Search found 305 matches

Tuesday, 22nd June 2021, 20:54

Forum: Game Design Discussion

Topic: Dragon form idea

Replies: 25

Views: 10853

Re: Dragon form idea

https://github.com/crawl/crawl/commit/6 ... 49688b771d removed Absolute Zero and https://github.com/crawl/crawl/commit/7 ... 9b818ef8a6 moved Tornado to Ice (and rethemed it as "Polar Vortex").

Friday, 18th June 2021, 13:28

Forum: Game Design Discussion

Topic: Deep Dwarf Mini-Rework Proposal

Replies: 14

Views: 5057

Re: Deep Dwarf Mini-Rework Proposal

I see it just as the "you must use Makhleb" species at the moment (yes, I once won a DDBe, but it was tedious and unfun). I don't have a problem with it, but it doesn't have much to do with strategic HP.

Wednesday, 16th June 2021, 05:11

Forum: Game Design Discussion

Topic: Dragon form idea

Replies: 25

Views: 10853

Re: Dragon form idea

Anyway, deep elves aren't on the "simple" list either.

Monday, 14th June 2021, 16:49

Forum: Game Design Discussion

Topic: Deep Dwarf Mini-Rework Proposal

Replies: 14

Views: 5057

Re: Deep Dwarf Mini-Rework Proposal

Personally, I'd rather go the other direction of being the heal-on-kill species. That is, current HP and maxHP are the same thing, so no other form of healing works at all (in particular, no more innate heal-wounds); but you get an HP increase for everything you kill.

Sunday, 13th June 2021, 15:12

Forum: Game Design Discussion

Topic: Dragon form idea

Replies: 25

Views: 10853

Re: Dragon form idea

Agreed; the only draconian I ever won (IIRC) was a DrTm in 0.16 bugbuild. I'd switch them with deep dwarves; those are "easy" if you go with Makhleb, at least, though I suppose that would need to be communicated clearly to actual newbies.

Sunday, 23rd May 2021, 01:43

Forum: Game Design Discussion

Topic: Against Piety Decay

Replies: 11

Views: 5336

Re: Against Piety Decay

So ghouls actually need to use deity actives noticeably less often? I've never noticed that but could be.

Thursday, 20th May 2021, 20:19

Forum: Game Design Discussion

Topic: Against Piety Decay

Replies: 11

Views: 5336

Re: Against Piety Decay

And possibly confuses newbies who are led to think it matters?

Wednesday, 19th May 2021, 17:36

Forum: Game Design Discussion

Topic: Against Piety Decay

Replies: 11

Views: 5336

Re: Against Piety Decay

Also --- does piety decay even matter in realistic situations? Yes, I suppose if one is right at a breakpoint then one could go below it backtracking or something; but then one gets it back in the next nontrivial fight. I'd rather just have somewhat slower gain.

Tuesday, 11th May 2021, 21:12

Forum: Game Design Discussion

Topic: Monster attack change, early Dungeon difficulty

Replies: 9

Views: 3518

Re: Monster attack change, early Dungeon difficulty

I think the early game is easier than the rest of the game largely in that it's simpler (which makes it easier to get good at it) and most of us have far more practice with it; I'm not sure it's intrinsically easier.

Tuesday, 11th May 2021, 16:51

Forum: Game Design Discussion

Topic: Monster attack change, early Dungeon difficulty

Replies: 9

Views: 3518

Re: Monster attack change, early Dungeon difficulty

I think it's good for clarity; but Sigmund should probably be nerfed somewhat; I recently lost a character to him without being confused, which almost never used to happen. Unless, I suppose, he's supposed to be a "run away at sight" monster; but those are rather boring.

Wednesday, 5th May 2021, 05:44

Forum: Dungeon Crawling Advice

Topic: Scroll of Acquirement Opinions

Replies: 4

Views: 4960

Re: Scroll of Acquirement Opinions

That's too bad; for future reference I'd have taken the lajatang; it's rather a large upgrade over your quarterstaff.

Wednesday, 5th May 2021, 03:19

Forum: Dungeon Crawling Advice

Topic: Scroll of Acquirement Opinions

Replies: 4

Views: 4960

Re: Scroll of Acquirement Opinions

What are your current weapon and body armour?

