Search found 411 matches

Saturday, 15th June 2019, 23:12

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: 5-rune HESk^Gozag, two previously untouched Pan runes

Replies: 0

Views: 1044

YAVP: 5-rune HESk^Gozag, two previously untouched Pan runes

http://crawl.montres.org.uk/morgue/damerell/morgue-damerell-20190614-030035.txt This was an interesting game since the Stoat Soup permabuff implementation was developed in conjunction with it; every time I learned a new spell that I wanted to be a permabuff, I went away and coded that up, and chang...

Saturday, 15th June 2019, 22:58

Forum: Crazy Yiuf's Corner

Topic: Implant hell crawl's charm school mechanism.

Replies: 39

Views: 11793

Re: Implant hell crawl's charm school mechanism.

The stated aim is to keep the power level of charm spells OK, whilst reducing keypresses and tedium. In the current state of charms I can never be bothered to use them optimally, whereas with permacharms I would use them almost optimally. Hence to keep the effective power level the same (for me), t...

Saturday, 15th June 2019, 14:13

Forum: Crazy Yiuf's Corner

Topic: Implant hell crawl's charm school mechanism.

Replies: 39

Views: 11793

Re: Implant hell crawl's charm school mechanism.

My idea for a solution is to implement persistent spells like deflect missile, but *each time* they have an interaction in the game, charge the mana cost. So let's say you get shot with an iron shot, and deflect missiles blocks it... charge 6 mana, but do not turn deflect missiles off. Another exam...

Saturday, 15th June 2019, 11:24

Forum: Crazy Yiuf's Corner

Topic: Implant hell crawl's charm school mechanism.

Replies: 39

Views: 11793

Re: Implant hell crawl's charm school mechanism.

I like this idea. It feels less cheesy than Hellcrawl's implementation. I hope some of the other branches will copy this. It seems draconian to me - for many permabuffs it is simply saying that you can't use them at moderate spell failure. In vanilla, at 20% failure, you could chance your arm on So...

Friday, 14th June 2019, 05:14

Forum: Crazy Yiuf's Corner

Topic: Implant hell crawl's charm school mechanism.

Replies: 39

Views: 11793

Re: Implant hell crawl's charm school mechanism.

What I meant by the cap is that there is a global summoning cap. Some spells only give you one ally regardless of the number of times it is cast. Others allow you cast multiple times until you hit the cap. Others ignore the cap entirely. The code wouldn't be able to tell which spell you are trying ...

Thursday, 13th June 2019, 03:55

Forum: Crazy Yiuf's Corner

Topic: Implant hell crawl's charm school mechanism.

Replies: 39

Views: 11793

Re: Implant hell crawl's charm school mechanism.

It doesn't need to be consistent with a school of magic, IMO. There are obvious spells that a player would want to have permanently maintained if they have the MP. Most of them are Charms and Transmutations, but some are Hexes, Necromancy and Summons. Its all relative to the spell, not the school. ...

Sunday, 9th June 2019, 12:39

Forum: Crazy Yiuf's Corner

Topic: Implant hell crawl's charm school mechanism.

Replies: 39

Views: 11793

Re: Implant hell crawl's charm school mechanism.

Why I'm doing this? We know 'that some parts of the magic(charm, summoning, necromancy, etc)' require significantly more manipulation than others, which makes users easily tired. So there has been a lot of opinions to solve this problem, but I think it is hell crawl's system that is workable and ha...

Saturday, 1st June 2019, 23:15

Forum: Dungeon Crawling Advice

Topic: Short Newperson Questions

Replies: 196

Views: 65344

Re: Short Newperson Questions

And I cannot enter the transporter, because it is on the other side of the translucent wall! I can only stand on the exit (destination). I have tried all stairs and hatches from the lower level and all stairs and hatches from the upper level and still cannot enter the area where the door to the roo...

