Search found 544 matches

Monday, 12th June 2017, 11:54

Forum: Game Design Discussion

Topic: Inventory Management Revisited

Replies: 5

Views: 1863

Re: Inventory Management Revisited

I don't understand what this thread is supposed to be about. More complicated limits on how inventory size works will only make management correspondingly more complex and therefore bad. It could actually simplify some decisions, in that you no longer would need to weigh the value of each scroll or...

Saturday, 10th June 2017, 18:00

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 62853

Re: 0.20 is so hard that crawl is no fun any longer

check out 0.9 or so and see how you feel about d1 kobolds with exploding darts

Friday, 9th June 2017, 18:37

Forum: Game Design Discussion

Topic: Confirm wait when at full HP/MP/status

Replies: 5

Views: 2173

Re: Confirm wait when at full HP/MP/status

If it's intentional, '55' would be less of a pain than '5Y'. I don't do this intentionally often enough to worry about that... Most often I rest while at full HP/MP in only one of two situations: 1) I finished a fight and hit 5 out of reflex, forgetting I took no damage, or 2) I want to wait for a ...

Thursday, 8th June 2017, 19:23

Forum: Game Design Discussion

Topic: Make +Flying grant immunity to shafts

Replies: 3

Views: 1767

Re: Make +Flying grant immunity to shafts

reflavor shafts as hungry zot mouths that are pulling you deeper into the dungeon

Wednesday, 7th June 2017, 17:44

Forum: Game Design Discussion

Topic: This paralysis stuff is getting pretty stupid

Replies: 60

Views: 20687

Re: This paralysis stuff is getting pretty stupid

add pink flamingos

Wednesday, 7th June 2017, 07:01

Forum: Game Design Discussion

Topic: This paralysis stuff is getting pretty stupid

Replies: 60

Views: 20687

Re: This paralysis stuff is getting pretty stupid

i'm torn, in that i don't like getting paralyzed, but i do like reading complaints from players who are mad at dying...

Tuesday, 6th June 2017, 05:33

Forum: Game Design Discussion

Topic: Make all God abilities use HP

Replies: 4

Views: 1831

Re: Make all God abilities use HP

PlatinumSpider wrote:This makes them more useful for casters who are out of MP from using their spells and help differentiate God magic from the in game spell magic.


but why is either of those things desirable?

Saturday, 3rd June 2017, 21:49

Forum: Game Design Discussion

Topic: Idea: Distinguish stairs

Replies: 27

Views: 11535

Re: Idea: Distinguish stairs

("Scumming" is presently used to describe reloading the game from an earlier state, typically to get better results from the RNG) No, that is "save scumming"... A subtype of more general "scumming", i.e. degenerate gameplay behavior based on actions that carry little t...

Friday, 2nd June 2017, 19:13

Forum: Game Design Discussion

Topic: Idea: Distinguish stairs

Replies: 27

Views: 11535

Re: Idea: Distinguish stairs

The usual process--'X' to level map, '>' or '<' to cycle through stairs, ']' or '[' to peek--works for me but color/tile-coded staircases couldn't hurt.

Friday, 2nd June 2017, 04:08

Forum: Crazy Yiuf's Corner

Topic: Remove GDR?

Replies: 32

Views: 10483

Re: Remove GDR?

It sounds like the simplest thing to do would be to add a paragraph under the chapter on armor in Crawl's manual.

Thursday, 1st June 2017, 11:50

Forum: Crazy Yiuf's Corner

Topic: The new qw topic

Replies: 27

Views: 17297

Re: The new qw topic

i wish calculators couldnt do math faster than me :\

Tuesday, 30th May 2017, 21:34

Forum: Game Design Discussion

Topic: ?/I lookups

Replies: 3

Views: 1394

Re: ?/I lookups

The ?/ function is nifty, but flawed right now. It is inherently spoilery, in the sense that you can't use it unless you know what you are looking for. Plus there's a ton of absurd names in crawl: getting attacked by a summoned invisible monster? Good luck looking up Leuryocrypa. The solution to th...

Saturday, 27th May 2017, 00:13

Forum: Game Design Discussion

Topic: Remove Beogh

Replies: 104

Views: 42348

Re: Remove Beogh

watertreatmentRL wrote:Also, I played Chrono Trigger and I don't remember anything you're talking about.


they are three really central characters... it's hard to imagine how you could forget them unless you just didn't care for the game in the first place.

Friday, 26th May 2017, 06:23

Forum: Crazy Yiuf's Corner

Topic: How do you pronounce "Yiuf"?

