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Friday, 7th October 2016, 14:50

Forum: Dungeon Crawling Advice

Topic: DCSS TrunkWatch™: No More Haste Spell

Replies: 59

Views: 15863

Re: DCSS TrunkWatch™: No More Haste Spell

Why is this thread in advice anyway? Shouldn't this be in GDD? Or was NJVack hoping people would discuss how best to use our now limited supplies of hasting?

Friday, 7th October 2016, 14:48

Forum: Dungeon Crawling Advice

Topic: DCSS TrunkWatch™: No More Haste Spell

Replies: 59

Views: 15863

Re: DCSS TrunkWatch™: No More Haste Spell

Well that's not entirely fair, we do usually talk about things in term of optimal play here even knowing almost nobody does all the little 'optimal' things. But it's still a good point to talk about design from. However in this case I think the 'only early game matters' meme is going a bit extreme, ...

Friday, 7th October 2016, 14:06

Forum: Suggestions & Criticism

Topic: a(n actual) conversation about dev/player relationships

Replies: 83

Views: 61040

Re: a(n actual) conversation about dev/player relationships

I don't think there's a big proliferation of sock puppet accounts, but I could be wrong. It has happened on occasion, so I suppose if there's been occasions we noticed there's got to be a few that we didn't. I think advil does make a good point there, and you might be right that the tavern self sele...

Friday, 7th October 2016, 13:42

Forum: Game Design Discussion

Topic: Display monster AC as range

Replies: 131

Views: 38322

Re: Display monster AC as range

Once upon a time players did double damage to enemies, and it went a surprisingly long time before anyone noticed (As in, the first player to start up the game wasn't like "WTF my long sword is hitting for 22 damage sometimes"). In a game with numbers, this would be noticed instantly. I kn...

Friday, 7th October 2016, 13:27

Forum: Dungeon Crawling Advice

Topic: DCSS TrunkWatch™: No More Haste Spell

Replies: 59

Views: 15863

Re: DCSS TrunkWatch™: No More Haste Spell

If you're just going to argue from the point of view that the game has a 100% win rate after the extremely early game, your advice and commentary isn't applicable to any real people. What's the best level 3 spell? It doesn't matter, you already won if you can cast a level 3 spell. Should I wear plat...

Friday, 7th October 2016, 13:22

Forum: Suggestions & Criticism

Topic: a(n actual) conversation about dev/player relationships

Replies: 83

Views: 61040

Re: a(n actual) conversation about dev/player relationships

I'd like to comment on the innuendo and dysfunctional family feeling, because that's a really good point, and I am sure as hell guilty of it. I came to this forum and tried to fit in with the culture at first, and like others said, I noticed certain posters had certain patterns that I found quite of...

Thursday, 6th October 2016, 20:05

Forum: Suggestions & Criticism

Topic: a(n actual) conversation about dev/player relationships

Replies: 83

Views: 61040

Re: a(n actual) conversation about dev/player relationships

Wow, that's surprising. In my experience this is really one of the better game forums. Of course, most game forums don't have much in the way of dev interaction either. Well I'm sorry if I've contributed to that experience, but I think it's unfair to say that all the criticism is just complaining wi...

Thursday, 6th October 2016, 19:14

Forum: Suggestions & Criticism

Topic: a(n actual) conversation about dev/player relationships

Replies: 83

Views: 61040

Re: a(n actual) conversation about dev/player relationships

A moderator pushing a thread back on topic? OVERMODERATION! HELP HELP I'M BEING REPRESSED! It'd be interesting to hear what some of the more neutral parties on the tavern have to say on the subject, as most of the posters in this thread have lets say... taken part in the drama this thread is trying ...

Thursday, 6th October 2016, 18:58

Forum: Game Design Discussion

Topic: Is it odd that Inacc affects magic but +Slay doesn't?

Replies: 21

Views: 4714

Re: Is it odd that Inacc affects magic but +Slay doesn't?

I wish spell accuracy was documented in game...
Weapons... at least kind of give something you can compare between them, although I assume the accuracy modifier for each weapon shown to the player is a tiny insignificant portion of the true accuracy number.

