Search found 5830 matches

Friday, 17th April 2015, 18:24

Forum: Dungeon Crawling Advice

Topic: If you could choose your demonspawn muts

Replies: 46

Views: 14034

Re: If you could choose your demonspawn muts

Lyrick wrote:My dream demonspawn...


Your dreamonspawn?

Friday, 17th April 2015, 18:22

Forum: Game Design Discussion

Topic: Mummies can be confused by Tarantellas

Replies: 21

Views: 6338

Re: Mummies can be confused by Tarantellas

What if, when a tarantella bit you, you gained Spider Form?

Friday, 17th April 2015, 18:17

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: SpEn - max Ru with one sacrifice, give or take

Replies: 5

Views: 1909

Re: YAVP: SpEn - max Ru with one sacrifice, give or take

It only counts when you have all 15 runes. I call "do-over".

Friday, 17th April 2015, 14:51

Forum: Crazy Yiuf's Corner

Topic: Poisonous chunks were removed???

Replies: 21

Views: 4745

Re: Poisonous chunks were removed???

For this message the author XuaXua has received thanks:
duvessa


I... I don't understand. Were you trying to quote and accidentally hit thanks?

Friday, 17th April 2015, 14:48

Forum: Game Design Discussion

Topic: Display average HP as bar

Replies: 20

Views: 7825

Re: Display average HP as bar

Nothing confusing it it is percentage-based, and explicitly declared to be so.

  Code:
Tarantella
HP:  #####*****


The Tarantella has 100% of it's HP left.
You punch a Tarantella.
The Tarantella has 50% of it's HP left.
How many HP?
No idea, but your last punch reduced it to 50%.

Friday, 17th April 2015, 14:35

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: +29 lance Wyrmbane

Replies: 19

Views: 5925

Re: YAVP: +29 lance Wyrmbane

Scalding Steam wrote:So coding in C++ is like stabbing yourself in the face?


The shoulder.

Thursday, 16th April 2015, 19:41

Forum: Dungeon Crawling Advice

Topic: Negative & Fractional Defenses

Replies: 12

Views: 2392

Re: Negative & Fractional Defenses

Even though it gives a negative (0) value for shields, it still interferes with combat effectiveness because it's a shield, unless you've raised shields skill appropriately.

Correct?

Thursday, 16th April 2015, 16:51

Forum: Crazy Yiuf's Corner

Topic: Poisonous chunks were removed???

Replies: 21

Views: 4745

Re: Poisonous chunks were removed???

Berder wrote: Like now I need to go gather up more food in my already extremely limited inventory, in order to do spider.


Three slots: 1 open for chunks (just in case), 1 for ration-time food (meat, bread), 1 for immediate-time food (jerky, fruit).

Thursday, 16th April 2015, 15:35

Forum: Crazy Yiuf's Corner

Topic: Poisonous chunks were removed???

Replies: 21

Views: 4745

Re: Poisonous chunks were removed???

Poison chunks don't make a lot of sense. I can chop off the head of a venomous snake. The meat isn't poisoned; the poison is in the poison sacs.

I'm sure there is some non-poisonous meat in a Naga.

Wednesday, 15th April 2015, 20:37

Forum: Game Design Discussion

Topic: Fedhas active ballistomycetes turn hostile

Replies: 2

Views: 1120

Re: Fedhas active ballistomycetes turn hostile

Sounds like a bug; checking Mantis against ballists shows this might not have been reported.

EDIT: You've reported it; good job: https://crawl.develz.org/mantis/view.php?id=9637

Tuesday, 14th April 2015, 19:06

Forum: Game Design Discussion

Topic: Feedback on Gozag design

Replies: 116

Views: 37078

Re: Feedback on Gozag design

In my mind, at least initially, Gilding was a multiple time deal that cost gold. I think it should be that. At least we'd have a use for gold, and I could possibly see the cost increase for a each new gilding. I wonder if I'd be out of line if I suggested it should work on armour, as well as artefa...

Tuesday, 14th April 2015, 19:00

Forum: Game Design Discussion

Topic: Change green dragon

Replies: 21

Views: 6169

Re: Change green dragon

PleasingFungus wrote:OK, changed tiles. TY to Marbit & Bloax.


Did you change the names too, or are you just going to make people think they went colorblind (idea for April 1, 2016!)?

Saturday, 11th April 2015, 02:25

Forum: Game Design Discussion

Topic: Charms change (once again)

Replies: 78

Views: 23047

Re: Charms change (once again)

I think the "active charms reduce maximum MP" works well, but only in conjunction with "total MP amount consumed by active charms reduces MP regeneration rate accordingly".

