Search found 301 matches
Tuesday, 7th August 2012, 23:23
Forum: Game Design Discussion
Topic: Summoning
Replies: 114
Views: 29283
Tuesday, 7th August 2012, 23:21
Forum: Game Design Discussion
Topic: Ignite Poison vs. Snake/Spider/Swamp
Replies: 11
Views: 3377
Re: Ignite Poison vs. Snake/Spider/Swamp
Sunday, 5th August 2012, 09:57
Forum: Crazy Yiuf's Corner
Topic: How do you bathe/take shower
Replies: 56
Views: 12070
How do you bathe/take shower
Sunday, 5th August 2012, 09:53
Forum: Crazy Yiuf's Corner
Topic: My cat just beat Lair:8
Replies: 18
Views: 3518
Re: My cat just beat Lair:8
Grimm wrote:Whether the cat that beat Lair:8 is the same cat that named the sixfirhy.
His name is Mandi, that means "bath" in Malay, specifically a sort of bath you do with a big basin of water and pour the water onto yourself then onto the floor.
Sunday, 5th August 2012, 00:34
Forum: Game Design Discussion
Topic: Summoning
Replies: 114
Views: 29283
Re: Summoning
minmay wrote:Allowing them to move but not otherwise act would be fine, yeah.
Fundamentally changing the entire balance of crawl would be fine, yeah. I don't need evidence or reasoning, my name is blue.
Friday, 3rd August 2012, 08:11
Forum: Crazy Yiuf's Corner
Topic: My cat just beat Lair:8
Replies: 18
Views: 3518
Re: My cat just beat Lair:8
Grimm wrote:Is this the cat that named the sixfirhy?
His name is Mandi because he likes to take baths in the water like people ^^
Friday, 3rd August 2012, 08:11
Forum: Game Design Discussion
Topic: A shifty character idea
Replies: 13
Views: 3080
Re: A shifty character idea
Thursday, 2nd August 2012, 13:29
Forum: Crazy Yiuf's Corner
Topic: ToME vs ToME
Replies: 8
Views: 2418
Re: ToME vs ToME
Thursday, 2nd August 2012, 12:52
Forum: Crazy Yiuf's Corner
Topic: My cat just beat Lair:8
Replies: 18
Views: 3518
My cat just beat Lair:8
Wednesday, 1st August 2012, 06:52
Forum: Game Design Discussion
Topic: Resurrection
Replies: 13
Views: 3601
Re: Resurrection
Also, this is a really not fun thing to do. I only did it a couple times but it felt pointless to play without permadeath.
Wednesday, 1st August 2012, 06:49
Forum: Game Design Discussion
Topic: Local Tiles on Android (.apk Inside) [updated 28th Aug]
Replies: 97
Views: 75030
Re: Local Tiles on Android (.apk Inside) [updated 8/7]
Tuesday, 31st July 2012, 23:57
Forum: Game Design Discussion
Topic: bug with Trog
Replies: 1
Views: 747
bug with Trog
See a book. Hit a-f to burn it. But it won't burn! So I walk up to it and a gate drops.
How did Trog know the gate was there?
Tuesday, 31st July 2012, 13:49
Forum: Dungeon Crawling Advice
Topic: Does UC affect headbutt?
Replies: 12
Views: 3700
Re: Does UC affect headbutt?
Re: Rods
dd wrote:Also, you can grab the serpent from its tail and wield it as a weapon. When you hit enemies with it, it bites them and causes poisoning.
If we add this we also need to add a ranged living weapon
Bring back Mountain Dwarves! Now tossable!
Monday, 30th July 2012, 23:08
Forum: Game Design Discussion
Topic: Are these bugs?
Replies: 4
Views: 1312
Re: Are these bugs?
