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Tuesday, 14th August 2018, 03:23

Forum: Technical Support

Topic: CAO down?

Replies: 1

Views: 1165

CAO down?

I'm just getting a message that "The WebSocket connection failed.". Hopefully someone notices soon! Must continue splatting for minor tournament points! I suppose I could move to another server...

Saturday, 11th August 2018, 00:42

Forum: Game Design Discussion

Topic: Remove MP costs from god abilities

Replies: 45

Views: 11155

Re: Remove MP costs from god abilities

On a side note, can chei's step from time not cost 10 mana? It's literally the highest level "spell" in the game, more powerful than fire storm and tornado! Hellcrawl made it cost 5 mana, I'd say go for that in mainline crawl too :)

Friday, 10th August 2018, 19:58

Forum: The Dart Board

Topic: Scrub League #2 - MiMo (No God + UC + No Body armour)

Replies: 12

Views: 8285

Re: Scrub League #2 - MiMo (No God + UC + No Body armour)

Figured I should finish this game which I started weeks ago and then never got around to playing, so here's my splat: Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 49909 Tasonir the Brawler (level 14, -2/132 HPs) Began as a Minotaur Monk on June 5, 2018. Slain by a ca...

Thursday, 19th July 2018, 12:09

Forum: Crazy Yiuf's Corner

Topic: Make stabbers great again!

Replies: 15

Views: 4666

Re: Make stabbers great again!

Stabbers to me always seem pretty easy early on, but then stabbing stops working well enough to cover large swarms of mid/late game monsters, and you've got all this experience stuck in skills that aren't good enough alone anymore. You try to transition to something else, but something else is horri...

Thursday, 19th July 2018, 11:57

Forum: The Dart Board

Topic: 0.22 Release and Tournament Info

Replies: 2

Views: 5120

Re: 0.22 Release and Tournament Info

Appreciate the early warning, gives us more time to reach out to people and set up teams :)

Wednesday, 13th June 2018, 00:24

Forum: Crazy Yiuf's Corner

Topic: Congratulations to Sapher for the new all-time Hiscore

Replies: 9

Views: 3383

Re: Congratulations to Sapher for the new all-time Hiscore

So certainly vile clutch is a big help in that you can often kill more than one thing in one turn, but I'd say it's mostly starting with regeneration (and it getting online quickly due to gnoll always training all skills) that really helps cut down on turns. The nerfs to clutch will hurt certainly (...

Wednesday, 13th June 2018, 00:15

Forum: Crazy Yiuf's Corner

Topic: cat poll

Replies: 14

Views: 4677

Re: cat poll

Give all felids sneak level 27 at character creation. Reasoning:

https://giant.gfycat.com/CircularShadowyHalcyon.webm

Thursday, 31st May 2018, 21:58

Forum: Dungeon Crawling Advice

Topic: VSFi of Usk

Replies: 8

Views: 3060

Re: VSFi of Usk

Agreed that I find the ring situation very odd. Rings are swappable so it's often a good idea to keep a mini collection of rings growing, something like 5-10 rings, so you can switch them around as needed. You rarely need more than rN+; the only time I'd want more rN is if I'm doing extended and fac...

Thursday, 31st May 2018, 00:11

Forum: Crazy Yiuf's Corner

Topic: my first win's spell list

Replies: 5

Views: 2195

Re: my first win's spell list

I guess you all just aren't as attracted to trying to break the game through cheap utility and degenerate scumming spells (Fulsome distillation) as I am/was :) It didn't make the above spell list but I was also very fond of insulation, the spell that gave you free rElec, even though you only needed ...

Wednesday, 30th May 2018, 23:54

Forum: Contributions

Topic: Confusing manual/help pages

Replies: 7

Views: 5051

Re: Confusing manual/help pages

As far as I know, most transmutations have additional properties which are boosted by higher spell power (ice form/statue form give more ac per spellpower), but the only one which gives more unarmed damage with increased spellpower is hydra form, which grants more heads, and heads = damage. I think ...

Wednesday, 30th May 2018, 23:45

Forum: Game Design Discussion

Topic: Change the spellpower display

Replies: 20

Views: 5693

Re: Change the spellpower display

I'm all for changing the outlier spells like static discharge to be more predictable, but imho "10 damage per arc" is more than clear enough for the current version. It does lead to the question of "well how much does this thing arc anyways?" but that's something you can usually ...

