Search found 375 matches
Friday, 13th October 2017, 11:01
Forum: Game Design Discussion
Topic: New Advanced Race - Gnomes
Replies: 26
Views: 9120
Friday, 13th October 2017, 09:38
Forum: Game Design Discussion
Topic: New Advanced Race - Gnomes
Replies: 26
Views: 9120
Re: New Advanced Race - Gnomes
Friday, 13th October 2017, 07:15
Forum: Game Design Discussion
Topic: New Advanced Race - Gnomes
Replies: 26
Views: 9120
Re: New Advanced Race - Gnomes
Friday, 13th October 2017, 05:39
Forum: Game Design Discussion
Topic: New Advanced Race - Gnomes
Replies: 26
Views: 9120
Re: New Advanced Race - Gnomes
Thursday, 12th October 2017, 11:06
Forum: Game Design Discussion
Topic: One weird trick to make pandemonium faster
Replies: 7
Views: 3582
Re: One weird trick to make pandemonium faster
Thursday, 28th September 2017, 02:40
Forum: Game Design Discussion
Topic: Solution to the Inventory Problem
Replies: 15
Views: 5264
Re: Solution to the Inventory Problem
Wednesday, 27th September 2017, 09:26
Forum: Game Design Discussion
Topic: Solution to the Inventory Problem
Replies: 15
Views: 5264
Re: Solution to the Inventory Problem
Wednesday, 27th September 2017, 06:02
Forum: Game Design Discussion
Topic: Early Distortion Brands on Monsters
Replies: 25
Views: 7176
Re: Early Distortion Brands on Monsters
Wednesday, 27th September 2017, 01:11
Forum: Game Design Discussion
Topic: Early Distortion Brands on Monsters
Replies: 25
Views: 7176
Re: Early Distortion Brands on Monsters
Sunday, 17th September 2017, 19:25
Forum: Game Design Discussion
Topic: Anti-luring idea: give pack monsters Recall
Replies: 9
Views: 3343
Re: Anti-luring idea: give pack monsters Recall
Thursday, 14th September 2017, 22:52
Forum: Game Design Discussion
Topic: Anti-luring idea: give pack monsters Recall
Replies: 9
Views: 3343
Anti-luring idea: give pack monsters Recall
Friday, 8th September 2017, 19:41
Forum: Game Design Discussion
Topic: remove mummies and vampires (or let them starve)
Replies: 62
Views: 27863
Re: remove mummies and vampires (or let them starve)
Thursday, 31st August 2017, 17:33
Forum: Game Design Discussion
Topic: Explore all hatches on getting Orb
Replies: 16
Views: 5546
Re: Explore all hatches on getting Orb
Tuesday, 29th August 2017, 10:43
Forum: Game Design Discussion
Topic: Explore all hatches on getting Orb
Replies: 16
Views: 5546
Re: Explore all hatches on getting Orb
Tuesday, 29th August 2017, 07:18
Forum: Game Design Discussion
Topic: Explore all hatches on getting Orb
Replies: 16
Views: 5546
Re: Explore all hatches on getting Orb
Sunday, 13th August 2017, 06:16
Forum: Crazy Yiuf's Corner
Topic: player confusion status rework brainstorming thread
Replies: 19
Views: 12351
Re: player confusion status rework brainstorming thread
Wednesday, 9th August 2017, 22:09
Forum: Game Design Discussion
Topic: New background: Annihilator (Vehumet zealot)
Replies: 72
Views: 29702
Re: New background: Annihilator (Vehumet zealot)
CanOfWorms wrote:*a deep, guttural voice emanates from under the ground* "mountain dwarves"
Appropriate username.
Sunday, 6th August 2017, 16:34
Forum: Game Design Discussion
Topic: Casting animate skeleton as a vampire should give blood.
Replies: 7
Views: 3173
Re: Casting animate skeleton as a vampire should give blood.
Thursday, 27th July 2017, 01:55
Forum: Game Design Discussion
Topic: Divine powers & species restrictions
Replies: 23
Views: 7903
Re: Divine powers & species restrictions
Monday, 24th July 2017, 03:21
Forum: Game Design Discussion
Topic: Early game wands on enemies and avoidable splats
Replies: 3
Views: 2095
Re: Early game wands on enemies and avoidable splats
For those of us who are too lazy to x-v everything.