Saturday, 1st June 2019, 16:28

Forum: Crazy Yiuf's Corner

Topic: Yet Another Crawl Variant: Stoat Soup

Replies: 15

Views: 7815

Re: Yet Another Crawl Variant: Stoat Soup

The already lethargic pace of development wasn't helped by City of Heroes unexpectedly rising from the grave, but besides some bugfixes (partly helped by Luxidream scoring our first fifteen-rune ascension and finding two bugs en route) and the amulet change, we now have a permabuff implementation (d...

Saturday, 1st June 2019, 15:50

Forum: Dungeon Crawling Advice

Topic: Short Newperson Questions

Replies: 196

Views: 65344

Re: Short Newperson Questions

Usually there is a way in to all the vaults, unless it's just for decoration. Use X (cursor around) and v on the tile to examine the exact type of wall it is. If it says rock, it can be cut with a wand of digging. If it says stone, metal, or crystal shatter should work. Passwall works sometimes, bu...

Saturday, 25th May 2019, 16:35

Forum: Dungeon Crawling Advice

Topic: Short Newperson Questions

Replies: 196

Views: 65344

Re: Short Newperson Questions

- I DO have a +2 cloak (no brand) that I dropped because I thought my AC is high enough. IIUC, in stone soup, AC is not subtracted from damage dealt, but rather a random number from (guaranteed dr) to (max AC), so that increasing my AC from 50 to 52 would give me only marginal gains, but cloud resi...

Saturday, 25th May 2019, 08:58

Forum: Dungeon Crawling Advice

Topic: Short Newperson Questions

Replies: 196

Views: 65344

Re: Short Newperson Questions

I feel I've been incredbily lucky -- I have not found a shop for a while that has anything I need. The first shop I found on D:5 (!) was selling Gold Dragon Scales (!!) for incredibly cheap, once I was able to buy them, I have been feeling pretty good. I think the rest of my gear is great. I know n...

Friday, 24th May 2019, 10:43

Forum: Game Design Discussion

Topic: Naive Questions

Replies: 4

Views: 2094

Re: Naive Questions

I'm fairly new to stone soup, but have been gaming for 40 years, and am wondering how two or three things fit in with the stone soup philosophy: - is there a compelling reason why fire and cold resistance is apparently stackable but not poison or electricity? This seems quite unique to stone soup F...

Friday, 24th May 2019, 10:28

Forum: Dungeon Crawling Advice

Topic: Ring with both rCorr and *Corrode

Replies: 3

Views: 2062

Re: Ring with both rCorr and *Corrode

It's a good ring, and I'd recommend you use it unless you have some really great other rings. I had heard previously that rCorr doesn't interact with *Corrode at all, but I haven't checked the code so I don't know for fact. rCorr works on all sources of corrosion. This has been a source of confusio...

Friday, 24th May 2019, 10:22

Forum: Dungeon Crawling Advice

Topic: Mara: Enslave Soul or flee?

Replies: 8

Views: 3137

Re: Mara: Enslave Soul or flee?

I'm in vaults 3 and Mara appears at the edge of my vision. Ideally I want to enslave Mara, thereby adding 3 more demon weapons of electrocution to my murder squad. But the risks are high! I had an Enslaved Mara once with Yred, and he was a very effective minion - and V:3 is still at the point where...

Saturday, 18th May 2019, 18:49

Forum: Dungeon Crawling Advice

Topic: Short Newperson Questions

Replies: 196

Views: 65344

Re: Short Newperson Questions

One other thing I'm not sure of -- for playing a caster, I always choose INT when leveling up, but for a beserker, wouldn't it be wise to choose DEX so I can hit things with those weapons which have -dex? It would probably be wise to choose STR to do more damage when you hit things. All else aside,...

Sunday, 12th May 2019, 02:32

Forum: Game Design Discussion

Topic: Throwing Brand Removals thread

Replies: 74

Views: 22992

Re: Throwing Brand Removals thread

hm, if all-penetration javelins can be too strong, how about creating a probability of being given a penetration brand? formula: 10 + (throwing skill * 3) + (throwing skill / 3)% I thought that might be the next option. It's obviously less strong and that might fix the problem (if there is one) but...

