Search found 8724 matches

Friday, 28th February 2020, 18:00

Forum: Dungeon Crawling Advice

Topic: Troll

Replies: 24

Views: 9569

Re: Troll

stormdragon wrote:the bonus this gives is not multiplied by Fighting, so it is not apples-to-apples the same type of damage growth as UC
This is just a flat-out lie.

Friday, 28th February 2020, 00:04

Forum: Dungeon Crawling Advice

Topic: Troll

Replies: 24

Views: 9569

Re: Troll

Some comparisons to illustrate this: at 1 UC, your punch has a base damage of 4, like a +0 dagger - quite bad. At 10 UC, your punch has a base damage of 13, like a +0 morningstar - a bit bad for that point in the game. At 20 UC, your punch has a base damage of 23, which is literally more than any w...

Sunday, 23rd February 2020, 22:39

Forum: Game Design Discussion

Topic: Opaque skill system is severely wounded

Replies: 46

Views: 14343

Re: Opaque skill system is severely wounded

and, in particular, it can do a better job than someone who doesn't know what they're doing. Perhaps this is less a defense of autotraining and more an indictment of the skill system's clarity. The reason autotraining works fine is that baseline player characters are so strong compared to the dunge...

Sunday, 23rd February 2020, 20:19

Forum: Game Design Discussion

Topic: Remove the id game (new reason)

Replies: 58

Views: 40826

Re: Remove the id game (new reason)

The potion is a duplicate of one he's carrying so he drinks it. "you feel very sick", and he loses three points of Strength! It was Poison. This puts his Strength down from its starting 16 to 13. This isn't a huge problem yet, but with Giant Ants around the Strength loss may continue. A S...

Sunday, 23rd February 2020, 01:55

Forum: Game Design Discussion

Topic: Positional Attack Magic Implementation [Now Playable]

Replies: 123

Views: 50322

Re: Positional Attack Magic Implementation [Now Playable]

ebering wrote:In this thread please don't comment with: complaints about nerfs just because they're nerfs, complaints about your favorite spell being removed, or off-the-wall theory crafting.

Sunday, 23rd February 2020, 00:06

Forum: Game Design Discussion

Topic: Remove confusing touch

Replies: 76

Views: 23752

Re: Remove confusing touch

Siegurt wrote:but it's not good enough for level 3, as a level 3 spell it's worse than most level 2 spells.
to be fair, most level X spells are worse than most level X-1 spells

Saturday, 22nd February 2020, 23:58

Forum: Game Design Discussion

Topic: Name 10-aut units, or do away with them and just count auts

Replies: 21

Views: 9038

Re: Name 10-aut units, or do away with them and just count a

petercordia wrote:I wouldn't mind using 'turn' to mean 10 auts.
People uncritically using 'turn' like this is the reason this whole debacle exists in the first place.

Definitely just get rid of the decimal point.

Friday, 14th February 2020, 17:18

Forum: Game Design Discussion

Topic: Too many Evo items.

Replies: 22

Views: 6362

Re: Too many Evo items.

Sprucery wrote:I think the fact that the inventory size is limited means that inventory management is meant to be part of playing the game proper.
I think it just means that there are 26 letters on most keyboards.

Wednesday, 12th February 2020, 17:25

Forum: Crazy Yiuf's Corner

Topic: feels like alot of indie games are now called roguelikes

Replies: 112

Views: 49114

Re: feels like alot of indie games are now called roguelikes

Most modern chastity belt designs are descended from Hal Higginbottom's designs from 1956. Sometimes modern Florentine-style belts are described as "Tollyboy-style" or "Tollyboy-type" belts as references to his company's original design.

Saturday, 8th February 2020, 03:41

Forum: Game Design Discussion

Topic: So happy to see exclamation marks in my spell damage finally

Replies: 28

Views: 9870

Re: So happy to see exclamation marks in my spell damage fin

Still I think it's a better design, all else equal, the thinner the edge fsimming gives you. I'm saying that I don't believe showing damage dealt would thin that edge. This isn't a game where weapon A does 5 damage and weapon B does 6 damage, it's a game where hits with this +4 flail do between 0 d...

Saturday, 8th February 2020, 03:02

Forum: Game Design Discussion

Topic: Simplification of felid extra-lives mechanics

Replies: 19

Views: 6038

Re: Simplification of felid extra-lives mechanics

An issue with restoring your revive upon leveling up, whether you take away the XP progress or not, is that each XL is more expensive than the last. This means you're incentivized to keep your XL low, so that you can get your revive back faster if you die.

Friday, 7th February 2020, 17:33

Forum: Game Design Discussion

Topic: Eye od Draining should put a status similar to Flayed Ghost

Replies: 3

Views: 2119

Re: Eye od Draining should put a status similar to Flayed Gh

do you just always retreat from orc priests, since killing them doesn't un-smite you?

