Search found 979 matches

Friday, 31st August 2018, 06:32

Forum: Game Design Discussion

Topic: Make faded altars only select from unseen altars

Replies: 15

Views: 4741

Re: Make faded altars only select from unseen altars

In the tournament, about 4% of god worships used a faded altar. 06:16 <chequers> !lm * t god.ecumenical 06:17 <Sequell> 1187. [2018-08-26 18:43:53] snuffy the Sneak (L3 DsAs of Wu Jian) prayed at an ecumenical altar on turn 1605. (D:2) 06:17 <chequers> !lm * t god.worship 06:17 <Sequell> 27846. [201...

Thursday, 30th August 2018, 03:39

Forum: Game Design Discussion

Topic: No Potion Petition for mummies

Replies: 25

Views: 8639

Re: No Potion Petition for mummies

Currently, Gozag is a very dominant god for mummies, 50% (121/242) mummy games won this year are with Gozag. For all wins this year Gozag is the fourth most popular god, which is high but nowhere near dominant. In some ways Gozag's dominance is expected because potion petition and the piety system s...

Wednesday, 29th August 2018, 12:04

Forum: Game Design Discussion

Topic: No Potion Petition for mummies

Replies: 25

Views: 8639

Re: No Potion Petition for mummies

The logic is that gods are powerful enough to provide the boons they want to their followers. The gods may still decline worship from various species.

Wednesday, 29th August 2018, 05:24

Forum: Game Design Discussion

Topic: Tournament rules can cause health problems

Replies: 67

Views: 35336

Re: Tournament rules can cause health problems

Of course, if your streak breaks on the 10th game, then you just give up and don't play for the rest of the tournament since it is now literally impossible for you to win, so that would save some playtime...
Or perhaps the point system for streaking could also be changed, if this idea is adopted...

Wednesday, 29th August 2018, 04:28

Forum: Game Design Discussion

Topic: No Potion Petition for mummies

Replies: 25

Views: 8639

Re: No Potion Petition for mummies

Mechanically speaking, I think the game would be better with a cleaner definition of how divine abilities and species restrictions work. In general, I think god abilities should override species restrictions. At the moment, some god abilities do and some do not. My proposed rule would be simply: &qu...

Wednesday, 29th August 2018, 02:13

Forum: Game Design Discussion

Topic: No Potion Petition for mummies

Replies: 25

Views: 8639

Re: No Potion Petition for mummies

I thought about this and even coded up a commit to restrict Mummies from using Potion Petition. But after thinking about it, I think Crawl should go the other way. God abilities should ignore racial restrictions. Almost all god abilities work this way already. The only exception I know of is Trog's ...

Tuesday, 28th August 2018, 05:57

Forum: Game Design Discussion

Topic: Should we solve world hunger?

Replies: 22

Views: 6438

Re: Should we solve world hunger?

Spell hunger is still relatively significant, especially for newer players.

Friday, 24th August 2018, 11:44

Forum: Game Design Discussion

Topic: Robot - new hard species

Replies: 59

Views: 15759

Re: Robot - new hard species

Why would anyone choose to play this species? Where is the fun part?

Mummy has the "terrible species" gimmick already, so don't say that. And even mummy has some cool unique benefits.

Saturday, 18th August 2018, 05:38

Forum: Game Design Discussion

Topic: Classify backgrounds into difficulty

Replies: 54

Views: 17314

Re: Classify backgrounds into difficulty

I originally had a table in the OP of my own selections but I removed it because it's not important. The species categories were endlessly bikeshedded and everybody has their pet "major error", but the result is nevertheless fantastic. The species screen rework benefits newbies, who got a ...

Friday, 17th August 2018, 22:24

Forum: Game Design Discussion

Topic: Classify backgrounds into difficulty

Replies: 54

Views: 17314

Classify backgrounds into difficulty

Species have been grouped into something vaguely similar to "difficulty". I think the same should happen to backgrounds. Potentially, keep the layout of background screen the same and use colour to distinguish the three difficulties. I think this would help steer newbies to stronger backgr...

Friday, 17th August 2018, 00:50

Forum: Crazy Yiuf's Corner

Topic: xp from exploration

Replies: 11

Views: 3849

Re: xp from exploration

Some gods give piety for exploring, this sounds similar.

