Search found 4224 matches

Tuesday, 1st February 2011, 21:35

Forum: Dungeon Crawling Advice

Topic: Mara, Lord of Being a Jerk-Face

Replies: 29

Views: 8494

Re: Mara, Lord of Being a Jerk-Face

Got 'im.

My assault was hindered by the fact that the upstairs were also surrounded by centaurs, yaktaurs, and ogres. Got away from them all, killed Mara with Mystic Blast. Simple, effective.

In other news, Poisonous Cloud really makes killing most of the monsters in the dungeon really easy.

Tuesday, 1st February 2011, 20:47

Forum: Game Design Discussion

Topic: What in Crawl isn't fun?

Replies: 245

Views: 73575

Re: What in Crawl isn't fun?

In general, Crawl is really fun. This is a short list. But! I hate: ⋅  Getting unexpectedly one-shot confused/paralyzed and killed after the very early game. Getting resistance to these (especially paralysis) is hit-or-miss, and one lucky hit from a monster with a wand can take you out, wi...

Tuesday, 1st February 2011, 20:35

Forum: Game Design Discussion

Topic: Beogh

Replies: 41

Views: 10151

Re: Beogh

Beogh is definitely what initially sold me on Crawl. My brain definitely went HOLY CRAP I GET TO BE ORC JESUS! And I don't think he's particularly underpowered. Followers make pretty much all of the dungeon easy, and the bonus for orc-gear combined with good combat aptitudes in general make killing ...

Sunday, 30th January 2011, 19:12

Forum: Dungeon Crawling Advice

Topic: Mara, Lord of Being a Jerk-Face

Replies: 29

Views: 8494

Mara, Lord of Being a Jerk-Face

I'm playing a DEWz, currently level 18, and just took the stairs down to Vaults. Surprise! It's Mara, camped right there. I sent a fireball his way, and he responded by cloning me. Fortunately, I'm a fire caster, and didn't have all my rF gear on, so I should be able to take myself down later. Made ...

Thursday, 27th January 2011, 17:29

Forum: Game Design Discussion

Topic: Experience change idea: give experience pools to monsters

Replies: 30

Views: 7407

Re: Experience change idea: give experience pools to monster

All right, I've made a wiki page:

https://crawl.develz.org/wiki/doku.php? ... r_monsters

... and thus, it probably makes sense to lock this thread. Mods concur?

Wednesday, 26th January 2011, 13:57

Forum: Game Design Discussion

Topic: Enchantment split - feedback

Replies: 12

Views: 3329

Re: Enchantment split - feedback

Resisted hexes temporarily reducing MR sounds like a very elegant solution. I like this idea as an 'enchantments versus player' mechanic as well -- it'd help with situations like the mummy in the Advice section who got one-shot confused by a wand. Having a chance to see that something dangerous is ...

Tuesday, 25th January 2011, 23:40

Forum: Game Design Discussion

Topic: Experience change idea: give experience pools to monsters

Replies: 30

Views: 7407

Re: Experience change idea: give experience pools to monster

This is probably the most innovative system i've seen suggested. Has someone made a wiki page about this yet? Not yet -- I will if the baby stays asleep for a while longer. Actually, does it belong here: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:experimental_skill_pool_changes or in...

Tuesday, 25th January 2011, 23:34

Forum: Game Design Discussion

Topic: Experience change idea: give experience pools to monsters

Replies: 30

Views: 7407

Re: Experience change idea: give experience pools to monster

I would classify being forced to victory dance utility skills in front of a hydra while the hydra was still alive as an obvious disadvantage. Yeah, a hydra would be a bad place to try and pick up your first level in Fighting or something. But if you can take one with a mace, why not try and hit him...

Tuesday, 25th January 2011, 23:21

Forum: Game Design Discussion

Topic: Experience change idea: give experience pools to monsters

Replies: 30

Views: 7407

Re: Experience change idea: give experience pools to monster

This is probably the most innovative system i've seen suggested. Has someone made a wiki page about this yet? Not yet -- I will if the baby stays asleep for a while longer. This is the first one i can remember where noone has immediately come up with an obvious disadvantage. Well, as mentioned abov...

Sunday, 23rd January 2011, 18:08

Forum: Game Design Discussion

Topic: Experience change idea: give experience pools to monsters

Replies: 30

Views: 7407

Re: Experience change idea: give experience pools to monster

One thing that is not completly clear to me, is that the experience that is "drained" from a monster e.g. by bashing goes (partially) to a pool or goes all directly to the skill? If the former, than I think the training of non-combat skills can be solved that only they are able to drain t...

Sunday, 23rd January 2011, 17:48

Forum: Dungeon Crawling Advice

Topic: Controlled Teleport and Blink

Replies: 2

Views: 1300

Controlled Teleport and Blink

Out of curiosity, is there any way to do an uncontrolled blink while wearing a ring of teleport control? There are times I'd just like to be "somewhere else" and skip the glow. I know I could just take the ring off, but if there's some kind of interface trick to blink randomly, even more f...

Sunday, 23rd January 2011, 14:19

Forum: Dungeon Crawling Advice

Topic: Guardian Spirit for a DE Caster?

Replies: 3

Views: 1467

Guardian Spirit for a DE Caster?

So, I'm playing a DEWz, and just found this in Lair: +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR} Guardian Spirit is not something I'd usually seek out on a caster -- while it gives me a lot of MP to turn into HP, my worry is that all I've got is spells, and running out of MP is a bad thing -- e...