Sunday, 12th May 2019, 00:09

Forum: Dungeon Crawling Advice

Topic: Short Newperson Questions

Replies: 196

Views: 65344

Re: Short Newperson Questions

Very new to StoneSoup and have these few questions to which I found no answer after 5+ minutes of searching, thanks much in advance: - can I train http://crawl.chaosforge.org/Evocations as a Trog worshipper or is that considered "magic"? Besides the replies already given, in general, the ...

Saturday, 11th May 2019, 23:10

Forum: Game Design Discussion

Topic: Throwing Brand Removals thread

Replies: 74

Views: 22992

Re: Throwing Brand Removals thread

With javelins always penetrating I'll feel like I'm shooting myself in the foot if I ever start throwing with a kobold/halfling. Conversely it seems like Throwing is going to be astonishingly good on races that can use javs, and it's already pretty good - and if you don't go Oka or Trog, the luck o...

Thursday, 9th May 2019, 00:21

Forum: Game Design Discussion

Topic: Species Proposal - Faerie Dragon

Replies: 189

Views: 63831

Re: Species Proposal - Faerie Dragon

https://github.com/damerell/crawl/commi ... fbaf917fa0 may be of interest to forks with FD. This just adds them to the vaults which use player species, such as the entry vault with 26 "jails" with trapped player monsters.

Tuesday, 23rd April 2019, 17:18

Forum: Dungeon Crawling Advice

Topic: Stat Strategy ("stategy" as the Pros call it)

Replies: 25

Views: 7778

Re: Stat Strategy ("stategy" as the Pros call it)

The formula is roughly int-penalty = ER^2/strength taking the derivative you find: So the fundamental principle here is sound (and new to me and very interesting); since it is the derivative with respect to strength that matters when comparing the relative utility of Str and Int increases, we do ge...

Monday, 22nd April 2019, 21:44

Forum: Dungeon Crawling Advice

Topic: Stat Strategy ("stategy" as the Pros call it)

Replies: 25

Views: 7778

Re: Stat Strategy ("stategy" as the Pros call it)

petercordia wrote:for spell success, strength is more important than int when strength<encumbrance, and less important otherwise.


Variants on this have been said several times in this thread. It isn't true; there is an important ER^2 term in the formula. No rule that compares ER and strength linearly is correct.

Saturday, 20th April 2019, 10:31

Forum: Crazy Yiuf's Corner

Topic: Yet Another Crawl Variant: Stoat Soup

Replies: 15

Views: 7815

Re: Yet Another Crawl Variant: Stoat Soup

You can play Stoat Soup by ssh-ing as user "fortunato" to "crawl.montres.org.uk" using the same ssh private key used on public servers. What does this mean, and how do I do it? Thanks to floraline, Stoat Soup Webtiles is now available on crawl.kelbi.org , although I'm afraid the...

Wednesday, 10th April 2019, 11:54

Forum: Crazy Yiuf's Corner

Topic: Yet Another Crawl Variant: Stoat Soup

Replies: 15

Views: 7815

Re: Yet Another Crawl Variant: Stoat Soup

So ghosts are still based on dead characters? I'm not saying it's like bones stuffing in Nethack but getting help from a dead character seems a bit fishy to me... Yes; AC, EV, and HP are lower, and they're allowed to be fast or to have weapons of chaos or distortion again, but their stats are gener...

Wednesday, 10th April 2019, 11:04

Forum: Crazy Yiuf's Corner

Topic: Yet Another Crawl Variant: Stoat Soup

Replies: 15

Views: 7815

Re: Yet Another Crawl Variant: Stoat Soup

It seems I'd need to download an SSH Client in order to do this, so I'll leave it alone for now... But I'll definitely keep this in mind. While I don't want to presume anything, it seems like CKO has been reasonably keen to add variants, so if you're used to Webtiles it might be best to hang fire a...

