Search found 723 matches

Thursday, 11th December 2014, 06:23

Forum: Game Design Discussion

Topic: Idea for felid rework

Replies: 31

Views: 8237

Re: Idea for felid rework

What do you think about giving felids an ability to craft jewelry? Each player could tune them to their play-style and to the needs. That is the best idea in the entire thread. (perhaps tweaks like aptitude adjustments, mutations) I like where you're going with that... and also a third ring or seco...

Wednesday, 10th December 2014, 14:30

Forum: Crazy Yiuf's Corner

Topic: Odd things sighted in dungeon.

Replies: 963

Views: 279474

Re: Odd things sighted in dungeon.

Wow, I've never seen their eyes and teeth before.

Tuesday, 9th December 2014, 20:44

Forum: Crazy Yiuf's Corner

Topic: Crawlin' Wiki

Replies: 11

Views: 2800

Re: Crawlin' Wiki

without the onerous registration system that the chaosforge wiki uses I don't get why people take issue with the registration system there. It takes all of like, a day or two for someone to activate your account. At least, that was my experience. Mine, too. And it is certainly easy to edit. But if ...

Tuesday, 9th December 2014, 20:40

Forum: Crazy Yiuf's Corner

Topic: Crawlin' Wiki

Replies: 11

Views: 2800

Re: Crawlin' Wiki

Didn't Aule update the card page on the wiki? e: maybe that was just the decks? The decks and some of the cards. In fact, I created a page for every card (I'd hoped), revamped the decks topic, created a cards topic, tied them all together through linked tables, and revised the existing individual d...

Tuesday, 9th December 2014, 18:15

Forum: Crazy Yiuf's Corner

Topic: Crawlin' Wiki

Replies: 11

Views: 2800

Re: Crawlin' Wiki

PF: All of this is true. Couldn't we just (ask players to) slowly migrate good content from chaos wiki to dev wiki, and rename the latter? It's a pity that wiki editing is so hard... completely defeats the purpose :( You're talking about this wiki ? I did not know migrating to this was a feasible o...

Tuesday, 9th December 2014, 05:03

Forum: Crazy Yiuf's Corner

Topic: Gods, I love this game

Replies: 73

Views: 16541

Re: Gods, I love this game

You are gonna hate me but I can't help myself: You are too injured to fight recklessly! You shouldn't tab against the first enemy on a FeWz, even if it is a bat. You could have probably eliminated about 30% of that bat's hits against you if you backed away, and only attacked when it was next to you...

Tuesday, 9th December 2014, 03:24

Forum: Crazy Yiuf's Corner

Topic: Gods, I love this game

Replies: 73

Views: 16541

Gods, I love this game

Dungeon Crawl Stone Soup version 0.15.2 (webtiles) character file. 5 Aule the Magician (level 1, 0/7 HPs) Began as a Felid Wizard on Dec 9, 2014. Slain by a bat (1 damage) ... on Level 1 of the Dungeon. The game lasted 00:01:25 (570 turns). Aule the Magician (Felid Wizard) Turns: 570, Time: 00:01:2...

Monday, 8th December 2014, 12:54

Forum: Crazy Yiuf's Corner

Topic: Crawlin' Wiki

Replies: 11

Views: 2800

Crawlin' Wiki

CrawlWiki really crawling these past couple days. The host site's other areas are not. The paranoiac in me says this is possibly a DoS attack by wiki-haters. The rationalist in me says it's likely not. Who is right? Either way, should someone read this who can do something about it, please fix, than...

Saturday, 6th December 2014, 21:05

Forum: Crazy Yiuf's Corner

Topic: Q2 re: gfx

Replies: 5

Views: 1948

Re: Q2 re: gfx

Thank you, and I understand, but there is a significant difference in the rendering of that scaling between versions where there is no external change in platform, resolution or environment. It's clearly a source issue, and Tedronai indicated a clue as to where it likely lies.