Monday, 30th July 2012, 13:28
Forum: Game Design Discussion
Topic: reading recharging on a full wand gives it more charges
Replies: 7
Views: 1521
Re: reading recharging on a full wand gives it more charges
Monday, 30th July 2012, 12:48
Forum: Game Design Discussion
Topic: reading recharging on a full wand gives it more charges
Replies: 7
Views: 1521
reading recharging on a full wand gives it more charges
Friday, 27th July 2012, 06:56
Forum: Game Design Discussion
Topic: what is spell memorization failure FOR?
Replies: 25
Views: 6784
Re: what is spell memorization failure FOR?
galehar wrote:There wouldn't be much point in allowing to memorise a spell that you cannot cast and which doesn't allow training either. It would be completely useless. How about requiring 1% success to memorize a spell, and putting a confirmation prompt if success is below 20%?
this seems like a better solution
Thursday, 26th July 2012, 01:49
Forum: Game Design Discussion
Topic: what is spell memorization failure FOR?
Replies: 25
Views: 6784
Re: what is spell memorization failure FOR?
galehar wrote:So, what should be the min success rate for memorizing a spell?
Just let people memorize spells anytime. It's up to them if they want to cast Necromutation with a 88% failure rate or whatever.
Wednesday, 25th July 2012, 17:06
Forum: Technical Support
Topic: does stonesoup 0.11 tarball / RPM exist?
Replies: 4
Views: 1446
Re: does stonesoup 0.11 tarball / RPM exist?
Wednesday, 25th July 2012, 16:34
Forum: Game Design Discussion
Topic: Android ASCII port
Replies: 41
Views: 16822
Re: Android ASCII port
Thanks so much for your efforts!
Wednesday, 25th July 2012, 16:29
Forum: Game Design Discussion
Topic: Monster invocations / god abilities
Replies: 25
Views: 7241
Re: Monster invocations / god abilities
twelwe wrote:sardonica wrote:Yah, so now we have to decide which God changes will be applicable to monsters and which won't be.
You say this like it is some kind of insurmountable burden
Mr Kobold actually gives a good example. Did anyone consider little ol' Wiglaf when they made the changes to Okawaru?
Wednesday, 25th July 2012, 16:27
Forum: Game Design Discussion
Topic: what is spell memorization failure FOR?
Replies: 25
Views: 6784
what is spell memorization failure FOR?
Wednesday, 25th July 2012, 02:54
Forum: Game Design Discussion
Topic: Monster invocations / god abilities
Replies: 25
Views: 7241
Re: Monster invocations / god abilities
Wednesday, 25th July 2012, 02:53
Forum: Game Design Discussion
Topic: Monster invocations / god abilities
Replies: 25
Views: 7241
Re: Monster invocations / god abilities
Wednesday, 25th July 2012, 02:42
Forum: Game Design Discussion
Topic: Monster invocations / god abilities
Replies: 25
Views: 7241
Re: Monster invocations / god abilities
Monday, 23rd July 2012, 05:42
Forum: Game Design Discussion
Topic: Banishment Reform
Replies: 40
Views: 8939
Re: Banishment Reform
The first time I got banished, I laughed like crazy. It really made the game world seem much bigger - here I am in one world, and there's a WHOLE OTHER WORLD that I can get "banished" too. Its really a cool mechanic to encounter for the first time.
Saturday, 21st July 2012, 10:10
Forum: Game Design Discussion
Topic: Change default autofight threshold
Replies: 12
Views: 2919
Re: Change default autofight threshold
Thursday, 19th July 2012, 02:53
Forum: Game Design Discussion
Topic: Brainstorm for a new starting background: The Escapist
Replies: 35
Views: 6969
Re: Brainstorm for a new starting background: The Escapist
Thursday, 19th July 2012, 02:27
Forum: Game Design Discussion
Topic: Brainstorm for a new starting background: The Escapist
Replies: 35
Views: 6969
Re: Brainstorm for a new starting background: The Escapist
Tuesday, 17th July 2012, 13:53
Forum: Game Design Discussion
Topic: Should IMB now warn for ally targeting?
