Search found 1567 matches
Tuesday, 8th October 2013, 11:51
Forum: Technical Support
Topic: Level map for tiles ?
Replies: 2
Views: 1173
Friday, 4th October 2013, 12:59
Forum: Game Design Discussion
Topic: Chaos Brand for Armour
Replies: 26
Views: 7512
Re: Chaos Brand for Armour
njvack wrote:oh my god is snakes to sticks a xom effect because it should be
It is.
Wednesday, 2nd October 2013, 13:41
Forum: Dungeon Crawling Advice
Topic: GDR
Replies: 26
Views: 6438
Re: GDR
Wednesday, 2nd October 2013, 13:17
Forum: Dungeon Crawling Advice
Topic: GDR
Replies: 26
Views: 6438
Re: GDR
Tuesday, 1st October 2013, 14:20
Forum: Game Design Discussion
Topic: Game Balancing (not necessarily Crawl)
Replies: 13
Views: 4246
Re: Game Balancing (not necessarily Crawl)
Tuesday, 1st October 2013, 09:09
Forum: Dungeon Crawling Advice
Topic: DCSS in a nutshell
Replies: 10
Views: 5565
Re: DCSS in a nutshell
Monday, 30th September 2013, 18:30
Forum: Game Design Discussion
Topic: Scroll of Engrain Resistance
Replies: 23
Views: 7452
Monday, 30th September 2013, 14:54
Forum: Game Design Discussion
Topic: No-Brainer Attributes / Int for Combat; Str for Spellcasting
Replies: 26
Views: 7230
Re: No-Brainer Attributes / Int for Combat; Str for Spellcas
Monday, 30th September 2013, 12:34
Forum: Game Design Discussion
Topic: No-Brainer Attributes / Int for Combat; Str for Spellcasting
Replies: 26
Views: 7230
Re: No-Brainer Attributes / Int for Combat; Str for Spellcas
Monday, 30th September 2013, 08:32
Forum: Game Design Discussion
Topic: Scroll of Engrain Resistance
Replies: 23
Views: 7452
Re: Scroll of Engrain Resistance
Wednesday, 25th September 2013, 12:52
Forum: Game Design Discussion
Topic: Better representation of noise?
Replies: 27
Views: 7469
Re: Better representation of noise?
Friday, 20th September 2013, 12:19
Forum: Game Design Discussion
Topic: Player Race Proposal: Phantasm
Replies: 10
Views: 2607
Re: Player Race Proposal: Phantasm
I think the apts are too one-dimensional, and too close to Spriggans. Giving them invis for free at level 12 does not help in this regard.
Can they transmute? Because most undead cant.
Thursday, 19th September 2013, 12:26
Forum: Game Design Discussion
Topic: Better representation of noise?
Replies: 27
Views: 7469
Re: Better representation of noise?
Thursday, 19th September 2013, 11:23
Forum: Game Design Discussion
Topic: Better representation of noise?
Replies: 27
Views: 7469
Re: Better representation of noise?
Thursday, 19th September 2013, 09:11
Forum: Game Design Discussion
Topic: Better representation of noise?
Replies: 27
Views: 7469
Re: Better representation of noise?
Wednesday, 18th September 2013, 17:14
Forum: Game Design Discussion
Topic: turning rods into snakes
Replies: 71
Views: 18185
Re: turning rods into snakes
Volteccer_Jack wrote:On the other hand exploding and getting myself banned actually provided results.
Actually neil said he hadn't seen the reactions to his commit in this thread when he reverted it. So no it didn't.
Wednesday, 18th September 2013, 16:40
Forum: Game Design Discussion
Topic: Implement "cure" for sticky flame
Replies: 21
Views: 6458
Re: Implement "cure" for sticky flame
Wednesday, 18th September 2013, 13:49
Forum: Game Design Discussion
Topic: Proposal: Rework Item Destruction
Replies: 173
Views: 59514
Re: Proposal: Rework Item Destruction
Wednesday, 18th September 2013, 13:21
Forum: Game Design Discussion
Topic: Proposal: Rework Item Destruction
Replies: 173
Views: 59514
Re: Proposal: Rework Item Destruction
Tuesday, 17th September 2013, 14:20
Forum: Game Design Discussion
Topic: turning rods into snakes
Replies: 71
Views: 18185
Re: turning rods into snakes
Tuesday, 17th September 2013, 12:48
Forum: Game Design Discussion
Topic: Discussion: Improving Skalds
Replies: 221
Views: 75209
Re: Discussion: Improving Skalds
Tuesday, 17th September 2013, 11:53
Forum: Dungeon Crawling Advice
Topic: The Lazy Person's Guide to a 15 Runer
Replies: 43
Views: 14083
Re: The Lazy Person's Guide to a 15 Runer
Tuesday, 17th September 2013, 11:10
Forum: Crazy Yiuf's Corner
Topic: The TRULY Lazy Person's Guide to a 15 Runer
Replies: 21
Views: 4498
Re: The TRULY Lazy Person's Guide to a 15 Runer
moop wrote:And most of all - that was a perfectly serviceable dick joke given the setup. You can't leave a softball like that hanging over the plate.
I think I missed it.
Tuesday, 17th September 2013, 11:07
Forum: Dungeon Crawling Advice
Topic: Small question about game
Replies: 5
Views: 1904
Re: Small question about game
Tuesday, 17th September 2013, 08:22
Forum: Suggestions & Criticism
Topic: Minmay
Replies: 8
Views: 3852
Tuesday, 17th September 2013, 08:18
Forum: Game Design Discussion
Topic: turning rods into snakes
Replies: 71
Views: 18185
Re: turning rods into snakes
Volteccer_Jack wrote:A bunch of whining
You can probably get around most of your troubles by just inscribing clubs and spears. No need to inscribe all weapons in the game, most aren't snakeable anyway.
