Search found 1567 matches
Tuesday, 15th April 2014, 11:18
Forum: Dungeon Crawling Advice
Topic: Mp regeneration needs a serious buff
Replies: 92
Views: 29639
Monday, 14th April 2014, 14:20
Forum: Dungeon Crawling Advice
Topic: "Durably summoned"
Replies: 4
Views: 1478
Monday, 14th April 2014, 12:46
Forum: Dungeon Crawling Advice
Topic: How do you handle Vaults 5 now?
Replies: 25
Views: 7307
Re: How do you handle Vaults 5 now?
Thursday, 10th April 2014, 13:10
Forum: Game Design Discussion
Topic: Spell Idea: Comet
Replies: 12
Views: 3123
Re: Spell Idea: Comet
Thursday, 10th April 2014, 09:51
Forum: Game Design Discussion
Topic: Alternatives to energy randomization
Replies: 58
Views: 15555
Re: Alternatives to energy randomization
Baldu3 wrote:Isn't the benefit of energy randomization that it makes it possible to escape from adjacent enemies and get to some stairs without using consumables/spells/evokes, even if it takes a while and some hits need to be taken?
No, that's what weapon swapping is for.
Wednesday, 9th April 2014, 12:32
Forum: Game Design Discussion
Topic: Proposal: limit the amount of times Boris comes back
Replies: 31
Views: 7469
Re: Proposal: limit the amount of times Boris comes back
If you like a challenge and exp, and don't mind him showing up later again, you kill him. If you do mind you just go away. There's nothing wrong with that IMO. I really like the way Boris currently works.
Thursday, 6th March 2014, 16:20
Forum: Game Design Discussion
Topic: Equipment god
Replies: 121
Views: 29613
Re: Equipment god
Thursday, 6th March 2014, 10:49
Forum: Game Design Discussion
Topic: Trunk update on the 24th, no more racial weapons
Replies: 75
Views: 22439
Re: Trunk update on the 24th, no more racial weapons
MarvinPA wrote:Squashed (minus the corrosion change) and pushed, thanks!
Thursday, 6th March 2014, 10:31
Forum: Game Design Discussion
Topic: Trunk update on the 24th, no more racial weapons
Replies: 75
Views: 22439
Friday, 14th February 2014, 13:06
Forum: Game Design Discussion
Topic: Modify Djinn Description
Replies: 33
Views: 12603
Re: Modify Djinn Description
Friday, 14th February 2014, 12:37
Forum: Game Design Discussion
Topic: The problems with spriggan druids in Swamp
Replies: 27
Views: 8134
Re: The problems with spriggan druids in Swamp
Friday, 14th February 2014, 11:52
Forum: Game Design Discussion
Topic: Vaults:5, the rim, and subvaults
Replies: 108
Views: 33418
Re: Vaults:5, the rim, and subvaults
nago wrote:Btw, I kinda prefer crate's solution - it still put the player in an uneasy situation but leave him with more options to approach the level.
crate wrote:http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8827e6af11f4
Thursday, 13th February 2014, 15:15
Forum: Game Design Discussion
Topic: Modify Djinn Description
Replies: 33
Views: 12603
Re: Modify Djinn Description
Tuesday, 11th February 2014, 16:49
Forum: Game Design Discussion
Topic: Trunk: rate of change
Replies: 20
Views: 6439
Re: Trunk: rate of change
Tuesday, 11th February 2014, 10:37
Forum: Game Design Discussion
Topic: Vaults:5, the rim, and subvaults
Replies: 108
Views: 33418
Re: Vaults:5, the rim, and subvaults
Wednesday, 5th February 2014, 15:18
Forum: Game Design Discussion
Topic: Paralysation 2
Replies: 113
Views: 33735
Re: Paralysation 2
Wednesday, 5th February 2014, 13:57
Forum: Technical Support
Topic: How to skip the first loading/splash screen?
Replies: 4
Views: 1779
Re: How to skip the first loading/splash screen?
Wednesday, 5th February 2014, 13:09
Forum: Game Design Discussion
Topic: Paralysation 2
Replies: 113
Views: 33735
Re: Paralysation 2
Monday, 3rd February 2014, 15:46
Forum: Game Design Discussion
Topic: Allow training of Shields with shield in inventory only
Replies: 50
Views: 13976
Re: Allow training of Shields with shield in inventory only
Friday, 31st January 2014, 11:45
Forum: Crazy Yiuf's Corner
Topic: Do not consider wild magic mutation as good
Replies: 35
Views: 10694
Re: Do not consider wild magic mutation as good
Thursday, 30th January 2014, 14:33
Forum: Game Design Discussion
Topic: Vine Stalkers.
Replies: 126
Views: 48895
Re: Vine Stalkers.
Edit: Oh right, content and not derailing the thread and all that. I think the flavor is fine. It's okay to be original. One might even say it's good to have some original content!
Monday, 27th January 2014, 14:32
Forum: Game Design Discussion
Topic: Beastly Appendage - So Few Uses
Replies: 12
Views: 3481
Re: Beastly Appendage - So Few Uses
Monday, 20th January 2014, 15:40
Forum: Dungeon Crawling Advice
Topic: 3 rune games, any reason to do harder branches?
Replies: 36
Views: 9295
Re: 3 rune games, any reason to do harder branches?
