Search found 301 matches

Tuesday, 7th August 2012, 23:23

Forum: Game Design Discussion

Topic: Summoning

Replies: 114

Views: 29283

Re: Summoning

If the summon is in LOS, will it still attack a target that is outside of LOS (it should)? Why should it? Doesn't that encourage dancing around corners to try to have your summons in LOS attack monsters which cannot attack you? What's the upside? You're really pounding the "nerf Summoning"...

Tuesday, 7th August 2012, 23:21

Forum: Game Design Discussion

Topic: Ignite Poison vs. Snake/Spider/Swamp

Replies: 11

Views: 3377

Re: Ignite Poison vs. Snake/Spider/Swamp

And sometimes Shoals (b'bye, Sea Snakes!) 1) This spell with sufficient channeling or escape options simply walks me through those branches (Hydra? Ignite x 3) with a Fire or Transmuter. 2) Oh hey, completely forgot it annihilates kobolds. 3) Still not sure why it's not a Poison spell. Feels a bit ...

Sunday, 5th August 2012, 09:57

Forum: Crazy Yiuf's Corner

Topic: How do you bathe/take shower

Replies: 56

Views: 12070

How do you bathe/take shower

It's not some weird thing like you're thinking! I just had a visitor from the USA (Im in Malaysia) who was shocked that I didn't have a bathtub. Nobody I know has a bathtub either, except Chinese Malaysians. In Malaysia (and Indonesia) we take a bath by pouring water over ourselves with a bucket tha...

Sunday, 5th August 2012, 09:53

Forum: Crazy Yiuf's Corner

Topic: My cat just beat Lair:8

Replies: 18

Views: 3518

Re: My cat just beat Lair:8

Grimm wrote:Whether the cat that beat Lair:8 is the same cat that named the sixfirhy.


His name is Mandi, that means "bath" in Malay, specifically a sort of bath you do with a big basin of water and pour the water onto yourself then onto the floor.

Sunday, 5th August 2012, 00:34

Forum: Game Design Discussion

Topic: Summoning

Replies: 114

Views: 29283

Re: Summoning

minmay wrote:Allowing them to move but not otherwise act would be fine, yeah.


Fundamentally changing the entire balance of crawl would be fine, yeah. I don't need evidence or reasoning, my name is blue.

Friday, 3rd August 2012, 08:11

Forum: Crazy Yiuf's Corner

Topic: My cat just beat Lair:8

Replies: 18

Views: 3518

Re: My cat just beat Lair:8

Grimm wrote:Is this the cat that named the sixfirhy?


His name is Mandi because he likes to take baths in the water like people ^^

Friday, 3rd August 2012, 08:11

Forum: Game Design Discussion

Topic: A shifty character idea

Replies: 13

Views: 3080

Re: A shifty character idea

Whether it's shapeshifting, were-creatures, or just an expansion of transmutations, I think its a good discussion to have. In my humble opinion the vast cadre of dangerous monsters is one of the most impressive and fun aspects of the game. Being able to tap into more of that monstrousness, if only ...

Thursday, 2nd August 2012, 13:29

Forum: Crazy Yiuf's Corner

Topic: ToME vs ToME

Replies: 8

Views: 2418

Re: ToME vs ToME

It was a legal thing. He got a cease-and-desist letter over the Pern influences in Pernband, but kept the Tolkien elements. After another 10 years he decided he didn't want another letter so he removed all of that stuff too. I don't like the current version mainly because it's way too static. Most ...

Thursday, 2nd August 2012, 12:52

Forum: Crazy Yiuf's Corner

Topic: My cat just beat Lair:8

Replies: 18

Views: 3518

My cat just beat Lair:8

I rebound <tab> to <space> on my computer. Went for coffee before talking the last vault, come back, and the cat's held down <space> and beaten the entire "bear" vault. What's more impressive is, going over the logs, he must have hit "s" at least twice to recast dragon form. Ther...