Monday, 16th September 2013, 22:30
Forum: Game Design Discussion
Topic: Did redacted really quit because someone was mean?
Replies: 38
Views: 16376
Re: Did redacted really quit because someone was mean?
Friday, 13th September 2013, 14:14
Forum: Game Design Discussion
Topic: Make stashes useless
Replies: 46
Views: 11863
Friday, 13th September 2013, 13:49
Forum: Game Design Discussion
Topic: Detailed description for Fighting skill
Replies: 76
Views: 21550
Re: Detailed description for Fighting skill
Edit: okay, an actual response: There's no percentage in what you calculated. This should give you a clue that there may be something you have not taken into account.
Friday, 13th September 2013, 13:01
Forum: Game Design Discussion
Topic: New Evocable: Golem Seed
Replies: 5
Views: 1770
Re: New Evocable: Golem Seed
Thursday, 12th September 2013, 12:58
Forum: Dungeon Crawling Advice
Topic: My pet fire crab
Replies: 6
Views: 2255
Thursday, 12th September 2013, 09:11
Forum: Game Design Discussion
Topic: Do the Trunk Races really fit within Crawl?
Replies: 39
Views: 12304
Re: Do the Trunk Races really fit within Crawl?
Tuesday, 10th September 2013, 17:06
Forum: Game Design Discussion
Topic: Proposal: Gigantism Mutation
Replies: 39
Views: 10121
Re: Proposal: Gigantism Mutation
Tuesday, 10th September 2013, 16:44
Forum: Game Design Discussion
Topic: Proposal: Gigantism Mutation
Replies: 39
Views: 10121
Re: Proposal: Gigantism Mutation
Lasty wrote:Giant clubs are too strong but -3 move delay isn't? Seems to me like the small facet is now the best one by a lot.
This. Being small is already very good, especially when the usual equipment restrictions don't apply. -3 move delay on top of that is just crazy.
Tuesday, 10th September 2013, 11:40
Forum: Dungeon Crawling Advice
Topic: Shields
Replies: 26
Views: 5718
Re: Shields
Tuesday, 10th September 2013, 00:14
Forum: Game Design Discussion
Topic: Amulet of Form Change unrand
Replies: 7
Views: 2147
Re: Amulet of Form Change unrand
Tuesday, 10th September 2013, 00:09
Forum: Game Design Discussion
Topic: Proposal: remove chunk-eating for satiation purposes
Replies: 62
Views: 15677
Re: Proposal: remove chunk-eating for satiation purposes
Monday, 9th September 2013, 15:34
Forum: Technical Support
Topic: How do I set autopickup = false for identified items?
Replies: 5
Views: 1661
Re: How do I set autopickup = false for identified items?
Edit: corrected the link to point to the CDO version. Also, the options guide in the crawl documentation has a lot of information on options, so it may also be worth checking out.
Monday, 9th September 2013, 15:31
Forum: Game Design Discussion
Topic: Proposal: remove chunk-eating for satiation purposes
Replies: 62
Views: 15677
Re: Proposal: remove chunk-eating for satiation purposes
Monday, 9th September 2013, 15:09
Forum: Game Design Discussion
Topic: Proposal: remove chunk-eating for satiation purposes
Replies: 62
Views: 15677
Re: Proposal: remove chunk-eating for satiation purposes
Monday, 9th September 2013, 14:47
Forum: Game Design Discussion
Topic: Proposal: remove chunk-eating for satiation purposes
Replies: 62
Views: 15677
Re: Proposal: remove chunk-eating for satiation purposes
Monday, 9th September 2013, 12:04
Forum: Game Design Discussion
Topic: Proposal: remove chunk-eating for satiation purposes
Replies: 62
Views: 15677
Re: Proposal: remove chunk-eating for satiation purposes
Friday, 6th September 2013, 16:10
Forum: Game Design Discussion
Topic: Starting with Unarmed
Replies: 55
Views: 16240
Re: Starting with Unarmed
Friday, 6th September 2013, 11:49
Forum: Dungeon Crawling Advice
Topic: Discussion about Mara
Replies: 57
Views: 12918
Re: Discussion about Mara
Even in the open, wielding and unwielding bread takes a turn, so it's probably not worth it.
Wednesday, 4th September 2013, 17:55
Forum: Game Design Discussion
Topic: Starting with Unarmed
Replies: 55
Views: 16240
Re: Proposal: Hero Background
Wednesday, 4th September 2013, 17:52
Forum: Game Design Discussion
Topic: Proposal: Sage background
Replies: 6
Views: 2126
Re: Proposal: Sage background
Wednesday, 4th September 2013, 16:29
Forum: Game Design Discussion
Topic: Progress pages like Doomrl
Replies: 12
Views: 3597
Re: Progress pages like Doomrl
Wednesday, 4th September 2013, 16:25
Forum: Contributions
Topic: DCSS Text Improvement Taskforce
Replies: 382
Views: 112112
Re: DCSS Text Improvement Taskforce
There are some spelling mistakes in the second one btw. Also the increase duration should probably be mentioned.
Tuesday, 3rd September 2013, 10:53
Forum: Dungeon Crawling Advice
Topic: How find a lost object?
Replies: 17
Views: 4421
Re: How find a lost object?
Tuesday, 3rd September 2013, 09:16
Forum: Game Design Discussion
Topic: God Options for Rogues, Archers and Warrior Mages
Replies: 39
Views: 16234