Search found 1501 matches

Tuesday, 19th November 2013, 14:30

Forum: Game Design Discussion

Topic: Player Ghosts' Extended Descriptions

Replies: 17

Views: 5521

Re: Player Ghosts' Extended Descriptions

There is that, yeah. For other monsters and most uniques, reading the description will tell you what to expect. When you meet a ghost, you never know what will happens, and the fact is, you don't know what type of armor and weapons they have, what they should look like (stat-wise, a 10 Str 10 dex 3...

Monday, 18th November 2013, 21:21

Forum: Crazy Yiuf's Corner

Topic: Recognition of well designed Monsters

Replies: 41

Views: 11242

Re: Glorification of well designed Monsters

Oh, and boulder beetle, because it's always fun to try and dodge them, especially when I'm a Chei follower :D IMO, boulder beetles as they exist now are one of the worst monsters because 1) when they're not next to you, you can move to dodge them and 2) they have a BS attack where they "roll&q...

Monday, 18th November 2013, 21:17

Forum: Game Design Discussion

Topic: Poison effect

Replies: 118

Views: 34169

Re: Poison effect

See, your above post gave reasons for your answer. I may not agree with your reasons but at least we can have a discussion about them. When you say something like No, it means that GDD is a decent place to get ideas and a horrible place to polish them. Because posters like you will always be around ...

Monday, 18th November 2013, 20:47

Forum: Game Design Discussion

Topic: Poison effect

Replies: 118

Views: 34169

Re: Poison effect

Doesn't the slowness idea just change poison from "ubiquitous and annoying" to "ubiquitous, annoying, and also randomly fatal"? No, it means that GDD is a decent place to get ideas and a horrible place to polish them. Because posters like you will always be around --and plenty--...

Monday, 18th November 2013, 20:15

Forum: Crazy Yiuf's Corner

Topic: Best randart name of all time

Replies: 9

Views: 3141

Re: Best randart name of all time

"d - ring "Shit" {Fire +Blink rPois rElec}" I was a DEFE as well, so I actually got to make use of this incredibly crass ring. He ended up winning, too, so Shit will be forever immortalized in my scoreboard. I think you can say that your ring was, quite literally, "the shit...

Monday, 18th November 2013, 18:48

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP : DDBe, 15 runes

Replies: 21

Views: 4685

Re: CiP : DDBe, bless weapon...

You can't bless your randart xbow. Vampiric axe is the way to go, although if I had a vampiric axe in the first place, I'd not have left Trog and just won. I didn't mean to bless to randart one but the flame one, randart is the one I would use if I bless the axe. Vamp axe becomes useless in extende...

Monday, 18th November 2013, 17:30

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP : DDBe, 15 runes

Replies: 21

Views: 4685

Re: CiP : DDBe, bless weapon...

You can't bless your randart xbow. Vampiric axe is the way to go, although if I had a vampiric axe in the first place, I'd not have left Trog and just won.

Monday, 18th November 2013, 16:39

Forum: Game Design Discussion

Topic: "of stabbing" vorpal brand is a bit confusing for a newbie

Replies: 35

Views: 11326

Re: "of stabbing" vorpal brand is a bit confusing for a newb

You find a "Dwarven dagger", a "Dagger of flamming", and a "Vorpal dagger". What will you assume ? A "vorpal first" looks loike it's some kind of item as the racial ones, exvept it isn't... the "Of striking" seems to work on most (if not all) the we...

Monday, 18th November 2013, 15:25

Forum: Dungeon Crawling Advice

Topic: Tips for developing FE and EE

Replies: 14

Views: 3837

Re: Tips for developing FE and EE

I generally agree with duvessa but in this case, I'm not sure that I do. If you have a strong wizardry boost, getting shatter online can absolutely trivialize things like branch ends. Here's a character that I had with a +1 apt for earth that I spent a lot of XP on to get staves to 27 for the title ...

Monday, 18th November 2013, 14:59

Forum: Crazy Yiuf's Corner

Topic: Recognition of well designed Monsters

Replies: 41

Views: 11242

Re: Glorification of well designed Monsters

I like Boris' flavor but since there's really no point in fighting him over and over and over again, I just drop and exclusion on him. Maybe after I've cleared out everywhere I plan to go, I kill him for giggles but usually I just leave the exclusion.

