Search found 1727 matches
Friday, 1st February 2019, 16:05
Forum: Game Design Discussion
Topic: New launcher system
Replies: 69
Views: 20192
Friday, 1st February 2019, 02:15
Forum: Game Design Discussion
Topic: New launcher system
Replies: 69
Views: 20192
Re: New launcher system
Thursday, 31st January 2019, 22:12
Forum: Game Design Discussion
Topic: New launcher system
Replies: 69
Views: 20192
Re: New launcher system
Thursday, 31st January 2019, 22:12
Forum: Game Design Discussion
Topic: New launcher system
Replies: 69
Views: 20192
Re: New launcher system
Thursday, 31st January 2019, 11:26
Forum: Crazy Yiuf's Corner
Topic: Bazaar / Trove FFS moment.
Replies: 11
Views: 4236
Re: Bazaar / Trove FFS moment.
Wednesday, 30th January 2019, 23:08
Forum: Crazy Yiuf's Corner
Topic: New artifact Rift
Replies: 7
Views: 3113
Wednesday, 30th January 2019, 23:07
Forum: Crazy Yiuf's Corner
Topic: Bazaar / Trove FFS moment.
Replies: 11
Views: 4236
Re: Bazaar / Trove FFS moment.
PseudoLoneWolf wrote:Honest to god that amulet is probably better than anything you can expect to find in the trove
Not really. Str-3 Dex+4 is a wash. So you have an amulet of spirit shield that gets a little better in Zot.
Tuesday, 22nd January 2019, 07:54
Forum: Game Design Discussion
Topic: Improve potions of resistance
Replies: 5
Views: 2441
Re: Improve potions of resistance
pedritolo wrote:Just a reminder that there's already a pot that gives rN+++
I had to think about that for a sec.
That potion is really the ultimate in "rewards system mastery", which seems to go against crawl philosophy. Personally I like being rewarded for such things, but I thought I'd point it out.
Tuesday, 22nd January 2019, 07:51
Forum: Game Design Discussion
Topic: deflect missiles
Replies: 15
Views: 4591
Re: deflect missiles
Tuesday, 22nd January 2019, 07:42
Forum: Game Design Discussion
Topic: Level effects
Replies: 19
Views: 6165
Re: Level effects
Especially the ones which change only monsters and level generation, as opposed to those which temporarily change the rules of the game.
Thursday, 10th January 2019, 07:56
Forum: Game Design Discussion
Topic: Sif Muna Rework
Replies: 29
Views: 11587
Re: Sif Muna Rework
Where is the "spend piety to cast from spellbook" activated ability?
Thursday, 27th December 2018, 03:11
Forum: The Dart Board
Topic: Dungeon Crawl Secret Santa 2018
Replies: 24
Views: 16343
Re: Dungeon Crawl Secret Santa 2018 [Reports Incoming]
Wednesday, 26th December 2018, 15:45
Forum: The Dart Board
Topic: Dungeon Crawl Secret Santa 2018
Replies: 24
Views: 16343
Re: Dungeon Crawl Secret Santa 2018 [Reports Incoming]
Wednesday, 26th December 2018, 04:41
Forum: The Dart Board
Topic: Dungeon Crawl Secret Santa 2018
Replies: 24
Views: 16343
Re: Dungeon Crawl Secret Santa 2018 [Reports Incoming]
Thursday, 20th December 2018, 23:59
Forum: The Dart Board
Topic: Dungeon Crawl Secret Santa 2018
Replies: 24
Views: 16343
Re: Dungeon Crawl Secret Santa 2018 [Signups Open]
I warn you, my challenge will be gozag-themed and involve the most exciting part of gozag gameplay.
Thursday, 20th December 2018, 18:54
Forum: Dungeon Crawling Advice
Topic: Miasma swamp ending?
Replies: 10
Views: 3383
Re: Miasma swamp ending?
If a bunch of nasty ones appear at once, read tele, heal up, and try again.
Monday, 17th December 2018, 22:41
Forum: Game Design Discussion
Topic: Power spiral
Replies: 23
Views: 10638
Re: Power spiral
Tuesday, 11th December 2018, 04:59
Forum: Game Design Discussion
Topic: dumb cards idea #500
Replies: 9
Views: 4329
Re: dumb cards idea #500
Wednesday, 5th December 2018, 19:29
Forum: Game Design Discussion
Topic: Change manuals for gnolls
Replies: 34
Views: 10939
Re: Change manuals for gnolls
Monday, 3rd December 2018, 20:02
Forum: Dungeon Crawling Advice
Topic: Unarmed in treeform
Replies: 8
Views: 3155
Re: Unarmed in treeform
CanOfWorms wrote:Treeform UC is 12 base damage at 1.0 base delay with a +10 STR bonus.
