Search found 101 matches

Sunday, 30th October 2011, 18:05

Forum: Crazy Yiuf's Corner

Topic: Crawl 0.23

Replies: 71

Views: 23738

Re: Crawl 0.23

What about the Megadwarf (like an ordinary dwarf but bigger, like a megabat is to a bat)? Or the Red Dwarf (has an INT score of 6000, but after three million years floating in space, he forgot everything he knew)? Or the Seven Dwarf (when equipped with the Seven Axe, can split into seven different d...

Saturday, 29th October 2011, 18:24

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 673533

Re: Generic Brainstorming!

Grimm wrote:bread ration of draining


After 1000 turns, bread rations go stale, and can be used as makeshift clubs or shots.

Monday, 24th October 2011, 18:09

Forum: Crazy Yiuf's Corner

Topic: Bad dream

Replies: 18

Views: 3862

Re: Bad dream

Not a dream, but I realized as I was falling asleep last night that Halo's needle gun sure seems like a clone of Half-Life's bee gun! (Note: I'm sure the bee gun has some other, more proper name, but I have no idea what it's really called, and it does fire little dart-shaped projectiles that home in...

Monday, 17th October 2011, 19:19

Forum: Game Design Discussion

Topic: Human zombies are small?

Replies: 16

Views: 2952

Re: Human zombies are small?

Huh, strange, so there's no medium-size zombies? Seems odd that a human zombie is the same size class as a rat zombie... :P

Monday, 17th October 2011, 16:03

Forum: Game Design Discussion

Topic: Human zombies are small?

Replies: 16

Views: 2952

Human zombies are small?

As a Draconian Death Knight in 0.9.1, I animated the remains of Jessica, and when I examined the zombie, the description said that she was small... Is this a bug? Or are human zombies intended to be small?

Tuesday, 11th October 2011, 22:46

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 673533

Re: Generic Brainstorming!

Brass knuckles - Occupy the ring slots; increase unarmed damage. Possible starting equipment for Monks?

Tuesday, 11th October 2011, 13:47

Forum: Game Design Discussion

Topic: Secret Doors

Replies: 88

Views: 20302

Re: Secret Doors

I don't like the "one chance only" concept - that means you're actually better off avoiding places that might have secret doors until you've trained your traps & doors skill up high enough to have a better chance of finding the doors! Of course, this might be irrelevant if you can't so...

Monday, 10th October 2011, 14:18

Forum: Technical Support

Topic: Resurrection

Replies: 9

Views: 2584

Re: Resurrection

I don't get it - everyone talks about felids as if they had multiple lives, but whenever I play one, and I die, I'm dead for good... :?
Do you only earn the extra lives after reaching some particular character level or something?

Saturday, 8th October 2011, 00:56

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 673533

Re: Generic Brainstorming!

TehDruid wrote:Not infallibly so. :(


Ring of Papacy - Makes any effects described as "not infallibly so", infallibly so.

Monday, 3rd October 2011, 17:07

Forum: Game Design Discussion

Topic: Polymorph abuses

Replies: 23

Views: 6640

Re: Polymorph abuses

Wouldn't #1 just make polymorph overpowered in a DIFFERENT way - polymorph a tough enemy and he's guaranteed to get weaker!

Saturday, 1st October 2011, 19:53

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 673533

Re: Generic Brainstorming!

Also, tonberries! Wielding wands of death! :twisted:

Wednesday, 28th September 2011, 14:10

Forum: Game Design Discussion

Topic: Artificers too weak?

Replies: 10

Views: 2330

Artificers too weak?

Maybe it's just me, but I see artificers as a rather weak background - after all, their main advantage is the ability to use wands and the like more effectively (though I have no idea how MUCH more effectively), but once the charges on their starting wands are used up, what are they to do? So how ab...

Monday, 26th September 2011, 18:04

Forum: Game Design Discussion

Topic: Demigods feedback and help wanted!

Replies: 91

Views: 23226

Re: Demigods feedback and help wanted!

omndra wrote:EDIT: Might need to watch out for KillGore, or make a special Tile for that one... basically just a troll in a suit


Or GoreRage... "WHY YOU CASTING FIRE SPELLS? DON'T YOU KNOW THAT MAKE GLOBAL WARMING?!? RAAAAAR SMASH FIRE MAGE"

Friday, 23rd September 2011, 20:01

Forum: Game Design Discussion

Topic: Found potion of experience, skills went WAY up

Replies: 5

Views: 1667

Re: Found potion of experience, skills went WAY up

What if instead of prompting the player or using the allocation that the player had previously set, the potion just distributed the points equally among all known skills?