Monday, 18th November 2013, 14:55

Forum: Crazy Yiuf's Corner

Topic: Recognition of well designed Monsters

Replies: 41

Views: 11242

Re: Glorification of well designed Monsters

Gnolls, when they appear, become a rite of passage. The first challenge, and they come in packs, and they are fast. Defeating them is always a great relief -- and barely defeating them for the first time in your Crawl experience means you, as a player, are finally qualified to reach the Lair. Gnoll...

Monday, 18th November 2013, 14:39

Forum: Game Design Discussion

Topic: Yredelemnul's Death Cobs

Replies: 25

Views: 7251

Re: Yredelemnul's Death Cobs

Are we really asking that we change death cobs from % to %?

Friday, 15th November 2013, 18:50

Forum: Crazy Yiuf's Corner

Topic: Fellowship of the ring

Replies: 30

Views: 6709

Re: Fellowship of the ring

No Gandalf is a Demigod because Istari are Maiar. Wrong. As an istar he must believe in Eru Ilúvatar who is the Supreme Being/God in Tolkien lore hence violating the "no gods, no masters" attitude of DCSS demigods. You are conflating belief with worship. No one says that the Dg may not be...

Friday, 15th November 2013, 18:45

Forum: Crazy Yiuf's Corner

Topic: Fellowship of the ring

Replies: 30

Views: 6709

Re: Fellowship of the ring

Gandalf for sure is a Dg, not a DE.

Friday, 15th November 2013, 18:20

Forum: Dungeon Crawling Advice

Topic: Overplanning and Improvised Builds

Replies: 9

Views: 2653

Re: Overplanning and Improvised Builds

Tiber wrote:Chaos Knights are also really big on adaptation. They don't start with any particular build in mind, but Xom can gift almost any item at any time.

Including hostile executioners. Adapt or die :twisted:.

Friday, 15th November 2013, 15:50

Forum: Game Design Discussion

Topic: Formicids (Was: Dwants)

Replies: 314

Views: 99540

Re: Formicids (Was: Dwants)

rP- is harsh but I think it's best to keep playing. A handicap like this needs time for adaptation, not an outcry for removal after every poison death of a formicid. Actually I'm not complaining so much about the death of a Fo due to poison - unfair deaths like the one I reported can be solved prob...

Wednesday, 13th November 2013, 20:11

Forum: Game Design Discussion

Topic: Cheibriados (was: Formicids)

Replies: 79

Views: 20638

Re: Cheibriados (was: Formicids)

Sandman25 wrote:but of course I realize it is like playing Trog without using weapon gifts or any god abilities, Trog is very weak in this case.

You know what would make Trog weaker? If he made you slower.

Wednesday, 13th November 2013, 19:05

Forum: Game Design Discussion

Topic: Cheibriados (was: Formicids)

Replies: 79

Views: 20638

Re: Cheibriados (was: Formicids)

My question for everyone is this: is there any point in the game where you have been playing Chei and died that you felt you would have survived if you had haste available. This is only applicable if you also used bend time during this particular fight at least once. (Keep in mind, we are not talki...

Wednesday, 13th November 2013, 18:49

Forum: Dungeon Crawling Advice

Topic: This is what's wrong with Rune Lock

Replies: 38

Views: 8602

Re: This is what's wrong with Rune Lock

Shouldn't we remove all uniques because of rune lock? Sigmund can appear as early ad D:3 (or 2?), and I can't take him down with every character I could imagine so I can't get my rune because I can't go to another branch. Sigmund is A) easily avoidable, and B) easily defeatable with a little luck i...

Tuesday, 12th November 2013, 22:46

Forum: Crazy Yiuf's Corner

Topic: Text marketing for the holidays

Replies: 30

Views: 6317

Re: Text marketing for the holidays

Orc:4 shops owners should give great discount deals, e.g. 3 potions of poison in price of 2, buy a -5 ring of slaying and get a ring of hunger for free. A store where you can buy in bulk, 50 arrows or 15 potions of curing, for half price. And where you can get a loyalty card. Unfortunately it only ...