Tuesday, 9th April 2019, 18:22

Forum: Crazy Yiuf's Corner

Topic: Yet Another Crawl Variant: Stoat Soup

Replies: 15

Views: 7815

Re: Yet Another Crawl Variant: Stoat Soup

You can play Stoat Soup by ssh-ing as user "fortunato" to "crawl.montres.org.uk" using the same ssh private key used on public servers. What does this mean, and how do I do it? Good question. I should have thought this through a bit; online console players already know, but of c...

Tuesday, 9th April 2019, 18:04

Forum: Crazy Yiuf's Corner

Topic: Yet Another Crawl Variant: Stoat Soup

Replies: 15

Views: 7815

Yet Another Crawl Variant: Stoat Soup

Two friends of mine and I were dissatisfied with monster spawn removal in 0.21, so we started a variant of our own (which is now based on 0.22). I have just completed a planned rework of ghosts, and this seems like a good time to release it so Tavern can hate it. We don't have a design philosophy be...

Friday, 5th April 2019, 03:14

Forum: Game Design Discussion

Topic: Why can I select a skill to train at 27?

Replies: 3

Views: 2011

Re: Why can I select a skill to train at 27?

I reported this a while back as https://crawl.develz.org/mantis/view.php?id=11219 , and I doubt I'm the first. I think this behaviour is by design. I don't like it; either it annoys the player by being a hidden way to waste XP, or it allows Hypothetically Optimal Man to build up "drain armour&q...

Tuesday, 2nd April 2019, 01:28

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: 3-rune OgEE of WJC

Replies: 0

Views: 1082

YAVP: 3-rune OgEE of WJC

http://crawl.montres.org.uk/morgue/damerell/morgue-damerell-20190331-190423.txt So, why an OgEE of WJC? I've never won an ogre and we just messed with ogre aptitudes (Maces & Flails to +1 (it's OK to have an easy choice but it doesn't have to be stupidly good), spell aptitudes a mix of -1 and -...

Thursday, 21st March 2019, 09:28

Forum: Crazy Yiuf's Corner

Topic: Gooncrawl [fork]

Replies: 37

Views: 23833

Re: Gooncrawl [fork]

High scores for Gooncrawl games played on CKO can be found here (click Gooncrawl at the top): https://crawl.kelbi.org/morgue-test/highscores.html Total scores here: https://crawl.kelbi.org/morgue-test/best-players-total-score.html Would-be aggregate scores for Gooncrawl also exist here: http://goon...

Sunday, 10th March 2019, 18:49

Forum: Dungeon Crawling Advice

Topic: Any chance the abyss is currently broken on trunk?

Replies: 9

Views: 3181

Re: Any chance the abyss is currently broken on trunk?

(I'm also very very skeptical that abyss is easier than V:5 on qaz. V:5 is no joke, but neither is the abyss.) V:5 is no joke, but I found it relatively easy with Qazlal; you are well equipped both to clear the welcoming committee and to nuke any vault warden who turns up, so you can stairdance it ...

Sunday, 24th February 2019, 23:34

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: GrFE of Elyvilon (15 runes)

Replies: 4

Views: 1534

Re: YAVP: GrFE of Elyvilon (15 runes)

The Abyssal rune trip took 3 654 turns, and it felt like a bit too much. I wonder if anyone has done any delving into how much the recent change to Abyssal teleportation has increased the difficulty of Abyssal rune retrieval? (Sure, in theory the rune turns up more often if you get punted down to A...

Sunday, 24th February 2019, 18:52

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP:5-rune GnIE of Chei (oneandwon)

Replies: 3

Views: 1386

Re: YAVP:5-rune GnIE of Chei (oneandwon)

I was a bit vexed not to find Chei in the Temple, Yeah well, as cruel as Crawl can be, sometimes it does its best to prevent you from making bad decisions :) Eh... while I dunno what a gnoll of some other god might be like, and while there clearly was a point early on where Chei was a net liability...