Replies: 2
Views: 1223
Should IMB now warn for ally targeting?
Monday, 16th July 2012, 01:46
Forum: Dungeon Crawling Advice
Topic: Is it normal to be paralyzed after berserking?
Replies: 10
Views: 2804
Re: Is it normal to be paralyzed after berserking?
Thursday, 12th July 2012, 02:19
Forum: Game Design Discussion
Topic: About Hunger
Replies: 37
Views: 8762
Re: About Hunger
Wednesday, 11th July 2012, 17:22
Forum: Game Design Discussion
Topic: autoinscribe weapon in slot "a" with =f
Replies: 4
Views: 1258
autoinscribe weapon in slot "a" with =f
Wednesday, 11th July 2012, 17:21
Forum: Game Design Discussion
Topic: Double & triple sword?
Replies: 69
Views: 20030
Re: Double & triple sword?
Monday, 9th July 2012, 11:37
Forum: Game Design Discussion
Topic: Spell suggestion: Summon Spiders
Replies: 8
Views: 2324
Re: Spell suggestion: Summon Spiders
TwilightPhoenix wrote:It might be a more interesting replacement of Summon Scorpions though.
It would be way more interesting, but hard to tweek for a level 4 spell
Monday, 9th July 2012, 00:11
Forum: Game Design Discussion
Topic: Spell idea: remote body control
Replies: 22
Views: 4716
Re: Spell idea: remote body control
Sunday, 8th July 2012, 16:20
Forum: Game Design Discussion
Topic: Spell idea: remote body control
Replies: 22
Views: 4716
Re: Spell idea: remote body control
Sunday, 8th July 2012, 15:52
Forum: Game Design Discussion
Topic: Spell idea: remote body control
Replies: 22
Views: 4716
Re: Spell idea: remote body control
Sunday, 8th July 2012, 12:31
Forum: Game Design Discussion
Topic: Spell suggestion: Summon Spiders
Replies: 8
Views: 2324
Re: Spell suggestion: Summon Spiders
Sunday, 8th July 2012, 03:04
Forum: Game Design Discussion
Topic: Mountain Dwarf proposal...sorry, I just have to
Replies: 30
Views: 6288
Re: Mountain Dwarf proposal...sorry, I just have to
Seriously tho why would anyone lose retaliation attacks to choose this MD?
Re: Statue Form
Also shouldn't this GDR discussion be split off this thread n put in design forum
Re: Statue Form
Friday, 6th July 2012, 16:11
Forum: Game Design Discussion
Topic: Make Haste Less Useful
Replies: 39
Views: 9658
Re: Make Haste Less Useful
Friday, 6th July 2012, 16:03
Forum: Game Design Discussion
Topic: Beogh conversion
Replies: 21
Views: 5389
Re: Beogh conversion
Friday, 6th July 2012, 15:56
Forum: Game Design Discussion
Topic: Make Haste Less Useful
Replies: 39
Views: 9658
Re: Make Haste Less Useful
Friday, 6th July 2012, 14:24
Forum: Game Design Discussion
Topic: Make Haste Less Useful
Replies: 39
Views: 9658
Re: Make Haste Less Useful
danharaj wrote:The duration scales with spellpower so...
Right, I meant the amount of "hastiness" as well.
Thursday, 5th July 2012, 20:09
Forum: Game Design Discussion
Topic: Make Haste Less Useful
Replies: 39
Views: 9658
Thursday, 5th July 2012, 14:24
Forum: Contributions
Topic: Ants tiles camouflage on dungeon floor
Replies: 25
Views: 8503
Re: Ants tiles camouflage on dungeon floor
crate wrote:If something is hard to see this is probably not intended. In console you're free to just change the glyph, of course.
The same could be said for almost any change ^_^
How about making lava creatures have a bright yellow outline? It sort of fits...
Thursday, 5th July 2012, 03:16
Forum: Contributions
Topic: Ants tiles camouflage on dungeon floor
Replies: 25
Views: 8503