Replies: 19

Views: 6985

Re: How do you pronounce "Yiuf"?

yesno wrote:i never tried saying it before out loud but i tried it just now, and the y and i sort of glide into each other so that it sounds like "yuf", rhymes with booth/youth/tooth/forsooth/ruth


proof goof aloof

Wednesday, 24th May 2017, 00:48

Forum: Dungeon Crawling Advice

Topic: Mibe's guide on scoring lots of points in DCSS tournaments!

Replies: 34

Views: 16688

Re: Mibe's guide on scoring lots of points in DCSS tournamen

mibe420 wrote:And as always, if I made any mistakes or anyone has anything to add, feel free to criticize my guide!


Put this part...

mibe420 wrote:play 10+ hours a day.


...at the top. :D

Tuesday, 23rd May 2017, 20:17

Forum: Game Design Discussion

Topic: Remove Beogh

Replies: 104

Views: 42348

Re: Remove Beogh



i wanted to go thank your 5-year-old good idea but i can't because it's deleted despite being visible in search. everything about crawl is weird...

Tuesday, 23rd May 2017, 18:05

Forum: Game Design Discussion

Topic: Remove Beogh

Replies: 104

Views: 42348

Re: Remove Beogh

Instead of defending old design choices all the time, or getting "you're stupid" shoved in my face, I'd much rather talk about ways to change things. If, for some reason, an orc-exclusive god was suddenly considered un-Crawl, I'd suggest that any character taking on Beogh would become an ...

Tuesday, 23rd May 2017, 17:16

Forum: Crazy Yiuf's Corner

Topic: How do you pronounce "Yiuf"?

Replies: 19

Views: 6985

Re: How do you pronounce "Yiuf"?

i never tried saying it before out loud but i tried it just now, and the y and i sort of glide into each other so that it sounds like "yuf", rhymes with booth/youth/tooth/forsooth/ruth

Tuesday, 23rd May 2017, 17:13

Forum: Game Design Discussion

Topic: Remove Beogh

Replies: 104

Views: 42348

Re: Remove Beogh

make beogh smite to death non-HO beoghites carrying the orb when they try to ascend d:1 stairs, and print a message about beogh thanking them for their great deed on behalf of the orcish people You are about to leave the dungeon with the Orb! Leave Beogh first? [Y/N] he also smites you to death if ...

Tuesday, 23rd May 2017, 16:45

Forum: Game Design Discussion

Topic: Remove Beogh

Replies: 104

Views: 42348

Re: Remove Beogh

1. The HO-only conduct is downright awful, has no place in Crawl, and only survives because of design inertia. Other species limitations have at least a pretense of reason, like the "no getting extended benefits like holy wrath/hell effect reduction in conjunction with torment immunity" t...

Saturday, 20th May 2017, 06:33

Forum: Game Design Discussion

Topic: Remove Beogh

Replies: 104

Views: 42348

Re: Remove Beogh

never mind

Saturday, 20th May 2017, 06:30

Forum: Game Design Discussion

Topic: Remove Beogh

Replies: 104

Views: 42348

Re: Remove Beogh

never mind

Friday, 19th May 2017, 17:54

Forum: Game Design Discussion

Topic: Flavour Reform: Allow Choice of Skill for 'Predicate''

Replies: 14

Views: 4862

Re: Flavour Reform: Allow Choice of Skill for 'Predicate''

Fighting represents approximately 3% of the total skills in the game (give or take a few, I'm both tired and wiped out on grading math assignments for hours last night) but is 30% of the endgame titles. That's the definition of disproportionate. This of course says a lot about fighting. this might ...

Wednesday, 17th May 2017, 05:42

Forum: Crazy Yiuf's Corner

Topic: A brief question about a bullfrog's lethality...

Replies: 20

Views: 4946

Re: A brief question about a bullfrog's lethality...

Tyrant leeches is a way worse name than giant leeches. But don't forget it's a real kind of leech! https://crawl.develz.org/tavern/viewtopic.php?f=17&t=22132 good point. next time i want to convince a friend to try crawl i will say this: "you should play dungeon crawl. it has real kinds of...

Wednesday, 17th May 2017, 05:34

Forum: Game Design Discussion

Topic: Using stairs should use just 1 key

Replies: 8

Views: 3057

Re: Using stairs should use just 1 key

when i read the title i thought maybe it meant crawl should have items called keys, that you can use to go upstairs a limited number of times, which sounds cool

Tuesday, 16th May 2017, 07:26

Forum: Game Design Discussion

Topic: Remove fighting skill

Replies: 34

Views: 12732

Re: Remove fighting skill

Thoughts? Skill list is already cluttered, so personally I wouldn't like to see Fighting multiply as alternative to removal. Your suggestion of "Constitution" makes me wonder if a Constitution attribute would work in Crawl. It could replace both fighting skill and HP apt. It would restric...

