Search found 270 matches

Wednesday, 18th January 2017, 11:05

Forum: Crazy Yiuf's Corner

Topic: Remove Halflings

Replies: 14

Views: 4545

Re: Remove Halflings

Elaborate.

Sunday, 15th January 2017, 09:10

Forum: Game Design Discussion

Topic: Barachians' ability & characteristic idea

Replies: 4

Views: 2013

Re: Barachians' ability & characteristic idea

2. Poison skin They have same skin color with poison arrow frog! I get this idea from lovely Barachians tile you made. Anyway, The opponent has a chance of being poisoned when using an attack, that requires physical contact. If Barachians get body mutations like horns or teeth, they can poison enem...

Sunday, 15th January 2017, 08:41

Forum: Crazy Yiuf's Corner

Topic: What should I do for my 500 Twitch Follower Special

Replies: 37

Views: 14317

Re: What should I do for my 500 Twitch Follower Special

Bring back HE or play a MiBe.

Saturday, 14th January 2017, 20:22

Forum: Game Design Discussion

Topic: Why phase out races at all?

Replies: 60

Views: 25432

Re: Why phase out races at all?

removeelyvilon wrote:Also, I think the crux of the problem is that people have very different opinions on just how "unique" a species needs be to be "justified".


I hope the standard for races doesn't become the maim-and-bandage ideology that Frogs are. Because Frogs are a poor man's Naga.

Saturday, 14th January 2017, 03:20

Forum: Crazy Yiuf's Corner

Topic: Which Build Was Your First Win?

Replies: 51

Views: 19199

Re: Which Build Was Your First Win?

I did HOBe as a joke (I told my friends that it was a waste of a race with more thought than a Minotaur could ever have and was going to prove it) and accidentally won my first game with it. It was then I realized versatile apts mean little compared to good HP and a +3 apt to the most controversial ...

Wednesday, 11th January 2017, 15:01

Forum: Crazy Yiuf's Corner

Topic: Possible gimmick for a HE rework?

Replies: 20

Views: 5977

Re: Possible gimmick for a HE rework?

Increase their stealth apt to +3 and sure. I'd love that.

Wednesday, 11th January 2017, 05:47

Forum: Game Design Discussion

Topic: Make QDA more interesting

Replies: 7

Views: 2344

Re: Make QDA more interesting

Vajrapani wrote:I'd rather just make the AC and encumbrance equal to swamp dragon armour and allow it to be enchanted to +7 while giving MR++

HELL if it gave MR+ I'd wear it.

Wednesday, 11th January 2017, 05:33

Forum: Game Design Discussion

Topic: Consumables at the start

Replies: 15

Views: 6430

Re: Consumables at the start

I would be down for it. This is one of the greatest boons to wanderer, the identified tools, but I think giving them to everyone would weaken it and Fighter to a lesser extent. I would much prefer just an identified potion of lignification, but that's because it's just a superbly designed potion and...

Wednesday, 11th January 2017, 02:04

Forum: Crazy Yiuf's Corner

Topic: "bararchians" could totally just be elves

Replies: 17

Views: 6570

Re: "bararchians" could totally just be elves

NhorianScum wrote:There is a reason nobody plays D&D 4.0

Soon, soon.

Yeah, Sidhe would be cool. They could be slow elves with better magical apts or something, since the other slow race is good at, uh. Nothing.

Sunday, 8th January 2017, 18:11

Forum: Game Design Discussion

Topic: Adjust Malmutate in Extended

Replies: 23

Views: 6489

Re: Adjust Malmutate in Extended

As much as I hate the *Fragile ego, I think I found a good use for it... third alternative: rMut amulet is back with 100% protection, always has *Fragile, and acts as if you drank a potion of mutation if you remove it. If it's fragile, that means we're encouraged to carry more than one, which is so...