Friday, 7th February 2020, 17:31

Forum: Game Design Discussion

Topic: So happy to see exclamation marks in my spell damage finally

Replies: 28

Views: 9870

Re: So happy to see exclamation marks in my spell damage fin

"Which weapon does more damage" is a very common question, and one that experienced and good players have trouble answering too. I don't think showing the damage of your hits would actually help players answer this question, because the variance of weapon damage is so high. And if finding...

Thursday, 6th February 2020, 19:08

Forum: Game Design Discussion

Topic: Spiketaur

Replies: 9

Views: 3076

Re: Spiketaur

The reason you want to close distance is at minimum the monster has a chance to hit you with an attack that is weaker than its ranged options (IE orc priest choosing melee over smite). This isn't true. The chance of an orc priest smiting is the same whether you're next to it or not. Same for monste...

Thursday, 6th February 2020, 09:24

Forum: Game Design Discussion

Topic: So happy to see exclamation marks in my spell damage finally

Replies: 28

Views: 9870

Re: So happy to see exclamation marks in my spell damage fin

Showing a monster's exact HP would definitely make DCSS worse, because you'd get advantages from constantly monitoring it. For example, if you know a monster has 1 HP left, you know it's better to cast Freeze than to attack it with a weapon (or cast almost anything else). If you just know that the m...

Tuesday, 4th February 2020, 18:10

Forum: YASD! YAVP! and characters in progress too

Topic: CIP:OpFi Oka

Replies: 87

Views: 61517

Re: CIP:OpFi Oka

Although pertaining to Oka specifically Finesse can make you .35 auts per attack (with max UC) and dragon form will cap out at .3 auts. So specifically for the corner case of being Oka the difference is lessened, although that last .05 auts is actually still a lot. This isn't true. The hard cap for...

Monday, 3rd February 2020, 03:16

Forum: Game Design Discussion

Topic: Rework polearms

Replies: 60

Views: 23273

Re: Rework polearms

It's not limited to polearms; other items carried by monsters have the same problem. I think it's better to move towards the solution of monsters not using items at all. (Orc warriors can get more innate AC, gnolls can get innate reaching, centaurs/stone giants/etc can get spells that shoot an arrow...

Saturday, 1st February 2020, 03:05

Forum: Game Design Discussion

Topic: Give Trolls +2 Maces & Flails Aptitude

Replies: 42

Views: 12907

Re: Give Trolls +2 Maces & Flails Aptitude

tealizard wrote:Frankly, there's more potential in moving beyond "weapon classes" as traditionally conceived in crawl
Cool, still not going to happen

Saturday, 1st February 2020, 00:58

Forum: Game Design Discussion

Topic: Why is Corona so bad?

Replies: 5

Views: 2519

Re: Why is Corona so bad?

Another suggestion: corona could make it impossible to miss the affected actor If you do either of these you have to increase the spell several levels or it will be absurdly overpowered. Although sometimes it does seem like being absurdly overpowered is the main design goal for level 1 spells... Th...

Saturday, 1st February 2020, 00:45

Forum: Game Design Discussion

Topic: Give Trolls +2 Maces & Flails Aptitude

Replies: 42

Views: 12907

Re: Give Trolls +2 Maces & Flails Aptitude

For what it's worth, ebering's math in the PR comment is wrong because it equivocates weapon base damage to unarmed base damage, which is only accurate when weapon skill is 0. Using a giant club is not a "playstyle." What are you talking about? They are just a kind of melee weapon. No spec...

Friday, 31st January 2020, 04:51

Forum: Game Design Discussion

Topic: Opaque skill system is severely wounded

Replies: 46

Views: 14343

Re: Opaque skill system is severely wounded

Rogue is well-known for its complex skill system

Wednesday, 29th January 2020, 21:29

Forum: Dungeon Crawling Advice

Topic: Demonspawn - fighter vs gladiator

Replies: 11

Views: 4422

Re: Demonspawn - fighter vs gladiator

Not wearing your armour or shield is bad against all of those monsters. Everything those monsters do checks AC except for smite and pain (which are not the only things an orc priest will do), everything those monsters do can be blocked except for smite, pain, and magic dart (which is not the only th...

Wednesday, 29th January 2020, 20:49

Forum: Crazy Yiuf's Corner

Topic: stop me if you've heard this one...

Replies: 2

Views: 1820

Re: stop me if you've heard this one...

also all those vaults with cloud generators

Tuesday, 28th January 2020, 19:26

Forum: YASD! YAVP! and characters in progress too

Topic: CIP:OpFi Oka

Replies: 87

Views: 61517

Re: CIP:OpFi Oka

Portal projectile also provides a huge accuracy boost if you have spell power, so it's clearly better than penetration against single targets that have nonzero EV and aren't wearing shields. Also if there's a weak hostile monster in front of a stronger hostile monster, you often would rather only hi...