Friday, 23rd September 2011, 18:27

Forum: Technical Support

Topic: Spell-learning reminder

Replies: 5

Views: 1419

Spell-learning reminder

This has bothered me for a while, but for some reason I never bothered to report it... ;) When you gain a level, and you have Spellcasting skill, you typically gain a few spell slots. However, there is nothing in place to notify the player of this fact, so new players might not realize that they hav...

Friday, 23rd September 2011, 18:23

Forum: Game Design Discussion

Topic: Found potion of experience, skills went WAY up

Replies: 5

Views: 1667

Found potion of experience, skills went WAY up

Yesterday I started a game (0.9.1) and after a few moves found a potion of experience. It raised me to level 2, which makes sense, but then it also brought up a skills screen. That seemed rather unintuitive - why should I have to CHOOSE how much my various skills go up when I drink a potion? - but b...

Friday, 23rd September 2011, 13:41

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 673533

Re: Generic Brainstorming!

Medisword - When you attack with this sword, instead of damaging the target, it heals it. Useful for summoners! Armor of Nemelex (he is the one who likes sacrifices of money, right?) - Like the magic armor in Twilight Princess, it massively improves your AC, at the expense of draining $$$ each turn....

Thursday, 15th September 2011, 01:12

Forum: Crazy Yiuf's Corner

Topic: How do you pronounce Gods'/other names?

Replies: 11

Views: 3663

Re: How do you pronounce Gods'/other names?

Lugonu (Luh-GO-new) Beogh (B'yogh) - yes, only one syllable; the "yogh" is like in "yogurt" Cheibriados (CARRY-a-BRY-a-dose) - I know, there is no "r" in "Chei", so sue me! Elyvilon (El-VILL-ee-yon) - mixing up letters is fun! Fedhas (FED-iss) Jiyva (JIV-yuh) ...

Sunday, 11th September 2011, 20:19

Forum: Crazy Yiuf's Corner

Topic: Group Story Time! Edward the VpTm

Replies: 3

Views: 1157

Re: Group Story Time! Edward the VpTm

Then he realized that there was a ray of hope! If he could somehow travel back through time to his background-selection, become a Skald, and convince the powers that be to add "spoons" as a new weapon category... he might be able to be a slightly less ignominious Edward!

Saturday, 10th September 2011, 22:13

Forum: Crazy Yiuf's Corner

Topic: Worst episodes on D:1

Replies: 36

Views: 8916

Re: Worst episodes on D:1

A MINUS FIVE ring of protection? :shock: Can you get negative AC, increasing the damage you take from every attack?

Saturday, 10th September 2011, 22:10

Forum: Game Design Discussion

Topic: How about a Demon Axe?

Replies: 7

Views: 1862

Re: How about a Demon Axe?

For some reason whenever I see "demon axe" I think "CRITICAL! 20 dmg to the enemy... and 40 dmg to you! You die..." ... stupid fire emblem :P

Saturday, 10th September 2011, 22:08

Forum: Game Design Discussion

Topic: Demigods feedback and help wanted!

Replies: 91

Views: 23226

Re: Minion names and builds (Demigods)

If you kill the teddybear, does an insane six year old girl cast "Summon Aircraft" and bomb the crap out of the level? Or is that a bit TOO obscure a reference? :)

Saturday, 10th September 2011, 22:05

Forum: Game Design Discussion

Topic: Rename "potion of slowness"

Replies: 2

Views: 995

Re: Rename "potion of slowness"

No, silly, "potion of methamphetamines" :P

Saturday, 10th September 2011, 20:00

Forum: Game Design Discussion

Topic: Rename "potion of slowness"

Replies: 2

Views: 995

Rename "potion of slowness"

Just a minor annoyance here - for some reason "potion of slowness" sounds kind of... cheesy? What if it were renamed "potion of sloth"?

Friday, 19th August 2011, 16:44

Forum: Crazy Yiuf's Corner

Topic: Roguebasin release announcements?

Replies: 2

Views: 1140

Re: Roguebasin release announcements?

Done :)

Friday, 19th August 2011, 14:23

Forum: Crazy Yiuf's Corner

Topic: Roguebasin release announcements?

Replies: 2

Views: 1140

Roguebasin release announcements?

Any reason why no one's posted a news entry at roguebasin about the 0.9 release? I'd do it myself, but I don't want to step on anyone's toes if there's some dev whose job that is, or if you guys are trying to keep a secret! :D

Thursday, 4th August 2011, 13:51

Forum: Crazy Yiuf's Corner

Topic: New class proposal: Beat poet

Replies: 149

Views: 35878

Re: New class proposal: Beat poet

While we're on the topic of unusual backgrounds, why not the Engineer? He gets the following spells from the Book of Gadgetry: L1: Build Dispenser - Creates a stationary "dispenser" (can be treated as an immobile friendly monster) which heals the Engineer and restores his MP when he is sta...