Wednesday, 30th May 2018, 23:00

Forum: Game Design Discussion

Topic: Change the spellpower display

Replies: 20

Views: 5693

Re: Change the spellpower display

Sorry - I was specifically talking about direct damage. OOD and maybe Tornado are the only spells that don't scale damage linearly. (Or are unscaled.) I know, and I was saying no, they aren't the only spells. Static Discharge, Conjure Ball Lightning, and Chain Lightning all improve their damage non...

Wednesday, 30th May 2018, 22:49

Forum: Game Design Discussion

Topic: Redesign Proposal - Demigod (or, a new Species?)

Replies: 92

Views: 29796

Re: Redesign Proposal - Demigod (or, a new Species?)

The issue is that just giving +15 to all stats without slow makes it hands down the strongest passive you'll ever get, so it needs the slow to make up for it. Just looking at existing passives, +15 to all stats with no penalty is not clearly better than the Yred, Ru, or Hep ones, especially since y...

Wednesday, 30th May 2018, 01:50

Forum: Game Design Discussion

Topic: Species Proposal - Faerie Dragon

Replies: 189

Views: 63842

Re: Species Proposal - Faerie Dragon

That wouldn't ruin it at all, no. Do you mean losing the +10% EV for all FD, or just for transmuted ones? It's a nerf of course, but it just brings them closer to the species baseline; they wouldn't be below average. -1 unarmed is a perfectly workable UC aptitude; I wouldn't call it good, but I've d...

Wednesday, 30th May 2018, 01:48

Forum: Game Design Discussion

Topic: Redesign Proposal - Demigod (or, a new Species?)

Replies: 92

Views: 29796

Re: Redesign Proposal - Demigod (or, a new Species?)

I'm not sure that I'll have much time to playtest this myself, it took me something like 2 weeks to finish a faerie dragon (who was only ~3.5 hours of playtime), but I'll chime in on the chei passive issue in theory at least: I like the way it currently is. The issue is that just giving +15 to all s...

Wednesday, 30th May 2018, 01:25

Forum: Game Design Discussion

Topic: Proposal: god of defense

Replies: 4

Views: 2053

Re: Proposal: god of defense

Game design discussion is really intended for the discussion of complete proposals, rather than "trying to sketch out an idea and come up with a fully formed proposal" Alright. I thought the wiki was for fully formed proposals and this was not-fully formed ones where we are looking for fe...

Wednesday, 30th May 2018, 01:20

Forum: Game Design Discussion

Topic: Combine Centaur and Naga barding into a single item

Replies: 20

Views: 7716

Re: Combine Centaur and Naga barding into a single item

This would render useless my most valuable patch , so I vote no. You monster. But yeah +1 for merging them, and I'd slightly favor the version where the unrands are also usable by both species, although if they remain specific that's fine too. Getting a black knight's barding on a naga would be a s...

Wednesday, 30th May 2018, 01:09

Forum: Game Design Discussion

Topic: Species Proposal - Faerie Dragon

Replies: 189

Views: 63842

Re: Species Proposal - Faerie Dragon

Well it's too late! I already went and won mine locally. (I might play another) Dungeon Crawl Stone Soup version 1.1-sif-1-gca738b9dea (tiles) character file. 2063178 Tasonir the Sensei (level 27, 265/265 HPs) Began as a Faerie Dragon Earth Elementalist on May 17, 2018. Was the Champion of Cheibriad...

Tuesday, 29th May 2018, 19:20

Forum: Dungeon Crawling Advice

Topic: Viability of Pures: The Third Aspect

Replies: 19

Views: 5396

Re: Viability of Pures: The Third Aspect

I'd normally consider the third type to be ranged weapon characters; which generally fall on the middle of the left side of your triangle, so it might not feel like a full "rogue". They also aren't really pure dexterity characters in crawl either; but there are no pure dexterity characters...

Tuesday, 29th May 2018, 18:40

Forum: Crazy Yiuf's Corner

Topic: Heal Wounds and Cure potions ought to be evil

Replies: 9

Views: 3657

Re: Heal Wounds and Cure potions ought to be evil

johlstei wrote:Healing is the domain of the gods.

And also potions. And Deep Dwarves. And the 5 key.

Tuesday, 29th May 2018, 18:31

Forum: Crazy Yiuf's Corner

Topic: my first win's spell list

Replies: 5

Views: 2195

my first win's spell list

Your Spells Type Power Failure Level Hunger a - Blink Tloc N/A 50% 2 None b - Flight Air/Chrm ##........ 100% 3 Choko c - Repel Missiles Air/Chrm ##........ 98% 2 None d - Cure Poison Pois ##........ 98% 2 None e - Regeneration Chrm/Necr ###....... 99% 3 Choko f - Dig Erth/Trmt ###...... 100% 4 Hon...