Friday, 10th April 2015, 15:39

Forum: Crazy Yiuf's Corner

Topic: Charming beasts

Replies: 11

Views: 2686

Re: Charming beasts

If you give a quokka a chunk, it is bound to want some blood.

Friday, 10th April 2015, 14:34

Forum: Game Design Discussion

Topic: Remove Xom's weapon swap action.

Replies: 11

Views: 3198

Re:

88208 | Dis:7 | Got a golden staff 88208 | Dis:7 | XOM: swap weapons 88208 | Dis:7 | Identified the +4 Staff of Dispater (You took it off Dispater on level 7 of the Iron City of Dis) That seems logically out of order. I'd think it'd be: 88208 | Dis:7 | XOM: swap weapons 88208 | Dis:7 | Got a golden...

Friday, 10th April 2015, 14:29

Forum: Crazy Yiuf's Corner

Topic: "Share your best shops" thread

Replies: 15

Views: 3507

Re: "Share your best shops" thread

8582 | D:6 | Bought a +2 cloak of poison resistance for 222 gold pieces 22509 | D:6 | Bought a +1 pair of boots of running for 438 gold pieces 36103 | D:6 | Bought the +8 pearl dragon armour of the Villain {rPois rN+ MR+ Slay+3} for 1714 gold pieces Ugh, you just invalidated that cloak.

Friday, 10th April 2015, 05:05

Forum: Game Design Discussion

Topic: Proposal: Autopickup anything Stackable you already carry

Replies: 13

Views: 4302

Re: Proposal: Autopickup anything Stackable you already carr

dpeg wrote: Using them all up does not clear the [%] flag. Dropping one (not necessarily all of them) clears the [%] flag.


I guess this (dropping 1 to deactivate flag) would only be useful for (time-based) speed runners? Otherwise, I don't see any case where someone would want to not pick up more ammo.

Friday, 10th April 2015, 04:57

Forum: Game Design Discussion

Topic: Proposal: Autopickup anything Stackable you already carry

Replies: 13

Views: 4302

Re: Proposal: Autopickup anything Stackable you already carr

It's the matter of picking up "the first one" that would re-activate it then. Currently, - Scrolls/Potions/Food work like: always auto-pickup, unless identified as useless/dangerous. - Ammo works like: only auto-pickup if you threw it, or if it is a spell component, or if you started with ...

Thursday, 9th April 2015, 20:06

Forum: Crazy Yiuf's Corner

Topic: Nude God

Replies: 19

Views: 4429

Re: Nude God

Just take those old records off the shelf; I'll sit and listen to 'em by myself!

Thursday, 9th April 2015, 16:36

Forum: Dungeon Crawling Advice

Topic: Advice and Approaches to Tackling the Extended End Game

Replies: 27

Views: 5079

Re: Advice and Approaches to Tackling the Extended End Game

njvack wrote:I... I'm not entirely sure what advice in this thread is a joke and which is real :/


All advice in this thread is non-jokingly real; some of it isn't necessarily GOOD advice. I'll leave that to others to sort out.

Thursday, 9th April 2015, 16:10

Forum: Game Design Discussion

Topic: Proposal: Autopickup anything Stackable you already carry

Replies: 13

Views: 4302

Re: Proposal: Autopickup anything Stackable you already carr

XuaXua: thanks for sticking this into the wiki, but why restrict to launchers? That was just the title, based on the original title of this thread (since changed). The text wasn't ammo-specific, but did use ammo as an example. I've edited it. Also, it was ammo-biased since, of all "stackable&q...

Thursday, 9th April 2015, 14:32

Forum: Game Design Discussion

Topic: Proposal: Autopickup anything Stackable you already carry

Replies: 13

Views: 4302

Re: Proposal: Autopickup anything Stackable you already carr

IS this concept a possibility for 0.17?

Wednesday, 8th April 2015, 15:30

Forum: Dungeon Crawling Advice

Topic: Is Ru a good god for Melee? a MiFi or such..

Replies: 9

Views: 2745

Re: Is Ru a good god for Melee? a MiFi or such..

Ru is great for anything; you just have to wait for the right sacrifices and sometimes hit reject sacrifices and be patient.

Tuesday, 7th April 2015, 18:33

Forum: Crazy Yiuf's Corner

Topic: The Lesser-Used Gods

Replies: 26

Views: 5524

Re: The Lesser-Used Gods

raikaria wrote:Dithmenos [Stabber Default]


More like Ashenzari [Stabber Default] in my book.

I've started to realize Dithmenos is better for non-stabbers.

treerex5 wrote:I usually have trouble tearing myself away from an Ash or Ru altar.


Ru is fantastic if you keep juggling sacrifices you don't like.