Sunday, 24th February 2019, 17:39

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP:5-rune GnIE of Chei (oneandwon)

Replies: 3

Views: 1386

YAVP:5-rune GnIE of Chei (oneandwon)

http://www.montres.org.uk/morgue/damerell/morgue-damerell-20190223-232542.txt I've been working my way through a win with every god in the game, and I knew at some point that would mean getting to Chei. I've had half a dozen Chei attempts in the past, and they've all been pretty soul-destroying; it...

Sunday, 24th February 2019, 09:27

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: GrFE of Elyvilon (15 runes)

Replies: 4

Views: 1534

Re: YAVP: GrFE of Elyvilon (15 runes)

The Abyssal rune trip took 3 654 turns, and it felt like a bit too much. I wonder if anyone has done any delving into how much the recent change to Abyssal teleportation has increased the difficulty of Abyssal rune retrieval? (Sure, in theory the rune turns up more often if you get punted down to A...

Saturday, 23rd February 2019, 01:44

Forum: Game Design Discussion

Topic: new scroll idea

Replies: 3

Views: 1537

Re: new scroll idea

How about a Scroll of Random Semi-Usefullness? Upon being read, this scroll would grant a small, potentially helpful effect: a random blink, a small amount of healing, a small amount of piety, a nutritional boost, or (rarely) a very small boost of experience. This would be most (potentially) useful...

Friday, 8th February 2019, 05:24

Forum: Crazy Yiuf's Corner

Topic: Why is there two keys for entering stairs?

Replies: 4

Views: 2132

Re: Why is there two keys for entering stairs?

1 - Why do I have to press > to go down and < to go up? As far as I know there are no bi-directional stair options. And why don't we use a key that makes a bit more sense for such a common key? I have to hold down shift as well, which is annoying. I mean if you drop the separate up/down key require...

Thursday, 31st January 2019, 03:25

Forum: Contributions

Topic: Monster pane improvements

Replies: 1

Views: 2336

Monster pane improvements

We just changed the monster pane so that it can display information about more than one monster, display more than one piece of information about monsters, and display some additional kinds of information about monsters. For example, in a (contrived) wizmode situation, the monster pane shows: o Sain...

Sunday, 27th January 2019, 04:40

Forum: Dungeon Crawling Advice

Topic: Am I stuck until I starve?

Replies: 7

Views: 3152

Re: Am I stuck until I starve?

LRD doesn't break walls anymore... If you could summon (scroll of summoning / Shadow Creatures) a deep troll earth mage or some monster (e.g. boggart) who could summon one for you, you could anger it and maybe have it break walls for you. Or a Cacodemon. But I guess D:11 is too low level for such m...

Friday, 18th January 2019, 07:29

Forum: Game Design Discussion

Topic: Species Proposal - Faerie Dragon

Replies: 189

Views: 63831

Re: Species Proposal - Faerie Dragon

https://crawl.develz.org/tavern/viewtopic.php?f=12&t=26017 I've just posted a YAVP for a 5-rune FD of TSO, above. (Our minor variant "Stoat Soup" is not, I think, significantly different from vanilla Crawl in terms of how FD plays, so I hope this will be of some use to you.) This is t...

Friday, 18th January 2019, 07:16

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: 5-rune Faerie Dragon of TSO, first trip to Tartarus

Replies: 0

Views: 1221

YAVP: 5-rune Faerie Dragon of TSO, first trip to Tartarus

http://www.montres.org.uk/morgue/damerell/morgue-damerell-20190117-212104.txt Faerie Dragons are meant to be a novice's spellcasting species, with some inherent defences and a 1 MP discount on spell costs. I have some wins with more or less magic in, but thought I'd give them a spin; it took me fou...