Thursday, 6th October 2016, 18:52

Forum: Suggestions & Criticism

Topic: a(n actual) conversation about dev/player relationships

Replies: 83

Views: 61040

Re: a(n actual) conversation about dev/player relationships

I think my tone has improved quite a bit btw I do agree with that. I see you rationally explaining yourself occasionally, which is great, because then people can see the merits of what you're saying rather than having someone who doesn't really understand it come in and try to explain what you mean...

Thursday, 6th October 2016, 18:31

Forum: Dungeon Crawling Advice

Topic: DCSS TrunkWatch™: No More Haste Spell

Replies: 59

Views: 15863

Re: DCSS TrunkWatch™: No More Haste Spell

Wait? You don't win 100% of the time? You're really not supposed to be here then, this place is only for crawl pros. There is no such thing as 100% winrate over any meaningful amount of games, there are unavoidable deaths and not only is it known, it's considered a good thing (by mr coolguy himself ...

Thursday, 6th October 2016, 18:23

Forum: Suggestions & Criticism

Topic: a(n actual) conversation about dev/player relationships

Replies: 83

Views: 61040

Re: a(n actual) conversation about dev/player relationships

Eh, just make your jokes, if people just don't assume bad faith it's fine, and if you accidentally offend someone it's easy to apologize. Better to have lots of laughs and an occasional apology than a boring bunch of carefully calculated non-offensive statements. And you'd still have to apologize, b...

Thursday, 6th October 2016, 18:16

Forum: Crazy Yiuf's Corner

Topic: Changes

Replies: 4

Views: 1397

Re: Changes

I'd like to see a crawl someday with a sane difficulty curve, instead of one that generally goes backward with random weird spikes here and there. Why do we want to kill characters who just started with no investment in them, but don't want to kill characters with a full toolset? But I'm probably in...

Thursday, 6th October 2016, 18:13

Forum: Suggestions & Criticism

Topic: a(n actual) conversation about dev/player relationships

Replies: 83

Views: 61040

Re: a(n actual) conversation about dev/player relationships

re: that video, interesting how antiracism, for example, has been the dominant ideology of educated people on race for at least 30 years, yet things are objectively as bad or worse today for black people in America as compared to 30 years ago. Would you like to share your objective data on this? Be...

Thursday, 6th October 2016, 18:10

Forum: Game Design Discussion

Topic: Idea: Make charms tactical rather than strategic

Replies: 94

Views: 24984

Re: Idea: Make charms tactical rather than strategic

I guess I am one of the few weirdos who is mostly fine with how current charms work. Isn't tedious play its own punishment? That is 100% against the crawl design philosophy, and let me try to explain more clearly why. It creates a struggle between "having fun" and "trying your hardes...

Thursday, 6th October 2016, 17:51

Forum: Suggestions & Criticism

Topic: Proposal: Tavern Reorganization

Replies: 60

Views: 56711

Re: Proposal: Tavern Reorganization

Uhh... what problem exactly are you trying to solve by forbidding jokes? I don't think anyone has asked for that, and to change the tavern structure to make moderation simpler seems... backward.

Thursday, 6th October 2016, 17:49

Forum: Suggestions & Criticism

Topic: a(n actual) conversation about dev/player relationships

Replies: 83

Views: 61040

Re: a(n actual) conversation about dev/player relationships

I certainly don't think dpeg meant anything but 'rewrite' when he said the 'r-word'. People use r-word to mean "retard" or "retarded" which is short for mentally retarded, or mentally disabled, disadvantaged, etc. People use it as an insult, when it in fact is a medical condition...

Thursday, 6th October 2016, 17:44

Forum: Game Design Discussion

Topic: Display monster AC as range

Replies: 131

Views: 38322

Re: Display monster AC as range

But right now you have to xv every creature to see how many pips it has, and count them. Then you have to consult whatever it is that tells you how many AC points a * is worth. Then you have to figure out exactly how much damage they could reduce. That's even awfuller, at least showing the number le...

Thursday, 6th October 2016, 15:42

Forum: Game Design Discussion

Topic: Casting UI Concerns (was: No More Haste Spell)

Replies: 23

Views: 7582

Re: Casting UI Concerns (was: No More Haste Spell)

Damn overmoderation! :P I like the idea of having some spell hotkeys, and the number keys do seem like a great idea. Would that have any negative interaction with moving via the numpad? I know right now if I press 7 on the number row my character moves northwest, just like the numpad key. But obviou...