Friday, 3rd April 2015, 20:07

Forum: Crazy Yiuf's Corner

Topic: Secret-keeper god

Replies: 6

Views: 1781

Re: Secret-keeper god

Little too much stepping on Ashenzari territory for me.

Friday, 3rd April 2015, 20:05

Forum: Dungeon Crawling Advice

Topic: UC Trolls: Lignification for Hydras?

Replies: 22

Views: 5934

Re: UC Trolls: Lignification for Hydras?

If you can cast spells, "Ice Form" is a very good option for Unarmed to kill hydras.

Thursday, 2nd April 2015, 17:31

Forum: Dungeon Crawling Advice

Topic: How do I get in-game descriptions of cards in a deck?

Replies: 4

Views: 1280

Re: How do I get in-game descriptions of cards in a deck?

Hm, the inventory should probably actually list the description of all identified cards in the deck. Certainly the top one of the stack. I agree. Having to tap 3 unassociated keys from a location outside the deck description is obtuse. I'd list all primary "known" cards from a deck. Descr...

Thursday, 2nd April 2015, 04:32

Forum: Dungeon Crawling Advice

Topic: How do I get in-game descriptions of cards in a deck?

Replies: 4

Views: 1280

How do I get in-game descriptions of cards in a deck?

I picked up a deck and ID's the card on top. Investigating the deck in inventory, the deck description lists the names of the cards I might find in it, but doesn't detail what each card does, and there is no prompt to delve further, but I know I've read card explanations before. Am I just missing th...

Wednesday, 1st April 2015, 20:26

Forum: Dungeon Crawling Advice

Topic: 2015: So what are the April 1 changes this year?

Replies: 1

Views: 1079

2015: So what are the April 1 changes this year?

I've played 3 games so far of Trunk and didn't notice much.

Where are the pizza tornadoes?

Wednesday, 1st April 2015, 12:27

Forum: Crazy Yiuf's Corner

Topic: [POSSIBLE APRIL FOOLS TOPIC] pf got rid of shadow traps

Replies: 11

Views: 2674

Re: [POSSIBLE APRIL FOOLS TOPIC] pf got rid of shadow traps

Is April in Trunk or 0.16? I played Trunk last night and didn't notice anything.

Tuesday, 31st March 2015, 21:11

Forum: The Dart Board

Topic: 0.16 Tournament Clans?

Replies: 52

Views: 17360

Re: 0.16 Tournament Clans?

treerex5 wrote:
XuaXua wrote:Last time we coordinated a couple clans; I'll go see if the Chokies want to do it again.
Xua, we're not showing up.
Please fix that.


We're there; I just didn't play enough. Got sort of annoyed at the whole "half the game is rigged" situation that I didn't bother as much. Sorry.

Tuesday, 31st March 2015, 19:15

Forum: Dungeon Crawling Advice

Topic: Which Weapon Type is Best?

Replies: 67

Views: 21321

Re: Which Weapon Type is Best?

agentgt wrote:The second best weapon type is polearm since:

  1. It cross trains with polearm


Yep. :-)

Tuesday, 31st March 2015, 17:59

Forum: Crazy Yiuf's Corner

Topic: Why are there no extreme DEX Starts?

Replies: 8

Views: 2379

Re: Why are there no extreme DEX Starts?

Greyr wrote:Crawl is just too, like, circumstantial maan.


At least it's not circumcisual.

Monday, 30th March 2015, 20:23

Forum: Crazy Yiuf's Corner

Topic: Quicksand

Replies: 4

Views: 1219

Re: Quicksand

As if no one wanted to just skip those branches entirely as it is for being huge maze drags.

Monday, 30th March 2015, 19:24

Forum: Crazy Yiuf's Corner

Topic: Let's Talk about Acquirement

Replies: 16

Views: 3662

Re: Let's Talk about Acquirement

You get should be likely to get a stave if your highest spell skill is higher than your highest weapon skill. I'd swap that to "total spell skill + spellcasting investment" higher than "total weapon skill + fighting investment (ignoring Unarmed)", but I bet that won't work out b...

Friday, 27th March 2015, 19:11

Forum: Dungeon Crawling Advice

Topic: Confusion, Enslavement, and exp

Replies: 5

Views: 1390

Re: Confusion, Enslavement, and exp

Enslaved allies should give experience. You took the time to enslave them.

Friday, 27th March 2015, 19:05

Forum: Dungeon Crawling Advice

Topic: Which Weapon Type is Best?

Replies: 67

Views: 21321

Re: Which Weapon Type is Best?

I voted two-handed short blades.

