Search found 3931 matches
Tuesday, 10th December 2013, 08:15
Forum: Game Design Discussion
Topic: Stop Casting ability for Ray status
Replies: 10
Views: 3484
Re: Git Patching Questions
To merge the last 2 commits together, use interactive rebase: git rebase -i HEAD~2. Then, change the second commit to squash or fixup.
Saturday, 7th December 2013, 00:16
Forum: Game Design Discussion
Topic: What are manuals for?
Replies: 28
Views: 8739
Re: What are manuals for?
Friday, 6th December 2013, 22:59
Forum: Game Design Discussion
Topic: What are manuals for?
Replies: 28
Views: 8739
Re: What are manuals for?
Wednesday, 4th December 2013, 23:23
Forum: Game Design Discussion
Topic: Breaking the Pinata
Replies: 33
Views: 9250
Re: Breaking the Pinata
Wednesday, 4th December 2013, 22:03
Forum: Game Design Discussion
Topic: Breaking the Pinata
Replies: 33
Views: 9250
Re: Breaking the Pinata
acvar wrote:2. It removes a historical source of tedium that has spawned multiple kludges to fix.
You think killing monsters is tedious? But then, what isn't? What's the meat of the game if it isn't killing monsters?
Wednesday, 4th December 2013, 12:31
Forum: Game Design Discussion
Topic: Purge the devil: Remove item destruction
Replies: 96
Views: 34026
Re: Purge the devil: Remove item destruction
Wednesday, 4th December 2013, 11:55
Forum: Game Design Discussion
Topic: Interface proposal, Autopickup Limits
Replies: 18
Views: 4393
Re: Interface proposal, Autopickup Limits
Wednesday, 4th December 2013, 10:50
Forum: Game Design Discussion
Topic: Official android port
Replies: 136
Views: 205703
Re: Official android port
Tuesday, 3rd December 2013, 23:15
Forum: Game Design Discussion
Topic: Purge the devil: Remove item destruction
Replies: 96
Views: 34026
Re: Purge the devil: Remove item destruction
Sandman25 wrote:Our misunderstanding is here I think. Even without item destruction I don't want to have 10 potions of speed + 20 potions of HW etc.
We're talking about optimal play here, so yes, you want as many consumable as you can carry. There's no reason not to.
Tuesday, 3rd December 2013, 22:37
Forum: Game Design Discussion
Topic: Official android port
Replies: 136
Views: 205703
Re: Official android port
Tuesday, 3rd December 2013, 17:12
Forum: Game Design Discussion
Topic: Purge the devil: Remove item destruction
Replies: 96
Views: 34026
Re: Purge the devil: Remove item destruction
Monday, 2nd December 2013, 16:16
Forum: Game Design Discussion
Topic: Purge the devil: Remove item destruction
Replies: 96
Views: 34026
Re: Purge the devil: Remove item destruction
Monday, 2nd December 2013, 09:55
Forum: Game Design Discussion
Topic: Rune lock
Replies: 188
Views: 67430
Re: Rune lock
Saturday, 30th November 2013, 21:06
Forum: Game Design Discussion
Topic: Rune lock
Replies: 188
Views: 67430
Friday, 29th November 2013, 14:44
Forum: Game Design Discussion
Topic: Searing Ray
Replies: 25
Views: 8469
Re: Searing Ray
Wednesday, 27th November 2013, 23:23
Forum: Game Design Discussion
Topic: Formicids (Was: Dwants)
Replies: 314
Views: 100108
Re: Formicids (Was: Dwants)
Wednesday, 27th November 2013, 21:52
Forum: Game Design Discussion
Topic: Opinions on lava orcs?
Replies: 33
Views: 9435
Re: Opinions on lava orcs?
Wednesday, 27th November 2013, 21:44
Forum: Game Design Discussion
Topic: Formicids (Was: Dwants)
Replies: 314
Views: 100108
Wednesday, 27th November 2013, 18:00
Forum: Game Design Discussion
Topic: Abyss Redecorating
Replies: 65
Views: 17762
Re: Abyss Redecorating
Wednesday, 27th November 2013, 10:00
Forum: Game Design Discussion
Topic: Let fighters start with a buckler
Replies: 59
Views: 16811
Re: Let fighters start with a buckler
Tuesday, 26th November 2013, 22:22
Forum: Crazy Yiuf's Corner
Topic: Background suggestions
Replies: 11
Views: 3055
Re: Background suggestions
Hideyoshi wrote:I have a few ideas for possible background but found them to indivudally to not have enough substance for seperate threads so I figured one would work. They have a variable level of sillyness as well~
Looks like you forgot to read that. Yiufed.
Tuesday, 26th November 2013, 16:43
Forum: Game Design Discussion
Topic: Abyss Redecorating
Replies: 65
Views: 17762
Re: Abyss Redecorating
still, some sort of stepdown, I'll look into something more specific later.
Tuesday, 26th November 2013, 14:25
Forum: Game Design Discussion
Topic: Rune lock
Replies: 188
Views: 67430
Re: Rune lock
MrPlanck wrote:The transition from Lair branches to Depths is brutal.
That's why you grab a rune in Lair and go do Vaults instead.
Tuesday, 26th November 2013, 09:55
Forum: Game Design Discussion
Topic: Change "Staff" to "Rod" for Trog Acquirement
Replies: 11
Views: 3704
Re: Change "Staff" to "Rod" for Trog Acquirement
asdu wrote:rename it to "staff & rod" for everybody else?