Saturday, 6th December 2014, 20:13

Forum: Crazy Yiuf's Corner

Topic: Q2 re: gfx

Replies: 5

Views: 1948

Re: Q2 re: gfx

You could build a version... I could try to build one, after installing, making and testing the development build process for this software on my own without prior experience with the whole of it, or its retinue of contribs, or even the very compiler used. Accessing the git repo, which is all I hav...

Saturday, 6th December 2014, 01:37

Forum: Crazy Yiuf's Corner

Topic: Q2 re: gfx

Replies: 5

Views: 1948

Q2 re: gfx

Scaling? I dunno. Tried tweaking the settings in rc to do something about this, but to no avail. I get these two differences between versions, also. (I really want to play trunk, but these aesthetic concerns are deterring me.) Look at the hp/mp bars: ____0.15____ ____0.16____ http://i60.tinypic.com/...

Friday, 5th December 2014, 13:50

Forum: Crazy Yiuf's Corner

Topic: Q re: gfx

Replies: 9

Views: 3202

Re: Q re: gfx

That does the trick! The two versions of graphics are now equivalent. One needs the setting turned on; the other doesn't, but they look the same, now. Thanks a bunch.

Friday, 5th December 2014, 07:08

Forum: Crazy Yiuf's Corner

Topic: Q re: gfx

Replies: 9

Views: 3202

Re: Q re: gfx

[del]

Friday, 5th December 2014, 00:52

Forum: Crazy Yiuf's Corner

Topic: Q re: gfx

Replies: 9

Views: 3202

Re: Q re: gfx

I'm at 1280x1024 using Firefox 25. But why would it scale one wrong and not the other with both having identical resolutions and broswers? Full screen looks the same, only more of it. :lol: Edit: Just checked, and the images in Chrome on the same computer look the same as above, for each respective ...

Thursday, 4th December 2014, 22:55

Forum: Crazy Yiuf's Corner

Topic: Q re: gfx

Replies: 9

Views: 3202

Re: Q re: gfx

Is this local or webtiles? It's webtiles, both at identical resolutions in the same browser, just different tabs. There's no antialiasing in the game, although what you're seeing is a lack of filtered (typically bilinear) downscaling because for some reason the game isn't rendering the tiles in the...

Thursday, 4th December 2014, 18:32

Forum: Crazy Yiuf's Corner

Topic: Q re: gfx

Replies: 9

Views: 3202

Q re: gfx

In 0.15, the graphics look more smooth:
Image

In 0.16, the edge pixels are visible.
Image

Was something involved with antialiasing removed?

Thursday, 4th December 2014, 13:54

Forum: Crazy Yiuf's Corner

Topic: Shuffling decks

Replies: 36

Views: 10904

Re: Shuffling decks

Sprucery wrote:In the arcetype deck description section, deck of Summoning, trunk, links for the Crusade and the Dance point to wrong pages.

fixed. (good catch, btw)

Wednesday, 3rd December 2014, 18:59

Forum: Crazy Yiuf's Corner

Topic: Shuffling decks

Replies: 36

Views: 10904

Re: Shuffling decks

http://crawl.chaosforge.org/Bones_card http://crawl.chaosforge.org/Foxfire_card http://crawl.chaosforge.org/Herd_card http://crawl.chaosforge.org/Rangers_card http://crawl.chaosforge.org/Repulsiveness_card Also fixed/updated with icons/glyphys.

Wednesday, 3rd December 2014, 16:34

Forum: Crazy Yiuf's Corner

Topic: Shuffling decks

Replies: 36

Views: 10904

Re: Shuffling decks

The Mercenary card can summon merfolk. http://crawl.chaosforge.org/Mercenary_card To be a little more productive, the list of mercenaries produced by the mercenary card in 0.15/0.16 is: big kobold, merfolk, naga, tengu, deep elf conjurer, orc knight, random base demonspawn (no class), ogre mage, mi...