Thursday, 6th October 2016, 14:56

Forum: Suggestions & Criticism

Topic: a(n actual) conversation about dev/player relationships

Replies: 83

Views: 61040

Re: a conversation about dev/player relationships

I'm a German, my humour is limited. I just wanted to comment on this, because I was thinking about it a bit. I've certainly interpreted the 'tone' of your posts in the past as being rather... curt at times. But, if english isn't your first language(although you obviously communicate in it extremely...

Thursday, 6th October 2016, 14:32

Forum: Game Design Discussion

Topic: Suggestion: Add hit damage values to message line

Replies: 12

Views: 3503

Re: Suggestion: Add hit damage values to message line

Sooner or later there will be damage numbers in crawl. There's no reason not to have them, it's as simple as can be to add them, and the system in place is practically a self parody. It might be years until it happens, but just like itemdest removal, weight removal, and victory dancing removal, it's...

Wednesday, 5th October 2016, 20:52

Forum: Game Design Discussion

Topic: Suggestion: Add hit damage values to message line

Replies: 12

Views: 3503

Re: Suggestion: Add hit damage values to message line

I don't blame you, just figured I'd ask. It sounds like ! or !! hours of work for no gain.

Wednesday, 5th October 2016, 20:50

Forum: Suggestions & Criticism

Topic: Proposal: Tavern Reorganization

Replies: 60

Views: 56711

Re: Proposal: Tavern Reorganization

Yeah, that's the biggest thing. CYC posts can be vulnerable to being 'joked' out of existence sometimes, yet new posters who post in GDD often get chided and moved to CYC. I know sometimes people will post "serious" or whatever in their CYC post, but it would be a lot better if there weren...

Wednesday, 5th October 2016, 20:47

Forum: Suggestions & Criticism

Topic: a(n actual) conversation about dev/player relationships

Replies: 83

Views: 61040

Re: a(n actual) conversation about dev/player relationships

It's tough to avoid the relentless negativity, because saying "X or Y design feature doesn't bother me at all and is good" isn't exactly actionable. But certainly the tone can be kept respectful, and posters can try to be mindful that these are humans on the other end of the conversation. ...

Wednesday, 5th October 2016, 20:35

Forum: Game Design Discussion

Topic: A practical argument for removing (monster) invisibility

Replies: 45

Views: 17998

Re: A practical argument for removing (monster) invisibility

VeryAngryFelid wrote:Felids see inv.

Oh right. Shows how often I play felid...

Wednesday, 5th October 2016, 20:34

Forum: Game Design Discussion

Topic: Suggestion: Add hit damage values to message line

Replies: 12

Views: 3503

Re: Suggestion: Add hit damage values to message line

What's the latest version available with sandman's damage patch anyway? Do you still maintain that?

Wednesday, 5th October 2016, 20:33

Forum: Game Design Discussion

Topic: Display monster AC as range

Replies: 131

Views: 38322

Re: Display monster AC as range

True, but it's also even less solved by having AC as pips.

Wednesday, 5th October 2016, 14:01

Forum: Game Design Discussion

Topic: A practical argument for removing (monster) invisibility

Replies: 45

Views: 17998

Re: A practical argument for removing (monster) invisibility

unseen horrors not being octopode assassins would be nice. I suppose they probably kill felids pretty well too, but at least felids are fast. An unseen horror on a pre-lair octopode is an instant tp scroll use, assuming you have one.

Wednesday, 5th October 2016, 14:00

Forum: Crazy Yiuf's Corner

Topic: Poll about mutations and heavy contaminations

Replies: 18

Views: 4703

Re: Poll about mutations and heavy contaminations

fair enough

Wednesday, 5th October 2016, 13:59

Forum: Crazy Yiuf's Corner

Topic: Lesser Beckoning is OP!

Replies: 9

Views: 2648

Re: Lesser Beckoning is OP!

So has this duvessa account just been an elaborate joke everyone plays along with? That would explain so much...

