Search found 1620 matches

Saturday, 13th August 2016, 23:19

Forum: Crazy Yiuf's Corner

Topic: Double Posting?

Replies: 14

Views: 3111

Re: Double Posting?

Arrhythmia wrote:HAHAHAHA JUST TRY AND STOP ME ARCHAEO I'VE GOT MAD WITH POWER

you realize I can just remove all the thanks you've ever gotten, right?

Saturday, 13th August 2016, 23:06

Forum: Game Design Discussion

Topic: Decks as a Nem ability + bring back the coolcards

Replies: 5

Views: 1855

Re: Decks as a Nem ability + bring back the coolcards

I've gone ahead and split the discussions. Please remember that you can always use the report button to get a mod's attention if you think a thread needs to be split or you'd like to take a tangential conversation elsewhere on the Tavern. For what it's worth, I think decks are stupid; if we move to ...

Saturday, 13th August 2016, 22:42

Forum: Game Design Discussion

Topic: Remove curses

Replies: 41

Views: 10442

Re: Remove curses

It's been suggested before and I'll suggest it again because it's such a damn good idea: In the temple, there could be an item like a rune that automatically identifies all items and removes all curses from that point forward. You maintain all the silliness of not knowing if items will help you or ...

Saturday, 13th August 2016, 22:12

Forum: Dungeon Crawling Advice

Topic: Abyss

Replies: 17

Views: 5588

Re: Abyss

How guaranteed is "guaranteed"? Is it one of those things where the formula eventually spits out a 100% chance for the exit to spawn, presumably on a visible tile?

Sunday, 7th August 2016, 00:31

Forum: Game Design Discussion

Topic: Can we brainstorm a way to shorten pandemonium?

Replies: 43

Views: 16090

Re: Can we brainstorm a way to shorten pandemonium?

I don't really see why Pan should be infinite, honestly. It's justified in the Abyss, given the nature of the branch, and an infinite number of Zigs makes sense insofar as it's difficult to make Zigs totally trivial (or it should be), but Pan doesn't really have either of those excuses. It doesn't p...

Saturday, 6th August 2016, 16:17

Forum: Crazy Yiuf's Corner

Topic: sex ed

Replies: 27

Views: 8052

Re: sex ed

twelwe wrote:don`t get fussy and make the mods shut it all down

this doesn't seem like too much to ask, and yet, here I am, modding things.

Friday, 5th August 2016, 00:38

Forum: Game Design Discussion

Topic: Can we brainstorm a way to shorten pandemonium?

Replies: 43

Views: 16090

Re: Can we brainstorm a way to shorten pandemonium?

This is starting to veer off topic, but I find meaningful distinction between "complete part of the game" and "complete the entire game". I already pick-and-choose (I frequently win with five runes), but if I decide I want to see if a given character can Fully Complete The Game ...

Thursday, 4th August 2016, 21:26

Forum: Game Design Discussion

Topic: Can we brainstorm a way to shorten pandemonium?

Replies: 43

Views: 16090

Re: Can we brainstorm a way to shorten pandemonium?

I could've sworn I just brought this up in another thread a couple weeks ago, but what about the "~15 floors, ends with holy pan" idea I saw floating around a few months ago? That was a fine idea. I don't see much point to the hell/pan roulette, dpeg; it shortens the overall all-rune game,...

Wednesday, 3rd August 2016, 18:34

Forum: Crazy Yiuf's Corner

Topic: Most frustrating death

Replies: 24

Views: 7214

Re: Most frustrating death

I remain salty over a pretty good VSSk that died because I didn't notice that Antaeus had a reaching weapon until I was already dead. I should've done a ton of things differently, but dang, man, that was a good run until that point.

Wednesday, 3rd August 2016, 18:28

Forum: Suggestions & Criticism

Topic: Public criticism of players based on their ghosts.

Replies: 22

Views: 11533

Re: Public criticism of players based on their ghosts.

I think it's pretty safe to say that if people want advice, they'll ask for it, and that doing "public criticism" doesn't seem like the sort of thing we want to encourage here. Also, while I'm not going to try to move posts around from here, if you want advice go to DCA and if you want mem...