Tuesday, 2nd December 2014, 16:30

Forum: Crazy Yiuf's Corner

Topic: Shuffling decks

Replies: 36

Views: 10904

Re: Shuffling decks

Tuesday, 2nd December 2014, 15:42

Forum: Crazy Yiuf's Corner

Topic: Shuffling decks

Replies: 36

Views: 10904

Re: Shuffling decks

Is that right? Learndb says: Prompts you to wield a weapon, and summons an illusion of you (like Mara's) that wields your weapon and has a limited spell list based on yours. In 0.15, I seem to remember that it prompted to wield a weapon. The only code difference between the 0.15 and 0.16 routines f...

Tuesday, 2nd December 2014, 08:07

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: The New Royal Jelly TrCk Extended with Jivya?

Replies: 11

Views: 3836

Re: CiP: The New Royal Jelly

That has to be a crazy build to play. Keep posting...

Tuesday, 2nd December 2014, 05:42

Forum: Crazy Yiuf's Corner

Topic: Shuffling decks

Replies: 36

Views: 10904

Re: Shuffling decks

Here. Very impressive! Thanks for the nice review! (and the link - D'oh!) e: it looks like there's only 0.16 information for the newly added cards? No excuses. I probably left gaping holes all over the place in the blue haze of gettin-r-done. Please, if you see anything you could add, then do, if y...

Tuesday, 2nd December 2014, 00:33

Forum: Crazy Yiuf's Corner

Topic: Shuffling decks

Replies: 36

Views: 10904

Re: Shuffling decks

Completed.

Monday, 1st December 2014, 05:32

Forum: Crazy Yiuf's Corner

Topic: Shuffling decks

Replies: 36

Views: 10904

Re: Shuffling decks

I thought so at first, too, but there's no way around it given the continuing shuffling of these decks. Though the cards themselves are not items, they are virtually so, being selectively manipulated for particular effects, with some being changed, others being removed, and still more being added. I...

Sunday, 30th November 2014, 20:57

Forum: Crazy Yiuf's Corner

Topic: Shuffling decks

Replies: 36

Views: 10904

Shuffling decks

[Edit: The project mentioned in this OP has since been completed. All wiki information on decks and cards has been updated and are centrally accessible from those topics. Thanks to all for the input and corrections.] I'm in the process of completely overhauling the wiki with respect to decks and car...

Friday, 28th November 2014, 15:16

Forum: Dungeon Crawling Advice

Topic: So...I don't get decks

Replies: 16

Views: 5942

Re: So...I don't get decks

Cards with their general functions (from decks.h): Card Effect ============= ====================================== the Alchemist health / mp for gold the Banshee cause fear and drain the Blade cleave status the Cloud encage enemies in rings of clouds the Crusade aura of abjuration and mass enslave ...

Friday, 28th November 2014, 05:10

Forum: Dungeon Crawling Advice

Topic: So...I don't get decks

Replies: 16

Views: 5942

Re: So...I don't get decks

Damn that must have happened just today. :) Thanks.

Friday, 28th November 2014, 02:35

Forum: Dungeon Crawling Advice

Topic: So...I don't get decks

Replies: 16

Views: 5942

Re: So...I don't get decks

Do not trust the learndb with card effects, many of the card entries have not been updated since the Nemelex changes. I do not know if the wiki is any better. The in-game description of the cards should be good though. Yes, you might want more information than what the in-game description gives you...

Tuesday, 25th November 2014, 15:11

Forum: The Dart Board

Topic: CSDC S3 Week 7 - DsMo

Replies: 30

Views: 10084

Re: CSDC S3 Week 7 - DsMo

[/quote] Something wrong on CAO trunk. My game (brand new, saved) opens, but the screen doesn't change when I move or take actions, even though by message reports turns are taking place. To my astonishment, as I was thinking the browser was frozen, I was seeing messages about a goblin that I thought...

Tuesday, 25th November 2014, 02:34

Forum: YASD! YAVP! and characters in progress too

Topic: YAFVP

Replies: 10

Views: 2898

Re: YAFVP

Isn't that like totally cheating? How could anything have a chance of hitting you with +89 EV?, and what could stand long before +41 slaying? Claiming victory when you admit to exploiting a bug is just silly. And you waited to update, knowing it was a bug! That makes it super-silly. Keep trying to g...