Monday, 11th November 2013, 17:40

Forum: Dungeon Crawling Advice

Topic: Vault 5 and 0.13

Replies: 36

Views: 8929

Re: Vault 5 and 0.13

I've stairdanced the entrance a few times. It's easy enough with Yred and Beogh since you've got a ton of dudes to deal with the tons of dudes. I've also shatter hasted the vaults and that's also easy enough since not much can deal with 5 shatters to the face (even if it does wake up everything), bu...

Monday, 11th November 2013, 17:24

Forum: Dungeon Crawling Advice

Topic: This is what's wrong with Rune Lock

Replies: 38

Views: 8602

Re: This is what's wrong with Rune Lock

Presumably the difference is that you could go back and do Lair branches if one or more nasty uniques blocked progress in D. I'm pretty unswayed by this argument, though. Very few uniques present an insurmountable obstacle, and those that really are unbeatable can be avoided. A higher value may nee...

Monday, 11th November 2013, 16:20

Forum: Dungeon Crawling Advice

Topic: This is what's wrong with Rune Lock

Replies: 38

Views: 8602

Re: This is what's wrong with Rune Lock

The issue with unique excessively dangerous uniques (e.g. mennas) has already been resolved f5560fb | David Ploog | 2013-11-02 03:42:55 +0100 Exclude certain uniques from Swamp/Snake/Shoals/Spider ends. This addressed precisely which could only appear on the last level: Boris, Frederick, Jory, Marg...

Monday, 11th November 2013, 14:40

Forum: Dungeon Crawling Advice

Topic: This is what's wrong with Rune Lock

Replies: 38

Views: 8602

This is what's wrong with Rune Lock

Granted, I'm in .13 and from what I understand, the uniques list has been changed for the branches. Nonetheless, between the unfavorable terrain in the branches, your expected consumables and the comparative danger level of the dungeon and the power level of a GrMo, you'd have to be extremely good t...

Friday, 8th November 2013, 04:32

Forum: YASD! YAVP! and characters in progress too

Topic: and so now HuGl 19

Replies: 26

Views: 5810

Re: and so now HuGl 19

rElec, rC+, 4 EV is very good. You're probably not very stealthy in chain mail anyhow, so that stealth malus isn't such a big deal. 1 handed + shield is fine for a 3 rune game. If you go extended you'll almost certainly want to switch to 2 handers but you'll also need to cure your berkserkitis becau...

Thursday, 7th November 2013, 21:24

Forum: YASD! YAVP! and characters in progress too

Topic: YASD. SpEn great drops, retarded me

Replies: 7

Views: 1971

Re: YASD. SpEn great drops, retarded me

I can't tell you how many times I've gone back up stairs that I had used to escape from something. I try to remember to exclude them but sometimes I forget.

Thursday, 7th November 2013, 21:23

Forum: YASD! YAVP! and characters in progress too

Topic: and so now HuGl 19

Replies: 26

Views: 5810

Re: and so now HuGl 19

Do not change gods. Okawaru is perfectly fine. Stop wearing the hunger-, sinv ring and start wearing the ring of shaolin. That's a really powerful, strong ring. Can you find better armour than ring mail? Ring mail is very rarely (almost never) a good choice, and +2 ring mail is really not good. You'...

Thursday, 7th November 2013, 17:16

Forum: Dungeon Crawling Advice

Topic: POLL: Is Gr broken?

Replies: 39

Views: 12402

Re: POLL: Is Gr broken?

And yet I was surprised to see that unlike grey draconians, they take penalties to melee in water and can't go into deep water. I'd say they should be able to for the sake of consistency, but people are already complaining about them being overpowered. Remove Relec or something other than rPois? Yo...

Thursday, 7th November 2013, 16:13

Forum: Dungeon Crawling Advice

Topic: POLL: Is Gr broken?

Replies: 39

Views: 12402

Re: POLL: Is Gr broken?

BlackSheep wrote:Exploding spores only confuse things that breathe.

And yet I was surprised to see that unlike grey draconians, they take penalties to melee in water and can't go into deep water.

Thursday, 7th November 2013, 14:23

Forum: YASD! YAVP! and characters in progress too

Topic: YASD GrSk^Chei: SFT isn't instant, but it's all my fault

Replies: 38

Views: 7847

Re: YASD GrSk^Chei: SFT isn't instant, but it's all my fault

??stone giant wrote:1) Like a speed 10 cyclops that hits much harder. All over late D and Vaults, hope you don't get sick and tired of them too quick
2) Like a cyclops if it's WIELDING a cyclops, maybe. A cyclops with a giant spiked club.