Saturday, 30th July 2016, 22:42

Forum: Crazy Yiuf's Corner

Topic: Slime Knights

Replies: 47

Views: 11797

Re: Slime Knights

Or I can choose a god with a mild punishment (Xom, maybe Hep? Not sure how crippling the XP moratorium is on Hep) and switch if I get lucky. Fedhas. Fedhas is already the best god for the part of the game you'll be in when you want to switch to Jiyva, and given that you're planning on switching any...

Saturday, 30th July 2016, 22:37

Forum: Game Design Discussion

Topic: Vampire blood simplification

Replies: 14

Views: 3713

Re: Vampire blood simplification

Most of these seem like reasonable quality-of-life changes. That said, the game will be better when the entire species' design is vastly simplified. Vp is fundamentally about transformation between sets of different resistances, weaknesses, and speed. Decoupling that from hunger states and substanti...

Saturday, 30th July 2016, 17:46

Forum: Crazy Yiuf's Corner

Topic: Should Sif get another buff? Wiz bonus?

Replies: 34

Views: 9276

Re: Should Sif get another buff? Wiz bonus?

Whatever the changes, I'd like Sif to remain the goddess of unlimited, mindless mp channeling spam. The fact that Sif allowed "pure summoner" speedruns was by far her most compelling attribute as far as I'm concerned. I'm not sure I believe that gammafunk actually changed Sif in a way tha...

Saturday, 30th July 2016, 17:45

Forum: Game Design Discussion

Topic: Decouple Transmutations and Unarmed Combat

Replies: 22

Views: 5500

Re: Decouple Transmutations and Unarmed Combat

If transmutations didn't previous exist in the game and it was introduced today, it would probably go in the deity slot. I don't know if changing it now would help enough to be worth the effort involved, though. We brought stuff up like this in this old thread , and I'm still partial to the idea of...

Saturday, 30th July 2016, 17:18

Forum: Crazy Yiuf's Corner

Topic: Should Sif get another buff? Wiz bonus?

Replies: 34

Views: 9276

Re: Should Sif get another buff? Wiz bonus?

Whatever the changes, I'd like Sif to remain the goddess of unlimited, mindless mp channeling spam. The fact that Sif allowed "pure summoner" speedruns was by far her most compelling attribute as far as I'm concerned. I'm not sure I believe that gammafunk actually changed Sif in a way tha...

Saturday, 30th July 2016, 17:08

Forum: Crazy Yiuf's Corner

Topic: Finite Pan (was: Ugh Pandemonium is going on forever)

Replies: 11

Views: 3412

Re: Ugh Pandemonium is going on forever

I'm moving this stuff to CYC, because we don't need to argue about Pan in an Advice thread.

I also thought that elliptic et al. were interested in a ~15 level Pan with the Holy Pan level guaranteed at the end, which sounds like a good deal to me.

Thursday, 28th July 2016, 12:42

Forum: Crazy Yiuf's Corner

Topic: Terrible design choice and service

Replies: 151

Views: 39640

Re: Terrible design choice and service

I think it's worth looking to NetHack as an example of a "family" of forks that has resulted in some significantly improved games, and the latest version of NetHack included a lot of the work that was done in forks during the decade between releases. I'd also just love to play some forks t...

Thursday, 28th July 2016, 12:37

Forum: Crazy Yiuf's Corner

Topic: Too many food shops!

Replies: 22

Views: 5290

Re: Too many food shops!

Removing food would also remove food shops, btw

Thursday, 28th July 2016, 12:35

Forum: Game Design Discussion

Topic: Just zero wands

Replies: 22

Views: 6150

Re: Just zero wands

yes, I just didn't think proving this was appropriate. Evo is overstuffed and no-one knows what its design space is supposed to be, there's too much wand spam available, etc. I think it's definitely fair to say that Evo has a greater breadth of mechanics and effects than any other single skill with...