Monday, 15th May 2017, 09:53

Forum: Game Design Discussion

Topic: Remove fighting skill

Replies: 34

Views: 12732

Re: Remove fighting skill

A lot of games have an extra layer of player abilities which Crawl kind of lacks... Many RPGs have systems like feats, or perks, alongside their skill and attribute systems... These are minor abilities that are usually small adjustments to resistances, hit points, etc., or special abilities and comb...

Monday, 15th May 2017, 09:30

Forum: Game Design Discussion

Topic: Remove fighting skill

Replies: 34

Views: 12732

Re: Remove fighting skill

Spellcasting is the only comparable skill on that list and it could be removed for a lot of the same reasons as fighting.

Monday, 15th May 2017, 08:46

Forum: Game Design Discussion

Topic: Remove fighting skill

Replies: 34

Views: 12732

Re: Remove fighting skill

I don't think training magic is boring compared to fighting because I am training specifically to use some ability, and there are a lot of different spells of different schools and combinations of schools, so often I have a lot of choices as to which spells I should prioritize. Without fighting, the...

Monday, 15th May 2017, 08:28

Forum: Crazy Yiuf's Corner

Topic: A brief question about a bullfrog's lethality...

Replies: 20

Views: 4946

Re: A brief question about a bullfrog's lethality...

duvessa wrote:This is a game where a porcupine can physically obliterate a black bear by biting it twice. Once, if the porcupine is berserk.


fr: rename porcupine to giant porcupine

Monday, 15th May 2017, 08:28

Forum: Crazy Yiuf's Corner

Topic: A brief question about a bullfrog's lethality...

Replies: 20

Views: 4946

Re: A brief question about a bullfrog's lethality...

please just change it back to giant frog! it's a giant frog... Everyone knows what "giant frog" is. It's frog that is way too big! Very scary! Bullfrog is just smelly little terrarium pet.

Monday, 15th May 2017, 08:18

Forum: Game Design Discussion

Topic: Remove fighting skill

Replies: 34

Views: 12732

Re: Remove fighting skill

I think those two examples are not great, sandman, because they are totally extreme examples... Super low HP species with no fighting and super high HP species with all fighting. For fighting to be really relevant interesting decision, it would be relevant most of the time. But most characters trai...

Monday, 15th May 2017, 07:47

Forum: Game Design Discussion

Topic: Remove fighting skill

Replies: 34

Views: 12732

Re: Remove fighting skill

I think those two examples are not great, sandman, because they are totally extreme examples... Super low HP species with no fighting and super high HP species with all fighting. For fighting to be really relevant interesting decision, it would be relevant most of the time. But most characters train...

Sunday, 14th May 2017, 12:26

Forum: Game Design Discussion

Topic: Remove fighting skill

Replies: 34

Views: 12732

Re: Remove fighting skill

Agree... Sometimes I want more HP on one character than on another but it always feels like a pointless part of skilling.

Sunday, 14th May 2017, 12:22

Forum: Game Design Discussion

Topic: Background attributes

Replies: 58

Views: 18276

Re: Background attributes

i just had a terrible thought, is it possible that i am arguing for the sake of arguing about video games?????????????????? bbl gotta figure some stuff out in my life

Sunday, 14th May 2017, 01:32

Forum: Game Design Discussion

Topic: Background attributes

Replies: 58

Views: 18276

Re: Background attributes

The same argument applies for skald so you can pretend I said that if you don't believe that the book start with wide variety of "toolkit" spells no higher than level 3 is a hybrid by design. So, when you say, "the same argument applies", and your argument for Wz was that it's g...

Sunday, 14th May 2017, 01:21

Forum: Game Design Discussion

Topic: Background attributes

Replies: 58

Views: 18276

Re: Background attributes

Seriously tbh when I see a dev thank some random idea in GDD i wonder "does this mean this dev will propose this change to the dev team and support it?" I probably wouldn't have put any effort into replying if dpeg hadn't thanked OP...

Friday, 12th May 2017, 20:15

Forum: Game Design Discussion

Topic: Background attributes

Replies: 58

Views: 18276

Re: Background attributes

Making your background prescribe a major part of your long-term strategy on turn 0 takes away a lot of potential depth. When I start crawl i have an idea what kind of character i feel like playing and that will be fun for me. If i want to start a character who is not a specialist and who will have ...