Tuesday, 28th January 2020, 19:05

Forum: Dungeon Crawling Advice

Topic: Demonspawn - fighter vs gladiator

Replies: 11

Views: 4422

Re: Demonspawn - fighter vs gladiator

That was bad advice when mikee gave it and it's bad advice now. Don't take off your shield until you find a two-handed weapon or spells. Shield penalties to attack delay are not nearly that bad. And body armour penalties to weapons are completely meaningless (don't bring up how often you get "Y...

Tuesday, 28th January 2020, 18:31

Forum: Dungeon Crawling Advice

Topic: Troll

Replies: 24

Views: 9569

Re: Troll

The strategy that's effective for me is train Unarmed to around 6, where you get the first mindelay increase It doesn't work like this anymore (and when it did the breakpoints were at multiples of 5, not 6). The delay is randomly rounded now so that each level of unarmed combat skill reduces delay ...

Sunday, 26th January 2020, 18:49

Forum: Dungeon Crawling Advice

Topic: Triple defense hypothesis

Replies: 24

Views: 10285

Re: Triple defense hypothesis

b0rsuk wrote:For the purpose of this thread we'll assume the goal is to maximize AC+EV+SH (the sum).
this is a hell of an assumption

Friday, 24th January 2020, 21:58

Forum: Dungeon Crawling Advice

Topic: Help me find a niche for Slings!

Replies: 10

Views: 3948

Re: Help me find a niche for Slings!

you are a small species and addicted to shields

Friday, 24th January 2020, 18:31

Forum: Game Design Discussion

Topic: Give Trolls +2 Maces & Flails Aptitude

Replies: 42

Views: 12907

Re: Give Trolls +2 Maces & Flails Aptitude

If you want a species where using giant clubs is optimal you have to nerf throwing. Giant clubs are already the best melee option for ogres but melee still just sucks for them compared to throwing.

Monday, 20th January 2020, 18:37

Forum: Dungeon Crawling Advice

Topic: New Nemelex is overpowered. Use it while you can!

Replies: 7

Views: 3458

Re: New Nemelex is overpowered. Use it while you can!

b0rsuk wrote:The kicker: activated powers were balanced
lol

Sunday, 12th January 2020, 23:44

Forum: Game Design Discussion

Topic: Diversify thrown vs slings

Replies: 11

Views: 3538

Re: Diversify thrown vs slings

That's why I specified it as a weapon, not as ammo. Ammo and quivering would be gone in this hypothetical. There'd still be plenty of situations where you'd want to unwield the weapon, but unwielding isn't instant, at least.

Sunday, 12th January 2020, 22:09

Forum: Game Design Discussion

Topic: Diversify thrown vs slings

Replies: 11

Views: 3538

Re: Diversify thrown vs slings

Don't use the targeter. Do this instead: whenever you move, the weapon attacks the nearest monster in that direction. Instead of a standing throw, just allow melee attacks with the weapon.

Sunday, 12th January 2020, 05:29

Forum: Crazy Yiuf's Corner

Topic: Remove Vanilla Orcs Beyond D:9

Replies: 9

Views: 3398

Re: Remove Vanilla Orcs Beyond D:9

couldn't a group of yaktaurs also shout and bring down a group of yaktaurs on you

Saturday, 11th January 2020, 02:28

Forum: Game Design Discussion

Topic: Positional Attack Magic Implementation [Now Playable]

Replies: 123

Views: 50322

Re: Positional Attack Magic Implementation [Now Playable]

yeah the balance point is at zero beam spells and its not being hit. #removeboltofmagma

Friday, 10th January 2020, 07:23

Forum: Crazy Yiuf's Corner

Topic: Remove Vanilla Orcs Beyond D:9

Replies: 9

Views: 3398

Re: Remove Vanilla Orcs Beyond D:9

Fingolfin wrote:Also Beogh
the game doesn't need to generate trash enemies just because one god uses them. you can make beogh give you orcs more often to compensate

Friday, 10th January 2020, 03:20

Forum: Crazy Yiuf's Corner

Topic: Spiny Frogs

Replies: 1

Views: 1587

Re: Spiny Frogs

Spiny frogs have a silly name, because they sound like they have spines, but they don't. the name "spiny frog" for the monster predates monster spines. so this should be blamed on the introduction of monster spines instead, which were a terrible addition to the game that should be removed...