Wednesday, 13th July 2011, 14:48

Forum: Crazy Yiuf's Corner

Topic: Crawl Anonymous.

Replies: 17

Views: 4108

Re: Crawl Anonymous.

Except in Soviet Russia, where, oddly enough, you play Crawl...

Friday, 1st July 2011, 19:21

Forum: Crazy Yiuf's Corner

Topic: Your favorite dialog or game message?

Replies: 119

Views: 38427

Re: Your favorite dialog or game message?

Oops, sorry, I realized that the "You worship nobody. Atheist" comes from ToME 2.x, not Crawl :P

Monday, 27th June 2011, 23:46

Forum: Game Design Discussion

Topic: Octopodes

Replies: 117

Views: 27702

Re: Octopodes

Maybe they could get bonus aptitude in Throwing skill (especially with rocks)? A tip of the hat to the Zelda games, not to mention the fact that they have more arms to throw things WITH than any other species :D

Saturday, 25th June 2011, 16:38

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 673533

Re: Generic Brainstorming!

Heh, I was thinking more of the TF2 Engineer...
Eee-rectin' a fountain! Teleport trap goin' up! Buildin' an oklob plant!

Saturday, 25th June 2011, 15:19

Forum: Crazy Yiuf's Corner

Topic: Your favorite dialog or game message?

Replies: 119

Views: 38427

Re: Your favorite dialog or game message?

Not to mention the response you get when you hit ^ without belonging to any religion... "You worship nobody. Atheist" - sounds rather mocking to me! ;)

Friday, 24th June 2011, 20:44

Forum: Crazy Yiuf's Corner

Topic: Wand of polymorphism

Replies: 28

Views: 6572

Re: Wand of polymorphism

Two-Handled Sword. Basically, a big sword that has not ONE handle, but TWO, so you can wield it with both hands more effectively! Or not, as how would you swing it... Oddly enough, this is how I thought two-handed swords were supposed to look when I was playing pre-tiles Nethack as a kid... of cours...

Thursday, 23rd June 2011, 15:35

Forum: Crazy Yiuf's Corner

Topic: Wand of polymorphism

Replies: 28

Views: 6572

Wand of polymorphism

We need a Wand of Polymorphism! No, not a Wand of Polymorph... this wand simply applies object-oriented programming concepts as found in C++ to introduce levels of abstraction... So you have an "orc wizard" that you're fighting against... you zap him with a wand of polymorphism, and he bec...

Thursday, 23rd June 2011, 15:28

Forum: Crazy Yiuf's Corner

Topic: Your favorite dialog or game message?

Replies: 119

Views: 38427

Re: Your favorite dialog or game message?

Squonk wrote:The giant eyeball stares at you. You suddenly lose the ability to move!
The ogre shouts, "YES!"

Thankfully the ogre was confused, so I survived that incident.


Oh dear... Captain Falcon was creepy enough in Smash Bros when he shouted "YES!"... now an OGRE?

Monday, 20th June 2011, 19:44

Forum: Game Design Discussion

Topic: Auto-switch ranged and melee weapons

Replies: 16

Views: 5818

Re: Auto-switch ranged and melee weapons

Would this autoswitch increase the amount of game-time taken by the attack? Or would it be a free action a la Angband's rather silly "you can wield a sword in one hand, carry a shield in the other, and a lantern in... wait a second, how ARE you carrying that lantern?! Not to mention the crossbo...

Saturday, 18th June 2011, 15:40

Forum: Crazy Yiuf's Corner

Topic: A word about Chokos

Replies: 31

Views: 7482

Re: A word about Chokos

Speaking of pizza, how come "a slice of pizza" in tiles looks like "a pizza with a slice missing"? :P

Thursday, 16th June 2011, 13:29

Forum: Game Design Discussion

Topic: Octopode Stuff

Replies: 33

Views: 7897

Re: Octopode Stuff

*prepares for inevitable TF2-ization of Crawl hat-economy*

Friday, 10th June 2011, 23:45

Forum: Crazy Yiuf's Corner

Topic: Abyssal...Knight?

Replies: 38

Views: 9837

Re: Abyssal...Knight?

You hit Schrodinger! Schrodinger may or may not be wounded and/or dead! Schrodinger's wave-function collapses! Schrodinger casts Summon Small Mammals! You are displaced by an indeterminate number of cats in various states of life/death/undeath! Hmm, that gives me another idea... Cheesy Sci-Fi Crawl!...