Damn.
In other words, always go unarmed during treeform? By the time my weapon and skills are better than that, I'm going to have better defenses in my normal form.
Monday, 3rd December 2018, 19:59
Forum: Game Design Discussion
Topic: Bribe Branch shouldn't work on Orb run spawns
Replies: 4
Views: 1824
Bribe Branch shouldn't work on Orb run spawns
Monday, 3rd December 2018, 19:50
Forum: Game Design Discussion
Topic: Necromutation, Curing & Confusion
Replies: 35
Views: 10234
Re: Necromutation, Curing & Confusion
Monday, 3rd December 2018, 19:43
Forum: Game Design Discussion
Topic: Manuals and buff potions
Replies: 4
Views: 1889
Re: Manuals and buff potions
Sunday, 2nd December 2018, 16:35
Forum: Crazy Yiuf's Corner
Topic: Trove reporting
Replies: 514
Views: 2499854
Re: Trove reporting
Sunday, 2nd December 2018, 15:45
Forum: Game Design Discussion
Topic: Necromutation, Curing & Confusion
Replies: 35
Views: 10234
Sunday, 2nd December 2018, 15:43
Forum: Dungeon Crawling Advice
Topic: Unarmed in treeform
Replies: 8
Views: 3155
Unarmed in treeform
duvessa wrote:people who continue using their awful weapon in tree form, not realizing that it has a huge unarmed bonus.
Suppose I have 15 STR and a decent early weapon like flail or war axe or Qstaff. How far do I have to train my weapon for it to be better than treeform UC?
Friday, 30th November 2018, 15:41
Forum: Game Design Discussion
Topic: Change manuals for gnolls
Replies: 34
Views: 10939
Re: Change manuals for gnolls
duvessa wrote:I would do it.Rast wrote:duvessa wrote:This has the problem that gnolls may prefer to avoid a manual to a useless skill in order to manipulate acquirements.
Nobody will do this
And would it affect your win chance, at all?
Friday, 30th November 2018, 01:25
Forum: Game Design Discussion
Topic: Change manuals for gnolls
Replies: 34
Views: 10939
Re: Change manuals for gnolls
Thursday, 29th November 2018, 18:18
Forum: Game Design Discussion
Topic: Change manuals for gnolls
Replies: 34
Views: 10939
Re: Change manuals for gnolls
nago wrote:In the 2nd case the manual isn't interesting .
By that reasoning, you might as well remove potions of experience too.
inb4 duvessa unironically thanks.
Tuesday, 27th November 2018, 23:53
Forum: Dungeon Crawling Advice
Topic: What spells to learn? (MfTm of Chei)
Replies: 9
Views: 3198
Re: What spells to learn? (MfTm of Chei)
sleepykitsune wrote:Update: I had two scrolls of acquirement. First one got me an Ice RN+ Int +6 Slay -5 ring. Is that slaying penalty worth it? Second one should be jewlery too, right?
That first ring is garbage.
Acquire armor.
Monday, 26th November 2018, 21:33
Forum: Dungeon Crawling Advice
Topic: DS mutation quiz question
Replies: 1
Views: 1229
Re: DS mutation quiz question
Monday, 26th November 2018, 21:32
Forum: Game Design Discussion
Topic: Change manuals for gnolls
Replies: 34
Views: 10939
Re: Change manuals for gnolls
Nekoatl wrote:Option 4: Remove manuals from the game entirely. If you're training a skill, you carry the manual... if not, you don't. This is a complete no-brainer decision.
The decision is: should i train the skill I wasn't going to train, now that I have a manual which will make it train twice as fast?
Tuesday, 20th November 2018, 23:22
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2877
Views: 3204986
Re: Best/Worst Artifacts
That's seriously boring. Pretty strong, though.