Wednesday, 1st August 2012, 06:52

Forum: Game Design Discussion

Topic: Resurrection

Replies: 13

Views: 3601

Re: Resurrection

write yourself a chron job or a batch file which will copy your savedgame folder. If windows 7 its in your appdata folder

Also, this is a really not fun thing to do. I only did it a couple times but it felt pointless to play without permadeath.

Wednesday, 1st August 2012, 06:49

Forum: Game Design Discussion

Topic: Local Tiles on Android (.apk Inside) [updated 28th Aug]

Replies: 97

Views: 75030

Re: Local Tiles on Android (.apk Inside) [updated 8/7]

I'm running it on a little HKV tablet, with a hardware keyboard attached. Its a lot of fun, crawl fits perfectly into a 7 inch screen... This game really is a masterwork of interface. The only problem is that ctrl doesnt work with my hardware keboard, so I have to hit * for <ctrl> Keep up the good w...

Tuesday, 31st July 2012, 23:57

Forum: Game Design Discussion

Topic: bug with Trog

Replies: 1

Views: 747

bug with Trog

I encountered an awesome bug with Trog last night.

See a book. Hit a-f to burn it. But it won't burn! So I walk up to it and a gate drops.

How did Trog know the gate was there?

Tuesday, 31st July 2012, 13:49

Forum: Dungeon Crawling Advice

Topic: Does UC affect headbutt?

Replies: 12

Views: 3700

Re: Does UC affect headbutt?

You get a headbutt when you evade, so dex helps most, but its a small bonus so you should put your points in str for armor (or int if you plan on casting)

Tuesday, 31st July 2012, 13:34

Forum: Game Design Discussion

Topic: Rods

Replies: 46

Views: 8652

Re: Rods

dd wrote:Also, you can grab the serpent from its tail and wield it as a weapon. When you hit enemies with it, it bites them and causes poisoning.


If we add this we also need to add a ranged living weapon

Bring back Mountain Dwarves! Now tossable!

Monday, 30th July 2012, 23:08

Forum: Game Design Discussion

Topic: Are these bugs?

Replies: 4

Views: 1312

Re: Are these bugs?

I get those both in the android tiles port and the windows tiles port. Basically what it means is that the key that you hit doesn't do anything. If you rebind the same keys to something, you don't get the error. Dont worry about it.

Monday, 30th July 2012, 13:28

Forum: Game Design Discussion

Topic: reading recharging on a full wand gives it more charges

Replies: 7

Views: 1521

Re: reading recharging on a full wand gives it more charges

Rods work this way currently. For wands - scrolls of recharging are rare. Increased capacity is merely a convenience, whereas recharging a spent wand's charges actually restores its utility. It would always be suboptimal to use the scroll for increased capacity (unless wand capacities were changed ...

Monday, 30th July 2012, 12:48

Forum: Game Design Discussion

Topic: reading recharging on a full wand gives it more charges

Replies: 7

Views: 1521

reading recharging on a full wand gives it more charges

It would be interesting to be able to up the number of available charges by 1 or 2 if you read a recharge scroll on it.

Friday, 27th July 2012, 06:56

Forum: Game Design Discussion

Topic: what is spell memorization failure FOR?

Replies: 25

Views: 6784

Re: what is spell memorization failure FOR?

galehar wrote:There wouldn't be much point in allowing to memorise a spell that you cannot cast and which doesn't allow training either. It would be completely useless. How about requiring 1% success to memorize a spell, and putting a confirmation prompt if success is below 20%?


this seems like a better solution

Thursday, 26th July 2012, 01:49

Forum: Game Design Discussion

Topic: what is spell memorization failure FOR?

Replies: 25

Views: 6784

Re: what is spell memorization failure FOR?

galehar wrote:So, what should be the min success rate for memorizing a spell?


Just let people memorize spells anytime. It's up to them if they want to cast Necromutation with a 88% failure rate or whatever.

Wednesday, 25th July 2012, 17:06

Forum: Technical Support

Topic: does stonesoup 0.11 tarball / RPM exist?