Note the first 5 words in entry 1. Then note entry 2.

Wednesday, 6th November 2013, 16:42

Forum: YASD! YAVP! and characters in progress too

Topic: YASD GrSk^Chei: SFT isn't instant, but it's all my fault

Replies: 38

Views: 7847

Re: YASD GrSk^Chei: SFT isn't instant, but it's all my fault

Yes, early game is harder with Chei. But I base my opinion about gods on after-Lair game so Chei is still OP for me. I have a 3-rune win with TrHu of Chei and it was very easy too (maybe because of lucky acquirement of artefact with Jump) and dealing 121 damage to OoF in a single attack was crazy. ...

Monday, 4th November 2013, 21:53

Forum: Game Design Discussion

Topic: Rune lock

Replies: 188

Views: 66451

Re: Rune lock

I feel as if there is one thing that I and others have mentioned that seems to be consistently ignored and that is if you make D:15-D:20 harder, then people will generally do the lair branches first regardless of a lock on the stairs. Every level of the dungeon from D:15 and later and every level o...

Monday, 4th November 2013, 20:25

Forum: Dungeon Crawling Advice

Topic: POLL: Is Gr broken?

Replies: 39

Views: 12402

Re: POLL: Is Gr broken?

crate wrote:if you think gr is too strong please explain how it is stronger than dd or ce (or, alternatively, acknowledge that those races are somehow also too strong)

The best part of .13 was how they took a broken race that was made annoying by constant nausea and made it more broken.

Monday, 4th November 2013, 20:17

Forum: Game Design Discussion

Topic: Proposal: Mangle item

Replies: 62

Views: 13732

Re: Proposal: Mangle item

I don't really see any situation in which making items the player has stepped on unpickupable is better than just making them unpickupable on sight. You never* want to allow a monster to pick up an item; it will already not pick up items if the monster is in LOS of the player (and additionally mons...

Monday, 4th November 2013, 18:27

Forum: Game Design Discussion

Topic: Rune lock

Replies: 188

Views: 66451

Re: Rune lock

It is not our task to convince every single player of every upcoming change. Just some facts: ⋅  The branch ends are carefully assembled content. ⋅  It is unlikely that D:15-20 can come up with such a concentrated threat -- that's why they are branch end levels in the first plac...

Monday, 4th November 2013, 17:55

Forum: Game Design Discussion

Topic: Rune lock

Replies: 188

Views: 66451

Re: Rune lock

I love the constant posts that go "Well, I did the rune-lock and, while it was difficult and presented some new and interesting challenges, forcing me to be more clever and resourceful than usual, I was able to get past it. That said I STILL HATE IT because..." If that's the message you g...

Monday, 4th November 2013, 16:14

Forum: Crazy Yiuf's Corner

Topic: Demigod Idea

Replies: 42

Views: 9950

Re: Demigod Idea

The Demigods branch hasn't been touched for a couple months but I think it's a longer term and more fun way to make Demigods interesting. I do think there's a few mutations which should be given to species at some point, including Wild Magic and Blurry Vision, but it would be better to wait for a p...

Monday, 4th November 2013, 16:00

Forum: Crazy Yiuf's Corner

Topic: Poll: Remove players from DCSS

Replies: 18

Views: 5074

Re: Poll: Remove players from DCSS

Grimm wrote:
and into wrote:I don't believe that a supernatural being responsible for the Fall of man exists.

You don't believe in Mark E. Smith?

No, only Marky Mark.

Monday, 4th November 2013, 15:55

Forum: Crazy Yiuf's Corner

Topic: A Little Opinion Manifesto...

Replies: 36

Views: 8331

Re: A Little Opinion Manifesto...

This is one I find a surprising proposal, almost insulting. If there's one game design principle that DCSS has held up through the years, then it's the reevaluation of old content and being willing to modify and remove features. (This is relevant because in free & open games, I think it's a lot...