Sunday, 23rd July 2017, 04:48
Forum: Crazy Yiuf's Corner
Topic: Spellcasting speed effects
Replies: 17
Views: 4980
Re: Spellcasting speed effects
Saturday, 22nd July 2017, 07:39
Forum: Crazy Yiuf's Corner
Topic: Spellcasting speed effects
Replies: 17
Views: 4980
Re: Spellcasting speed effects
Tuesday, 18th July 2017, 22:57
Forum: Game Design Discussion
Topic: Ashenzari Reform
Replies: 18
Views: 6870
Re: Ashenzari Reform
Tuesday, 18th July 2017, 08:25
Forum: Dungeon Crawling Advice
Topic: D:4 two-headed ogre, not OOD timer
Replies: 20
Views: 7914
Re: D:4 two-headed ogre, not OOD timer
Monday, 17th July 2017, 10:07
Forum: Game Design Discussion
Topic: Player ghosts are still a bad game mechanic
Replies: 35
Views: 14106
Re: Player ghosts are still a bad game mechanic
Monday, 17th July 2017, 06:05
Forum: Dungeon Crawling Advice
Topic: D:4 two-headed ogre, not OOD timer
Replies: 20
Views: 7914
Re: D:4 two-headed ogre, not OOD timer
Monday, 17th July 2017, 05:44
Forum: Dungeon Crawling Advice
Topic: D:4 two-headed ogre, not OOD timer
Replies: 20
Views: 7914
Re: D:4 two-headed ogre, not OOD timer
Saturday, 15th July 2017, 23:58
Forum: Game Design Discussion
Topic: Player ghosts are still a bad game mechanic
Replies: 35
Views: 14106
Re: Player ghosts are still a bad game mechanic
Wednesday, 12th July 2017, 23:32
Forum: Game Design Discussion
Topic: Move the wiki to CDO
Replies: 10
Views: 3712
Re: Move the wiki to CDO
Wednesday, 12th July 2017, 05:50
Forum: Game Design Discussion
Topic: Move the wiki to CDO
Replies: 10
Views: 3712
Re: Move the wiki to CDO
Monday, 10th July 2017, 00:48
Forum: Dungeon Crawling Advice
Topic: Give all caster starts a (bad) weapon.
Replies: 55
Views: 18712
Re: Give all caster starts a (bad) weapon.
Sunday, 9th July 2017, 08:52
Forum: Game Design Discussion
Topic: Take PC XL into account when generating monsters
Replies: 9
Views: 2780
Re: Take PC XL into account when generating monsters
Sunday, 9th July 2017, 06:34
Forum: Dungeon Crawling Advice
Topic: Give all caster starts a (bad) weapon.
Replies: 55
Views: 18712
Re: Give all caster starts a (bad) weapon.
Saturday, 8th July 2017, 09:44
Forum: Dungeon Crawling Advice
Topic: Give all caster starts a (bad) weapon.
Replies: 55
Views: 18712
Re: Give all caster starts a (bad) weapon.
Saturday, 8th July 2017, 07:11
Forum: Dungeon Crawling Advice
Topic: Give all caster starts a (bad) weapon.
Replies: 55
Views: 18712
Re: Give all caster starts a (bad) weapon.
Wednesday, 5th July 2017, 01:58
Forum: Crazy Yiuf's Corner
Topic: rename/reflavor demigods to something awesomer
Replies: 32
Views: 12509
Re: rename/reflavor demigods to something awesomer
Tuesday, 20th June 2017, 10:16
Forum: Game Design Discussion
Topic: Swapping amulets of faith
Replies: 5
Views: 2056
Re: Swapping amulets of faith
Monday, 19th June 2017, 22:32
Forum: Game Design Discussion
Topic: Swapping amulets of faith
Replies: 5
Views: 2056
Re: Swapping amulets of faith
Wednesday, 14th June 2017, 00:05
Forum: Game Design Discussion
Topic: force_more_message and runrest_stop_message
Replies: 1
Views: 1213
Re: force_more_message and runrest_stop_message
Tuesday, 6th June 2017, 04:57
Forum: Game Design Discussion
Topic: This paralysis stuff is getting pretty stupid
Replies: 60
Views: 20658
Re: This paralysis stuff is getting pretty stupid
Thursday, 1st June 2017, 23:25
Forum: Game Design Discussion
Topic: Curse of Chronos
Replies: 4
Views: 2783
Re: Curse of Chronos
Saturday, 27th May 2017, 04:05
Forum: Game Design Discussion
Topic: Highlight dragon armour
Replies: 4
Views: 1498
Re: Highlight dragon armour
Friday, 12th May 2017, 09:31
Forum: Game Design Discussion
Topic: Yet another Gnoll rework
Replies: 5
Views: 2134
Re: Yet another Gnoll rework
Wednesday, 3rd May 2017, 00:24
Forum: Game Design Discussion
Topic: Why are the colors always wrong?
Replies: 15
Views: 5168
Re: Why are the colors always wrong?
I agree that this is a very low priority, but it does have a simple(ish) solution: remove mentions of color from randart descriptions.
Monday, 1st May 2017, 08:42
Forum: Game Design Discussion
Topic: Monster spell proposal: Multi-OoD
Replies: 6
Views: 2469
Re: Monster spell proposal: Multi-OoD
phloomp wrote:spoilery (since it is hard to tell how fast they are moving without tracking how long they have existed).
This could at least be partially solved by making the orb change color as it changes speed. This is really easy in console and probably not too difficult for tiles.
Friday, 28th April 2017, 17:34
Forum: Game Design Discussion
Topic: You ought to be able to invoke altars...
Replies: 4
Views: 2011
Re: You ought to be able to invoke altars...
Thursday, 27th April 2017, 13:26
Forum: Game Design Discussion
Topic: Is there a reason for vamp weapons to require Full?
Replies: 21
Views: 7300
Re: Is there a reason for vamp weapons to require Full?
Thursday, 13th April 2017, 10:33
Forum: Game Design Discussion
Topic: Real-world references
Replies: 101
Views: 46863
Re: Real-world references
Thursday, 13th April 2017, 02:53
Forum: Game Design Discussion
Topic: Real-world references
Replies: 101
Views: 46863
Re: Real-world references
Monday, 10th April 2017, 05:42
Forum: Game Design Discussion
Topic: Monster Proposal: Orc Elephant-rider
Replies: 12
Views: 5302