Thursday, 26th March 2015, 20:41

Forum: Crazy Yiuf's Corner

Topic: The Debate Derail Thread

Replies: 225

Views: 60646

Re: The Debate Derail Thread

Don't explain jokes; it just makes you the worst Skylander.

Thursday, 26th March 2015, 20:39

Forum: Crazy Yiuf's Corner

Topic: Why do ranged monsters demonstrate sub-optimal behavior?

Replies: 19

Views: 3766

Re: Why do ranged monsters demonstrate sub-optimal behavior?

Lasty wrote:a branch


A new branch or an existing branch, adjusted?

Thursday, 26th March 2015, 17:10

Forum: Game Design Discussion

Topic: Move the entrance to Elven halls to depths 1-3

Replies: 30

Views: 6795

Re:

Sandman25 wrote:Do many players clear Elf1-2 right after Orc?


I do. Sometimes if I'm daring, I take down the exterior of Elf 3 as well.

Thursday, 26th March 2015, 14:45

Forum: Crazy Yiuf's Corner

Topic: Why do ranged monsters demonstrate sub-optimal behavior?

Replies: 19

Views: 3766

Re: Why do ranged monsters demonstrate sub-optimal behavior?

I thought optimal play involved constant weapon swapping. good news, it does! {example of swapping to melee against fodder to conserve ammo} Correct, but the issue here is that the behavior demonstrated by the AI teaches unspoiled players that sub-optimal tactics (a potentially weaker melee attack)...

Wednesday, 25th March 2015, 21:45

Forum: Crazy Yiuf's Corner

Topic: Why do ranged monsters demonstrate sub-optimal behavior?

Replies: 19

Views: 3766

Re: Why do ranged monsters demonstrate sub-optimal behavior?

and into wrote:Upon request, split off from a discussion in Advice form.


Yeah, but now the crazies will have at it. I wanted legit discussion. Legit discussion please, crazies.

Wednesday, 25th March 2015, 19:09

Forum: Crazy Yiuf's Corner

Topic: New Tavern Challenge: Thank Streak

Replies: 24

Views: 7338

Re: New Tavern Challenge: Thank Streak

tasonir wrote:but many others like ... Sandman ... are good choices.


Experience shows that Sandman25 hates getting singled out / attention, so don't include him.

Wednesday, 25th March 2015, 19:05

Forum: Game Design Discussion

Topic: Unique proposal: Myrmecia, Champion of Formicids

Replies: 82

Views: 47282

Re: Unique proposal: Pyriformis, Champion of Formicids

I immediately would have suspected the formicid leader to be a queen, not a king, because ants.

Wednesday, 25th March 2015, 14:49

Forum: Crazy Yiuf's Corner

Topic: Make Ignite Poison a Poison spell

Replies: 24

Views: 5362

Re: Make Ignite Poison a Poison spell

gammafunk wrote:You guys talk about wanting to vote for removal should vote for removal!


Unfortunately, the sum of all the other votes cannot be considered counter-removal because this is a poll with multiple options selectable.

Wednesday, 25th March 2015, 14:47

Forum: Dungeon Crawling Advice

Topic: What is going on here?

Replies: 8

Views: 1703

Re: What is going on here?

Magipi wrote:I am in the middle of clearing D:1


What, were you beating up each tree with a dagger?

Wednesday, 25th March 2015, 14:46

Forum: Crazy Yiuf's Corner

Topic: Underwater

Replies: 16

Views: 3783

Re: Underwater

Quick, everyone cross the bridge while he's busy!

Wednesday, 25th March 2015, 14:43

Forum: Crazy Yiuf's Corner

Topic: Why do ranged monsters demonstrate sub-optimal behavior?

Replies: 19

Views: 3766

Why do ranged monsters demonstrate sub-optimal behavior?

Offtopic, on Centaurs: It is kind of "stupid" that monsters which use ranged weaponry switch to melee weaponry when the player is adjacent, as though there were some penalty if they continued to use ranged while adjacent , but the player can use ranged weaponry when adjacent, and there is ...

Tuesday, 24th March 2015, 19:15

Forum: Game Design Discussion

Topic: Remove or nerf Nergalle's DDoor

Replies: 21

Views: 5814

Re: Remove or nerf Nergalle's DDoor

lessens wrote:
XuaXua wrote:A longer cooldown period between casts would be simplest.

Of course, if she can only DDoor for 5 turns


Cooldown period. She casts for however long she casts, but can't re-cast until after X aut.

Tuesday, 24th March 2015, 18:10

Forum: Game Design Discussion

Topic: Remove or nerf Nergalle's DDoor

Replies: 21

Views: 5814

Re: Remove or nerf Nergalle's DDoor

A longer cooldown period between casts would be simplest.
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