Friday, 12th May 2017, 20:00

Forum: Game Design Discussion

Topic: Background attributes

Replies: 58

Views: 18276

Re: Background attributes

...Wizard is a hybrid background and that's why it's relevant. This change is a big improvement for people playing hybrid backgrounds, who wish to have a different playstyle between the beginning and the end of the game. Right now, because of stats, if you wanna mainly go melee by vaults or somethi...

Friday, 12th May 2017, 17:43

Forum: Game Design Discussion

Topic: Background attributes

Replies: 58

Views: 18276

Re: Background attributes

People keep talking about MiWz, which seems like one of the least importantly affected characters by a change like this... What about HuWz, GhNe, NaFE, HOFE, GrEE, OgWz... All the average spellcasters who would take a big hit to early ability. The effect would be pretty large so it can't be waved a...

Friday, 12th May 2017, 17:24

Forum: Game Design Discussion

Topic: Background attributes

Replies: 58

Views: 18276

Re: Background attributes

People keep talking about MiWz, which seems like one of the least importantly affected characters by a change like this... What about HuWz, GhNe, NaFE, HOFE, GrEE, OgWz... All the average spellcasters who would take a big hit to early ability. The effect would be pretty large so it can't be waved aw...

Friday, 12th May 2017, 07:36

Forum: Game Design Discussion

Topic: Background attributes

Replies: 58

Views: 18276

Re: Background attributes

Also as others wrote, it would make some combos almost unplayable. I wouldn't even try playing MiWz as Wz or TrFE with Fire Storm in 3 runes game in the new crawl. How high of a priority should the balance of challenge combos actually be, though? If you're not allowed to make changes because it'd m...

Thursday, 11th May 2017, 22:11

Forum: Game Design Discussion

Topic: Background attributes

Replies: 58

Views: 18276

Re: Background attributes

Backgrounds shouldn't have far-reaching, essentially permanent effects like that.


Since people don't agree on this statement, it seems like it should be the focus of conversation.

Thursday, 11th May 2017, 06:04

Forum: Game Design Discussion

Topic: Background attributes

Replies: 58

Views: 18276

Re: Background attributes

Characters are a combination of a species and a background, which defines a semi-unique starting package for each combo that will determine a lot of the choices they make through the whole game... Seems good to me.

Saturday, 6th May 2017, 01:08

Forum: Game Design Discussion

Topic: Remove item identification

Replies: 31

Views: 18800

Re: Remove item identification

Sprucery wrote:
watertreatmentRL wrote:Hellcrawl has been identification and curse free for about five months now.

Well, isn't it great that Hellcrawl and DCSS are different games? Everyone can choose what they want to play!


this id minigame is tearing us apart!!!!

Friday, 5th May 2017, 21:39

Forum: Game Design Discussion

Topic: Remove item identification

Replies: 31

Views: 18800

Re: Remove item identification

dpeg wrote:What gives you the right to state what's the One True Path to roguelike enlightenment?


whaaaat

Friday, 5th May 2017, 20:44

Forum: Game Design Discussion

Topic: Remove item identification

Replies: 31

Views: 18800

Re: Remove item identification

crawl has been moving toward a more arcadey, streamlined dungeon hack experience and item identification requires the player to recognize good times to stop and identify their scrolls. dpeg might be right in his arguments about identification introducing choices and strategies but but i don't think ...

Friday, 5th May 2017, 19:27

Forum: Game Design Discussion

Topic: Why are the colors always wrong?

Replies: 15

Views: 5171

Re: Why are the colors always wrong?

You're right, it's not that hard... I think it is inelegant though, because the colors are so arbitrary, and it clutters the visual presentation of the game. I guess to me ^x seems like the fastest way since then if it's something you want you just hit one more key to go get it. Plus it will be anno...

Friday, 5th May 2017, 18:21

Forum: Game Design Discussion

Topic: Why are the colors always wrong?

Replies: 15

Views: 5171

Re: Why are the colors always wrong?

console has other funny glyph color conventions, like purple helmets, and red robes, etc. imo these items should just be colored by their rarity like in lots of other rpgs. so mundane weapons and armor are all gray [s and )s, ego are blue, artefact are white. theoretically the specific colors for sp...

Friday, 5th May 2017, 18:14

Forum: Game Design Discussion

Topic: Why are the colors always wrong?

Replies: 15

Views: 5171

Re: Why are the colors always wrong?

Chicken wrote:"distracting"


why did you put this in quotes? Are you responding to someone who said it?
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