Wednesday, 16th January 2019, 17:33

Forum: Dungeon Crawling Advice

Topic: Sword of choice

Replies: 6

Views: 2180

Re: Sword of choice

byrel wrote:Plutonium sword can do fun things like poly a killer klown into a caustic shrike; there's always the chance it screws you a bit. I'd go for the engine.

Mind you, I think in trunk that particular polymorph may be an improvement. :-)

Wednesday, 16th January 2019, 00:22

Forum: Dungeon Crawling Advice

Topic: Sword of choice

Replies: 6

Views: 2180

Re: Sword of choice

starless wrote:Which would be a better weapon for an extended run?


I could be wrong, but I think the new Thermic Engine is really exceptionally good.

Sunday, 6th January 2019, 19:10

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: 7 rune MDFi^Zin, first successful trip to Pan

Replies: 0

Views: 1012

YAVP: 7 rune MDFi^Zin, first successful trip to Pan

http://www.montres.org.uk/morgue/damerell/morgue-damerell-20190105-190644.txt I'd recently re-added mountain dwarves, and fiddled with Zin a bit, so this seemed a good time to take them both for a spin. I ended up trying for 7 runes because my friend ceb's last win was 6 runes, beating my previous ...

Friday, 4th January 2019, 14:47

Forum: Game Design Discussion

Topic: Don't have troves ask for scrolls of identify

Replies: 5

Views: 2269

Re: Don't have troves ask for scrolls of identify

And yeah, it takes the horn. Huh. That changed in commit 81848e55ed1a922b5cfb99103cc810f11a0f5a95 which was in December 2014... before I started playing, so it's a mystery to me how I remembered they just wanted shown the horn. While we're on trove prices, piety trove for Ru worshippers. It's like ...

Friday, 4th January 2019, 11:07

Forum: Game Design Discussion

Topic: Don't have troves ask for scrolls of identify

Replies: 5

Views: 2269

Re: Don't have troves ask for scrolls of identify

I'd also like to pick on the potion of haste, scroll of blinking, scroll of acquirement, and horn of Geryon prices. It just wants to be shown the Horn of Geryon (ETA: no, it doesn't...). Do you really think that about the acquirement price? On the face of it, I'd rather have 16 acquirement-ish item...

Friday, 4th January 2019, 08:19

Forum: Game Design Discussion

Topic: Don't have troves ask for scrolls of identify

Replies: 5

Views: 2269

Don't have troves ask for scrolls of identify

Troves can ask for scrolls of identify. This to me has two undesirable characteristics. Unlike other troves that ask for consumables, if you have the scrolls, they are of extremely low value. It asks for a lot; if you have them you are certainly gaining them faster than you use them up, and unlike (...

Tuesday, 1st January 2019, 22:35

Forum: Coding

Topic: New species - various quiestions

Replies: 1

Views: 2950

Re: New species - various quiestions

After reading the guide on species modding, it seems the core stuff is pretty clear. However, some things are still a mystery for me. First of all - how do I add a description for my new race? Can I just paste it in alphabetic order into dat\descript\species? Doesn't even have to be in alphabetical...

Saturday, 29th December 2018, 09:50

Forum: Dungeon Crawling Advice

Topic: Safe travel

Replies: 13

Views: 4240

Re: Safe travel

VeryAngryFelid wrote:
Slap and stab wrote:This would annoy the hell out of anyone
I am not sure what you mean here especially since I use that setting in 90% of my games.

I always use it too. I started when trying to win a kitty.

Monday, 22nd October 2018, 17:38

Forum: Game Design Discussion

Topic: Weapon rarity: a hidden spoiler

Replies: 4

Views: 2179

Re: Weapon rarity: a hidden spoiler

It seems like a lot of this could be smoothed out by tweaking the monster gear probabilities. A lot of it could also be smoothed out (if that's the desired remedy) by giving no weapon rarity 0. The weapons on this list that turn up less than once per game all have rarity 0, whereas the lajatang, fu...
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