Saturday, 7th January 2017, 20:12

Forum: Game Design Discussion

Topic: Background idea: Archaeologist (Playable offline)

Replies: 41

Views: 13766

Re: Background idea: Archaeologist

This sounds exciting. I hope there's a way to make sure an unrand doesn't bust the game. Maybe making it a rand is better? I really like the thought of a manual influencing how you play a game, it's kinda like Merfolk but less Merfolk.

Saturday, 7th January 2017, 19:29

Forum: Crazy Yiuf's Corner

Topic: Will all melee weapon classes gain special abilities?

Replies: 17

Views: 4690

Re: Will all melee weapon classes gain special abilities?

M&F is generally the biggest, baddest weapons you can hold in any class. They also happen to be the most well rounded. Morningstars have 13 base damage, which is more than enough to win a game with, not to mention they're common enough. Eveningstars are overkill. Whips work great with additive b...

Wednesday, 4th January 2017, 08:58

Forum: Game Design Discussion

Topic: How to book reform

Replies: 2

Views: 1705

Re: How to book reform

Too simple, won't be implemented.

I like it, though.

Monday, 2nd January 2017, 19:04

Forum: Crazy Yiuf's Corner

Topic: Ice midgame.

Replies: 31

Views: 9362

Re: Ice midgame.

Yes monsters standing outside of clouds take no damage from them, thanks for that high level knowledge. Fcloud is significantly worse at this than the level 3 fire spells and corpse rot since by the time you learn the level 6 3 school spell and find a place where it's more mp efficent you just evok...

Monday, 2nd January 2017, 08:44

Forum: Crazy Yiuf's Corner

Topic: Spellcasting/Fighting Buff

Replies: 10

Views: 2604

Re: Spellcasting/Fighting Buff

Sar wrote:if that proposal was already in the game it wouldn't even have 20+ players

That's what they said about the removal of haste.

Sunday, 1st January 2017, 13:06

Forum: Crazy Yiuf's Corner

Topic: Spellcasting/Fighting Buff

Replies: 10

Views: 2604

Re: Spellcasting/Fighting Buff

CanOfWorms wrote:ah, but spellcasting already gives 50% hp and 50% mp. it's called "training fighting/spellcasting at a 50/50 rate"

You know what? That's a good idea, I'll start doing that. Thank you. :)

Sunday, 1st January 2017, 03:08

Forum: Crazy Yiuf's Corner

Topic: Spellcasting/Fighting Buff

Replies: 10

Views: 2604

Spellcasting/Fighting Buff

You know how Spellcasting gives you twice MP before step ups that evo/invocations would give you? What if Spellcasting (and only Spellcasting) gave you a third of the HP training Fighting normally would, and Fighting joined the 'vocation skills at a reduced rate, giving a third of the MP that Spellc...

Sunday, 1st January 2017, 02:58

Forum: Crazy Yiuf's Corner

Topic: What if skills never maxed out, but just got more expensive?

Replies: 16

Views: 4348

Re: What if skills never maxed out, but just got more expens

Doesnt wrote:Unarmed attacks would presumably reach 0.0 delay at 54 skill, allowing you to freely erase anything that gets in melee range.

Engaging isn't free, thankfully. You still have to walk those tiles to tactically delete anything from play.

Sunday, 1st January 2017, 01:10

Forum: Crazy Yiuf's Corner

Topic: [Race] Penguins

Replies: 6

Views: 2193

Re: [Race] Penguins

- small - Flap: Their strong wings allow them to deal additional melee damage - Peck - Clunky: Weapon delay +0.1 - cold resistance 1 (2 at level 21) - amphibious - Slow Movement 2 - "Glider" - active ability that allows them to move at lightning speed for 7 tiles into a single direction. ...

Saturday, 31st December 2016, 13:41

Forum: Crazy Yiuf's Corner

Topic: What's the reasoning behind Frogs?

Replies: 66

Views: 24007

Re: What's the reasoning behind Frogs?

For quite a while I have a penguin race in mind that I want to mod in in my local game to replace merfolk (... well, once I learn how to mod this game, that's it). They also have slow movement and a "glide" skill for compensation - the option to move at extremely high speed into a given d...