It would open up the (theoretical) ability to win the game without killing anything, which is a nice advanced conduct.

Thursday, 16th August 2018, 04:25

Forum: Coding

Topic: Lua rc scripting: Ending a turn?

Replies: 10

Views: 5493

Re: Lua rc scripting: Ending a turn?

Why don't you want to return from the function? Is it because you are trying to store state across multiple turns?

Thursday, 16th August 2018, 01:49

Forum: Game Design Discussion

Topic: remove basic Orc packs from Vaults

Replies: 4

Views: 2207

Re: remove basic Orc packs from Vaults

Even if you get one plain orc, it's still one early-D monster showing up when you are XL15+. I think a lot of those band monsters are totally unthreatening. It might be better for bands to include just one or two orc sorcerers/high priests and nothing else. Or maybe Orcs can be removed entirely from...

Monday, 13th August 2018, 07:36

Forum: Game Design Discussion

Topic: New unrandart: Alchemist's Stone

Replies: 29

Views: 10366

Re: New unrandart: Alchemist's Stone

This turned out to be very easy to code a prototype of: https://github.com/crawl/crawl/pull/838

Thursday, 9th August 2018, 23:05

Forum: Game Design Discussion

Topic: New unrandart: Alchemist's Stone

Replies: 29

Views: 10366

Re: New unrandart: Alchemist's Stone

The MP could scale with the base damage of the monster, which would also reduce the incentive to drag popcorn around.

Wednesday, 8th August 2018, 23:10

Forum: Crazy Yiuf's Corner

Topic: new fork: Dungeon Crawl Short Soup

Replies: 6

Views: 2664

Re: new fork: Dungeon Crawl Short Soup

Great work! New forks are always exciting :) Do you plan to continue work on it or is this more a once off code drop? In terms of feedback, your manifesto is about keeping a steady level of challenge. But I think there is a huge difficulty spike from D:15 to U:1. Do you plan to smooth this by tweaki...

Wednesday, 8th August 2018, 05:02

Forum: Dungeon Crawling Advice

Topic: For early branded weapon: train a few skill levels?

Replies: 10

Views: 2951

Re: For early branded weapon: train a few skill levels?

One or two skill levels are practically free, so yes, might as well.

Monday, 6th August 2018, 09:50

Forum: Dungeon Crawling Advice

Topic: Can't curse my weapon, workarounds?

Replies: 9

Views: 2966

Re: Can't curse my weapon, workarounds?

That's a randart weapon so it wouldn't have been generated cursed. Are you sure it was cursed? Maybe you just mistook the bright white of artifact. Was the game played online? You could watch the tty to see what happened

Tuesday, 31st July 2018, 22:57

Forum: Game Design Discussion

Topic: Make transporter vaults have transparent walls

Replies: 45

Views: 10782

Re: Make transporter vaults have transparent walls

But what if the DES file contains randomness? For example, you might get either a fire dragon or an ice dragon. If the response is "but you still learn SOMETHING from reading the file", then we've had this conversation up-thread and I agree, but don't think the problem outweighs the benefi...

Monday, 30th July 2018, 23:10

Forum: Crazy Yiuf's Corner

Topic: WJC Banner Brainstorming

Replies: 4

Views: 1712

Re: WJC Banner Brainstorming

Tier 3 challenge: DUHZ

Monday, 30th July 2018, 04:19

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 439267

Re: [proclick] new fork, hellcrawl

Playing Hellcrawl Xom as a non-magic user is quite good, since you get a lot of manuals it seems. I do agree that Xom feels like Okawaru + Jiyva though, the effects plus random gifts aren't interesting enough. I don't think Xom is in a bad enough spot to remove though. Just maybe needs someone to co...

Thursday, 26th July 2018, 03:02

Forum: Game Design Discussion

Topic: Make transporter vaults have transparent walls

Replies: 45

Views: 10782

Re: Make transporter vaults have transparent walls

But opaque transporter vaults aren't the only vaults which give DES-readers an advantage. I agree these new vaults probably give the biggest advantage relative to other vaults. My thinking differs in that I don't feel that is a problem. There will always be a "most DES-reader advantageous"...