Replies: 4

Views: 1446

Re: does stonesoup 0.11 tarball / RPM exist?

Thanks for quick answer. I thought it was development build but I got confused by a guy on fb who seemed confident this was normal release. :/ And you are right, quickly googling around, bulding RPM from APT packages should be pretty easy. I see what I can do. I do this, it is not very involved and...

Wednesday, 25th July 2012, 16:34

Forum: Game Design Discussion

Topic: Android ASCII port

Replies: 41

Views: 16822

Re: Android ASCII port

Ive been playing your thing on ICS on a HKV tablet. It works OK, but for some reason (Im not a programmer so no idea) it pegs my processor hard, much more than the tiles port does. Also, on my hardware keyboard, ctrl and shift to dont work.

Thanks so much for your efforts!

Wednesday, 25th July 2012, 16:29

Forum: Game Design Discussion

Topic: Monster invocations / god abilities

Replies: 25

Views: 7241

Re: Monster invocations / god abilities

twelwe wrote:
sardonica wrote:Yah, so now we have to decide which God changes will be applicable to monsters and which won't be.


You say this like it is some kind of insurmountable burden


Mr Kobold actually gives a good example. Did anyone consider little ol' Wiglaf when they made the changes to Okawaru?

Wednesday, 25th July 2012, 16:27

Forum: Game Design Discussion

Topic: what is spell memorization failure FOR?

Replies: 25

Views: 6784

what is spell memorization failure FOR?

No one ever tries to memorize spells in combat, and if you can't memorize a spell, you almost certainly can't cast it reliably yet. You can either 1) keep trying till you get it, 2) bring the book with you so you can memorize it when you can, or 3) stash the book and come back later. It seems like a...

Wednesday, 25th July 2012, 02:54

Forum: Game Design Discussion

Topic: Monster invocations / god abilities

Replies: 25

Views: 7241

Re: Monster invocations / god abilities

Yah, so now we have to decide which God changes will be applicable to monsters and which won't be. It seems a lot more complicated than just changing whatever monsters you want to change unilaterally.

Wednesday, 25th July 2012, 02:53

Forum: Game Design Discussion

Topic: Monster invocations / god abilities

Replies: 25

Views: 7241

Re: Monster invocations / god abilities

Yah, so now we have to decide which God changes will be applicable to monsters and which won't be.

Wednesday, 25th July 2012, 02:42

Forum: Game Design Discussion

Topic: Monster invocations / god abilities

Replies: 25

Views: 7241

Re: Monster invocations / god abilities

Just like anything which gives monsters the powers of a player character, this is a bad idea. Because now all changes to the player character must be considered in light of how a monster will use it.

Monday, 23rd July 2012, 05:42

Forum: Game Design Discussion

Topic: Banishment Reform

Replies: 40

Views: 8939

Re: Banishment Reform

just a little something to add

The first time I got banished, I laughed like crazy. It really made the game world seem much bigger - here I am in one world, and there's a WHOLE OTHER WORLD that I can get "banished" too. Its really a cool mechanic to encounter for the first time.

Saturday, 21st July 2012, 10:10

Forum: Game Design Discussion

Topic: Change default autofight threshold

Replies: 12

Views: 2919

Re: Change default autofight threshold

I've read a few times recently that it's a good idea to set autofight to a higher percentage, e.g. so you stop auto-fighting earlier. Should that higher level (I think 50% HP was recommended?) be made a default? I think it makes more sense to use a conservative default, and let reckless players red...

Thursday, 19th July 2012, 02:53

Forum: Game Design Discussion

Topic: Brainstorm for a new starting background: The Escapist

Replies: 35

Views: 6969

Re: Brainstorm for a new starting background: The Escapist

Basically I'm looking a character that is as balanced as any other, but only includes just a bit of magic. Just a few low-level spells that are occasionally helpful, but not game-defining, but that still add an interesting dimension that none of the mundane backgrounds has. A Skald with Summon smal...