Sunday, 2nd May 2021, 01:56

Forum: Game Design Discussion

Topic: Identify !flight in Sewer

Replies: 7

Views: 3048

Re: Identify !flight in Sewer

Hope one of those gets in.

Thursday, 29th April 2021, 19:11

Forum: Game Design Discussion

Topic: Identify !flight in Sewer

Replies: 7

Views: 3048

Re: Identify !flight in Sewer

I knew some but not berserk in the alligator map; and I've been playing since 2014.

Monday, 26th April 2021, 23:53

Forum: Game Design Discussion

Topic: Identify !flight in Sewer

Replies: 7

Views: 3048

Re: Identify !flight in Sewer

Agreed. Also, deep water leading to nothing (also present on some Sewer maps) should just be removed I think, for similar reasons; but your suggestion is more important probably.

Thursday, 22nd April 2021, 17:11

Forum: Dungeon Crawling Advice

Topic: Fedhas --- use for ballistomycetes?

Replies: 2

Views: 4601

Re: Fedhas --- use for ballistomycetes?

But won't you still be caught in the explosions, if you're near the thing you're fighting? Or am I misunderstanding how they work?

Wednesday, 21st April 2021, 17:10

Forum: Dungeon Crawling Advice

Topic: Fedhas --- use for ballistomycetes?

Replies: 2

Views: 4601

Fedhas --- use for ballistomycetes?

Having just lost a XL15 Ko to friendly fire from my own ballistomycete --- when is it a good idea to grow one?

Sunday, 11th April 2021, 15:34

Forum: Crazy Yiuf's Corner

Topic: Brilliance comes before Ambrosia in the alphabet?

Replies: 1

Views: 6869

Brilliance comes before Ambrosia in the alphabet?

Or, at least, it did on my list of "recognized items". Bug, or new organizational scheme?

Friday, 26th March 2021, 00:20

Forum: Dungeon Crawling Advice

Topic: Djinns

Replies: 10

Views: 8350

Re: Djinns

I think the magic staves issue should be communicated somewhere; since if I didn't know then I'd probably assume Spellcasting would substitute for spell skills in that context just as in the context of actual spells.

Thursday, 25th March 2021, 19:49

Forum: Game Design Discussion

Topic: Rune Perks

Replies: 9

Views: 3691

Re: Rune Perks

Huh this would certainly make apporting the rune and running for it a better option.

Wednesday, 24th March 2021, 20:39

Forum: Dungeon Crawling Advice

Topic: Djinns

Replies: 10

Views: 8350

Re: Djinns

Very confusing for the ghost moth, I'd think.

Wednesday, 24th March 2021, 19:53

Forum: Dungeon Crawling Advice

Topic: Djinns

Replies: 10

Views: 8350

Re: Djinns

Wednesday, 24th March 2021, 14:48

Forum: Dungeon Crawling Advice

Topic: Djinns

Replies: 10

Views: 8350

Re: Djinns

Not a designer, but my impression is that Sif, Vehumet and Kiku are banned for Djinn.

Tuesday, 23rd March 2021, 16:30

Forum: Game Design Discussion

Topic: Rune Perks

Replies: 9

Views: 3691

Re: Rune Perks

I don't know that I was aware until I saw this thread that grinding Abyss/Pan for a specific unrandart was a thing anyone did. One way to prevent it, though, would be to disable unrandart generation in Abyss/Pan. (I don't think one is intended to be able to get one's preferred unrandart in every gam...

Sunday, 14th March 2021, 21:24

Forum: Game Design Discussion

Topic: Scrolls of Identification

Replies: 5

Views: 2684

Re: Scrolls of Identification

I actually am fine with ID as it currently is too. Yes at some point in the game it becomes trivial; but from then on it's now pretty unobtrusive. But I do like the idea of making mutations something that one will actually interact with.

Sunday, 7th March 2021, 18:09

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: DsFi of Yred

Replies: 8

Views: 2787

Re: CIP: DsFi of Yred

Ok between a +4 flail and a +0 morningstar it's closer. And yes I'm sure the acid dragon armour was better than your starting armour; but if you're going to go with it long-term then I'd train some more Dodging. And I'd certainly keep the kite shield if you're wearing an amulet of reflection.

