Search found 270 matches
Saturday, 8th October 2016, 22:35
Forum: Game Design Discussion
Topic: Draconian: Change Mottled to Shadow
Replies: 14
Views: 3827
Saturday, 8th October 2016, 21:05
Forum: Crazy Yiuf's Corner
Topic: Do not adjust fire aptitude for Steam Draconian
Replies: 8
Views: 2431
Do not adjust fire aptitude for Steam Draconian
Saturday, 8th October 2016, 21:03
Forum: Game Design Discussion
Topic: Hex chance improvement
Replies: 13
Views: 3024
Re: Hex chance improvement
Saturday, 8th October 2016, 21:02
Forum: Game Design Discussion
Topic: Draconian: Change Mottled to Shadow
Replies: 14
Views: 3827
Draconian: Change Mottled to Shadow
Friday, 7th October 2016, 01:42
Forum: Crazy Yiuf's Corner
Topic: Why movements of Ancestors of CE/FE/Na/Sp same to others?
Replies: 10
Views: 3002
Re: Why movements of Ancestors of CE/FE/Na/Sp same to others
Wednesday, 5th October 2016, 15:03
Forum: Crazy Yiuf's Corner
Topic: Gargoyle Inconsistencies [RANT]
Replies: 11
Views: 2578
Re: Gargoyle Inconsistencies [RANT]
Wednesday, 5th October 2016, 14:50
Forum: Crazy Yiuf's Corner
Topic: Gargoyle Inconsistencies [RANT]
Replies: 11
Views: 2578
Re: Gargoyle Inconsistencies [RANT]
tabstorm wrote:it's magic. who needs consistency
I need it for my DCSS fan fiction, I have a Gargoyle Berserker who wants to [CENSORED] a High Elf Skald by [CENSORED] their [CENSORED].
Wednesday, 5th October 2016, 14:41
Forum: Crazy Yiuf's Corner
Topic: Gargoyle Inconsistencies [RANT]
Replies: 11
Views: 2578
Gargoyle Inconsistencies [RANT]
Monday, 3rd October 2016, 07:46
Forum: Game Design Discussion
Topic: New Hosted Branch: Thorn God
Replies: 49
Views: 23732
Re: New Hosted Branch: Thorn God
kimnosuk wrote:God of Dragon form and Felids?
Does this gosh dang deity give you GDR?
Sunday, 2nd October 2016, 15:47
Forum: Crazy Yiuf's Corner
Topic: splash screen concepts
Replies: 103
Views: 24110
Re: splash screen concepts
Sunday, 2nd October 2016, 15:46
Forum: Crazy Yiuf's Corner
Topic: splash screen concepts
Replies: 103
Views: 24110
Re: splash screen concepts
Sunday, 2nd October 2016, 15:45
Forum: Crazy Yiuf's Corner
Topic: splash screen concepts
Replies: 103
Views: 24110
Sunday, 2nd October 2016, 15:45
Forum: Crazy Yiuf's Corner
Topic: splash screen concepts
Replies: 103
Views: 24110
Re: splash screen concepts
Sunday, 2nd October 2016, 04:55
Forum: Game Design Discussion
Topic: Vampire quality of life proposal
Replies: 3
Views: 1213
Sunday, 2nd October 2016, 01:48
Forum: Game Design Discussion
Topic: Make Yara's a Monster Spell; End Charms Reform
Replies: 88
Views: 30208
Re: Make Yara's a Monster Spell; End Charms Reform
Thursday, 29th September 2016, 18:27
Forum: Dungeon Crawling Advice
Topic: Merge High And Deep Elf
Replies: 67
Views: 22429
Re: Merge High And Deep Elf
Thursday, 29th September 2016, 05:13
Forum: Game Design Discussion
Topic: Give humans +0 aptitudes across the board again
Replies: 3
Views: 1790
Re: Give humans +0 aptitudes across the board again
stickyfingers wrote:Buff? Invo is usually more important than spellcasting, and there's also stealth. If exp apt is included then it's even more of a clear nerf.
I would play more spellcasters as Human if their apt was 0.
I doubt they're going to lower experience to 0, as it's one of their defining traits.
