Search found 540 matches

Saturday, 15th August 2015, 21:26

Forum: Game Design Discussion

Topic: But seriously, remove hunger

Replies: 291

Views: 108401

Re: But seriously, remove hunger

I'm definitely against making all post-level-generation monsters spawns as durable summons. If we dislike the concept of spawning awake monsters on the level over short periods of time (i.e. pre-OOD spawns), then we should simply increase the placement of monsters on each level a bit and remove this...

Saturday, 15th August 2015, 19:24

Forum: Game Design Discussion

Topic: But seriously, remove hunger

Replies: 291

Views: 108401

Re: But seriously, remove hunger

Mod note: Moved discussion about death cobs to a CYC thread (which can go to GDD later if people are serious). Please keep this thread on-topic about modifying/removing the hunger system as a whole.

Wednesday, 12th August 2015, 04:59

Forum: Crazy Yiuf's Corner

Topic: make scythes aweosme

Replies: 31

Views: 6332

Re: make scythes aweosme

Actual Truth: twhealswe

Tuesday, 11th August 2015, 18:55

Forum: Crazy Yiuf's Corner

Topic: make scythes aweosme

Replies: 31

Views: 6332

Re: make scythes aweosme

I agree your making the thread was a nice move on your (our) part, but I want to move things forward into the endgame scythe simulations and scenarios.

Tuesday, 11th August 2015, 18:43

Forum: Crazy Yiuf's Corner

Topic: I don't agree these claims

Replies: 48

Views: 8838

Re: I don't agree these claims

It's funny to bring up "confusing newbies" when I'm pretty sure telling them to play Fo or Chei will surely get them killed more than anything will. No amount of insisting is going to change the mind of most experience players to think that a species without haste or any forms teleport is ...

Monday, 10th August 2015, 06:24

Forum: Crazy Yiuf's Corner

Topic: elves or faeries

Replies: 6

Views: 1313

Re: elves or faeries

Referring to me as "Jesus Christ" because I'm a moderator is a little weird, but I guess it doesn't violate any of our posting rules.

Monday, 10th August 2015, 05:30

Forum: Crazy Yiuf's Corner

Topic: make scythes aweosme

Replies: 31

Views: 6332

Re: make scythes aweosme

Reach+cleave, call it Scything brand? If we're serious about this, admit that damage and accuracy are boring and don't really do anything.

Monday, 10th August 2015, 05:24

Forum: Crazy Yiuf's Corner

Topic: Ice magic is overestimated

Replies: 21

Views: 4618

Re: Ice magic is overestimated

You're really going to have to define what you mean by "best" if you think that "medium armour+shield+medium spell" is the best melee char despite the fact that Be and Trog exist. In a 3-rune game of recent crawl, for streaking melee (or really aything) Be is the best, and for re...

Monday, 10th August 2015, 04:46

Forum: Crazy Yiuf's Corner

Topic: Switch spell levels between Dragon and Statue Form

Replies: 87

Views: 15590

Re: Switch spell levels between Dragon and Statue Form

Well, I wouldn't all an XL 22 character midgame, but rather late-game. The average XL for entering Depths is something like 20. Players in recent crawl at XL22 who are in blade hands without any special buff active (phase, ozo, stoneskin, agile; you have to filter carefully for the right status valu...

Monday, 10th August 2015, 04:11

Forum: Crazy Yiuf's Corner

Topic: too many spells

Replies: 13

Views: 2240

Re: too many spells

I'd like to see the list of spell that are actually good before we decide to put them all in one spellbook. I mean, maybe we have enough for a few spellbooks and hence a few backgrounds?! And don't worry about encouraging people to only cast spells, since that's not ideal anyhow. Unless you mean tha...

Monday, 10th August 2015, 03:42

Forum: Crazy Yiuf's Corner

Topic: Switch spell levels between Dragon and Statue Form

Replies: 87

Views: 15590

Re: Switch spell levels between Dragon and Statue Form

You forgot that bladehands can use boots. And while the defenses you get from MDA are really nice, if you care about this attack/defense ratio a lot (which you shouldn't over the slowness thing), you're going to use heavier armour. For me enchanted SwDA with 15 armour (and enchanted boots) already g...