Sunday, 7th March 2021, 15:21

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: DsFi of Yred

Replies: 8

Views: 2787

Re: CIP: DsFi of Yred

I don't know how much of the enchantment on the flail was natural versus how much was done with scrolls; but I'd take an unbranded morningstar over a flail of protection.

Sunday, 7th March 2021, 03:57

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: DsFi of Yred

Replies: 8

Views: 2787

Re: CIP: DsFi of Yred

Did the game not generate a morningstar yet? In answer to your question --- if you don't have rPois yet when the time comes, I'd do Swamp. It's probably more survivable without, and you could get swamp dragon armour.

Sunday, 28th February 2021, 23:53

Forum: Game Design Discussion

Topic: Spectral weapon on all attacks?

Replies: 0

Views: 1744

Spectral weapon on all attacks?

My scimitar of freezing seems to be summoning a spectral weapon when it attacks. I assume this is a side-effect of https://github.com/crawl/crawl/commit/b294f25f7b7bcef0372dd0f3142051ae1850ef57?

Edit: I see it's been fixed now.

Friday, 26th February 2021, 16:00

Forum: Game Design Discussion

Topic: Minotaurs should have berserkitis

Replies: 7

Views: 3303

Re: Minotaurs should have berserkitis

That will have the negative side effect, though, of discouraging newbies from trying other deities. Also, it seems pretty consistent that leveling up never makes a character weaker (except for an unlucky Ds roll, but with the reform of Demonic Guardian even that's less of a problem); this would brea...

Sunday, 21st February 2021, 18:58

Forum: Game Design Discussion

Topic: Auto-ID equippables

Replies: 3

Views: 2010

Auto-ID equippables

With the removal of curses, is there any reason left for wearables not to auto-ID? It seems to me to be relevant now only in rather rare cases (distortion weapons, artifacts with *Contam or *Drain) --- and I don't think either of those is intended primarily to punish wear-ID. At least, it's now tedi...

Thursday, 18th February 2021, 18:21

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 33

Views: 11004

Re: New EV function gameplay feedback/discussion

Sure, once you've trained Dodging to a high level. The decision between a bardiche and a halberd is also a no-brainer once you've trained Polearms to a high level. But some characters won't have, and the early game exists.

Thursday, 18th February 2021, 04:17

Forum: Game Design Discussion

Topic: Cauterizing hydras

Replies: 4

Views: 2062

Re: Cauterizing hydras

But it could ignite only after it leaves the body. (Otherwise it would be effectively a universal passive sticky flame, which it's not.)

Monday, 15th February 2021, 03:43

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 33

Views: 11004

Re: New EV function gameplay feedback/discussion

One could just either make DEX rings +4, or make EV rings +6.

Sunday, 14th February 2021, 01:51

Forum: Game Design Discussion

Topic: Petition to rename Ru to Ruu

Replies: 3

Views: 9071

Re: Petition to rename Ru to Ruu

That could be a new sacrifice. Or a reflavoring of Sacrifice Words.

Sunday, 14th February 2021, 01:20

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 33

Views: 11004

Re: New EV function gameplay feedback/discussion

I'm not sure it's such a problem; one can already get high enough AC to trivialize a large fraction of the enemies in the game. And then there are some that ignore AC, either officially or by doing such massive damage that most will still get through. So now one can trivialize a different large frac...

Monday, 8th February 2021, 15:42

Forum: Game Design Discussion

Topic: Gozag Gold Gifts

Replies: 7

Views: 2631

Re: Gozag Gold Gifts

I believe it used to be as Majang said but was changed?

Friday, 5th February 2021, 01:44

Forum: Game Design Discussion

Topic: Rings of Stealth

Replies: 15

Views: 4588

Re: Rings of Stealth

Yeah I just won a HaBe that didn't feel obligated to use up its two manuals of Evocations as soon as it got them, just to get them out of inventory!

Thursday, 4th February 2021, 17:45

Forum: Game Design Discussion

Topic: Rings of Stealth

Replies: 15

Views: 4588

Re: Rings of Stealth

And it has been made so! (With option 2.)