Thursday, 26th July 2018, 01:47

Forum: Game Design Discussion

Topic: Make transporter vaults have transparent walls

Replies: 45

Views: 10782

Re: Make transporter vaults have transparent walls

A faded altar tells you "you will get a random god". It does not say "this faded altar will give you Makhleb". In the same way, an opaque transporter vault tells you "there will be tough monsters and good loot", not "there will be two titans and an ice dragon, and ...

Thursday, 26th July 2018, 00:07

Forum: Game Design Discussion

Topic: Make transporter vaults have transparent walls

Replies: 45

Views: 10782

Re: Make transporter vaults have transparent walls

1. I don't think this change would make the game more fun. An opaque transporter vault is a gamble. I don't feel cheated when I enter one and die, I think "dang! Next time I'll buff up before entering / read teleport earlier / ...". And when I win, I feel great! I beat the odds and got som...

Wednesday, 25th July 2018, 01:11

Forum: Coding

Topic: Good God-Evil Race interaction

Replies: 5

Views: 4466

Re: Good God-Evil Race interaction

Currently, good god penance does nothing unless you worship an evil god. You'll also need to change that to "good god penance does nothing unless you are a bad species or worship an evil god".

Wednesday, 25th July 2018, 01:09

Forum: Crazy Yiuf's Corner

Topic: official updated character archetypes nomenclature

Replies: 9

Views: 4560

Re: official updated character archetypes nomenclature

"dude puncher" and "distance fella" are both very default male. I'm afraid the political correctness cops have no choice but to execute you.

Monday, 16th July 2018, 23:48

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 439267

Re: [proclick] new fork, hellcrawl

I initially hated the doom counter on vaults:$ too, but now I sorta like it. You need to approach the level with the goal of *not* clearing everything. It's much more of a hit and run strategy.

Sunday, 15th July 2018, 09:41

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 439267

Re: [proclick] new fork, hellcrawl

I picked up a manual of crossbows, which was marked useless.

Wednesday, 11th July 2018, 16:43

Forum: Technical Support

Topic: CPO password reset

Replies: 1

Views: 1382

Re: CPO password reset

I can do this next week, sorry for the delay

Saturday, 23rd June 2018, 05:50

Forum: Crazy Yiuf's Corner

Topic: [proclick] X-Crawl Fork (With Standalone server!)

Replies: 17

Views: 7898

Re: [proclick] X-Crawl Fork (With Standalone server!)

No link for CPO? I can't believe it

Monday, 18th June 2018, 04:20

Forum: Dungeon Crawling Advice

Topic: droping books

Replies: 4

Views: 4532

Re: droping books

Yes, in trunk the player has a spell library.

Monday, 18th June 2018, 04:20

Forum: Dungeon Crawling Advice

Topic: Advice for Amulets

Replies: 8

Views: 3431

Re: Advice for Amulets

Neither are very good, to be honest. I would prefer faith, regeneration, rage or guardian spirit.

Sunday, 17th June 2018, 23:50

Forum: Game Design Discussion

Topic: Fix acrobat amulet swapping

Replies: 12

Views: 3810

Re: Fix acrobat amulet swapping

How about sleeping the player when you put on amulet of the acrobat

Tuesday, 12th June 2018, 03:08

Forum: Game Design Discussion

Topic: Making online play more convenient

Replies: 6

Views: 2353

Re: Making online play more convenient

It's just lack of development effort. All those improvements could be made if someone dedicated time to building them.

Thursday, 7th June 2018, 11:38

Forum: Coding

Topic: VM images?

Replies: 3

Views: 3401

Re: VM images?

The instructions in INSTALL.txt are pretty easy to follow if you install Ubuntu in a VM. But sure, it would be great to have a one command Dockerfile that could build a Windows image

Thursday, 7th June 2018, 06:17

Forum: Game Design Discussion

Topic: Remove the xp penalty for summon damage

Replies: 65

Views: 17562

Re: Remove the xp penalty for summon damage

bel wrote:That's mostly a result of having upstairs; it's not really a problem with summons per se.

Upstairs are waaay more core to DCSS than summons are. And also that's not true, since you can swap places with a summon, you can infinitely pillar dance with them without needing to use stairs.