Monday, 4th November 2013, 15:45

Forum: Game Design Discussion

Topic: Rune lock

Replies: 188

Views: 66451

Re: Rune lock

I just finished my first "runelock" game. I put it in quotes because I did is as a voluntary challenge on .13 instead of playing trunk. Having picked up the vow of courage before, I pretty much knew what I was in for. I played an MfDK which is a pretty powerful combo. What was frustrating ...

Sunday, 3rd November 2013, 02:09

Forum: Game Design Discussion

Topic: Why aren't weapons described consistently?

Replies: 2

Views: 1126

Re: Why aren't weapons described consistently?

My guess is the base damage isn't comparable between melee and thrown weapons, so showing it my be misleading. It's probably better to show it anyway though. We already do for launchers after all. For silver, I think the description is explicit enough. It might be situational, but some of the monst...

Thursday, 31st October 2013, 19:30

Forum: Dungeon Crawling Advice

Topic: Summoners

Replies: 175

Views: 36405

Re: Summoners

Lasty wrote:"once you have an electric whip are you invincible and should throw caution to the wind".

Too bad this is how I usually feel when I find one!

Wednesday, 30th October 2013, 20:32

Forum: YASD! YAVP! and characters in progress too

Topic: DDFi: Regen

Replies: 11

Views: 3312

Re: DDFi: Regen

Gamemaster's list was pretty thorough, but it did leave out that TSO also gives health upon killing evil stuff, and there's always Ely. There is also Borj's revivification spell. More exotically, Elixir card from certain decks, and there are probably some other even more obscure and rare effects th...

Wednesday, 30th October 2013, 20:27

Forum: Game Design Discussion

Topic: Alternative to the Runelock

Replies: 93

Views: 35732

Re: Alternative to the Runelock

Spiders are fast and nagas are slow, so characters that like to keep their distance and retreat frequently will have an easier time in Snake. Spider also has monsters that immobilize and confuse you from a distance, while Snake does not. Spider is also generally wide open and snake full of corridor...

Wednesday, 30th October 2013, 17:46

Forum: Game Design Discussion

Topic: Alternative to the Runelock

Replies: 93

Views: 35732

Re: Alternative to the Runelock

This will cause D:14 to D:20 and V:1 to V:4 to be easy bordering on trivial. Perhaps much of the later dungeon as well. This is why I think it's a misguided effort since you've just moved the boring part to a different area of the game. This will only be fixed by smoothing the difficulty curve. Righ...

Tuesday, 29th October 2013, 17:00

Forum: Game Design Discussion

Topic: Alternative to the Runelock

Replies: 93

Views: 35732

Re: Alternative to the Runelock

One effect this certainly has is it diminishes the viability of marginal builds that only work with an abundance of safe XP. I don't necessarily think this is a bad thing, but it is something to consider. That's true! But as I said before, the main thrust of design should not be concerned with cond...

Tuesday, 29th October 2013, 13:15

Forum: Dungeon Crawling Advice

Topic: Amulet of faith an Beogh

Replies: 13

Views: 3655

Re: Amulet of faith an Beogh

I was wondering: is there any reason to wear an amulet of faith as a follower of Beogh other then faster Piety gain and more frequent protection harm? Unless your god gifts stuff, what else would you expect the amulet to do? Faster piety gain is really good, though. Anyhow Beogh does gift stuff, he...

Monday, 28th October 2013, 21:03

Forum: YASD! YAVP! and characters in progress too

Topic: Tengu Reaver on D:13, seriously who thought this was good?

Replies: 5

Views: 1509

Re: Tengu Reaver on D:13, seriously who thought this was goo

@Sar: I took it out with a bunch of mushrooms and shooting at it from far away. Even then I almost died. You'd think that I would have learned my lesson and just left the vault for later but I'm a bad goodplayer. @Lasty, I'm not denying the bad decisions I made to even engage it. It was a terrible i...

Monday, 28th October 2013, 18:23

Forum: YASD! YAVP! and characters in progress too

Topic: Tengu Reaver on D:13, seriously who thought this was good?

Replies: 5

Views: 1509

Tengu Reaver on D:13, seriously who thought this was good?

I wasn't scumming on the level for a long time, it was just a really tough vault. I had already beaten up a storm dragon and got stupid since the reaver hadn't seen me yet. And even if it had, I was blocked by yaks and could have ran. And I know how difficult tengu reavers are, so there were multipl...
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