Monday, 10th August 2015, 02:59

Forum: Crazy Yiuf's Corner

Topic: Switch spell levels between Dragon and Statue Form

Replies: 87

Views: 15590

Re: Switch spell levels between Dragon and Statue Form

Your fsims setups are a bit bizarre, and I'm not sure what you're trying to prove. In the first fsims you do them without aux armour using with one important buff but then omit the other other important one that people in a no aux/body armour situation are going to really want. But you're using a sp...

Sunday, 9th August 2015, 23:26

Forum: Crazy Yiuf's Corner

Topic: Switch spell levels between Dragon and Statue Form

Replies: 87

Views: 15590

Re: Switch spell levels between Dragon and Statue Form

If you add in phase shift (and 8-10 transloc) for this same character under both forms, you're not going to get 2.5-3 times more defense aveeffdam with dragon form compared to statue but more like 2, and in this case the ratio for attack/defense is actually favorable to dragon form. Not to mention t...

Sunday, 9th August 2015, 18:24

Forum: Crazy Yiuf's Corner

Topic: Switch spell levels between Dragon and Statue Form

Replies: 87

Views: 15590

Re: Switch spell levels between Dragon and Statue Form

You cant get ac up to 40 without the help of gear or max spellpower statue form + stoneskin, but you can get ev to 40 based on your species, where dragon form can get over 40 ac with ozo's armour but nowhere near 40 ev unless you have shaolin and phase shift, but then again, you would have 60 ev on...

Sunday, 9th August 2015, 06:39

Forum: Crazy Yiuf's Corner

Topic: Switch spell levels between Dragon and Statue Form

Replies: 87

Views: 15590

Re: Switch spell levels between Dragon and Statue Form

Sequell data is terrible for this question, since the data you should be looking at is simply the stats you get with the appropriate spells, stats, and skills trained in Wizard mode. Sequell is additionally contaminated by things like quaffing agility, some people having/not-having their buffs or no...

Sunday, 9th August 2015, 05:24

Forum: Crazy Yiuf's Corner

Topic: Switch spell levels between Dragon and Statue Form

Replies: 87

Views: 15590

Re: Switch spell levels between Dragon and Statue Form

Statue form in no way gives "+40 ac+ev" compared to dragon form, which is a pretty hilariously inaccurate claim, unless you've chosen stats and skills incredibly poorly with dragon form. When I have ozo and phase shift with dragon form, I usually have defenses near close to 30 in both AC a...

Sunday, 9th August 2015, 00:03

Forum: Crazy Yiuf's Corner

Topic: Questioning Changes

Replies: 76

Views: 13937

Re: Questioning Changes

The bad effect of the mutation certainly wasn't "increased by more than 33%", at least for the most significant portions of the game. If you pick a random habitable square on a typical level in the harder (earlier) sections of the game, chances are it has no monster in player LoS, so the m...

Saturday, 8th August 2015, 20:23

Forum: Technical Support

Topic: [Linux] How to play console (ASCII) DCSS (Crawl) online

Replies: 1

Views: 3082

Re: [Linux] How to play console (ASCII) DCSS (Crawl) online

Thanks for posting some information about using dcss console for people. You can also set up Xterm using your ~/.Xresources file to set the font, font size, and font colors. My ~/.Xresources is as follows: XTerm*faceName: DejaVu Sans Mono XTerm*faceSize: 14 !black XTerm*color0 : #000000 XTerm*color1...

Saturday, 8th August 2015, 20:04

Forum: Crazy Yiuf's Corner

Topic: Questioning Changes

Replies: 76

Views: 13937

Re: Questioning Changes

And I'd like to thank MarvinPA as well!

So that change has been reverted, and teleportitis is again available as a bad mutation. We'll look at tweaking the frequency of the mutation triggering (i.e. the 33% increase) and adjust, if need be.

Saturday, 8th August 2015, 16:45

Forum: Crazy Yiuf's Corner

Topic: Questioning Changes

Replies: 76

Views: 13937

Re: Questioning Changes

The point of teleportitis was never to "take you from danger to safety". Pro Tip: there are consumables that actually allow you to do this though! The increase was to help balance out the large portion of the time the mutation will have no effect. As neil said, it triggers half as often as...

