: 3001