Thursday, 29th September 2016, 04:48
Forum: Dungeon Crawling Advice
Topic: Merge High And Deep Elf
Replies: 67
Views: 22429
Re: Merge High And Deep Elf
and into wrote:If HE is removed I could maybe see giving deep elves a +3 bow aptitude and +1 in long blades. Not that it would matter too much, but it would make the high elf superfluousness total, similar to the aptitude tinkering done to hill orcs with MD removal.
That'll do, I couldn't complain about that.
Thursday, 29th September 2016, 02:53
Forum: Dungeon Crawling Advice
Topic: Merge High And Deep Elf
Replies: 67
Views: 22429
Re: Merge High And Deep Elf
Wednesday, 28th September 2016, 23:52
Forum: Crazy Yiuf's Corner
Topic: New Large Species: Harambe
Replies: 12
Views: 3947
Re: New Large Species: Harambe
Hellmonk wrote:undead large race sounds fun, tbh
What would you have in mind for one? I couldn't think of anything that's both large and a non-generic zombie.
Wednesday, 28th September 2016, 23:51
Forum: Dungeon Crawling Advice
Topic: Merge High And Deep Elf
Replies: 67
Views: 22429
Re: Merge High And Deep Elf
Wednesday, 28th September 2016, 21:46
Forum: Dungeon Crawling Advice
Topic: Merge High And Deep Elf
Replies: 67
Views: 22429
Re: Merge High And Deep Elf
Wednesday, 28th September 2016, 21:08
Forum: Dungeon Crawling Advice
Topic: Merge High And Deep Elf
Replies: 67
Views: 22429
Re: Merge High And Deep Elf
Wednesday, 28th September 2016, 20:27
Forum: Crazy Yiuf's Corner
Topic: degeneration rework
Replies: 14
Views: 3145
Re: degeneration rework
Rast wrote:shutyourtrap wrote:!quaff ID'd resulting in a pseudo paralysis
Such as, perhaps, the inability to move and a sharp drop in EV? We could give an AC and HP bonus to compensate.
Tree Form...?
Wednesday, 28th September 2016, 20:19
Forum: Dungeon Crawling Advice
Topic: Merge High And Deep Elf
Replies: 67
Views: 22429
Re: Merge High And Deep Elf
Wednesday, 28th September 2016, 18:53
Forum: Dungeon Crawling Advice
Topic: Merge High And Deep Elf
Replies: 67
Views: 22429
Re: Merge High And Deep Elf
VeryAngryFelid wrote:Changing aptitude by 1 is almost meaningless IMHO.
In my experience, it means more at higher levels. It's especially noticeable between 20 through 26, haven't studied elsewhere.
Wednesday, 28th September 2016, 18:47
Forum: Game Design Discussion
Topic: New hosted branch: Basajaun species and High Elf removal
Replies: 94
Views: 32878
Re: New hosted branch: Basajaun species and High Elf removal
Wednesday, 28th September 2016, 18:43
Forum: Dungeon Crawling Advice
Topic: Merge High And Deep Elf
Replies: 67
Views: 22429
Merge High And Deep Elf
Wednesday, 28th September 2016, 13:51
Forum: Game Design Discussion
Topic: Streamline skins
Replies: 27
Views: 6350
Re: Streamline skins
Wednesday, 28th September 2016, 12:19
Forum: Crazy Yiuf's Corner
Topic: Remove Ogre; Preserve High Elf
Replies: 17
Views: 4291
Re: Remove Ogre; Preserve High Elf
duvessa wrote:I mean, that's exactly what Ba isElitist wrote:Ogre is going to be bad after this. All they're going to be good for is "the big race who gets health fast and also uses clubs".
"The big race who gets healthy really fast and also uses clubs."
Wednesday, 28th September 2016, 03:51
Forum: Crazy Yiuf's Corner
Topic: Remove Ogre; Preserve High Elf
Replies: 17
Views: 4291
Re: Remove Ogre; Preserve High Elf
dpeg wrote:This should be moved to CYC. What started with a reasonable OP (reasonably worded, I don't support it at all) has turned into another pointless removalist contest.
I don't control the shitposting. I try to speak around it. I'm sorry.