Sounds like a good idea.
Tuesday, 26th November 2013, 09:49
Forum: Game Design Discussion
Topic: Formicids (Was: Dwants)
Replies: 314
Views: 100108
Re: Formicids (Was: Dwants)
Mankeli wrote:You cannot memorize the spell so you cannot cast it BUT you can benefit from the "swift" status effect if you get it from someplace else
That sounds like a bug. There's no reason why stasis would block the spell but not other sources of swiftness.
Tuesday, 26th November 2013, 09:28
Forum: Game Design Discussion
Topic: Abyss Redecorating
Replies: 65
Views: 17762
Re: Abyss Redecorating
Monday, 25th November 2013, 20:35
Forum: Game Design Discussion
Topic: Proposal: epic unlocking.
Replies: 17
Views: 5131
Re: Proposal: epic unlocking.
Monday, 25th November 2013, 10:22
Forum: Suggestions & Criticism
Topic: the Counsellors thread
Replies: 164
Views: 100426
Re: the Counsellors thread
Sunday, 24th November 2013, 21:22
Forum: Game Design Discussion
Topic: Formicids (Was: Dwants)
Replies: 314
Views: 100108
Re: Formicids (Was: Dwants)
Sunday, 24th November 2013, 21:06
Forum: Game Design Discussion
Topic: Keyboard Layout for Small Android Phones
Replies: 10
Views: 5153
Re: Keyboard Layout for Small Android Phones
RedGem wrote:2. Easy to program.
Patches welcome!
Saturday, 23rd November 2013, 11:18
Forum: Game Design Discussion
Topic: Rune lock
Replies: 188
Views: 67430
Re: Rune lock
Saturday, 23rd November 2013, 11:15
Forum: Crazy Yiuf's Corner
Topic: New Spell - Blessed Aura - Level 8
Replies: 27
Views: 7374
Re: New Spell - Blessed Aura - Level 8
Friday, 22nd November 2013, 20:47
Forum: Contributions
Topic: DCSS Text Improvement Taskforce
Replies: 382
Views: 112885
Re: DCSS Text Improvement Taskforce
Friday, 22nd November 2013, 20:35
Forum: Crazy Yiuf's Corner
Topic: New Spell - Blessed Aura - Level 8
Replies: 27
Views: 7374
Re: New Spell - Blessed Aura - Level 8
Friday, 22nd November 2013, 15:12
Forum: Contributions
Topic: DCSS Text Improvement Taskforce
Replies: 382
Views: 112885
Re: DCSS Text Improvement Taskforce
Friday, 22nd November 2013, 14:55
Forum: Crazy Yiuf's Corner
Topic: New Spell - Blessed Aura - Level 8
Replies: 27
Views: 7374
Re: New Spell - Blessed Aura - Level 8
Thursday, 21st November 2013, 21:55
Forum: Game Design Discussion
Topic: Summons abjured when summoner dies (split from poison effect)
Replies: 26
Views: 8538
Re: Summons abjured when summoner dies (split from poison ef
galehar wrote:I've split the summon discussion from the poison thread. Since this thread doesn't really have any content or proposal, it's likely to get locked soon.
As I expected, this thread hasn't got anywhere is and has drifted into random whining.
Thursday, 21st November 2013, 15:35
Forum: Game Design Discussion
Topic: New evokable: jar of reversal
Replies: 23
Views: 6221
Re: New evokable: jar of reversal
Thursday, 21st November 2013, 15:17
Forum: Game Design Discussion
Topic: New evokable: jar of reversal
Replies: 23
Views: 6221
Re: New evokable: jar of reversal
Wednesday, 20th November 2013, 13:47
Forum: Game Design Discussion
Topic: Poison under vitalization
Replies: 2
Views: 1493
Wednesday, 20th November 2013, 13:44
Forum: Game Design Discussion
Topic: Player Ghosts' Extended Descriptions
Replies: 17
Views: 5550
Re: Player Ghosts' Extended Descriptions
Wednesday, 20th November 2013, 10:06
Forum: Game Design Discussion
Topic: Poison effect
Replies: 118
Views: 34398
Re: Poison effect
edit: the stepdown and stepup functions were wrong in the spreadsheet. It's fixed now (hopefully) and I like how duration scales. Damage seems good too.
Wednesday, 20th November 2013, 09:13
Forum: Game Design Discussion
Topic: Poison effect
Replies: 118
Views: 34398
Re: Poison effect
Tuesday, 19th November 2013, 23:33
Forum: Game Design Discussion
Topic: Poison effect
Replies: 118
Views: 34398
Re: Poison effect
Tuesday, 19th November 2013, 23:07
Forum: Game Design Discussion
Topic: Poison effect
Replies: 118
Views: 34398
Re: Poison effect
Tuesday, 19th November 2013, 22:43
Forum: Game Design Discussion
Topic: Poison effect
Replies: 118
Views: 34398
Re: Poison effect
Tuesday, 19th November 2013, 21:50
Forum: Game Design Discussion
Topic: Poison effect
Replies: 118
Views: 34398
Re: Poison effect
Tuesday, 19th November 2013, 16:44
Forum: Game Design Discussion
Topic: Poison effect
Replies: 118
Views: 34398
Re: Poison effect
Tuesday, 19th November 2013, 14:40
Forum: Game Design Discussion
Topic: Player Ghosts' Extended Descriptions
Replies: 17
Views: 5550