Tuesday, 20th November 2018, 21:02
Forum: Game Design Discussion
Topic: Corrosion ego weapons
Replies: 11
Views: 3650
Re: Corrosion ego weapons
Tuesday, 20th November 2018, 14:58
Forum: Game Design Discussion
Topic: Corrosion ego weapons
Replies: 11
Views: 3650
Re: Corrosion ego weapons
duvessa wrote:2d4 extra, AC-ignoring damage
slightly better version of electrocution
Does electrocution ignore AC too?
Friday, 16th November 2018, 19:11
Forum: Game Design Discussion
Topic: rework Beogh
Replies: 23
Views: 7857
Re: rework Beogh
Friday, 16th November 2018, 19:09
Forum: Game Design Discussion
Topic: rework Beogh
Replies: 23
Views: 7857
Re: rework Beogh
Friday, 16th November 2018, 06:30
Forum: Game Design Discussion
Topic: rework Beogh
Replies: 23
Views: 7857
Re: rework Beogh
Thursday, 15th November 2018, 16:39
Forum: Dungeon Crawling Advice
Topic: Getting over the hump.
Replies: 10
Views: 3585
Re: Getting over the hump.
summoned some bros
used wands, especially wand of enslavement
Thursday, 15th November 2018, 16:01
Forum: Game Design Discussion
Topic: Bad Vaults
Replies: 35
Views: 14179
Re: Bad Vaults
https://underhound.eu/crawl/morgue/Ge0f ... 133057.txt
Wednesday, 14th November 2018, 21:09
Forum: Dungeon Crawling Advice
Topic: Getting over the hump.
Replies: 10
Views: 3585
Re: Getting over the hump.
Post the morgue of your snake:2 death and we'll tell you what you did wrong. Most likely it was fighting too many monsters at once and not using your consumables.
Tuesday, 13th November 2018, 19:31
Forum: YASD! YAVP! and characters in progress too
Topic: Adventures with bad berserkers
Replies: 40
Views: 12316
Re: Adventures with bad berserkers
Magipi wrote:To be fair, GnBe have some advantages too (compared to HuBe):
1. Even better early game (due to high skills)
2. Fangs
3. The ability to freely switch weapon types (if Trog or the dungeon trolls you).
4. Throwing
5. Evocations
Tuesday, 13th November 2018, 19:22
Forum: The Dart Board
Topic: 0.22 Crawl Sudden Death Challenges [Signups Closed]
Replies: 55
Views: 60866
Re: 0.22 Crawl Sudden Death Challenges [Signups Closed]
VeryAngryFelid wrote:Because it is easier to distinguish 1 from nothing than 1 from 0.
It also makes clear the difference between "haven't earned this yet" and "can't earn this at all now".
Tuesday, 13th November 2018, 04:56
Forum: Crazy Yiuf's Corner
Topic: Looking for a player
Replies: 2
Views: 2804
Re: Looking for a player
Tuesday, 13th November 2018, 04:49
Forum: Game Design Discussion
Topic: Bad Vaults
Replies: 35
Views: 14179
Re: Bad Vaults
Monday, 12th November 2018, 06:44
Forum: Dungeon Crawling Advice
Topic: how to make AUTOPICK to ALWAYS pick gold no matter monsters
Replies: 2
Views: 1750
Re: how to make AUTOPICK to ALWAYS pick gold no matter monst
Eyesburn wrote:but really theres no reason to give monsters free turns while you are picking up gold coins
Yeah, this is something nobody wants. Gozag in abyss is annoying, but dying while picking up gold is worse.
Saturday, 10th November 2018, 15:41
Forum: Game Design Discussion
Topic: Bad Vaults
Replies: 35
Views: 14179
Re: Bad Vaults
duvessa wrote:why do we even have a guaranteed food vault?
It's relevant with Gozag.
Friday, 9th November 2018, 23:16
Forum: The Dart Board
Topic: 0.22 Crawl Sudden Death Challenges [Signups Closed]
Replies: 55
Views: 60866
Re: 0.22 Crawl Sudden Death Challenges [Signups Closed]
Friday, 9th November 2018, 22:14
Forum: YASD! YAVP! and characters in progress too
Topic: Adventures with bad berserkers
Replies: 40
Views: 12316
Re: Adventures with bad berserkers
In the released version, there isn't any such thing as a bad gnoll. You've probably figured that out by now.
Friday, 9th November 2018, 22:00
Forum: Crazy Yiuf's Corner
Topic: Any artefact blowguns? Or is it an untapped market? :-)
Replies: 5
Views: 2353