Thursday, 9th January 2020, 20:27

Forum: Game Design Discussion

Topic: Update stair logic (nerf stair dancing)

Replies: 86

Views: 24220

Re: Update stair logic (nerf stair dancing)

b0rsuk wrote:Why not just make monsters NOT follow upstairs at all? You could even make them surround the staircase, or summon help from other parts of the level.
yeah stairdancing isn't good against zombies at all

edit: i am being sarcastic

Tuesday, 31st December 2019, 04:22

Forum: Game Design Discussion

Topic: rethinking layouts

Replies: 12

Views: 3831

Re: rethinking layouts

tealizard wrote:Not interested in controversy about my analysis of layouts and their impact on crawl tactics. Only interested in methods of processing existing layouts to resolve the issues I've outlined above.
Then you posted this topic in the wrong subforum. Try CYC or Coding.

Sunday, 29th December 2019, 19:59

Forum: Game Design Discussion

Topic: Update stair logic (nerf stair dancing)

Replies: 86

Views: 24220

Re: Update stair logic (nerf stair dancing)

chequers wrote:The purpose of this thread is to talk about how to nerf stair dancing. Talking about if stair dancing should be nerfed is off topic for the thread.

Monday, 23rd December 2019, 01:31

Forum: Dungeon Crawling Advice

Topic: scarf {cloud immunity}VS miasma

Replies: 2

Views: 2054

Re: scarf {cloud immunity}VS miasma

It only protects you from the clouds, not the impact of the breath spell.

Friday, 20th December 2019, 04:46

Forum: Crazy Yiuf's Corner

Topic: Can you one hit KO the Royal Jelly?

Replies: 25

Views: 11582

Re: Can you one hit KO the Royal Jelly?

except statues

Thursday, 19th December 2019, 11:00

Forum: Dungeon Crawling Advice

Topic: Stat upgrades on hybrids

Replies: 24

Views: 7880

Re: Stat upgrades on hybrids

It's not like an unspoiled player can make an informed decision about skill training or weapon selection either. Stats are hardly an outlier in that regard.

Thursday, 19th December 2019, 01:17

Forum: Dungeon Crawling Advice

Topic: Stat upgrades on hybrids

Replies: 24

Views: 7880

Re: Stat upgrades on hybrids

I think 4Hooves2Appendages is talking about the dodging penalty from body armour, which actually does still have a breakpoint at str = ER-2, and which actually doesn't have an ER^2 term. (Of course, just because you have a breakpoint there does not mean that is what you should raise strength to; rai...

Monday, 16th December 2019, 17:16

Forum: Game Design Discussion

Topic: Update stair logic (nerf stair dancing)

Replies: 86

Views: 24220

Re: Update stair logic (nerf stair dancing)

Moanerette wrote:Then a player can still escape those 'Sigmund and Grinder and two orc priests in a room oh my' occasions, but that would be it.
These situations are good and players shouldn't get an automatic escape from them

Friday, 13th December 2019, 18:47

Forum: Crazy Yiuf's Corner

Topic: 'Agony' and 'dispel undead' range 1 in trunk

Replies: 16

Views: 5228

Re: 'Agony' and 'dispel undead' range 1 - bug or feature?

Agony was overpowered (and probably still is), it would make perfect sense to nerf it for nerfing's sake, even if that was the only purpose of the change (it wasn't). Dispel undead should go back to level 4 or just be removed entirely, though.

Thursday, 12th December 2019, 04:07

Forum: Game Design Discussion

Topic: Update stair logic (nerf stair dancing)

Replies: 86

Views: 24220

Re: Update stair logic (nerf stair dancing)

I don't like the idea of monsters coming up stairs after a delay. First, it gives players even more stuff to keep track of (counting down the turns until the monster comes through the stairs). Second, it reduces the separation between levels of the game, making them more like one larger level...and ...

Wednesday, 11th December 2019, 02:15

Forum: Game Design Discussion

Topic: Update stair logic (nerf stair dancing)

Replies: 86

Views: 24220

Re: Update stair logic (nerf stair dancing)

Hatches are unchanged. Hatches can be used for all the same dancing that stairs can, the level layout is just sometimes not amenable to it (which is true of staircases too to be honest; attempting to stairdance on vaults:$ was usually bad even before vault wardens were added). Whatever change you m...

Tuesday, 10th December 2019, 03:26

Forum: Game Design Discussion

Topic: Player distortion brand --> no TP

Replies: 5

Views: 2512

Re: Player distortion brand --> no TP

banishing a monster can completely destroy its items and some of its XP; surely that is more annoying?

Monday, 9th December 2019, 00:52

Forum: Crazy Yiuf's Corner

Topic: Poll: What do you think about incentive structures in Crawl?

Replies: 13

Views: 4389

Re: Poll: What do you think about incentive structures in Cr

when i was in middle and high school i was one of those annoying "debate me" atheists and just a giant asshole in general (as you do when you're in middle and high school (i'm still an asshole yes but not as much of one)) and one time i called this old guy a moron because he said he didn't...
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