Wednesday, 23rd May 2018, 18:50

Forum: Crazy Yiuf's Corner

Topic: Heal Wounds and Cure potions ought to be evil

Replies: 9

Views: 3657

Re: Heal Wounds and Cure potions ought to be evil

If all healing is necromancy, then TSO's heal on kills is necromancy, and therefore TSO is a fallen god, and all is death and lies.

Wednesday, 23rd May 2018, 18:40

Forum: YASD! YAVP! and characters in progress too

Topic: [CIP] MuNe^Kiku How to build my character?

Replies: 4

Views: 1829

Re: [CIP] MuNe^Kiku How to build my character?

A melee weapon is generally advised, to give you more flexibility when you run out of mana. That said a flail isn't a very good melee weapon, so you might want to wait until you find something better before deciding on what skill to train. I'd probably train a bit more armor/dodging first, your defe...

Tuesday, 22nd May 2018, 19:59

Forum: Crazy Yiuf's Corner

Topic: Bad limericks

Replies: 17

Views: 5931

Re: Bad limericks

http://whvvugt.home.xs4all.nl/Archives_TCCMB/Limericks/Structure.html is a useful guide to limerick scansion. I generally try to follow the "3 long lines, 2 short lines" but I rarely officially count the syllables because I'm a bad poet and that sounds like work. Good to know there's a fa...

Tuesday, 22nd May 2018, 18:24

Forum: Crazy Yiuf's Corner

Topic: A deity or species that emphasizes 'crowd control'?

Replies: 13

Views: 3900

Re: A deity or species that emphasizes 'crowd control'?

One kind of generally useful ability which doesn't exist currently would be some sort of stasis/imprisonment ability. It would lock away a monster, basically paralysis + immunity to damage (so you can't stab it), for a certain amount of time. Basically you can remove it from a fight and focus on th...

Friday, 18th May 2018, 21:44

Forum: Crazy Yiuf's Corner

Topic: A deity or species that emphasizes 'crowd control'?

Replies: 13

Views: 3900

Re: A deity or species that emphasizes 'crowd control'?

One kind of generally useful ability which doesn't exist currently would be some sort of stasis/imprisonment ability. It would lock away a monster, basically paralysis + immunity to damage (so you can't stab it), for a certain amount of time. Basically you can remove it from a fight and focus on the...

Friday, 18th May 2018, 21:23

Forum: Crazy Yiuf's Corner

Topic: Rip in pepperoni Ozocubu's Armour

Replies: 18

Views: 6803

Re: Rip in pepperoni Ozocubu's Armour

njvack wrote:Alternate version: casting ozo's causes you to immediately begin worshipping Chei, even if char is Dg. No wrath incurred, the message you get is "<old_god> takes pity on you"

This, only seriously.

Friday, 18th May 2018, 19:17

Forum: Dungeon Crawling Advice

Topic: Getting past the middle game

Replies: 22

Views: 8027

Re: Getting past the middle game

I'm carrying a +3 long sword as my weapon of choice and have made all my kills with it. One thing that repeatedly happens with new players is they see an enchanted weapon and stick with it far, far too long. It's possible that a long sword is one of the few/only swords that you've seen so far, but ...

Friday, 18th May 2018, 18:24

Forum: Dungeon Crawling Advice

Topic: Gnolls and gods

Replies: 27

Views: 10967

Re: Gnolls and gods

When you get a god gift, you get some amount of "gift timeout", which is often thought of as negating a certain amount of future piety gain. But it's not quite that simple. With all gods except Ru, when you would gain a point of piety: 1. If you have gift timeout, it is decremented, and 7...

Friday, 18th May 2018, 00:07

Forum: Crazy Yiuf's Corner

Topic: A deity or species that emphasizes 'crowd control'?

Replies: 13

Views: 3900

Re: A deity or species that emphasizes 'crowd control'?

The God Of No Seriously Don't Use Axes prevents more than one enemy of the same name to be in melee range of you. It'd be useful, sure, but you'd probably still have several things in melee range at once (assuming you aren't using terrain to prevent that) since most areas have quite a few monster ty...