Monday, 24th November 2014, 00:15

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: OpWz of Vehumet

Replies: 7

Views: 2193

Re: YAVP: OpWz of Vehumet

Magipi wrote:An octopode win, very nice. I don't have one yet, and not for the lack of trying. Gratz!

Aw, I'm sure you have't tried over fifty times, yet. ;)

Felid looks like it's going to be even harder. This may take another hundred games. :lol:

Monday, 24th November 2014, 00:13

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: OpWz of Vehumet

Replies: 7

Views: 2193

Re: YAVP: OpWz of Vehumet

Eyesburn wrote:Congrats Aule, glad to see you are doing good! :)

One win about every hundred game is a far cry from doing good, but at least now I'm convinced it's possible. :lol:

Monday, 24th November 2014, 00:00

Forum: Game Design Discussion

Topic: Spell Proposal: Countermutation

Replies: 28

Views: 7816

Re: Spell Proposal: Countermutation

Here I also add for clarity, not counterargument or anything provocative. A postmortem of this tension that seems to surround my interactions here. Care to comment on the substance and purpose of the proposal(s) so that maybe better details can come forth? This appears to be soliciting and encouragi...

Sunday, 23rd November 2014, 21:12

Forum: Game Design Discussion

Topic: Spell Proposal: Countermutation

Replies: 28

Views: 7816

Re: Spell Proposal: Countermutation

I think there are, to some extend, two different debates here: are mutations in extended a problem, and is this spell a solution to them? i think there is room for some debate on the first topic - at the very least, they can probably be improved - although they're definitely much less of a problem ...

Sunday, 23rd November 2014, 21:10

Forum: Game Design Discussion

Topic: Spell Proposal: Countermutation

Replies: 28

Views: 7816

Re: Spell Proposal: Countermutation

@and into: Thanks for your point of view, here. It is difficult if not impossible to divine the intentions of a poster through text, so this can easily lead to misunderstanding or misplaced judgment. I am just as guilty as anyone of this mistake. I appreciate your taking the time to express those th...

Sunday, 23rd November 2014, 18:30

Forum: Game Design Discussion

Topic: Spell Proposal: Countermutation

Replies: 28

Views: 7816

Re: Spell Proposal: Countermutation

cerebovssquire wrote:It's not a democracy, a dev told you the idea is unsalvageable.

Never said it was a democracy. Is a dev also all devs? Mainly looking at the impetus for change, now, not the details of it.

Sunday, 23rd November 2014, 17:49

Forum: Game Design Discussion

Topic: Spell Proposal: Countermutation

Replies: 28

Views: 7816

Re: Spell Proposal: Countermutation

All right. The reaction tally is four negative, four neutral, and one positive. If this trend is indicative of the final tally, one must conclude the proposal in either form as dead. Nevertheless, it has been less than 24 hours since the OP was made, so whether or not the instant results provide an ...

Sunday, 23rd November 2014, 17:32

Forum: Game Design Discussion

Topic: Spell Proposal: Countermutation

Replies: 28

Views: 7816

Re: Spell Proposal: Countermutation

Aule, this idea is bad and you are ignoring various people stating it is bad and explaining why it is bad. How can I be ignoring anyone when I am replying to everyone, openly without dismissal? That's a strange attitude to take. I haven't argued that the idea is not bad, but only that there is an i...

Sunday, 23rd November 2014, 17:19

Forum: Game Design Discussion

Topic: Spell Proposal: Countermutation

Replies: 28

Views: 7816

Re: Spell Proposal: Countermutation

there is no fun at all available in the mutation game for most characters in extended. Some people might consider playing with a handicap (a bad mutation) and/or avoiding being mutated fun and challenging. While it isn't a fundamental problem with the idea, the current design rewards spoiler use to...