Thursday, 6th August 2015, 16:20

Forum: Crazy Yiuf's Corner

Topic: Speaking of horse shit...

Replies: 29

Views: 5307

Re: Speaking of horse shit...

It is a wizard, just one that's permanently mute and has no spells:

  Code:
KMONS:  1 = wizard perm_ench:mute spells:. dbname:captured_wizard ; nothing


should be worth about 576 XP if you can kill it, since not having spells reduces it XP value.

Thursday, 6th August 2015, 15:38

Forum: Crazy Yiuf's Corner

Topic: Speaking of horse shit...

Replies: 29

Views: 5307

Re: Speaking of horse shit...

Sar wrote:Yeah, that wizard is not actually a "wizard" wizard IIRC.

That wizard came from the moon.

Saturday, 1st August 2015, 16:43

Forum: Game Design Discussion

Topic: Weapon blessing at 6*

Replies: 30

Views: 9151

Re: Weapon blessing at 6*

Mod note: Moved to GDD. Please keep discussion on the original topic now that the thread has been moved here.

Wednesday, 29th July 2015, 16:58

Forum: Suggestions & Criticism

Topic: Clearer moderation rules?

Replies: 58

Views: 16666

Re: Clearer moderation rules?

The important part is discouraging the "thread closed, but the distribution requirements at my second tier liberal arts school had me read something that invalidates your lived experience and fuck you, you don't get to respond because I'm a mod here" posts I don't think taking a relativel...

Wednesday, 29th July 2015, 05:00

Forum: Suggestions & Criticism

Topic: Clearer moderation rules?

Replies: 58

Views: 16666

Re: Clearer moderation rules?

I agree that moderation rules/behaviour shouldn't cater to or favor tavern users who have a habit of trying to derail threads with personal attacks on devs or other tavern users, and not surprisingly some of said tavern users who do this are active in this thread. I think a large amount of the backl...

Monday, 27th July 2015, 17:04

Forum: Crazy Yiuf's Corner

Topic: Nethack Hallucination

Replies: 12

Views: 2451

Re: Nethack Hallucination

Mislead was removed a full two versions ago in 0.14. It was basically a straight interface screw, something DCSS tries to not do. Monster invis is still an interface screw in many ways, probably the most notable form of it that remains in DCSS. But turning invis into a simple defensive buff isn't ve...

Sunday, 26th July 2015, 20:53

Forum: Crazy Yiuf's Corner

Topic: Wanted: god Ishtar and incubus/succubus powers

Replies: 36

Views: 8589

Re: Wanted: god Ishtar and incubus/succubus powers

I'm locking this thread because I personally disagree with it and because the popularity of people of wheals and twelwe really gets to me.

Sunday, 26th July 2015, 18:47

Forum: Dungeon Crawling Advice

Topic: [withdrawn] Remove or revamp scroll of vulnerability

Replies: 6

Views: 1850

Re: Remove or revamp scroll of vulnerability

Chicken wrote:Make it a sort of nifty tactic tradeoff scroll where you read it and suffer MR-, but your spells become several #s more potent as long as it lasts?

It does this already, you just have to be casting a hex.

Sunday, 26th July 2015, 17:32

Forum: Game Design Discussion

Topic: consider moving darkness from level 7 to level 6.

Replies: 17

Views: 4739

Re: consider moving darkness from level 7 to level 6.

Implemented in 0.17-a0-1580-g9bc13d1. I'll accept the thanks on behalf of MarvinPA.

Sunday, 26th July 2015, 15:03

Forum: Crazy Yiuf's Corner

Topic: Crown of Eternal Torment

Replies: 130

Views: 24459

Re: Crown of Eternal Torment

"everyone thinks torment is idiotic and should be removed" in no way resembles the current state of affairs. I don't feel that hellfire is overused, but the use of torment could maybe see some reduction in Tomb. What I'd rather see in Tomb is a better branch layout/design, though.

Friday, 24th July 2015, 15:31

Forum: Suggestions & Criticism

Topic: Clearer moderation rules?

Replies: 58

Views: 16666

Re: Clearer moderation rules?