Thursday, 17th May 2018, 21:31

Forum: Dungeon Crawling Advice

Topic: General advice on current GnWn run

Replies: 2

Views: 1407

Re: General advice on current GnWn run

It's generally recommended to use code blocks rather than spoiler/quote blocks for morgues, as it keeps the post fairly small. Enchant those boots if you find any more enchant armor scrolls. Demon trident of pain, especially on a gnoll, is probably about the best weapon you can have for anything tha...

Thursday, 17th May 2018, 18:28

Forum: Crazy Yiuf's Corner

Topic: A deity or species that emphasizes 'crowd control'?

Replies: 13

Views: 3900

Re: A deity or species that emphasizes 'crowd control'?

I don't see the point of an anti-summon, anti-buff diety/species, when those are the main means of adding volatility to kill you. I mean, you answered your own question. Why would you want this god? Because it's countering the things that kill you. You could certainly argue it would be too strong, ...

Wednesday, 16th May 2018, 21:38

Forum: Game Design Discussion

Topic: Species Proposal - Faerie Dragon

Replies: 189

Views: 63842

Re: Species Proposal - Faerie Dragon

While Bel does have a point, I don't think it's as dire or necessarily a fatal flaw for faerie dragons. Positioning is less important on casters, but that is a part of being a ranged caster type (same applies to ranged weapon users) and isn't a faerie dragon thing. The thing they simplify is mana ma...

Wednesday, 16th May 2018, 20:13

Forum: YASD! YAVP! and characters in progress too

Topic: [CiP] DDNe - bad items but still standing

Replies: 4

Views: 1837

Re: [CiP] DDNe - bad items but still standing

You said spells are not available but you already have some of the strongest spells in the game, mainly vampiric draining. That + Mak should keep you healed pretty well...Even after you're wearing GDS it'll probably still be fairly castable since it's only level 3; you might need to add a few more s...

Tuesday, 15th May 2018, 20:14

Forum: Crazy Yiuf's Corner

Topic: A deity or species that emphasizes 'crowd control'?

Replies: 13

Views: 3900

Re: A deity or species that emphasizes 'crowd control'?

There's definitely a start here, although it'd need more work. I'd definitely do it as a god; people are always suggesting large additions to demigods, and really, the race doesn't need it. The point is they don't get a god, don't add god abilities to them. Anti-summoning and anti-buffs are both goo...

Tuesday, 15th May 2018, 19:06

Forum: Crazy Yiuf's Corner

Topic: A Species That Doesn't Need Books

Replies: 16

Views: 5065

Re: A Species That Doesn't Need Books

OK, thank you VAF, I hadn't understood what you meant. This is a kind of randomization that maybe can work with this design idea. I say maybe, because I think of a school like Necromancy, where you have very different spells that work for very different playstyles, which is a different matter from ...

Tuesday, 15th May 2018, 19:01

Forum: Dungeon Crawling Advice

Topic: Getting past the middle game

Replies: 22

Views: 8027

Re: Getting past the middle game

Also for a MiBe, if you get significantly poisoned, or even just significantly hurt, consider throwing on Trog's hand. It's a powerful regeneration ability and it'll keep you alive through even fairly heavy poison (although really heavy poison can outpace it). It's best used somewhat early, of cours...

Tuesday, 15th May 2018, 17:59

Forum: Dungeon Crawling Advice

Topic: Help me I'm dying

Replies: 18

Views: 5493

Re: Help me I'm dying

Honestly I wouldn't even consider trolling to be a possibility; if someone is actually playing characters to elven halls just to take a screenshot and ask for advice they're spending way more time than you are in writing up some advice. Most learning players have a lot of these sorts of deaths on th...

Tuesday, 15th May 2018, 17:42

Forum: Dungeon Crawling Advice

Topic: Getting past the middle game

Replies: 22

Views: 8027

Re: Getting past the middle game

Yaks in an open room are very deadly; you really want to try to get them into a corridor or somewhat enclosed space, so you only fight 1-2 at a time. You might be overestimating poison resistance, though. For one, having a ring of poison resistance is 100% the most resistance you can have on a MiBe,...

Thursday, 10th May 2018, 18:22

Forum: Crazy Yiuf's Corner

Topic: New 2nd place All-time Hiscore by tlatlagkaus VsFi-chei

Replies: 12

Views: 4740

Re: New 2nd place All-time Hiscore by tlatlagkaus VsFi-chei

Probably also helpful to mention that they used passage ~800 times, and evoked a staff of energy ~100 times. Passage was spread out through the later half of the game, where energy was mostly just at the end, so was probably used to speed up extended mostly, where they wanted to just repeatedly cast...