Thursday, 19th July 2012, 02:27

Forum: Game Design Discussion

Topic: Brainstorm for a new starting background: The Escapist

Replies: 35

Views: 6969

Re: Brainstorm for a new starting background: The Escapist

Running away is currently thrilling and fun because you're always running FOR something else - the chance to kill. For example I run out of mana and flee from an ogre that's coming at me. Do I use my last few MP to blink, or try for a Mcloud? I'm almost out of HP and standing on some stairs, do I ri...

Tuesday, 17th July 2012, 13:53

Forum: Game Design Discussion

Topic: Should IMB now warn for ally targeting?

Replies: 2

Views: 1223

Should IMB now warn for ally targeting?

This just happened... had to blink and abjure, was down to 9hp. I think IMB should warn like other spells that could likely hit an ally. On the other hand, it is used so much that a warning might slow down gameplay. What do you think? EDIT:or just make summoned/allies immune to the effect, as the pl...

Monday, 16th July 2012, 01:46

Forum: Dungeon Crawling Advice

Topic: Is it normal to be paralyzed after berserking?

Replies: 10

Views: 2804

Re: Is it normal to be paralyzed after berserking?

Nothing to add just want to say that's the cutest crawl character I have ever seen

Thursday, 12th July 2012, 02:19

Forum: Game Design Discussion

Topic: About Hunger

Replies: 37

Views: 8762

Re: About Hunger

Hunger's just one of those things... few people are in love with the mechanic but there seems to be no better way...

Wednesday, 11th July 2012, 17:22

Forum: Game Design Discussion

Topic: autoinscribe weapon in slot "a" with =f

Replies: 4

Views: 1258

autoinscribe weapon in slot "a" with =f

About 99.9% of the time you dont want to <tab> away your main weapon, so why not have any weapon in slot "a" get inscribed by default.

Wednesday, 11th July 2012, 17:21

Forum: Game Design Discussion

Topic: Double & triple sword?

Replies: 69

Views: 20030

Re: Double & triple sword?

I wouldn't mind them being replaced with bastard sword Otherwise known as a long sword, which we already have. and claymore Otherwise known as a great sword, which we also already have. I don't think it's acceptable to use common names for rare and powerful items. I'm surprised why you're not conce...

Monday, 9th July 2012, 11:37

Forum: Game Design Discussion

Topic: Spell suggestion: Summon Spiders

Replies: 8

Views: 2324

Re: Spell suggestion: Summon Spiders

TwilightPhoenix wrote:It might be a more interesting replacement of Summon Scorpions though.


It would be way more interesting, but hard to tweek for a level 4 spell

Monday, 9th July 2012, 00:11

Forum: Game Design Discussion

Topic: Spell idea: remote body control

Replies: 22

Views: 4716

Re: Spell idea: remote body control

Quite frankly I think its more the tone, lack of supporting information, and overall crap that makes up certain posts. KL's post as an example is great... Both or all three of them.. They go into detail about why something might be a bad idea. Other posts are just kind of like the special kid with ...

Sunday, 8th July 2012, 16:20

Forum: Game Design Discussion

Topic: Spell idea: remote body control

Replies: 22

Views: 4716

Re: Spell idea: remote body control

It's so easy to criticize, so hard to create... Why would it be useless and what does nethack polymorph have to do with anything? Polymorph is a notoriously troublesome mechanic in game design, not just in Nethack but also in every game that includes it but doesn't base the entire game engine on it...

Sunday, 8th July 2012, 15:52

Forum: Game Design Discussion

Topic: Spell idea: remote body control

Replies: 22

Views: 4716

Re: Spell idea: remote body control

It's so easy to criticize, so hard to create... Why would it be useless and what does nethack polymorph have to do with anything? So go ahead. Create it, balance it for all the hundreds of thousands of permutations of monster level, equipment, spells, and groupings Then we'll play it and see how it...

