Search found 68 matches

Friday, 3rd February 2017, 14:03

Forum: Game Design Discussion

Topic: Let Artificer choose starting weapon

Replies: 14

Views: 4872

Re: Let Artificer choose starting weapon

Lasty wrote:My understanding of the rationale behind giving a short blade is that it's a nerf to a strong background. Getting to start with a better weapon class would be a buff. See also hunter.

Arcane marksman wish he could receive that nerf.

Friday, 3rd February 2017, 13:58

Forum: Crazy Yiuf's Corner

Topic: What's the point of playing crawl?

Replies: 28

Views: 8240

Re: What's the point of playing crawl?

Why every game i play there are people around me having existentialism crisis? Go stare at the sky for the whole day if that makes you feel more accomplished by the end of it.

Friday, 3rd February 2017, 13:09

Forum: Game Design Discussion

Topic: Rework bad potion effects

Replies: 22

Views: 5828

Re: Rework bad potion effects

From what I can tell, you are talking about two separate things: the id minigame and potions having drawbacks as well as benefits. They are related, but they aren't the same thing. Half the time in the thread, you are talking about blind quaffing a potion, and half the time, you are talking about q...

Friday, 3rd February 2017, 12:09

Forum: Game Design Discussion

Topic: Rework bad potion effects

Replies: 22

Views: 5828

Re: Rework bad potion effects

Then i am really not sure what you're point is, "don't make potions hostile" and "these potions are not hostile" seem to be contradictory. The potion has a drawback that will kill you if you misuse it. Thats not good and i already pointed out why, most players discard those poti...

Thursday, 2nd February 2017, 16:42

Forum: Crazy Yiuf's Corner

Topic: Do you actually enjoy playing crawl?

Replies: 37

Views: 12761

Re: Do you actually enjoy playing crawl?

Siegurt wrote:
Gozigzag wrote:But do you actually enjoy playing pokemon go!?

I enjoy this: https://youtu.be/6-RerthVB54

You enjoy fake videos?

Thursday, 2nd February 2017, 16:39

Forum: Game Design Discussion

Topic: Rework bad potion effects

Replies: 22

Views: 5828

Re: Rework bad potion effects

Fwiw, lignification and ambrosia aren't actually hostile NOBODY is saying they are, thats the whole point of this post, they dont work as hostile potions because the ARE NOT. I disagree with your goal here, having some potions be a mixed bag means they are useful in some, but not all situations, th...

Thursday, 2nd February 2017, 15:40

Forum: Crazy Yiuf's Corner

Topic: Nerf Pale Draconians

Replies: 17

Views: 4755

Re: Nerf Pale Draconians

Pale breath can recover 2 turns fater using it and even though you damage your enemies with it you can remain unnoticed. That said, the breath does not do a bunch of damage and engaging into this breath spamming behavior is incredibly tedious.

Thursday, 2nd February 2017, 14:03

Forum: Game Design Discussion

Topic: Rework bad potion effects

Replies: 22

Views: 5828

Re: Rework bad potion effects

Why not rework them by combining bad potion effects with good potion effects. Lig has its uses, and Ambrosia would be a No Brainer(TM) if it was strictly good. Because the only decision a consumable should make the player take is "do i want to CONSUME this?" The majority of the players en...

Thursday, 2nd February 2017, 13:17

Forum: Game Design Discussion

Topic: Rework bad potion effects

Replies: 22

Views: 5828

Re: Rework bad potion effects

Treeform isn't a bad option. Go read the post.I didnt say they are bad, i even said their bad effects doesnt work. How many times have you actually died because you blind quaffed lig where otherwise you would have lived? we need ideas to make degeneration have a good effect balanced by a bad one so...

Thursday, 2nd February 2017, 12:39

Forum: Game Design Discussion

Topic: Rework bad potion effects

Replies: 22

Views: 5828

Rework bad potion effects

Bad potions were adjusted over the course of time to be less deadly during the id minigame start of the game and became more useful in general, para became lig, confusion ambrosia, yada yada.... But they just doesnt work as bad potions since blind quaffing them is still a better option than just acc...

Thursday, 2nd February 2017, 12:25

Forum: Crazy Yiuf's Corner

Topic: Do you actually enjoy playing crawl?

Replies: 37

Views: 12761

Re: Do you actually enjoy playing crawl?

But do you actually enjoy playing pokemon go!?

Thursday, 2nd February 2017, 11:49

Forum: Crazy Yiuf's Corner

Topic: Metroidvanias

Replies: 30

Views: 10690

Re: Metroidvanias

Metroid style exploration games are such a flawed concept imo, the only one i played and finished was castlevania circle of the moon, after that i tried playing Symphony of the Night and super metroid but it just didnt work for me.

Wednesday, 1st February 2017, 16:58

Forum: Crazy Yiuf's Corner

Topic: Brands: protection -> evasion

Replies: 34

Views: 8107

Re: Brands: protection -> evasion

Maybe we're playing different games, but I never found evasion to be a joke. 5 points of EV is nothing to laugh at. To be fair, again it was more impressive in early game when you didn't have as many offensive choices sometimes. Its a joke when you are expecting a brand on a weapon that you are goi...

Wednesday, 1st February 2017, 16:44

Forum: Game Design Discussion

Topic: Drowning and draining

Replies: 9

Views: 3048

Re: Drowning and draining

* If you wanted to take this all the way, player flying could be eliminated, because a bunch of it is for "how do I get the loot from across the water" and forcing players to deal with the water in shoals and coc might be interesting. But that's for another topic... What about removing de...

Wednesday, 1st February 2017, 16:21

Forum: Crazy Yiuf's Corner

Topic: Brands: protection -> evasion

Replies: 34

Views: 8107

Re: Brands: protection -> evasion

Im not comparing AC and EV, im comparing current protection with any other offensive brand that works against the enemy you are currently fighting. The EV brand was a joke, it only spawned on ranged weapons and it was AT BEST a mage stick. But if people prefer reducing the damage they take by 1d7 or...

Wednesday, 1st February 2017, 16:07

Forum: Crazy Yiuf's Corner

Topic: Boot/glove/Helm/Cloak spawn rate too low

Replies: 25

Views: 8197

Re: Boot/glove/Helm/Cloak spawn rate too low

I still prefer to take natasha and her 2 animated corpses to the exit.

Wednesday, 1st February 2017, 15:58

Forum: Crazy Yiuf's Corner

Topic: Brands: protection -> evasion

Replies: 34

Views: 8107

Re: Brands: protection -> evasion

plot twist: we used to have evasion brand and it was removed due to being good. Increases to AC are worthless if you dont have gdr, while gdr only comes for heavy armor which already have decent AC, making the bonus AC trivial, so using a protection brand instead of a offensive brand is always a bad...

Wednesday, 1st February 2017, 15:52

Forum: Crazy Yiuf's Corner

Topic: Make potion petition availible while confused!

Replies: 8

Views: 2488

Re: Make potion petition availible while confused!

VeryAngryFelid wrote:My point was that you cannot buy goods in a shop if you cannot speak normally. Shouting is not enough, Qazlal is not a supermarket :)

Do you even business? Drunk, mute, blind or just confused people in general always get well attended.
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