Friday, 10th June 2011, 13:21

Forum: Crazy Yiuf's Corner

Topic: Do you listen to music while playing Crawl?

Replies: 69

Views: 21046

Re: Do you listen to music while playing Crawl?

Crawl HAS sound effects? :shock: More on topic, though, am I wrong to like to listen to remixes of Mega Man music while playing Crawl? I do find that since I happen to have an album from OCRemix that contains Elec Man, Air Man, AND Spark Man music that I do tend to play a lot of Air Elementalists......

Friday, 10th June 2011, 13:17

Forum: Crazy Yiuf's Corner

Topic: Abyssal...Knight?

Replies: 38

Views: 9837

Re: Abyssal...Knight?

Also, Portal Projectile would be SO much awesomer if you could use it (recursively) on an Aperture Science High Energy Pellet :D

Friday, 10th June 2011, 13:13

Forum: Crazy Yiuf's Corner

Topic: Abyssal...Knight?

Replies: 38

Views: 9837

Re: Abyssal...Knight?

Stormfox wrote:This sounds like either the prequel to Spore, or it's Katamari Damacy.


There is a kraken corpse here.
You cast Animate Dead.
The dead are squirming!
You hear music in the distance: "Do do do do do do do do, do do do calimari necromancy!"

Friday, 3rd June 2011, 13:21

Forum: Crazy Yiuf's Corner

Topic: Anyone else **really** suck (but keep coming back for more?)

Replies: 36

Views: 10009

Re: Anyone else **really** suck (but keep coming back for mo

You've seen a RUNE? Lucky! I hardly ever make it to the Ecumenical Temple, which means I don't get to play a worshipper of any of the new gods - and not even of The Shining One these days, what with the removal of paladins!

Friday, 3rd June 2011, 13:19

Forum: Crazy Yiuf's Corner

Topic: New monster/species ideas

Replies: 6

Views: 1815

Re: New monster/species ideas

Heh, I remember playing Dominions 2, and there was this one event where this hoburg (the Dom2 equivalent of halflings/hobbits/hurthlings) hero would show up along with his band of nine adventurers...

Also, any game with R'lyeh as a playable empire has to be good :D

Tuesday, 31st May 2011, 22:43

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 673533

Re: Generic Brainstorming!

If you play as a Crusader or Archer, and convert to Trog, he should on occasion summon flaming peasants to surround you, because everyone knows that Trog *adores* burnination of knights, archers, and peasants! Also, slime creatures should on occasion drop medicinal herbs which restore 30 HP... and r...

Tuesday, 31st May 2011, 19:22

Forum: Crazy Yiuf's Corner

Topic: Sigm{und|a}

Replies: 4

Views: 1483

Sigm{und|a}

Is it just me, or does Sigmund's tile look an awful lot like a certain similarly-named boss character from Mega Man X?

And if so, what happens if you name your character "Zero"? Will said unique scream "ZELLO MUST DiEeEeE!!!111|||onetyone"? ;)

Sunday, 26th December 2010, 15:42

Forum: Crazy Yiuf's Corner

Topic: Is Zot Defence actually playable?

Replies: 11

Views: 8284

Re: Is Zot Defence actually playable?

Wait a second... what's all this about "traps"? No wonder I lost so quickly! *checks special abilities to see if there's any "lay trap" ability*...

And yes, I am serious... Maybe we need a "tutorial mode" for Zot Defense!

Saturday, 25th December 2010, 16:09

Forum: Game Design Discussion

Topic: Old bugs in mantis - how to confirm resolution?

Replies: 2

Views: 1844

Old bugs in mantis - how to confirm resolution?

Sorry if I'm missing something obvious, but I have two old bugs that I reported a while back that show up in my mantis view as "awaiting confirmation of resolution" - how do I confirm that these are resolved so they can stop cluttering everything up?

Saturday, 25th December 2010, 14:11

Forum: Crazy Yiuf's Corner

Topic: Thank you!

Replies: 252

Views: 644539

Re: Thank you!

I suck at Crawl (and Angband, and Space Empires V, and just about all other games)... I on occasion will make it to the Temple :P

Thursday, 23rd December 2010, 19:19

Forum: Game Design Discussion

Topic: Conjurers - are they redundant?

Replies: 8

Views: 3277

Conjurers - are they redundant?

I always wondered why Crawl has both Conjurers and Elementalists... don't they serve the same purpose, namely that of zapping enemies with powerful offensive elemental spells? Seeing as Elementalists are more fully fleshed out (there are more types than just fire and ice, as conjurers are limited to...
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