Sunday, 8th July 2012, 12:31

Forum: Game Design Discussion

Topic: Spell suggestion: Summon Spiders

Replies: 8

Views: 2324

Re: Spell suggestion: Summon Spiders

This would be cool but nobody would bother with it, especially training poison so high, cause there's lots and lots of other summoning options

Sunday, 8th July 2012, 03:04

Forum: Game Design Discussion

Topic: Mountain Dwarf proposal...sorry, I just have to

Replies: 30

Views: 6288

Re: Mountain Dwarf proposal...sorry, I just have to

I miss Mountain Dwarves a lot too, so most of my MiHu are named "Gimli".

Seriously tho why would anyone lose retaliation attacks to choose this MD?

Sunday, 8th July 2012, 03:00

Forum: Game Design Discussion

Topic: GDR

Replies: 33

Views: 7230

Re: Statue Form

I had tried to start a discussion about changes to GDR and AC to distinguish different kinds of armors, but it didn't go anywhere. Now, Im convinced that it's really not worth it.

Also shouldn't this GDR discussion be split off this thread n put in design forum

Saturday, 7th July 2012, 12:20

Forum: Game Design Discussion

Topic: GDR

Replies: 33

Views: 7230

Re: Statue Form

Note that GDR only applies to physical melee attacks; it does exactly nothing against large rock/bolt/arrow/magic/breath hail that makes up so much of the damage dealt to you over the course of a game. Which means that GDR only ever matters when you're continuously tanking hard hitting dudes, i.e. ...

Friday, 6th July 2012, 16:11

Forum: Game Design Discussion

Topic: Make Haste Less Useful

Replies: 39

Views: 9658

Re: Make Haste Less Useful

Not really. There's plenty of schools you'd want 27 skill in. And notice that the situation being discussed is completely hypothetical. So yes, a hypothetical spell that you would want hypothetical 27 skill for is hypothetically overpowered. Let me rephrase that. I have never encountered a level 6 ...

Friday, 6th July 2012, 16:03

Forum: Game Design Discussion

Topic: Beogh conversion

Replies: 21

Views: 5389

Re: Beogh conversion

Please just somebody make conversion not horribly twiddly so everyone can play them...

Friday, 6th July 2012, 15:56

Forum: Game Design Discussion

Topic: Make Haste Less Useful

Replies: 39

Views: 9658

Re: Make Haste Less Useful

The duration scales with spellpower so... Right, I meant the amount of "hastiness" as well. This was considered when haste was nerfed, but rejected because it would make the game impossible to balance. If you can reach the old 200% increase by training charms to 27, the game becomes too e...

Friday, 6th July 2012, 14:24

Forum: Game Design Discussion

Topic: Make Haste Less Useful

Replies: 39

Views: 9658

Re: Make Haste Less Useful

danharaj wrote:The duration scales with spellpower so...


Right, I meant the amount of "hastiness" as well.

Thursday, 5th July 2012, 20:09

Forum: Game Design Discussion

Topic: Make Haste Less Useful

Replies: 39

Views: 9658

Re: Make Haste Less Useful

Why doesn't haste scale with charms skill?

Thursday, 5th July 2012, 14:24

Forum: Contributions

Topic: Ants tiles camouflage on dungeon floor

Replies: 25

Views: 8503

Re: Ants tiles camouflage on dungeon floor

crate wrote:If something is hard to see this is probably not intended. In console you're free to just change the glyph, of course.


The same could be said for almost any change ^_^

How about making lava creatures have a bright yellow outline? It sort of fits...

Thursday, 5th July 2012, 03:16

Forum: Contributions

Topic: Ants tiles camouflage on dungeon floor

Replies: 25

Views: 8503

Re: Ants tiles camouflage on dungeon floor

You've got a point. I'll try and make a brighter version. On that topic, are there any other existing tiles that are notably difficult to see / parse? Lava fish are very hard to see. I guess this could be on purpose but then, ice beasts aren't hard to see on an ice level. Actually if a lava area wi...
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