Tuesday, 27th December 2016, 21:18

Forum: Game Design Discussion

Topic: Feedback on changes to Sandblast

Replies: 17

Views: 3969

Re: Feedback on changes to Sandblast

I don't think EE would be overpowered if it could just cast powered sandblast without any ammo. It would be an easier and more thoughtless start for careless/new players who screwed up by wasting their stones on bats, rats, unarmed goblins and whatever, though. Sandblast does pretty formidable dama...

Tuesday, 27th December 2016, 11:42

Forum: Crazy Yiuf's Corner

Topic: Back Formicids enable to wield GC/GSC and throw rocks

Replies: 25

Views: 8081

Re: Back Formicids enable to wield GC/GSC and throw rocks

luckums_wormsnacker wrote:Also come on, the idea of ants carrying giant rocks is insanely fun: https://www.colourbox.com/preview/4826995-rock-carvings-ant-tales.jpg


I think fun is good justification if it doesn't break the game.

Tuesday, 27th December 2016, 04:02

Forum: Game Design Discussion

Topic: Warn before entering excluded area via stairs

Replies: 7

Views: 1916

Re: Warn before entering excluded area via stairs

This seems like an RC file thing. I don't understand it, though, it's my excuse for not using it.

Sunday, 25th December 2016, 17:17

Forum: Game Design Discussion

Topic: Feedback on changes to Sandblast

Replies: 17

Views: 3969

Re: Feedback on changes to Sandblast

I don't think EE would be overpowered if it could just cast powered sandblast without any ammo. It would be an easier and more thoughtless start for careless/new players who screwed up by wasting their stones on bats, rats, unarmed goblins and whatever, though. Sandblast does pretty formidable dama...

Sunday, 25th December 2016, 17:11

Forum: Crazy Yiuf's Corner

Topic: poison magic is quite good

Replies: 8

Views: 2493

Re: poison magic is quite good

Ignite Poison should be removed, jokes aside. It's really good, but it explicitly takes one of Poison's big weaknesses (DoT) and removes it for 3MP. If it sped up the process I'd be fine with it, but I doubt anyone would use it then. Olgreb's is the most underrated spell in the game and mulches huma...

Friday, 23rd December 2016, 17:04

Forum: Crazy Yiuf's Corner

Topic: Remove trunk

Replies: 40

Views: 14667

Re: Remove trunk

Elf lover wrote:Because 0.19 is better.

0.19 is probably gonna become the definitive version of this game for a fair few, yeah, kind of like how 0.16 became definitive for some because of the removal of item destruction.

Friday, 23rd December 2016, 07:40

Forum: Crazy Yiuf's Corner

Topic: Make mobs more intelligent and interesting

Replies: 9

Views: 2937

Re: Make mobs more intelligent and interesting

NotquiteRed wrote:
papilio wrote: mobs more intelligent/interesting

Just let them pick up stuff again.

Please no.

Friday, 23rd December 2016, 07:36

Forum: Crazy Yiuf's Corner

Topic: On the other side of the coin (Indirect buffs)

Replies: 7

Views: 1773

Re: On the other side of the coin (Indirect buffs)

"hasting is pretty unlikely" hardly seems accurate considering the number of haste potions that generate in the average 3-runer I've found 5 and am about to complete Vaults: 4. I don't know if that's a lot. I've used one versus Agnes because I thought I could kill her with it and Might, l...

Friday, 23rd December 2016, 02:36

Forum: Crazy Yiuf's Corner

Topic: On the other side of the coin (Indirect buffs)

Replies: 7

Views: 1773

Re: On the other side of the coin (Indirect buffs)

Formicid is not weak or bad species. Their +2 apt on shields is pretty powerful because with Okawaru it's enough to raise Shields lv4/lv10 to use shield/large shield w/o penalty. Because shields are OP item in this game the ability of wielding 2H wpn+shield is damn good. On 0.19 tourney I got Lord ...

