Search found 546 matches

Thursday, 7th June 2012, 16:26

Forum: Game Design Discussion

Topic: Make "cure mutation" into "genetic stability" potion

Replies: 14

Views: 2782

Re: Make "cure mutation" into "genetic stability" potion

I'm not sure if it's warranted to make the best potion even better. Perhaps this would work as a separate potion. EG a potion of genetic stability, which grants a temporary chance of avoiding mutation. A potion of genetic evolution, which grants the evolution mutation, might be fun. I don't know if ...

Sunday, 3rd June 2012, 08:00

Forum: Game Design Discussion

Topic: New Poison Spell Suggestions

Replies: 77

Views: 17767

Re: New Poison Spell Suggestions

"anything involving poison" Noxious fumes are poison. Sure, perhaps they're alcoholic fumes and alcohol is poison. Like Alistair's but in the air instead of in the brain. Or you could say that mephitic is a 9-square version of level 3 hex spell or a bad version of a level 2 tmut/fire spel...

Saturday, 2nd June 2012, 23:12

Forum: Game Design Discussion

Topic: New Poison Spell Suggestions

Replies: 77

Views: 17767

Re: New Poison Spell Suggestions

Poison ====== All spells involving poison of any kind. This includes: the poisoning of weapons, the creation of poisoned projectiles (in combination with the Conjuration school), or anything involving poison. This specifically excludes: acid and acid-related spells. Odd. Mephitic cloud breaks this ...

Thursday, 31st May 2012, 20:00

Forum: Dungeon Crawling Advice

Topic: EE - Where have you been all my lives

Replies: 31

Views: 5997

Re: EE - Where have you been all my lives

DDEE of Mahkleb is surely the strongest EE.

Re LRD, if you train Earth high enough you can get through most any armour. LRD has great range, too. You'll get in a few LRDs before you'd be in Iron Shot range. But, yea, orc warlords will be nasty until you have a very high Earth skill.

Wednesday, 30th May 2012, 19:29

Forum: Game Design Discussion

Topic: New Poison Spell Suggestions

Replies: 77

Views: 17767

Re: New Poison Spell Suggestions

This thread is based on the OP's first post at the Tavern. If I had received such a welcome, I certainly would have left the Tavern and not returned. For shame! Just because you have thick skin doesn't mean that others do. I think it's much easier come up with bad ideas (say, ideas that will not and...

Tuesday, 29th May 2012, 18:56

Forum: Game Design Discussion

Topic: -cTele, Controlled Blink, and ?Blink

Replies: 17

Views: 4364

Re: -cTele, Controlled Blink, and ?Blink

Taking a step back: cblink is way strong anyway. Does anyone think cblink is not OP? I think cblink's degree of control should based on spell power so that at low spell power there's a low chance of landing in the target square and at high spell power there is a high but not 100% chance.

Monday, 28th May 2012, 23:56

Forum: Game Design Discussion

Topic: Large rocks shouldn't mulch on non-Og/Tr

Replies: 32

Views: 5901

Re: Large rocks shouldn't mulch on non-Og/Tr

From a recent post in the protips thread. If you see a Giant Spore coming at you, you usually have enough time to immediately drop your food on the ground. Attempting to run from it is usually a futile action, you can usually get all of your stuff on the floor before it hits. I've never seen my food...

Monday, 28th May 2012, 23:25

Forum: Game Design Discussion

Topic: Ranged combat

Replies: 35

Views: 8576

Re: Ranged combat

True enough. Discussing realism is funny enough int the context of a rogue-like; introducing unrealistic realism is even weirder! For what it's worth, ranged still seems overpowered in trunk. (Actually, it seems stronger.) I know it's a work in progress, so please just consider this my (perhaps supe...

Monday, 28th May 2012, 23:18

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DDHu of Cheibriados

Replies: 31

Views: 6387

Re: YAVP: DDHu of Cheibriados

Wowzers. And 26MP left. How many time did you use the DD recharge device ability? Did you pick Chei (over, eg, Oka) for the challenge? Or did Chei actually have advantages over, eg, Fedhas? Edit: Also, not to diminish you accomplishment, but ranged still seems too strong in trunk. Is that your impre...

Monday, 28th May 2012, 23:12

Forum: Game Design Discussion

Topic: Ranged combat

Replies: 35

Views: 8576

Re: Ranged combat

Missile inventory management is a lot easier now that enchantments are gone. (Remember back when ammo had racial brands, too... ug!) I think there would be room for additional brands if they are well-designed. (Needles of sickness are not well-designed, IMHO.) I like the idea of sling bullets of gia...