We don't need a hard-and-fast rule that if someone has commented in a thread, they can't moderate it. It's certainly important as a mod to objectively consider whether your moderation actions are more due to your disagreements with certain posters, and then make a report or directly ask another mod ...

Friday, 24th July 2015, 00:40

Forum: Crazy Yiuf's Corner

Topic: Crown of Eternal Torment

Replies: 130

Views: 24459

Re: Crown of Eternal Torment

Probably the best way to teach players that they can be tormented by enemies would just be "place enemies that cast torment." If we want this to also happen in the 3-rune game, we could try "placing enemies that summon enemies which cast torment." The good news is that the former...

Thursday, 23rd July 2015, 23:07

Forum: Crazy Yiuf's Corner

Topic: Crown of Eternal Torment

Replies: 130

Views: 24459

Re: Crown of Eternal Torment

Well, "you'll always be tormented no matter what, and there's nothing you can do about it" is pretty much the false line of thinking that makes new players overvalue rTorment, so I'm not sure we should try to teach people that.

Thursday, 23rd July 2015, 02:10

Forum: Crazy Yiuf's Corner

Topic: Remove mummy

Replies: 14

Views: 3325

Re: Remove mummy

This is false thinking because most content is good content and we need mass-appeal. Good mutations like sometimes you get triple-hellfired in exchange for a sizable slaying bonus, so that players can make decisions about whether to use those. It's called relentless exploration of the design space w...

Wednesday, 22nd July 2015, 19:41

Forum: Crazy Yiuf's Corner

Topic: Crown of Eternal Torment

Replies: 130

Views: 24459

Re: Crown of Eternal Torment

archaeo wrote:what you guys seem to be forgetting is that Crawl's just the honeypot for the real game: the Tavern MMORPG, where everybody loses.


You win the Tavern MMORPG if your thanks / posts ratio > 1.

Wednesday, 22nd July 2015, 19:33

Forum: Crazy Yiuf's Corner

Topic: Crown of Eternal Torment

Replies: 130

Views: 24459

Re: Crown of Eternal Torment

Pretty sure I went through the effort to contribute to crawl and join the dev team so I could think about what's fun and not fun and apply that to the game, and I'm definitely not alone there. Players have fun doing all sorts or weird things for no particular reason in games like Nethack and Tome4, ...

Wednesday, 22nd July 2015, 18:02

Forum: Crazy Yiuf's Corner

Topic: Crown of Eternal Torment

Replies: 130

Views: 24459

Re: Crown of Eternal Torment

I don't get why you're all so tormented by this. I'm sensing a lot of negative energy in general, and the whole thing is pretty draining. It's like my mummy used to say: "Being nice to people is like a sport. If you go for the ghould, they'll treat you like a vamp."

Wednesday, 22nd July 2015, 17:12

Forum: Crazy Yiuf's Corner

Topic: Crown of Eternal Torment

Replies: 130

Views: 24459

Re: Crown of Eternal Torment

A few devs 'admit' that, but certainly not this one. The person who's probably the best player in all of crawl is a dev, and the person who removed the crown is a very experienced crawl player (much more so than the person who made the crown, lol wheals), so it's funny to bring up "developers d...

Wednesday, 22nd July 2015, 16:19

Forum: Crazy Yiuf's Corner

Topic: Crown of Eternal Torment

Replies: 130

Views: 24459

Re: Crown of Eternal Torment

I was discussing whether wearing the crown permanently makes your character weaker (less likely to win) assuming correct play, and it pretty clearly makes your character weaker (despite some people mistakenly believing otherwise or even being confused about what this question means). So I'm not too ...

Wednesday, 22nd July 2015, 15:26

Forum: Crazy Yiuf's Corner

Topic: Crown of Eternal Torment

Replies: 130

Views: 24459

Re: Crown of Eternal Torment

You aren't in any danger period in extended if you play correctly, and that includes when tormenting enemies are nearby; that's the problem with crawl extended. But walking around with permanently 35% less HP in extended (or anywhere really) is certainly a good way to get in danger.

Wednesday, 22nd July 2015, 14:49

Forum: Crazy Yiuf's Corner

Topic: Crown of Eternal Torment

Replies: 130

Views: 24459

Re: Crown of Eternal Torment

Math about a 15% difference in HP under a single torment with/without the crown is irrelevant because you have both careful play and many consumables to deal with torment easily, especially if you're using a strong god in extended. However nothing can change the fact that with the crown you have an ...