Thursday, 10th May 2018, 00:35

Forum: Crazy Yiuf's Corner

Topic: New 2nd place All-time Hiscore by tlatlagkaus VsFi-chei

Replies: 12

Views: 4740

Re: New 2nd place All-time Hiscore by tlatlagkaus VsFi-chei

also, how do I get 500-turn Hell:1-7's? anyone have any tips Repeat your speedrun 15 times until you do. But honestly if you just run straight across a floor it probably only takes about 60 steps or so to run from the left to the right, which gives you a 13-tile tall line across which should contai...

Wednesday, 9th May 2018, 21:27

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: when should I train for statue form

Replies: 6

Views: 2250

Re: CIP: when should I train for statue form

Technically if you train armor to 11 you can get +1 ac off your cloak and helmet (assuming you aren't wearing a scarf/hat), but uh...don't do that. You not only have no body armor, but also no boots/gloves, so very little for the armor skill to work with.

Wednesday, 9th May 2018, 20:57

Forum: Dungeon Crawling Advice

Topic: Did Orc get harder?

Replies: 7

Views: 2815

Re: Did Orc get harder?

2 floor orc is *slightly* harder than 4 floor, but the difference isn't huge. It does bump up the odds of some "out of depth" things like orc warlords, which are possible but I consider "OOD" for orc:1. Orc knights are a normal and fairly common monster, but warlords are still th...

Wednesday, 9th May 2018, 20:50

Forum: Dungeon Crawling Advice

Topic: Tomb 3 - kill hole

Replies: 17

Views: 5822

Re: Tomb 3 - kill hole

Agreed. And making statue form's AC be spell power rather than skill level dependent also ended up taking a few points of ac off (but not much). It'd be interesting to track all the changes to it over the years; I feel like i know most of them, but I doubt I could really make a definitive, comprehen...

Wednesday, 9th May 2018, 18:43

Forum: Dungeon Crawling Advice

Topic: Gnolls and gods

Replies: 27

Views: 10967

Re: Gnolls and gods

Gnolls work with just about any god, so it's just a question of which gods you like. I play too much Chei, but it sounds like you're fairly new, so popular gods for new players are usually Trog, Okawaru, or Kiku (for necromancer type builds - allies are strong). If you want your god to create your a...

Wednesday, 9th May 2018, 17:39

Forum: Dungeon Crawling Advice

Topic: Tomb 3 - kill hole

Replies: 17

Views: 5822

Re: Tomb 3 - kill hole

While you're not wrong tabstorm, statue form also used to have -10EV which was removed, so that was a pretty big buff. Overall I'd say statue form stayed about the same; it's charms (and phase shift) that's been ripped out :)

Tuesday, 8th May 2018, 18:05

Forum: Dungeon Crawling Advice

Topic: A good place to earn experience

Replies: 9

Views: 3320

Re: A good place to earn experience

If you really want to grind exp after a 3 rune game, usually just doing 15 runes will get you plenty. If you really want to grind forever, either Pan (safer) or doing ziggurats (faster, more dangerous) will get you as much as you want. You need a fairly specific, high powered character to do ziggs s...

Saturday, 5th May 2018, 00:00

Forum: Crazy Yiuf's Corner

Topic: A Species That Doesn't Need Books

Replies: 16

Views: 5065

Re: A Species That Doesn't Need Books

Yea, that method would work just fine as well. The system is largely the same but "You can memorize any spell that would be < 25% failure" is very simple and elegant; it's much easier to communicate to players. One line, one comparison needed.

Friday, 4th May 2018, 20:15

Forum: Crazy Yiuf's Corner

Topic: A Species That Doesn't Need Books

Replies: 16

Views: 5065

Re: A Species That Doesn't Need Books

Imho if you just stuck with option 1 or 4, but required the player to know all of the spell schools, then you can avoid the conjurations having 35 spells problem. You'd have to know both conjurations and fire to get bolt of fire, and bolt of cold won't show up to a player with 0 (or low) ice magic. ...

Thursday, 3rd May 2018, 18:47

Forum: Game Design Discussion

Topic: Species Proposal - Faerie Dragon

Replies: 189

Views: 63842

Re: Species Proposal - Faerie Dragon

I can't be sure since I can't see it before the crash, but it's lair:5, so it's possible. I assume from the sound of it that the crash would happen anytime it's trying to place an exclusion somewhere too far away from where you are/have seen. I'll try rebuilding crawl with that latest branch. Edit: ...
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