Monday, 28th May 2012, 22:57

Forum: Game Design Discussion

Topic: Large rocks shouldn't mulch on non-Og/Tr

Replies: 32

Views: 5901

Re: Large rocks shouldn't mulch on non-Og/Tr

I'd support the total removal of awkward throwing. Corpse throwing is fun but rather unrealistic, for what it's worth. Removing awkward throwing would force players to levitate or fly to dispose of distortion brands and polymorph wands in lava, though awkward throwing might reduce such behavior. Pol...

Sunday, 27th May 2012, 05:45

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: L5 OgWi with pearl dragon armour

Replies: 2

Views: 1124

Re: CIP: L5 OgWi with pearl dragon armour

As per your advice, I started by going bashy bash and it worked well in general but not on a bunch of necrophages or on the merfolk fisherman or on killer bees or on a giant frog (!). Interestingly, I've been swapping the pearl dragon armour and a +2 rPois robe. (The Wz package has utility and provi...

Sunday, 27th May 2012, 04:02

Forum: Dungeon Crawling Advice

Topic: How do I SETm?

Replies: 12

Views: 2844

Re: How do I SETm?

Is it actually cheaper? I figured in the long term more transmutations would be better, and it has a higher aptitude. I guess poison gives me a better return on my experience if I put a few levels in it though, which has been the primary factor in the way I've been distributing skills, which is one...

Sunday, 27th May 2012, 03:34

Forum: Dungeon Crawling Advice

Topic: How do I SETm?

Replies: 12

Views: 2844

Re: How do I SETm?

Try training poison magic instead of tmut. It's a cheaper way to get spider form. Until lair there's not much reason train tmut above the necessary minimum to get spider form online.

I don't know if you should focus on UC or Evocations.

Sunday, 27th May 2012, 03:23

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: L5 OgWi with pearl dragon armour

Replies: 2

Views: 1124

CIP: L5 OgWi with pearl dragon armour

I just started an Ogre Wizard and found a pearl dragon armour on D2. I've memorized most of my starting spells. The failure rate on mephitic is ~34% at present. My plan is to kill train my spells down to ~15-20% failure. Then use spells to kill things while training M&F to ~8, and then put on th...

Thursday, 24th May 2012, 04:22

Forum: Game Design Discussion

Topic: Enchanting artifact weapons

Replies: 41

Views: 11816

Re: Enchanting artifact weapons

That a branded weapon can generally become more powerful than randarts is OK by me, but I think the game would be just a bit more interesting if, say, one in five games your best weapon were an artifact. I think it's a bit sad that hardly anyone would use the singing sword past the midgame. Even if ...

Wednesday, 23rd May 2012, 22:37

Forum: Game Design Discussion

Topic: Make door closing take longer than opening

Replies: 30

Views: 5588

Re: Make door closing take longer than opening

Good point. I guess when you close a door, it should refresh the memory of all the monsters going after you and seeing the door. Yes, that would prevent the "out of LOS door dancing" exploit and be good for game play. Good call. The flavor of door dancing would still be not so good, but a...

Wednesday, 23rd May 2012, 18:13

Forum: Dungeon Crawling Advice

Topic: Unarmed and buckler?

Replies: 6

Views: 2227

Re: Unarmed and buckler?

It's my impression that SETm's often like to use statue form in the late and extended games. Anyway, if you find a nice shield and have statue form castable, it's probably worth getting 15 shields skill eventually and using a shield. Note that this is XL15+, not for clearing lair. Others should chim...

Wednesday, 23rd May 2012, 03:57

Forum: Game Design Discussion

Topic: Make door closing take longer than opening

Replies: 30

Views: 5588

Re: Make door closing take longer than opening

...I really don't understand this one. You're outsider of LOS, running from something. You shut doors you pass through as you run, so it can't be sure which way you went, or catch a glimpse of you through the open door when it / if it catches up. I don't see how this can be qualified as dancing, or...

Tuesday, 22nd May 2012, 16:28

Forum: Game Design Discussion

Topic: Make door closing take longer than opening

Replies: 30

Views: 5588

Re: Make door closing take longer than opening

My prose was unclear. I meant to communicate this: "I can't think of how it would hurt, and it would help by reducing door dancing". Eji1700 does indicate a good way to re-flavor door dancing. If the messages "You close the door." and "The foo opens the door" were chang...