Thursday, 7th June 2018, 03:08

Forum: Game Design Discussion

Topic: Remove the xp penalty for summon damage

Replies: 65

Views: 17562

Re: Remove the xp penalty for summon damage

Summons allow effectively unlimited fight resets, which is very bad.

Tuesday, 5th June 2018, 04:06

Forum: Game Design Discussion

Topic: Remove the xp penalty for summon damage

Replies: 65

Views: 17562

Re: Remove the xp penalty for summon damage

It uses loss aversion to discourage players from using summons for every fight. This encourages hybridisation, which makes Crawl a more enjoyable experience.

Sunday, 3rd June 2018, 23:03

Forum: Game Design Discussion

Topic: Make digging as rare as scattershot/clouds

Replies: 13

Views: 4730

Re: Make digging as rare as scattershot/clouds

There are lots of examples of LRD digging leading to degenerate gameplay in this forum's recent past. For example, use of it to create a tomb:3 killhole. There have been past examples where players have pre-dug routes between every stair from Z:5 to D:0 for their orb run.

Saturday, 2nd June 2018, 13:48

Forum: Game Design Discussion

Topic: ogre magic testing

Replies: 37

Views: 13000

Re: ogre magic testing

I think spells should be auto memerised.

It's good fun!

Wednesday, 30th May 2018, 02:01

Forum: Game Design Discussion

Topic: Redesign Proposal - Demigod (or, a new Species?)

Replies: 92

Views: 30373

Re: Redesign Proposal - Demigod (or, a new Species?)

People quitscum Ds a lot, and Dr a moderate amount, so having a few passives that cause many people to insta-quit isn't a problem. If there are active unlocks that cause quitting that might be a problem though.

Tuesday, 29th May 2018, 06:37

Forum: Game Design Discussion

Topic: Redesign Proposal - Demigod (or, a new Species?)

Replies: 92

Views: 30373

Re: Redesign Proposal - Demigod (or, a new Species?)

There might be reasons to dislike this species taking an existing name, but the technical capabilities of sequell/scoring are a non-issue. As someone who worked quite heavily on scoring, dealing with "legacy" of old species names is not really a problem. A simple species rename is very eas...

Tuesday, 29th May 2018, 00:57

Forum: Game Design Discussion

Topic: Species Proposal - Faerie Dragon

Replies: 189

Views: 65433

Re: Species Proposal - Faerie Dragon

FD is live on CPO too https://crawl.project357.org/

Monday, 28th May 2018, 11:38

Forum: Game Design Discussion

Topic: Redesign Proposal - Demigod (or, a new Species?)

Replies: 92

Views: 30373

Re: Redesign Proposal - Demigod (or, a new Species?)

Your demigod branch is now playable on CPO! https://crawl.project357.org/

Tuesday, 22nd May 2018, 01:29

Forum: Game Design Discussion

Topic: Redesign Proposal - Demigod (or, a new Species?)

Replies: 92

Views: 30373

Re: Redesign Proposal - Demigod (or, a new Species?)

Great idea! It's very intriguing. I am keen to play it.

Have you pushed the source code? I only see a single commit for the skeleton implementation. If you could push the code (ideally to a separate branch from FD to simplify testing, but it's not a big deal) that would be great.

Sunday, 20th May 2018, 13:04

Forum: Game Design Discussion

Topic: Combine Centaur and Naga barding into a single item

Replies: 20

Views: 7821

Re: Combine Centaur and Naga barding into a single item

This would render useless my most valuable patch, so I vote no.

Monday, 14th May 2018, 23:46

Forum: Crazy Yiuf's Corner

Topic: A Species That Doesn't Need Books

Replies: 16

Views: 5114

Re: A Species That Doesn't Need Books

Species with random components are extremely fun to play. Demonspawn's randomness is what makes it by far the most liked species. Therefore I +1 the idea that not all spells are unlocked, but only a random subset (or at least in a random order that takes >15runes to "complete"). The proble...

Tuesday, 8th May 2018, 07:14

Forum: The Dart Board

Topic: New Leaderboard for Fastest Times by Species

Replies: 8

Views: 7495

Re: New Leaderboard for Fastest Times by Species

Please include people beyond just #1 in each category. Even if it's just their names linking to morgues for #2-10. IMHO this would encourage more competition.
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