Wednesday, 28th September 2016, 02:21
Forum: Game Design Discussion
Topic: New hosted branch: Basajaun species and High Elf removal
Replies: 94
Views: 32878
Re: New hosted branch: Basajaun species and High Elf removal
Wednesday, 28th September 2016, 02:12
Forum: Crazy Yiuf's Corner
Topic: Remove Ogre; Preserve High Elf
Replies: 17
Views: 4291
Re: Remove Ogre; Preserve High Elf
Wednesday, 28th September 2016, 00:47
Forum: Game Design Discussion
Topic: New hosted branch: Basajaun species and High Elf removal
Replies: 94
Views: 32878
Re: New hosted branch: Basajaun species and High Elf removal
duvessa wrote:Almost every human aptitude is above average, and every background in the game is better as a human than as a high elf. What more do you want?
You're right. We shouldn't remove High Elves, then.
Wednesday, 28th September 2016, 00:19
Forum: Crazy Yiuf's Corner
Topic: Remove Ogre; Preserve High Elf
Replies: 17
Views: 4291
Re: Remove Ogre; Preserve High Elf
Tuesday, 27th September 2016, 23:38
Forum: Game Design Discussion
Topic: New hosted branch: Basajaun species and High Elf removal
Replies: 94
Views: 32878
Re: New hosted branch: Basajaun species and High Elf removal
chequers wrote:Humans are average to pretty good at everything.
Disagree. SOURCE: Apts.
Tuesday, 27th September 2016, 23:20
Forum: Game Design Discussion
Topic: New hosted branch: Basajaun species and High Elf removal
Replies: 94
Views: 32878
Re: New hosted branch: Basajaun species and High Elf removal
Tuesday, 27th September 2016, 22:57
Forum: Crazy Yiuf's Corner
Topic: Remove Ogre; Preserve High Elf
Replies: 17
Views: 4291
Remove Ogre; Preserve High Elf
Tuesday, 27th September 2016, 22:41
Forum: Game Design Discussion
Topic: New hosted branch: Basajaun species and High Elf removal
Replies: 94
Views: 32878
Re: New hosted branch: Basajaun species and High Elf removal
Friday, 26th August 2016, 03:09
Forum: Game Design Discussion
Topic: Nerf elemental resistances of PC
Replies: 39
Views: 17338
Re: Nerf elemental resistances of PC
Wednesday, 17th August 2016, 19:32
Forum: Crazy Yiuf's Corner
Topic: Beogh Prefers Orcs; Will Take All [Minor Rework]
Replies: 12
Views: 3279
Beogh Prefers Orcs; Will Take All [Minor Rework]
Wednesday, 10th August 2016, 12:58
Forum: Game Design Discussion
Topic: Remove Venom Mage
Replies: 23
Views: 5259
Re: Remove Venom Mage
Friday, 5th August 2016, 11:39
Forum: Crazy Yiuf's Corner
Topic: Give advice using the absolute worst reasoning possible
Replies: 221
Views: 76740
Re: Give advice using the absolute worst reasoning possible
Saturday, 9th July 2016, 03:32
Forum: Crazy Yiuf's Corner
Topic: Benemut is the new rMut
Replies: 6
Views: 2017
Re: Benemut is the new rMut
Sunday, 19th June 2016, 10:17
Forum: Crazy Yiuf's Corner
Topic: Stupid ideas -- Started for 0.19, and Still Running!
Replies: 233
Views: 822792
Re: Stupid ideas for 0.19
ydeve wrote:Elitist wrote:9. Remove food.
Remove food.
Reasonable or serious ideas don't belong here. Please read the title of the thread.
Remove food.
Sunday, 19th June 2016, 02:59
Forum: Crazy Yiuf's Corner
Topic: Stupid ideas -- Started for 0.19, and Still Running!
Replies: 233
Views: 822792
Re: Stupid ideas for 0.19
Thursday, 16th June 2016, 00:24
Forum: Crazy Yiuf's Corner
Topic: When I think about you...
Replies: 4
Views: 1276
Re: When I think about you...
Wednesday, 15th June 2016, 10:21
Forum: Crazy Yiuf's Corner
Topic: THE GREATEST BAIT
Replies: 3
Views: 1051
Re: THE GREATEST BAIT
Sar wrote:tbh you haven't ruined them until you've polymorphed both into slime creatures and forced them to merge
I got told the same thing last night oh my goodness. What's with you folk and slimes?
Wednesday, 15th June 2016, 09:38
Forum: Crazy Yiuf's Corner
Topic: THE GREATEST BAIT
Replies: 3
Views: 1051
Wednesday, 25th May 2016, 12:08
Forum: Crazy Yiuf's Corner
Topic: Hepliaklqana and cats
Replies: 78
Views: 20153