Sunday, 31st January 2021, 21:05

Forum: Dungeon Crawling Advice

Topic: Timed portal choice

Replies: 9

Views: 5684

Re: Timed portal choice

True, though when I lose a character to Gauntlet it's almost always to the minotaur, not to the actual gauntlet. And one can't pre-scout e.g. what weapon it got.

Sunday, 31st January 2021, 16:04

Forum: Dungeon Crawling Advice

Topic: Timed portal choice

Replies: 9

Views: 5684

Re: Timed portal choice

The problem with skipping Gauntlet is that I don't really have a sense for which characters shouldn't skip it; and it's rewarding (and fun!) enough that I wouldn't want to skip it every time.

Sunday, 31st January 2021, 05:50

Forum: Dungeon Crawling Advice

Topic: Timed portal choice

Replies: 9

Views: 5684

Re: Timed portal choice

petercordia wrote:I recently had a character come within a hairs breadth of dying because he was completely ill-equipped to deal with the cave's simulacra. Luckily he survived because the simulacra can't follow you out the exit.


Yeah simulacra are scarier than they look (and than the game suggests they are) IMO.

Sunday, 31st January 2021, 04:12

Forum: Dungeon Crawling Advice

Topic: Timed portal choice

Replies: 9

Views: 5684

Re: Timed portal choice

Airwolf wrote:Go slow and use the tools you have available.


Well yes of course. The immediate motivation for this post was losing a one-on-one fight with a freezing wraith, for which I'd berserked. I was probably going to leave after the first little pile of loot; but didn't get that far.

Sunday, 31st January 2021, 01:51

Forum: Dungeon Crawling Advice

Topic: Timed portal choice

Replies: 9

Views: 5684

Timed portal choice

Under what circumstances do you (totally and voluntarily) skip a timed portal? I basically never do; but I lose a lot of promising characters in Ice, so maybe I should start skipping it when I lack rC?

Thursday, 28th January 2021, 23:54

Forum: Game Design Discussion

Topic: Curses

Replies: 10

Views: 3791

Re: Curses

Andrew, I'm guessing most players will just take the drain hit. The idea is that you should be stuck with the item for like a floor before you can take it off. That's how it works in the early game, anyway. Late game curses just are an annoyance. What if the curse was indeed tied to floors? Like, y...

Thursday, 28th January 2021, 03:11

Forum: Game Design Discussion

Topic: Curses

Replies: 10

Views: 3791

Re: Curses

I was talking about a replacement for *Curse on artifacts, not for curses on random equipment.

Wednesday, 27th January 2021, 15:22

Forum: The Dart Board

Topic: 0.26 Tournament Rules Feedback

Replies: 1

Views: 20895

Re: 0.26 Tournament Rules Feedback

Thanks as always. One thing I miss about the old rules is that they rewarded winning harder species/backgrounds more. (This also incidentally yielded some nice data about which species/backgrounds players actually found easier.) I'd be for bringing that back in some form.

Tuesday, 26th January 2021, 22:36

Forum: Dungeon Crawling Advice

Topic: best brand for an exe axe

Replies: 7

Views: 5068

Re: best brand for an exe axe

Sanka, you may like throwing more than I do. But I think if I'm using a 2-handed melee weapon anyway then I usually will want to use either a bow or a crossbow.

Tuesday, 26th January 2021, 21:36

Forum: Dungeon Crawling Advice

Topic: best brand for an exe axe

Replies: 7

Views: 5068

Re: best brand for an exe axe

I prefer antimagic as a swap, rather than as a primary weapon. The problem with distortion is that being unable to swap really narrows down one's options against monsters that one needs to deal with in not-melee. So that requires at least a bit of special-casing in a bot, I'd imagine.

Tuesday, 26th January 2021, 18:40

Forum: Game Design Discussion

Topic: zot clock

Replies: 10

Views: 3667

Re: zot clock

I may be misunderstanding your point. I understood you to be saying that there wouldn't be an information leak because players would already have seen the level was special by the time they got their first Zot warning. Which is true, but they wouldn't have seen that yet when they see the clock is hi...
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