Tuesday, 21st July 2015, 18:33

Forum: Dungeon Crawling Advice

Topic: What race is good with statue form?

Replies: 34

Views: 6214

Re: What race is good with statue form?

I don't think I accused anyone of saying Tr is weak, so I don't know why you're bringing that up, but yes I did say that making Zot:5 'easier' is not a good reason for justifying having a weaker char at the relatively more difficult earlier areas of the game. In general getting statue form will comp...

Tuesday, 21st July 2015, 18:05

Forum: Crazy Yiuf's Corner

Topic: Clearly you're not familiar with history (was: Executioners)

Replies: 94

Views: 33690

Re: Clearly you're not familiar with history (was: Execution

File200 wrote:And on that topic, I'm going to talk about flesh for a little bit...

Finally, tavern, what I wanted all along.

Tuesday, 21st July 2015, 17:37

Forum: Dungeon Crawling Advice

Topic: What race is good with statue form?

Replies: 34

Views: 6214

Re: What race is good with statue form?

Zot:5 is one level of the game, and not a very difficult one at that, so this hardly matters. I've cleared Z:5 twice as a Tr with a UC+large shield, once fighting out a lung and once with orb ninja, and both times the char was very strong (certainly not in need of 'excessive' resting). Anyhow a Tr w...

Tuesday, 21st July 2015, 02:00

Forum: Dungeon Crawling Advice

Topic: What race is good with statue form?

Replies: 34

Views: 6214

Re: What race is good with statue form?

Statue form isn't an improvement for either Tr or Og though. Tr can use claws 3 with a shield and 0 transmutations to breeze through any number of runes, and Og can get the AC it needs from dragon armour quite easily. EV is a problem for Ogres without the shield, but by the end of even a 3-rune game...

Monday, 20th July 2015, 17:23

Forum: Crazy Yiuf's Corner

Topic: Playing with a fixed random seed

Replies: 11

Views: 3677

Re: Playing with a fixed random seed

It's also worth noting that the same RNG isn't used for all purposes but rather for all gameplay-related purposes; the UI is on a separate RNG. So if you have an altar in LOS with an animated tile/glyph, hitting space a bunch of times and triggering the random animation doesn't affect the state of t...

Monday, 20th July 2015, 17:12

Forum: Dungeon Crawling Advice

Topic: What race is good with statue form?

Replies: 34

Views: 6214

Re: What race is good with statue form?

I feel like only Fe or Op should ever use a transmutation past bladehands, and given a choice I'd always prefer dragon form over statue form. In practice you may not find dragon form + cold resistance on jewellery + at least one of phase shift or ozo's armour before you find statue form + at least o...

Saturday, 18th July 2015, 17:27

Forum: Crazy Yiuf's Corner

Topic: Possible Dual-Wielding Proposal

Replies: 26

Views: 4093

Re: Possible Dual-Wielding Proposal

The dev team doesn't refer to "people who have at some point written code intended for crawl," it refers to "people with commit access to the DCSS repository," i.e. people who have the authorization to make changes to the game. You seem confident to make claims as to what the dev...

Sunday, 12th July 2015, 16:36

Forum: Game Design Discussion

Topic: [request] user-friendly mechanism for tiles override

Replies: 6

Views: 1587

Re: [request] user-friendly mechanism for tiles override

OP there's not really an underlying technology change needed, but there are two significant technical issues to deal with: (1) regenerating the large tilesheet images (required by dcss for efficient display) from the individual images either at startup or on-demand and (2) moving a bunch of tile dat...

Saturday, 11th July 2015, 13:28

Forum: YASD! YAVP! and characters in progress too

Topic: victory -- HaAK w/ shields and quick blade of distortion

Replies: 12

Views: 1951

Re: victory -- HaAK w/ shields and quick blade of distortion

Given that an event which prevents further melee and even exposes the player to additional damage (blink from distortion) can occur with a higher probability (about 15%) than than banishment in any one of those 6 actions, you probably don't want to just assume that said event doesn't happen when cal...
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