Wednesday, 27th July 2016, 04:34

Forum: Crazy Yiuf's Corner

Topic: Where To: Dev Purgatory

Replies: 9

Views: 3035

Re: Where To: Dev Purgatory

Make a new post if you want, post it here if you want. I don't know how helpful anyone here will be, but knock yourself out.

Tuesday, 26th July 2016, 19:50

Forum: Crazy Yiuf's Corner

Topic: Where To: Dev Purgatory

Replies: 9

Views: 3035

Re: Where To: Dev Purgatory

r/tabletopgamedesign/

I didn't look any further than this, but given that it has nearly 13,000 subscribers, it's actually like a much bigger GDD.

If you feel like talking about your tabletop game here, though, I don't see why not

Tuesday, 26th July 2016, 18:49

Forum: Game Design Discussion

Topic: Remove Berserker Background

Replies: 41

Views: 11373

Re: Remove Berserker Background

That's dowan's entire point. Why are these three left in on purpose when starting with a god is bad? The three that remain were left on purpose (and are also contested but that's where we are right now). Emphasis mine. It's contested, duvessa. Some devs are on your very principled side, whereas oth...

Tuesday, 26th July 2016, 01:24

Forum: Game Design Discussion

Topic: Let Lichform drink potions

Replies: 55

Views: 12045

Re: Let Lichform drink potions

I still stand by my "make amulet of gourmand into an amulet of necromutation" idea.

Saturday, 23rd July 2016, 06:09

Forum: Game Design Discussion

Topic: Just zero wands

Replies: 22

Views: 6150

Re: Just zero wands

I stupid removed more jokes, let's stay on topic in GDD, please.

Thursday, 21st July 2016, 16:52

Forum: Dungeon Crawling Advice

Topic: Trying to win a DD

Replies: 76

Views: 18368

Re: Trying to win a DD

That said, I think it's legit to use scumming to learn new monsters and branches. Crawl has a lot of content. I'd really recommend using wizmode instead, though. Scumming isn't a bad thing, it's just a blunt instrument for accomplishing something that's built into the game and far more powerful. Wi...

Thursday, 21st July 2016, 13:27

Forum: Crazy Yiuf's Corner

Topic: Buff Swamp

Replies: 16

Views: 3352

Re: Buff Swamp

I jump for joy whenever I get swamp. Please keep it easy. i agree. not all people are pros and what about new players? in the recent updates the game is getting less and less new player friendly See, I can get behind goodcoolguy, but I think you're off base, Dungeoneer. I don't really have a huge p...

Sunday, 17th July 2016, 23:21

Forum: Dungeon Crawling Advice

Topic: Ripose seems really dumb

Replies: 24

Views: 6922

Re: Ripose seems really dumb

Ctrl+Q. This is the best way to run away from monsters. It's an instant action that takes no turns and perfectly protects you from every attack in the game. I highly recommend it. ( repose riposte (e: dang phone) seems kind of gimmicky and cute and I can't wait until we're all insisting it's broken...

Wednesday, 13th July 2016, 18:13

Forum: Game Design Discussion

Topic: Yet another Qazlal buff thread

Replies: 17

Views: 3550

Re: Yet another Qazlal buff thread

There's not a lot of point to noise as a drawback when you can control when and where you make the noise. At that point, Qaz is just a Makhleb that damages your stealth instead of your HP. I think it's totally valid to question whether or not Qaz's noise conduct leads to fun gameplay, but if you thi...

Wednesday, 13th July 2016, 17:57

Forum: Game Design Discussion

Topic: Remove energy randomisation

Replies: 13

Views: 3022

Re: Remove energy randomisation

What if instead of fully randomized energy, monsters just got increasingly likely to speed up the longer they chased you? "Enraged, the twelve-headed hydra picks up the pace."

This seems so simple that I'm sure it's been proposed before, but I figured I'd bring it up here.

Wednesday, 13th July 2016, 17:50

Forum: Dungeon Crawling Advice

Topic: First Orb Run

Replies: 27

Views: 6369

Re: First Orb Run

I removed all the tapatalk stuff and edited out the signature spam. Let's keep things on-topic here in DCA, and please PM a poster directly or contact a mod if you have a problem with their posts instead of derailing threads guys.