Friday, 23rd December 2016, 01:46

Forum: Crazy Yiuf's Corner

Topic: On the other side of the coin (Indirect buffs)

Replies: 7

Views: 1773

On the other side of the coin (Indirect buffs)

FORMICID: With the removal of on demand Haste, pooling teleport in wands and the nerfs to translocations in Zot, are Dwant a challenge race anymore? People have proven time and time again that Stasis ain't so bad, and now that hasting is pretty unlikely, Finesse bypasses Stasis, slow/para are just a...

Wednesday, 21st December 2016, 21:43

Forum: Crazy Yiuf's Corner

Topic: EVER DREAM THIS ELF?

Replies: 4

Views: 1492

Re: EVER DREAM THIS ELF?

Do you have the full picture.

Wednesday, 21st December 2016, 18:53

Forum: Contributions

Topic: Dungeon Crawl: Nude Soup (18+)

Replies: 2

Views: 5449

Re: Dungeon Crawl: Nude Soup (18+)

lol xD

Wednesday, 21st December 2016, 02:00

Forum: Crazy Yiuf's Corner

Topic: I created the biggest tavern meme of 2016, AMA

Replies: 46

Views: 14121

Re: I created the biggest tavern meme of 2016, AMA

this is an unusual amount, because people got salty for historical context though, this isn't quite on the level of the great MD Storm of '12 MD was a melee dude with a slight buff to fire apts that were given to Hill Orc. High Elf was a semi-challenge race with that filled several nuances and nich...

Wednesday, 21st December 2016, 01:22

Forum: Crazy Yiuf's Corner

Topic: Make +Blink option on randatrs more common

Replies: 32

Views: 11315

Re: Make +Blink option on randatrs more common

When were wands of haste/tele/heal removed, and if the latter is removed, is Deep Dwarf getting axed?

Sunday, 18th December 2016, 04:38

Forum: Game Design Discussion

Topic: Adding an optional "Appearance" step on character creation

Replies: 6

Views: 2234

Re: Adding an optional "Appearance" step on character creati

I like this, but I think I'm the one player who delved into Crawl for flavor.

Sunday, 18th December 2016, 04:37

Forum: Game Design Discussion

Topic: Re-unify Charms and Hexes (at least for now)

Replies: 12

Views: 3413

Re: Re-unify Charms and Hexes (at least for now)

OM is back, now Enchantments...

No, this sounds fantastic, though I'd still like to see a system implemented for Hexes that gives partial credit for multiple hexing attempts (how many times have you missed a 37% confusion before? Certainly more than three, and I have too). It has my blessings.

Sunday, 18th December 2016, 01:30

Forum: Crazy Yiuf's Corner

Topic: new fork: elfcrawl

Replies: 8

Views: 2926

Re: new fork: elfcrawl

Why not High Elf and Low Elf?

Sunday, 18th December 2016, 01:30

Forum: Crazy Yiuf's Corner

Topic: Give advice using the absolute worst reasoning possible

Replies: 221

Views: 82980

Re: Give advice using the absolute worst reasoning possible

High Elf was a good removal because the blonde pixels in their hair slowed down the game too much.

Friday, 16th December 2016, 16:33

Forum: Crazy Yiuf's Corner

Topic: Dungeons of Nemelex Xobeh [Serious]

Replies: 42

Views: 15808

Re: Dungeons of Nemelex Xobeh [Serious]

Kind of crummy Nemelex is getting axed, glad someone's doing good with a good mechanic. I'd play.

Friday, 16th December 2016, 08:03

Forum: Game Design Discussion

Topic: Remove giant spiked clubs (keep giant clubs)

Replies: 13

Views: 4779

Re: Remove giant spiked clubs (keep giant clubs)

30% more damage doesn't matter if you miss 30% more often, right? What is the supposed justification for the acc penalty on big weapons? No, don't say game balance, we know that had nothing to do with it. If the theory is "big heavy weapon is slow to swing therefore the enemy can dodge it more...