Monday, 21st May 2012, 23:22

Forum: Game Design Discussion

Topic: Make door closing take longer than opening

Replies: 30

Views: 5588

Re: Make door closing take longer than opening

Door dancing is functionally almost identical to pillar dancing. Even in how it is claimed to be much more effective than it actually is. Also, both work much better with regeneration than without. Has anyone else had the experience with door dancing with a monster out of LOS works very well? I don...

Sunday, 20th May 2012, 02:59

Forum: Game Design Discussion

Topic: hides

Replies: 44

Views: 8464

Re: hides

Crafting seems like something that might be might be best for god abilities, if at all. That way those who like grinding can choose the grinding god.

Saturday, 19th May 2012, 20:54

Forum: Game Design Discussion

Topic: Make door closing take longer than opening

Replies: 30

Views: 5588

Re: Make door closing take longer than opening

Thanks for that reference, Blade. I hadn't seen it. In my opinion that discussion did not reach any of the conclusions you claim about door dancing. The thread seemed to degenerate into some odd discussion of what tactics are "cheap". Perhaps the consensus you refer to was reached in anoth...

Saturday, 19th May 2012, 20:21

Forum: Game Design Discussion

Topic: Make door closing take longer than opening

Replies: 30

Views: 5588

Re: Make door closing take longer than opening

Hm. I can often heal quite a bit before the monster manages to get the extra door-opening turn. If you can get out of LOS while door dancing (which seems like a good name for the tactic) then it seems to work better. I just door danced while out of LOS and the monster simply forgot about me and wand...

Saturday, 19th May 2012, 17:56

Forum: Game Design Discussion

Topic: Make door closing take longer than opening

Replies: 30

Views: 5588

Make door closing take longer than opening

If it took 11 or more aut to close a door, then players could not repeatedly close a door after a monster opened it. This is an unspirited, boring way to heal HP to full, get enough MP to blink away, get rid of contamination, etc, to plan an escape or buff or health to defeat the monster. Of course,...

Friday, 18th May 2012, 22:34

Forum: Game Design Discussion

Topic: R/DMsl for monsters

Replies: 35

Views: 5971

Re: R/DMsl for monsters

The typical response to this kind of monster spell is to go away and wait until it expires, so if it's an expiring spell rather than the permanent flag it needs to only be on monsters where you can't really do that. Sure, monsters buffs are only interesting if you choose not to run away. One might ...

Wednesday, 16th May 2012, 05:47

Forum: Game Design Discussion

Topic: Ranged means "from far away"

Replies: 39

Views: 8301

Re: Ranged means "from far away"

This proposal would represent a very substantial nerf to ranged combat. You might want to have a strong backup melee weapon if bows didn't work at point blank. This might mean more consumables used or it might mean XP diverted to training a melee skill. In either case, ranged combat (with longbow, a...

Wednesday, 16th May 2012, 05:15

Forum: Game Design Discussion

Topic: Missile enchantment

Replies: 55

Views: 12578

Re: Missile enchantment

I second XuaXua's comment.

Until this change, a +0 bow with +0 arrows was not especially effective in the early game. It seems to me that now a +0 bow with arrows is very effective.

Has anything else been changed? Or perhaps the change in the mulching rate is helping me play better?

Wednesday, 16th May 2012, 02:19

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: TrMo*chei, overconfident around branded weapons :P

Replies: 15

Views: 2839

Re: YASD: TrMo*chei, overconfident around branded weapons :P

Wouldn't a TrWz be stronger than Cj, IE, or EE? Blink, conjure flame and mephitic are amazing ways to control many enemies. Summon imp can be spammed to kill things, block things, and reanimate corpses. Rsml is darn good if encounter a centaur, and even better if you can't back around a corner becau...

Tuesday, 15th May 2012, 21:02

Forum: Dungeon Crawling Advice

Topic: DEFE stat increases?

Replies: 10

Views: 2240

Re: DEFE stat increases?

On a DEFE, str is probably just for carrying stuff. I suppose getting str to 9 for an endgame fire/ice/pearl dragon armour might be a good idea but keeping firestorm castable is probably better. You could get more "oomph" for your spells by raising int but keeping you skill training tightl...

Wednesday, 9th May 2012, 22:14

Forum: Dungeon Crawling Advice

Topic: Cheibriados (split from the wiki thread)

Replies: 56

Views: 12896

Re: Cheibriados (split from the wiki thread)

l You can't just assume that you'll have cblink in the late or even postgame. It's a rare spell and you have no guaranteed means of acquiring it. Semi-controlled blinking is not as good as cblink but it's sufficient. If the thing killing you is next to you, then even uncontrolled blink + teleport is...

