Search found 4414 matches
Monday, 15th July 2019, 08:11
Forum: Crazy Yiuf's Corner
Topic: No MP Regen with monsters in LOS
Replies: 30
Views: 8887
Monday, 15th July 2019, 07:39
Forum: Crazy Yiuf's Corner
Topic: No MP Regen with monsters in LOS
Replies: 30
Views: 8887
Re: No MP Regen with monsters in LOS
Sunday, 14th July 2019, 13:34
Forum: Game Design Discussion
Topic: no random stat gain pls.
Replies: 41
Views: 16075
Re: no random stat gain pls.
Friday, 12th July 2019, 13:08
Forum: Game Design Discussion
Topic: no random stat gain pls.
Replies: 41
Views: 16075
Re: no random stat gain pls.
Thursday, 11th July 2019, 10:26
Forum: Game Design Discussion
Topic: no random stat gain pls.
Replies: 41
Views: 16075
Re: no random stat gain pls.
qepasa wrote:@VeryAngryFelid
Random stats are so cool and important!
Probably you didn't get what I was trying to say. Bonus random stats should be replaced with bonus stats explicitly chosen by player like is done for Dg.
Thursday, 11th July 2019, 06:11
Forum: Game Design Discussion
Topic: no random stat gain pls.
Replies: 41
Views: 16075
Re: no random stat gain pls.
Thursday, 11th July 2019, 06:04
Forum: Game Design Discussion
Topic: Remove the id game (new reason)
Replies: 58
Views: 41563
Re: Remove the id game (new reason)
Tuesday, 25th June 2019, 13:37
Forum: Crazy Yiuf's Corner
Topic: Probability of dying on the next turn
Replies: 8
Views: 3050
Re: Probability of dying on the next turn
Tuesday, 25th June 2019, 08:06
Forum: Game Design Discussion
Topic: Reforming the scoring function
Replies: 31
Views: 7784
Re: Reforming the scoring function
Tuesday, 25th June 2019, 07:58
Forum: Crazy Yiuf's Corner
Topic: Probability of dying on the next turn
Replies: 8
Views: 3050
Re: Probability of dying on the next turn
Monday, 24th June 2019, 06:30
Forum: Game Design Discussion
Topic: Replace inedible corpses with plain corpses
Replies: 19
Views: 6362
Re: Replace inedible corpses with plain corpses
Monday, 24th June 2019, 06:25
Forum: Game Design Discussion
Topic: Remove spell hunger
Replies: 7
Views: 2915
Re: Remove spell hunger
Thursday, 30th May 2019, 06:00
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP: MuMo challenge edition
Replies: 7
Views: 3473
Thursday, 30th May 2019, 05:38
Forum: Game Design Discussion
Topic: How does the code 'know' to do things?
Replies: 11
Views: 3776
Re: How does the code 'know' to do things?
svendre wrote:^^ someone should notify Yermak
Wednesday, 29th May 2019, 13:24
Forum: Game Design Discussion
Topic: About the Demonspawn magic shield mutation...
Replies: 9
Views: 3875
Re: About the Demonspawn magic shield mutation...
Ds is all about adaptation to random mutations you get all game. If you don't want to adapt, play some other species instead.
Monday, 27th May 2019, 10:41
Forum: Game Design Discussion
Topic: How does the code 'know' to do things?
Replies: 11
Views: 3776
Re: How does the code 'know' to do things?
Monday, 27th May 2019, 03:48
Forum: Game Design Discussion
Topic: How does the code 'know' to do things?
Replies: 11
Views: 3776
Re: How does the code 'know' to do things?
Saturday, 25th May 2019, 06:25
Forum: Dungeon Crawling Advice
Topic: sudden death challenge week 4 - FoEn
Replies: 25
Views: 8288
Re: sudden death challenge week 4
Thursday, 23rd May 2019, 06:56
Forum: Crazy Yiuf's Corner
Topic: Level 6 spell: Bolt of Everything
Replies: 2
Views: 1993
Re: Level 6 spell: Bolt of Everything
Wednesday, 22nd May 2019, 02:13
Forum: Game Design Discussion
Topic: As a new player, dungeon feels too long
Replies: 42
Views: 18847
Re: As a new player, dungeon feels too long
Tuesday, 21st May 2019, 10:31
Forum: Game Design Discussion
Topic: As a new player, dungeon feels too long
Replies: 42
Views: 18847
Re: As a new player, dungeon feels too long
Tuesday, 21st May 2019, 10:19
Forum: Game Design Discussion
Topic: As a new player, dungeon feels too long
Replies: 42
Views: 18847
Re: As a new player, dungeon feels too long
Tuesday, 21st May 2019, 08:30
Forum: Game Design Discussion
Topic: As a new player, dungeon feels too long
Replies: 42
Views: 18847
Re: As a new player, dungeon feels too long
http://crawl.chaosforge.org/Explore_mode
Monday, 20th May 2019, 10:08
Forum: Dungeon Crawling Advice
Topic: So, uh, FeBe?
Replies: 33
Views: 9130
Re: So, uh, FeBe?
sanka wrote:You can also achieve differentiation via harder challenges, not just harder combos.
Monday, 20th May 2019, 07:16
Forum: Dungeon Crawling Advice
Topic: So, uh, FeBe?
Replies: 33
Views: 9130
Re: So, uh, FeBe?