Wednesday, 13th July 2016, 17:41

Forum: Crazy Yiuf's Corner

Topic: Change the 3rd tier bows title for humans

Replies: 30

Views: 7861

Re: Change the 3rd tier bows title for humans

Zooty wrote:Marksist

It's time to seize the means of arrow production, comrades.

Wednesday, 13th July 2016, 16:43

Forum: Game Design Discussion

Topic: not-evil Lugonu, not-chaotic Makhleb, chaotic Gozag

Replies: 4

Views: 1569

Re: not-evil Lugonu, not-chaotic Makhleb, chaotic Gozag

I've gone ahead and removed the off-topic posts here, let's keep the focus on HG's flavor tweaking here and open up a new thread if people want to talk about removing these kinds of things altogether.

Wednesday, 13th July 2016, 16:39

Forum: Crazy Yiuf's Corner

Topic: Change the 3rd tier bows title for humans

Replies: 30

Views: 7861

Re: Change the 3rd tier bows title for humans

ololoev wrote:
removeelyvilon wrote:So to make it gender-neutral it would be marksperson.

Who the f. cares about gender neutralitet?

I mean, judging by how often the Tavern wants to discuss it, basically everyone. So much.

FWIW, I find "Markshuman" kind of dumb and charming and don't mind it, sorry Arrhy.

Friday, 8th July 2016, 05:37

Forum: Crazy Yiuf's Corner

Topic: The thread formerly known as "passify Sim Nufa"

Replies: 30

Views: 7366

Re: The thread formerly known as "passify Sim Nufa"

PleasingFungus wrote:i feel very uncomfortable about my new role as thread OP. anyone else want to swap with me?

I fixed this

Thursday, 7th July 2016, 23:31

Forum: Game Design Discussion

Topic: passify Sif Muna

Replies: 10

Views: 2780

Re: passify Sif Muna

Done. I didn't want to bring over all the silly stuff, so I split it off and left it in CYC.

Wednesday, 6th July 2016, 01:27

Forum: Dungeon Crawling Advice

Topic: Melee vs Juggernaut?

Replies: 9

Views: 2845

Re: Melee vs Juggernaut?

Use non-melee attacks. Throw things, shoot arrows, summon friends, evoke evokers, blast wands, do whatever it is your character does when it's not hitting dudes with weapons. If you don't have a viable non-melee means of attack, you should probably try and get one before you do Depths next time. Spe...

Wednesday, 6th July 2016, 01:20

Forum: Crazy Yiuf's Corner

Topic: Rename Damnation to Brimstone

Replies: 96

Views: 26963

Re: Rename Damnation to Brimstone

dynast, you sort of forgot to tell us in your OP why "damnation" ought to change. Is it a gorgeous, perfect name that lends itself well to creating beautiful prose in the game's messages? Eh! Does it succeed in a) not referring to "fire" given that it has nothing to do with fire ...

Wednesday, 6th July 2016, 00:59

Forum: Game Design Discussion

Topic: Allow all characters to pick up items on deep water tiles

Replies: 38

Views: 9727

Re: Allow all characters to pick up items on deep water tile

I think a better version of the OP would be "disallow Mf/Op/Ice-formers from picking up items in deep water", a.k.a. "make deep water the same as lava" See, I feel the opposite way. Make deep water and lava into something more like shallow water and then remove flight. I think d...

Wednesday, 6th July 2016, 00:39

Forum: Game Design Discussion

Topic: card proposal The Torch

Replies: 23

Views: 4243

Re: card proposal The Torch

the strong reason to remove immolation the scroll is that it's a very niche effect, and having to keep it in mind throughout every single game lest you forget is terrible, so it should be removed from scrolls because the scrolls are available to every character in just about every game. what is you...