Wednesday, 9th May 2012, 18:56

Forum: Dungeon Crawling Advice

Topic: Missing Rune Of Zot?

Replies: 18

Views: 4635

Re: Missing Rune Of Zot?

One one recent game the gossamer rune was under a web or other object, so I almost missed it. That same game the orb of zot was obscured as well. I don't remember if the orb was obscured by an item or by a trap. It might have been an issue had I tried to ninja rather than bash thru zot:5. It might b...

Tuesday, 8th May 2012, 19:27

Forum: Dungeon Crawling Advice

Topic: Cheibriados (split from the wiki thread)

Replies: 56

Views: 12896

Re: The 'Questions too small to need their own thread' threa

I'm surprised the hear that minotaurs are stronger followers of Chei than are nagas. Is this the opinion of most of the better players?

For someone who wanted to worship Chei, what might be a few suggested race/background combos?

Monday, 7th May 2012, 01:47

Forum: Dungeon Crawling Advice

Topic: Cheibriados (split from the wiki thread)

Replies: 56

Views: 12896

Re: Cheibriados (split from the wiki thread)

I think this thread was been constructive when posts are about how worship Chei are somewhat less so when posts are about how great haste is relative to Chei's features. I guess by constructive I mean "less vitriolic". In any case, thanks to the vast majority commenters who are not being n...

Monday, 7th May 2012, 01:14

Forum: Game Design Discussion

Topic: Scorpion Teleport (new spell)

Replies: 54

Views: 17308

Re: Scorpion Teleport (new spell)

This spell is abusable with wandering mushrooms, statues, plants and fungi. I propose the name sneakoport. On a serious note: Passage of Golubria has a very good design but I'm under the impression that it doesn't get much play. I also envisioned PoG as being more of a funky escape spell. I don't th...

Thursday, 3rd May 2012, 19:09

Forum: Dungeon Crawling Advice

Topic: Cheibriados (split from the wiki thread)

Replies: 56

Views: 12896

Re: I'm annoyed by everyone calling the wiki outdated!

Is Chei good or bad? It depends good at what we're talking about. When you don't know which fights to avoid and when to flee, the raw power increases the survivability. So it can be a big help for a new player to get his first rune or win. However, he's pretty bad for streaking all runers. That's w...

Thursday, 3rd May 2012, 16:24

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 760821

Re: The 'Questions too small to need their own thread' threa

In the early game if I am not casting spells I always go as heavy as I have strength for. If I am casting spells I try for as heavy as I can without compromising spell success rates too much. In the early game this means leather or robe + buckler. GDR is just great against almost all opponents! Afte...

Thursday, 3rd May 2012, 04:12

Forum: Dungeon Crawling Advice

Topic: Cheibriados (split from the wiki thread)

Replies: 56

Views: 12896

Re: I'm annoyed by everyone calling the wiki outdated!

FWIW, I've played a few melee-focused Nagas of Chei. I think they're really quite fun. And I do them very differently than suggested in the guide. I prefer the Wizard background. Use the spells in the starting book. Chei's str and int boosts help you cast, for example, silence and controlled blink w...

Wednesday, 2nd May 2012, 20:25

Forum: Game Design Discussion

Topic: Scorpion Teleport (new spell)

Replies: 54

Views: 17308

Re: Scorpion Teleport (new spell)

Cool idea! This might be use (abused?) is many ways. On may floor layouts this spell will be a nearly complete substitute for retreating around a corner. It might make open layouts easier to handle. That's probably not good. On the other hand, it might slightly promote fighting in rooms rather than ...

Tuesday, 24th April 2012, 23:22

Forum: Game Design Discussion

Topic: Replace skill_focus option by skill_allocate

Replies: 20

Views: 4529

Re: Replace skill_focus option by skill_allocate

If the interface allows you to set caps, players will think that they have to use it. They will think that overtraining a skill to 8.3 is a big strategic mistake and that they should have set a cap to block it at 8 before killing this unique. Thanks for clarifying. That makes sense: even if skill c...

Tuesday, 24th April 2012, 21:52

Forum: Dungeon Crawling Advice

Topic: Bow Masters, apart from Elves and Centaurs

Replies: 14

Views: 4096

Re: Bow Masters, apart from Elves and Centaurs

For bows, aptitude and dexterity are largely substitutes in that both help you get to minimum delay.