Wednesday, 5th October 2016, 13:58

Forum: Suggestions & Criticism

Topic: a(n actual) conversation about dev/player relationships

Replies: 83

Views: 61040

Re: a conversation about dev/player relationships

Oh come on man.. The 'r-word'? Back up off the ledge a little. That said, I'm very surprised you'd be getting warnings of a ban. I personally have walked that line, and I can tell you this; I am a far more abrasive poster than dpeg. If I've not eaten a ban, he certainly shouldn't. By the way, how do...

Wednesday, 5th October 2016, 13:52

Forum: Dungeon Crawling Advice

Topic: DCSS TrunkWatch™: No More Haste Spell

Replies: 59

Views: 15863

Re: DCSS TrunkWatch™: No More Haste Spell

Sar wrote:step 2: remove the wand
step 3: bring back itemdest


step 2.3333333 introduce a crappy artefact named "itemdest"
step 2.6666666 remove that artefact

That's the only way I can agree with you Sar. And even then... itemdest wasn't a very good artefact, do we really need it back?

Wednesday, 5th October 2016, 13:04

Forum: Suggestions & Criticism

Topic: Duvessa/Dowan incest posts are really bad and people should

Replies: 23

Views: 16224

Re: Duvessa/Dowan incest posts are really bad and people sho

Hey, I'm totally with you there and into, rape jokes don't fit the tavern atmosphere and neither do racist or sexist jokes. That's great! I'm glad you took the action you did. That's separate from the dowan and duvessa stuff, which has been nowhere near graphic from what I've seen. But if that's a p...

Wednesday, 5th October 2016, 12:58

Forum: Game Design Discussion

Topic: Idea: Make charms tactical rather than strategic

Replies: 94

Views: 24984

Re: Idea: Make charms tactical rather than strategic

And I'm gonna posit that most people agree. Why? Because there are many complaints here about possibly having to cast charms multiple times in battle, but no one chimes in with "but you already have to cast conjurations multiple times in a given battle, so isn't this pretty much the same thing...

Wednesday, 5th October 2016, 12:51

Forum: Game Design Discussion

Topic: Display monster AC as range

Replies: 131

Views: 38322

Re: Display monster AC as range

Hey there's something severely wrong with your tileset rast!

Wednesday, 5th October 2016, 12:45

Forum: Crazy Yiuf's Corner

Topic: Poll about mutations and heavy contaminations

Replies: 18

Views: 4703

Re: Poll about mutations and heavy contaminations

Except the players keep asking for the game to be made harder, so they don't want to be more powerful relative to the dungeon, they just don't want to go backward in power level.

Wednesday, 5th October 2016, 12:44

Forum: Crazy Yiuf's Corner

Topic: Lesser Beckoning is OP!

Replies: 9

Views: 2648

Re: Lesser Beckoning is OP!

What? Has airstrike been severely buffed? It's pretty good at its niche, but It doesn't really one shot most tormentors in my experience.

Then again, neither does beckoning.

Wednesday, 5th October 2016, 12:42

Forum: Suggestions & Criticism

Topic: a(n actual) conversation about dev/player relationships

Replies: 83

Views: 61040

Re: a conversation about dev/player relationships

This thread is a farce. Dpeg had a very mild temper tantrum on the forums, his personality is occasionally abrasive. Oh well, many of us have done far worse. I don't think the devs should have special privileges for being unpleasant to people, but they should also not be held to any higher standard ...

Tuesday, 4th October 2016, 17:53

Forum: Suggestions & Criticism

Topic: Duvessa/Dowan incest posts are really bad and people should

Replies: 23

Views: 16224

Re: Duvessa/Dowan incest posts are really bad and people sho

How you know dowan and duvessa aren't stepsiblings? Maybe they just identify as siblings. Maybe elves consider all other elves their 'siblings'. Maybe if people were drowning out useful threads with this sort of thing it'd be a problem, but in my time on the forum I've only ever seen vague reference...

Tuesday, 4th October 2016, 17:39

Forum: Game Design Discussion

Topic: Idea: Make charms tactical rather than strategic

Replies: 94

Views: 24984

Re: Idea: Make charms tactical rather than strategic

I think the people complaining about the tedium are forgetting how spells work in this game. If you want to kill a guy with fire bolts, you keep casting fire bolt until he's dead. If you want to confuse an enemy before you stab him, you cast confuse on him till he's confused. Now, if you want to hav...