Tuesday, 5th July 2016, 23:01

Forum: Crazy Yiuf's Corner

Topic: The thread formerly known as "passify Sim Nufa"

Replies: 30

Views: 7366

Re: passify Sim Nufa

HardboiledGargoyle wrote:some mod obviously wants to date you

it's true, I've seen pictures of arrhy irl and he's basically like Benedict Cumberbatch but Canadian. That's why his posts never get modded even though they're shit

Tuesday, 5th July 2016, 07:37

Forum: Crazy Yiuf's Corner

Topic: The thread formerly known as "passify Sim Nufa"

Replies: 30

Views: 7366

The thread formerly known as "passify Sim Nufa"

i can't tell what irony level this post is on

Monday, 4th July 2016, 13:05

Forum: Game Design Discussion

Topic: Scroll of random usefulness

Replies: 5

Views: 1687

Re: Scroll of random usefulness

I could swear we've had this thread before, with someone inevitably saying "make it Scroll of Nemelex" with random card effects, etc. Honestly, I think random scroll sounds silly, and it's not abundantly clear to me why random uselessness exists at all except as a rude joke the developers ...

Monday, 4th July 2016, 12:50

Forum: Crazy Yiuf's Corner

Topic: unrand Amputator

Replies: 13

Views: 2673

Re: unrand Amputator

Image

Monday, 4th July 2016, 12:36

Forum: Crazy Yiuf's Corner

Topic: Sif Muna is the new magic Trog

Replies: 43

Views: 12102

Re: Sif Muna is the new magic Trog

Letting gammafunk reform Sif is like letting tasonir reform Cheibriados. That said, these changes seem directly aimed at the parts of Sif I disliked most, so it sounds like an improvement. I hope the next thing to be tackled will be the inventory management annoyance of books, but that extends way b...

Monday, 4th July 2016, 07:59

Forum: Crazy Yiuf's Corner

Topic: Songs about DCSS characters

Replies: 19

Views: 6406

Re: Songs about DCSS characters

Damn it feels good to be a panlord A real demon-ass panlord guards his runes right A real demon-ass panlord always guards the portal out 'Cause real demon-ass panlords don't start fights And panlords always gotta super spell Showin' all his demons how he cast But real demon-ass panlords don't flex m...

Monday, 4th July 2016, 00:24

Forum: Game Design Discussion

Topic: Let us turn off ghost generation.

Replies: 125

Views: 29400

Re: Let us turn off ghost generation.

I feel like we've basically covered all of the bases w/r/t ghosts again, and now this is just another thread about whether or not Crawl is balanced, an eternal question we can consider in other threads. Locked, but if you have some specific and novel point/suggestion about ghosts, feel free to open ...

Wednesday, 29th June 2016, 21:54

Forum: Game Design Discussion

Topic: Eating should always be a single-turn action

Replies: 13

Views: 3221

Re: Eating should always be a single-turn action

(Note: replies containing "remove food" are off-topic and will result in a 1000 year ban) I don't regard it as off-topic to note that autoeating reduces the already paltry impact and consequences of food, and this change would reduce those factors even further, and at that point why do we...

Wednesday, 29th June 2016, 03:52

Forum: Crazy Yiuf's Corner

Topic: Dynast's strength meter for Gods.

Replies: 29

Views: 8826

Re: Dynast's strength meter for Gods.

Laraso wrote:Yea, a table or graph format would make this much more readable.

am I the only one who liked these? They're perfect for my forthcoming set of Crawl god trading cards.

Monday, 27th June 2016, 03:26

Forum: Game Design Discussion

Topic: Scroll Proposal: Ego Armor

Replies: 15

Views: 3567

Re: Scroll Proposal: Ego Armor

As it's on the won't do list (and someone has helpfully linked former discussions that explain why), and given that GDD doesn't stand for "Gem Deliberation and Discussion," I'll lock this. Please take all commentary on the disgusting diamond industry to CYC, thanks.

Wednesday, 22nd June 2016, 19:28

Forum: Dungeon Crawling Advice

Topic: Bloodless Vampires

Replies: 10

Views: 2898

Re: Bloodless Vampires

Yeah, this is the part I struggle with and probably why vampires are written off as "fiddly". Vampires are fiddly because they have a whole in-game table to explain their hunger states, each of which is slightly different, and the only way to manage them is by filling up an opaque and lea...
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