Friday, 16th December 2016, 07:46

Forum: Crazy Yiuf's Corner

Topic: Reinstate High Elf, Remove Merfolk (Op Buff Too)

Replies: 4

Views: 1744

Re: Reinstate High Elf, Remove Merfolk (Op Buff Too)

Reinstate HE, return ogres to theis GSC niche, then maintain status quo. What kills me is Ogre's ridiculous gains over their losses, because knocking -2 off EVERY magical apt was big, I wish we could've gotten something much less extreme like that for Mummy or something. It's that Ogre being funnel...

Friday, 16th December 2016, 04:03

Forum: Crazy Yiuf's Corner

Topic: Add bladder

Replies: 4

Views: 1813

Re: Add bladder

Urinate on me.

Friday, 16th December 2016, 04:02

Forum: Crazy Yiuf's Corner

Topic: Reinstate High Elf, Remove Merfolk (Op Buff Too)

Replies: 4

Views: 1744

Reinstate High Elf, Remove Merfolk (Op Buff Too)

If High Elf isn't very similar to Tengu, and if they're played the same way, High Elf is almost strictly a weaker blaster caster, and if they challenge one-another in melee, Tengu is generally better at maintaining the melee role though will always lag behind in HP. High Elf is not made to utilize o...

Friday, 16th December 2016, 03:44

Forum: Crazy Yiuf's Corner

Topic: I created the biggest tavern meme of 2016, AMA

Replies: 46

Views: 14121

Re: I created the biggest tavern meme of 2016, AMA

I'm still ticked off HE's got removed before Merfolk.

Image

Thursday, 15th December 2016, 05:57

Forum: Crazy Yiuf's Corner

Topic: Remove Halflings

Replies: 11

Views: 3401

Re: Remove Halflings

Nobody thought they were "slightly worse humans" i did I agree with -1 in spells, because having -3 everywhere along with poor Int made it veeery hard to play a pure spellcaster Ogre. Why -1 in Maces & Clubs, though? Did 0 or +1 put duvessa into a nervous breakdown again or something?...

Thursday, 15th December 2016, 04:27

Forum: Crazy Yiuf's Corner

Topic: Remove Halflings

Replies: 11

Views: 3401

Re: Remove Halflings

There isn't a race who's made to balance all three forms of combat (melee, ranged, and magic) while still having the option to use magic for situational support (translo, charms). human they're like HE but with slightly fewer skill levels and significantly more hit points Several +1's, +2's and -1'...

Thursday, 15th December 2016, 04:20

Forum: Crazy Yiuf's Corner

Topic: What? Your removed High elves?

Replies: 33

Views: 10307

Re: What? Your removed High elves?

doesn't it mean you guys think Og/Ba's change makes HE redundant? Obligatory "comparing medium races to large races isn't good because medium races can utilize much more equipment than large characters can". Yeah, I'd agree with how they did occupy niches, I liked where they were with the...

Thursday, 15th December 2016, 04:13

Forum: Crazy Yiuf's Corner

Topic: Remove Halflings

Replies: 11

Views: 3401

Re: Remove Halflings

(Give Deep Elf -1 to Dodge/Shields and 0 to Long Blades) I think they'd be fine with 0 long blades and their current +2 Dodge apt, since they already have reason enough to avoid melee. There isn't a race who's made to balance all three forms of combat (melee, ranged, and magic) while still having t...

Thursday, 15th December 2016, 01:20

Forum: Crazy Yiuf's Corner

Topic: Remove Halflings

Replies: 11

Views: 3401

Remove Halflings

Halflings are now a relatively uninteresting species in terms of gameplay, feeling somewhat like Kobolds but with better melee aptitudes. Their theme originates from Tolkien, a source of lore that crawl is trying to borrow less from these days. Their ability to use the sling not withstanding, this p...

Tuesday, 29th November 2016, 03:16

Forum: Crazy Yiuf's Corner

Topic: Is a wand of teleport needed?

Replies: 19

Views: 11219

Re: Is a wand of teleport needed?

Rework Mennas' silence aura and we'll remove wand of teleportation. It's why I carry it.
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