Friday, 17th January 2014, 16:53
Forum: Game Design Discussion
Topic: New God: Dang, the Shadowed
Replies: 277
Views: 80246
Re: New God: Seth, the Shadow King
neil wrote:Demons haven't been immune to umbra since 0.11.
Oh, shouldn't trust learndb I guess. Sorry for the confusion.
Friday, 17th January 2014, 11:43
Forum: Game Design Discussion
Topic: New God: Dang, the Shadowed
Replies: 277
Views: 80246
Re: New God: Seth, the Shadow King
Thursday, 16th January 2014, 11:44
Forum: Game Design Discussion
Topic: Toxic feedback
Replies: 51
Views: 12578
Re: Toxic feedback
galehar wrote:Well, you can disagree, but it turns out that moderation is done by moderators, not by user vote.
Of course, but users can and should give moderators feedback.
Thursday, 16th January 2014, 10:43
Forum: Game Design Discussion
Topic: Toxic feedback
Replies: 51
Views: 12578
Re: Toxic feedback
Thursday, 16th January 2014, 10:30
Forum: Game Design Discussion
Topic: New God: Dang, the Shadowed
Replies: 277
Views: 80246
Re: New God: Seth, the Shadow King
Wednesday, 15th January 2014, 23:48
Forum: Game Design Discussion
Topic: New God: Dang, the Shadowed
Replies: 277
Views: 80246
Re: New God: Seth, the Shadow King
Wednesday, 15th January 2014, 12:20
Forum: Game Design Discussion
Topic: MuBe can't go berserk
Replies: 10
Views: 4237
Re: MuBe can't go berserk
Wednesday, 15th January 2014, 12:13
Forum: Game Design Discussion
Topic: swords
Replies: 56
Views: 14988
Re: swords
Tuesday, 14th January 2014, 15:17
Forum: Game Design Discussion
Topic: Remove food destruction from harpies
Replies: 13
Views: 3663
Re: Remove food destruction from harpies
Sunday, 29th December 2013, 01:03
Forum: Game Design Discussion
Topic: Unfair Death (Drowning)
Replies: 37
Views: 11230
Re: Unfair Death (Drowning)
duvessa wrote:The fire vortex stumbles backwards!
It's magic.
Tuesday, 24th December 2013, 23:45
Forum: Game Design Discussion
Topic: Make Haste similar to new Swiftness
Replies: 135
Views: 32396
Re: Make Haste similar to new Swiftness
Monday, 23rd December 2013, 23:22
Forum: Game Design Discussion
Topic: Remove Tileschat Logging
Replies: 20
Views: 7539
Re: Remove Tileschat Logging
Monday, 16th December 2013, 23:20
Forum: Game Design Discussion
Topic: Insectoid species (with code)
Replies: 30
Views: 7692
Re: Insectoid species (with code)
Saturday, 14th December 2013, 00:41
Forum: Game Design Discussion
Topic: Long blades weapon progression.
Replies: 13
Views: 3858
Re: Long blades weapon progression.
Friday, 13th December 2013, 17:43
Forum: Game Design Discussion
Topic: make necromutation semi-permanent
Replies: 26
Views: 7471
Re: Proposal: make necromutation semi-permanent
Friday, 13th December 2013, 16:58
Forum: Game Design Discussion
Topic: make necromutation semi-permanent
Replies: 26
Views: 7471
Re: Proposal: make necromutation semi-permanent
Friday, 13th December 2013, 16:31
Forum: Game Design Discussion
Topic: make necromutation semi-permanent
Replies: 26
Views: 7471
Re: Proposal: make necromutation semi-permanent
Friday, 13th December 2013, 16:09
Forum: Game Design Discussion
Topic: make necromutation semi-permanent
Replies: 26
Views: 7471
Re: Proposal: make necromutation semi-permanent
Friday, 13th December 2013, 16:02
Forum: Game Design Discussion
Topic: make necromutation semi-permanent
Replies: 26
Views: 7471
Re: Proposal: make necromutation semi-permanent
Friday, 13th December 2013, 15:51
Forum: Game Design Discussion
Topic: make necromutation semi-permanent
Replies: 26
Views: 7471
Re: Proposal: make necromutation semi-permanent
Friday, 13th December 2013, 15:49
Forum: Game Design Discussion
Topic: Monster digging breaks vaults
Replies: 29
Views: 9541
Re: Monster digging breaks vaults
Friday, 13th December 2013, 15:46
Forum: Game Design Discussion
Topic: make necromutation semi-permanent
Replies: 26
Views: 7471
Re: Proposal: make necromutation semi-permanent
Friday, 13th December 2013, 15:18
Forum: Game Design Discussion
Topic: Hex Protection Spell
Replies: 6
Views: 1934
Re: Proposal: Hex Protection Spell
Friday, 13th December 2013, 15:02
Forum: Contributions
Topic: WIP Title Screen: DDNe^Ashenzari
Replies: 10
Views: 4691
Friday, 13th December 2013, 15:00
Forum: Game Design Discussion
Topic: Monster digging breaks vaults
Replies: 29
Views: 9541
Re: Monster digging breaks vaults
Still I think monsters digging themselves out of vaults is a bigger problem.
Friday, 13th December 2013, 00:30
Forum: Game Design Discussion
Topic: Long blades weapon progression.
Replies: 13
Views: 3858
Re: Long blades weapon progression.
Friday, 13th December 2013, 00:24
Forum: Contributions
Topic: WIP Title Screen: DDNe^Ashenzari
Replies: 10
Views: 4691