Small species are most likely better off with slings because slings with bullets are better than bows but not better than longbows.

Tuesday, 24th April 2012, 18:44

Forum: Game Design Discussion

Topic: Merfolk Hunters / start with spear ?

Replies: 21

Views: 4023

Re: Merfolk Hunters / start with spear ?

While it would be thematic, I think Crawl has moved away from having species choice influence background gear. For example, KoHu used to start with darts, if I recall, making them worse than enchanters. This might be why some backgrounds now get to chose their weapon. I'm not sure if this is intenti...

Tuesday, 24th April 2012, 18:25

Forum: YASD! YAVP! and characters in progress too

Topic: [CiP] xl6 MiHu of Chei, killed sigmund in one punch

Replies: 8

Views: 2075

Re: [CiP] xl6 MiHu of Chei, killed sigmund in one punch

One upside of a MiHu of Chei: you should be able to get bows to minimum delay by skill level 13 or 14 and crossbows to minimum delay by level 15. (With Oka or Trog you'd wait until level 21+) If you find some bolts lying around, I think this build could do very well. It will, however, get hard once ...

Tuesday, 24th April 2012, 18:12

Forum: Game Design Discussion

Topic: Replace skill_focus option by skill_allocate

Replies: 20

Views: 4529

Re: Replace skill_focus option by skill_allocate

Yeah I know. You keep bringing it up in each skill related thread I make. Really, I don't see the point. The interface would be cumbersome as shown by mageykun's example. Gaining skill levels is announced, you don't need to go in the skill menu to monitor them. And if reading the message log is too...

Monday, 23rd April 2012, 18:29

Forum: Game Design Discussion

Topic: Replace skill_focus option by skill_allocate

Replies: 20

Views: 4529

Re: Replace skill_focus option by skill_allocate

shift + <letter> would be great! I'd love to be able to set caps. I suggested this a while back but others said that they would never use it. I really don't understand why not. If implemented well I would use it continuously. Perhaps a simpler implementation of caps could mirror that of the drop scr...

Tuesday, 17th April 2012, 17:40

Forum: Game Design Discussion

Topic: Tweaking Constriction and Minotaur Headbutt

Replies: 40

Views: 7514

Re: Tweaking Constriction and Minotaur Headbutt

That damage increases with duration is a nice bit of flavor but it is not at all necessary for constriction to work. Damage from constriction is, after all, cumulative. Being dangerous for players already and overpowered when used by players I don't think there's much of an advantage to retaining th...

Sunday, 15th April 2012, 18:30

Forum: Game Design Discussion

Topic: How to make zombies more interesting?

Replies: 95

Views: 25861

Re: How to make zombies more interesting?

Recycling the trapdoor spider code for zombies would let zombies/skeletons emerge from the ground. If they many emerged all at once near a player then they might be real threat.

Saturday, 14th April 2012, 23:54

Forum: Game Design Discussion

Topic: How to make zombies more interesting?

Replies: 95

Views: 25861

Re: How to make zombies more interesting?

Why are there no Kiku-worshipping opponents? Summoning corpses and then animating them would be a good threat for a unique or, eg, a type of deep dwarf.

Perhaps the zombie and skeleton spawn rate in the dungeon could be greatly lowered until they are made interesting.

Saturday, 14th April 2012, 17:34

Forum: Dungeon Crawling Advice

Topic: CeHu: kiting combination for dummies! Question inside

Replies: 18

Views: 4861

Re: CeHu: kiting combination for dummies! Question inside

the learndb numbers are for average damage. I suspect that some of those terms are actually die roles. That'll make high-damage weapons somewhat more effective. Certainly a holy longbow in pan/hell is the way to go. crate's fightsim results suggests that the damage penalty for speed launchers is sig...

Saturday, 14th April 2012, 15:33

Forum: Dungeon Crawling Advice

Topic: CeHu: kiting combination for dummies! Question inside

Replies: 18

Views: 4861

Re: CeHu: kiting combination for dummies! Question inside

FWIW, the +8 storm bow: ((6.5/2 + 8/8 + 6/16 + (8+1)/8)*(1+18/34) + 6/2 + 5.67 )*(1/.5)=35 The 5.67 is average elec damage. The formula is 9+d15 on 1 out of 3 hits. Against susceptible monsters it ignores AC. Doing up to 25 damage that ignores AC is awesome and might make up for the fact that the po...
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