Monday, 20th May 2019, 06:33
Forum: Technical Support
Topic: 0.23 on CAO: Glowing rune unreachable
Replies: 5
Views: 3975
Re: 0.23 on CAO: Glowing rune unreachable
Monday, 20th May 2019, 05:28
Forum: Dungeon Crawling Advice
Topic: So, uh, FeBe?
Replies: 33
Views: 9130
Re: So, uh, FeBe?
Sunday, 19th May 2019, 10:32
Forum: Dungeon Crawling Advice
Topic: So, uh, FeBe?
Replies: 33
Views: 9130
Sunday, 19th May 2019, 10:31
Forum: Dungeon Crawling Advice
Topic: So, uh, FeBe?
Replies: 33
Views: 9130
Tuesday, 14th May 2019, 04:18
Forum: Crazy Yiuf's Corner
Topic: I love it when...
Replies: 1478
Views: 3238762
Re: I love it when...
Yermak wrote:VeryAngryFelid wrote:allied zombies break stealth
Err... what?
Friday, 10th May 2019, 20:31
Forum: Game Design Discussion
Topic: Re-positioning branch's entrance and make short.
Replies: 29
Views: 9620
Re: Re-positioning branch's entrance and make short.
Friday, 10th May 2019, 13:00
Forum: Dungeon Crawling Advice
Topic: sudden death chalange week 2
Replies: 13
Views: 4161
Re: sudden death chalange week 2
Friday, 10th May 2019, 05:58
Forum: Game Design Discussion
Topic: Re-positioning branch's entrance and make short.
Replies: 29
Views: 9620
Re: Re-positioning branch's entrance and make short.
Thursday, 9th May 2019, 06:16
Forum: Game Design Discussion
Topic: Re-positioning branch's entrance and make short.
Replies: 29
Views: 9620
Re: Re-positioning branch's entrance and make short.
Thursday, 9th May 2019, 06:13
Forum: Game Design Discussion
Topic: Re-positioning branch's entrance and make short.
Replies: 29
Views: 9620
Re: Re-positioning branch's entrance and make short.
Wednesday, 8th May 2019, 14:34
Forum: Game Design Discussion
Topic: Re-positioning branch's entrance and make short.
Replies: 29
Views: 9620
Re: Re-positioning branch's entrance and make short.
Wednesday, 8th May 2019, 13:30
Forum: Game Design Discussion
Topic: Re-positioning branch's entrance and make short.
Replies: 29
Views: 9620
Re: Re-positioning branch's entrance and make short.
Wednesday, 8th May 2019, 11:23
Forum: Game Design Discussion
Topic: Re-positioning branch's entrance and make short.
Replies: 29
Views: 9620
Re: Re-positioning branch's entrance and make short.
Wednesday, 8th May 2019, 07:11
Forum: Game Design Discussion
Topic: Re-positioning branch's entrance and make short.
Replies: 29
Views: 9620
Re: Re-positioning branch's entrance and make short.
Tuesday, 7th May 2019, 18:46
Forum: Dungeon Crawling Advice
Topic: How can I see how much damage I do?
Replies: 10
Views: 3395
Re: How can I see how much damage I do?
Friday, 3rd May 2019, 14:12
Forum: Dungeon Crawling Advice
Topic: Blaster caster questions
Replies: 13
Views: 4903
Re: Blaster caster questions
Friday, 3rd May 2019, 13:46
Forum: Dungeon Crawling Advice
Topic: sudden death chalange week 1
Replies: 8
Views: 2890
Re: sudden death chalange week 1
viewtopic.php?f=12&t=25969&p=335023#p335023
Friday, 3rd May 2019, 13:41
Forum: Game Design Discussion
Topic: Shafts without disadvantages
Replies: 12
Views: 4256
Re: Shafts without disadvantages
Friday, 3rd May 2019, 13:39
Forum: Game Design Discussion
Topic: Shafts - Too common now?
Replies: 159
Views: 56428
Re: Shafts - Too common now?
Friday, 3rd May 2019, 07:13
Forum: Game Design Discussion
Topic: Make resistance pips consistent and uncapped
Replies: 25
Views: 7339
Re: Make resistance pips consistent and uncapped
Friday, 3rd May 2019, 04:45
Forum: Game Design Discussion
Topic: Shafts without disadvantages
Replies: 12
Views: 4256
Re: Shafts without disadvantages
Thursday, 2nd May 2019, 15:48
Forum: Game Design Discussion
Topic: Shafts - Too common now?
Replies: 159
Views: 56428
Re: Shafts - Too common now?
sanka wrote:Oh, so you think that for beginners, playing a MiBe, Juggernaut is a very hard monster? What do you think about caustic shrikes then?
Thursday, 2nd May 2019, 15:43
Forum: Game Design Discussion
Topic: Shafts without disadvantages
Replies: 12
Views: 4256
Re: Shafts without disadvantages
TheMeInTeam wrote:We already have "TP trap on entering the floor" in crawl right now.
Thursday, 2nd May 2019, 15:14
Forum: Game Design Discussion
Topic: Shafts - Too common now?
Replies: 159
Views: 56428
Re: Shafts - Too common now?
Thursday, 2nd May 2019, 14:53
Forum: Game Design Discussion
Topic: Shafts - Too common now?
Replies: 159
Views: 56428