Sunday, 23rd January 2011, 04:04

Forum: Dungeon Crawling Advice

Topic: Immutable Laws of the Dungeon of Zot

Replies: 253

Views: 68325

Re: Immutable Laws of the Dungeon of Zot

-- Scrolls of blinking are three times more likely to be consumed by sticky flame. Sorry to spoil the fun but I actually think is supposed to happen. Ever notice that your filler scrolls (paper, random uselessness, curse gear) never catch fire? As far as I can tell from the code, item quality isn't...

Sunday, 23rd January 2011, 03:31

Forum: Game Design Discussion

Topic: Experience change idea: give experience pools to monsters

Replies: 30

Views: 7407

Re: Experience change idea: give experience pools to monster

Seems hard to balance, but it would be the way to add a thief playstyle. Sneaking, but more focused on avoiding monsters than stabbing them. Not sure how we could make that playstyle exciting though. I can't argue; you're gonna have a better sense of game balance than I. Just checked out a copy of ...

Saturday, 22nd January 2011, 19:57

Forum: Game Design Discussion

Topic: Experience change idea: give experience pools to monsters

Replies: 30

Views: 7407

Re: Experience change idea: give experience pools to monster

I can see that line of reasoning; however, I'd argue that Crawl is as much about knowing what monsters you can't handle yet and escaping from them as it is about killing everything you see. Rewarding that has a certain appeal. And narratively? Escaping Sigmund on D:2 alive would certainly leave me m...

Saturday, 22nd January 2011, 15:54

Forum: Game Design Discussion

Topic: Experience change idea: give experience pools to monsters

Replies: 30

Views: 7407

Re: Experience change idea: give experience pools to monster

On Fulsome Distillation: you'll probably have at least some experience after a fight, just not so much as before. And as far as translocations go, the more I think about it, the more it seems to make sense to have apportation and blink drain nearby monsters' pools, at least somewhat. You'd probably ...

Saturday, 22nd January 2011, 07:03

Forum: Game Design Discussion

Topic: Experience change idea: give experience pools to monsters

Replies: 30

Views: 7407

Re: Experience change idea: give experience pools to monster

I haven't played much trunk, but I've heard Ench has been split into Hexes and Charms. If so, Hexes (Slow, Confuse, etc.) should train normally. As far as Charms (Haste, etc) go, maybe if you have active Charm effects, they syphon off some of the experience as it transfers. That way, not only would ...

Saturday, 22nd January 2011, 03:21

Forum: Game Design Discussion

Topic: Experience change idea: give experience pools to monsters

Replies: 30

Views: 7407

Re: Experience change idea: give experience pools to monster

Elyvilon's pacification might be a slightly tricky case; maybe it'd stop working (or have a large malus to success) if the monster's pool were more than half drained? Narratively, it'd work pretty well; if you've been harassing a monster for a while, it's not gonna take well to being pacified.

Saturday, 22nd January 2011, 02:22

Forum: Game Design Discussion

Topic: Experience change idea: give experience pools to monsters

Replies: 30

Views: 7407

Experience change idea: give experience pools to monsters

Hi devs (and others), I've read a bunch of proposals for changes to the experience pool to limit victory dancing and (hopefully) make the experience system less confusing, but I haven't seen this one yet. It seems like a pretty obvious idea, so there's probably a major hole I'm missing. If it's a re...

Tuesday, 18th January 2011, 13:52

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - DEWz, killed by oklob idiocy

Replies: 10

Views: 2643

Re: YASD - DEWz, killed by oklob idiocy

Huh. I'd tried the oklob invisibility trick earlier and gotten hit; I think my problem was that I was in LOS when I quaffed the potion. But I just ran an Arena with an Unseen Horror v Oklob and the plant never took a shot. So I'll experiment (carefully!) next time I see a plant; the ability to take ...

Tuesday, 18th January 2011, 00:05

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - DEWz, killed by oklob idiocy

Replies: 10

Views: 2643

Re: YASD - DEWz, killed by oklob idiocy

Yeah, but on Lair:3? The entrances to Snake, Shoals, and Slime were all below. I'd be traveling past those plants another dozen times. I could see it on level 7 or something, where I'd need to decide if I wanted to do Lair:8 without the ability to retreat upstairs at will, but man. This was just gon...

Monday, 17th January 2011, 22:39

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - DEWz, killed by oklob idiocy

Replies: 10

Views: 2643

YASD - DEWz, killed by oklob idiocy

Playing my first really successful DE Wizard [fire], I found a really fantastic vault on Lair:3 where ALL the stairs down are in a room guarded by an Oklob plant. Clever wizard that I am, I stop screwing around in Lair, find me a wand of digging, and dig around the backside to a place the Oklob can'...

Tuesday, 11th January 2011, 14:03

Forum: Dungeon Crawling Advice

Topic: Greater Servant?

Replies: 5

Views: 1521

Re: Greater Servant?

Thanks. How I'm thinking about it now: don't use it for "Oh crap, it's Mara!" but rather "C'mon, let's go get Mara."

Of course, if you're gonna die otherwise, there's no reason not to summon a greater servant -- maybe it'll be friendly. But it's not something to rely on.

Tuesday, 11th January 2011, 12:51

Forum: Dungeon Crawling Advice

Topic: Greater Servant?

Replies: 5

Views: 1521

Greater Servant?

So, I'm about halfway through Lair with my DsCK of Makhleb (the new Demonspawn mutation system is great!), and get mobbed by a bunch of war dogs and a hydra. Been training invocations with minor destruction all game -- it was probably at 10. "OK," I think, "this is the time for a Grea...
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