Tuesday, 4th October 2016, 17:09

Forum: Crazy Yiuf's Corner

Topic: splash screen concepts

Replies: 103

Views: 24460

Re: splash screen concepts

oh ffs, you're still not over the ONE time I picked you up by the neck when we were 10? I don't go around talking about the dozens of times you pulled my hair before that, you know. One time? I feel like I get gut punched by you at least once a week. "Dowan, you let another adventurer get by, ...

Monday, 3rd October 2016, 20:54

Forum: Game Design Discussion

Topic: Sticky Flame Resistance On Monsters Is Terrible

Replies: 16

Views: 4703

Re: Sticky Flame Resistance On Monsters Is Terrible

Hey, incorporeal monsters aren't immune to sticky flame, they take damage when you cast it. It just doesn't do the sticky part.

Monday, 3rd October 2016, 20:52

Forum: Crazy Yiuf's Corner

Topic: splash screen concepts

Replies: 103

Views: 24460

Re: splash screen concepts

I know. That particular splash screen brings back bad memories every time I see it.

It is kind of depicting domestic violence though... But it is the funny and acceptable kind, where a probably female hits a probably male, not the bad kind, which is the other way around.

Monday, 3rd October 2016, 20:38

Forum: Dungeon Crawling Advice

Topic: Acid/corrosion

Replies: 16

Views: 4356

Re: Acid/corrosion

Can we stop playing "Try to interpret duvessa's clearly false one liner to be correct".

Clearly 8 slaying matters, and most monsters you would consider using a high end wand against have AC. Even if they didn't it'd be worth using against those who did.

Monday, 3rd October 2016, 20:34

Forum: Dungeon Crawling Advice

Topic: Boots of flying giving blue flight now?

Replies: 5

Views: 2098

Re: Boots of flying giving blue flight now?

FR: artifact boots of flying work the same as non-artifact boots of flying, with regards to the flying ability. Meaning toggle on/toggle off, not duration based.

Monday, 3rd October 2016, 20:25

Forum: Game Design Discussion

Topic: Developing Ieoh Jian Council (Latest version inside)

Replies: 69

Views: 45708

Re: God Proposal: Wiruiamesh, the Blade Collector

It's a very interesting idea, I'd like to see this fleshed out a bit more, although it's actually already fairly well defined.

Seems to step on urkayaw (sp?) a bit, but that doesn't bother me at all. The name looks pronounceable, which is a big problem you might want to work on :P.

Monday, 3rd October 2016, 20:20

Forum: Dungeon Crawling Advice

Topic: DCSS TrunkWatch™: New L3 Tloc spell, Wr loses apport

Replies: 13

Views: 4185

Re: DCSS TrunkWatch™: New L3 Tloc spell, Wr loses apport

Combine this spell with portal projectile to keep a weak monster in front of you while you kill the scary ones.

That might not work if the strong ones just push their way back to the front though.

Monday, 3rd October 2016, 20:00

Forum: Crazy Yiuf's Corner

Topic: Potion Petition replacement

Replies: 22

Views: 5717

Re: Potion Petition replacement

Gozag should offer to directly sell you food, even if at a markup. Originally you could get potions of porridge, after all. Having to spend your money on food shops just keeps you behind the gozag power curve. You're down the cost of the shop, plus the increase in cost for the next shop. This doesn'...

Monday, 3rd October 2016, 19:56

Forum: Game Design Discussion

Topic: Display a monster's HD next to its name.

Replies: 17

Views: 5248

Re: Display a monster's HD next to its name.

OK, so the danger descriptor is more than just HD, good to know. It probably could use some adjustment though, because some "easy" stuff can be scarier than "extremely dangerous" stuff sometimes.

Monday, 3rd October 2016, 19:55

Forum: Crazy Yiuf's Corner

Topic: splash screen concepts

Replies: 103

Views: 24460

Re: splash screen concepts

Sar wrote:how do you know if you never tried it?

ba-dum tish.

Good one
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