Sunday, 23rd November 2014, 16:55

Forum: The Dart Board

Topic: CSDC S3 Week 7 - DsMo

Replies: 30

Views: 10084

Re: CSDC S3 Week 7 - DsMo

Something wrong on CAO trunk. My game (brand new, saved) opens, but the screen doesn't change when I move or take actions, even though by message reports turns are taking place. To my astonishment, as I was thinking the browser was frozen, I was seeing messages about a goblin that I thought were the...

Sunday, 23rd November 2014, 16:40

Forum: Game Design Discussion

Topic: Spell Proposal: Countermutation

Replies: 28

Views: 7816

Re: Spell Proposal: Countermutation

Since this is expressly designed as an out-of-combat spell I would suggest instead designing it as something that is not a spell. That fixes the problems inherent with out-of-combat spells. Like a potion, perhaps? I think regardless this is extremely unlikely to make it into crawl. (See also: alter...

Sunday, 23rd November 2014, 16:09

Forum: Game Design Discussion

Topic: Spell Proposal: Countermutation

Replies: 28

Views: 7816

Re: Spell Proposal: Countermutation

#1: Grinding up to be able to cast a level 9, dual-skill spell is something that should radically alter your game. A character that has Fire Storm plays differently as a direct result of this investment; the player's choice in making that humongous investment is rewarded. This spell would be used m...

Sunday, 23rd November 2014, 15:50

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: OpWz of Vehumet

Replies: 7

Views: 2193

Re: YAVP: OpWz of Vehumet

Not a dislike, just not had the opportunity to test drive it. By the time it became available to this character, he was already well-established and nearly invincible, close to the end of the game. (I also had a real issue with amnesia scrolls until the first zig, which was quite annoying.) You can ...

Sunday, 23rd November 2014, 08:42

Forum: Game Design Discussion

Topic: Spell Proposal: Countermutation

Replies: 28

Views: 7816

Re: Spell Proposal: Countermutation

Just to clarify a a few points you raised: Using gold to limit the use of a strategic spell is an interesting idea. Borrowed the idea from certain cards in decks, notably the Alchemist card. -There's no reason to cast this spell in a fight so there's no reason for it to have negative effects like pa...

Sunday, 23rd November 2014, 05:42

Forum: Game Design Discussion

Topic: Spell Proposal: Countermutation

Replies: 28

Views: 7816

Spell Proposal: Countermutation

Spell Proposal Name: Countermutation Schools: Transmutation/Hexes Level: 9 Book: Transfigurations Function This spell allows the caster to transmute gold into a hexed elixir that is instantly absorbed through the skin, thereby creating a hyperaware state that allows for the controlled removal of on...

Sunday, 23rd November 2014, 04:02

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: OpWz of Vehumet

Replies: 7

Views: 2193

YAVP: OpWz of Vehumet

Only took me 53 tries to get a win with this combo, my second combo win (third overall). A couple of them that could have made the grade I killed before they even got close to Zot. By the time this one got there it was clear he could take the full tour in extended, which is real fun. Also completed ...

Sunday, 5th October 2014, 17:39

Forum: Crazy Yiuf's Corner

Topic: Louise is cheating

Replies: 98

Views: 31266

Re: Louise is cheating

Don’t get me wrong; I don't mind being wrong, because that is the natural state of my existence. The wellsprings for the undercurrents of contention in this thread existed in threads that have since been removed or redacted, so this playact that the infractions are limited to this topic alone is a g...

Sunday, 5th October 2014, 03:51

Forum: Crazy Yiuf's Corner

Topic: Louise is cheating

Replies: 98

Views: 31266

Re: Louise is cheating

Oh, yes, that and its obligatory reflexive thanks from a fellow attacker is also not attacking. It's all very reasonable and unbiased. And I r dum to.

Sunday, 5th October 2014, 02:43

Forum: Crazy Yiuf's Corner

Topic: Louise is cheating

Replies: 98

Views: 31266

Re: Louise is cheating

To be completely fair, posts attacking my posts are also not on topic. At all. So this won't be, either. If you don't like something I say, or even if you just don't like anything I say, then why don't you just ignore it/me? Why do you insist upon make the topic about the inconsequentiality of my th...
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