Search found 1620 matches

Tuesday, 31st January 2017, 00:14

Forum: Game Design Discussion

Topic: Make charms reserve life.

Replies: 43

Views: 15408

Re: Make charms reserve life.

@bel: Most of your counterarguments sound somewhat reasonable at 5 MP, but begin to look more questionable as you pile on the charms, something that I think you'd be incentivized to do if you plowed enough experience into charms to have level 5 spells. We also really haven't gotten into the meta dis...

Saturday, 28th January 2017, 02:55

Forum: Game Design Discussion

Topic: Make charms reserve life.

Replies: 43

Views: 15408

Re: Make charms reserve life.

The current charms system is indeed bad, though. The key point, in my opinion, is that reducing the max MP for active charms is functionally identical to the current system. It may or may not be ideal, but it is definitely no worse than the current status quo. Therefore, the only reason it hasn't b...

Friday, 27th January 2017, 21:04

Forum: Game Design Discussion

Topic: Remove Regeneration

Replies: 67

Views: 21430

Re: Remove Regeneration

Yeah, if I were proposing that change, it would be weird. But that's not a change, that's how it plays now, except stronger and with a lot more button presses. What I'm proposing is to weaken it and remove the button presses. Removing the spell entirely would also solve the problem. It would solve ...

Thursday, 26th January 2017, 01:23

Forum: Game Design Discussion

Topic: Make charms reserve life.

Replies: 43

Views: 15408

Re: Make charms reserve life.

This is why the appropriate solution to charms is to rework each of them to only be useful to cast while in combat, where the opportunity cost matters. We have them. They're called hexes. You could arguably make some of the charms into decent hexes, if you wanted to. Personally, I consider charms d...

Wednesday, 25th January 2017, 20:38

Forum: Game Design Discussion

Topic: Make charms reserve life.

Replies: 43

Views: 15408

Re: Make charms reserve life.

I don't quite get what's so terrible in recasting RM if it expires. Is pressing another button apart from [o] and [Tab] really that inconvenient? I personally enjoy melee builds with lots of support spells, I find playing them more interesting when it's not just about mashing 2 keys. It's not the f...

Wednesday, 25th January 2017, 20:17

Forum: Game Design Discussion

Topic: Remove Beogh

Replies: 104

Views: 40995

Re: Remove Beogh

summoning indignation on behalf of unknown others If by that you mean "trying to be considerate of other people's feelings, especially w/r/t their deeply held beliefs," then yes, I think some of that's going on here. I don't have strong feelings about Beogh being in the game, though I do ...

Wednesday, 25th January 2017, 19:58

Forum: Game Design Discussion

Topic: Remove Regeneration

Replies: 67

Views: 21430

Re: Remove Regeneration

Lasty wrote:I think its most likely as a permabuff spell that increases regen rate

We have multiple equipment slots regen fits into. You want to make it fit in your spell slots too?

Tuesday, 17th January 2017, 20:15

Forum: Crazy Yiuf's Corner

Topic: feels like alot of indie games are now called roguelikes

Replies: 112

Views: 48399

Re: feels like alot of indie games are now called roguelikes

tbh, this thread makes me feel a lot better about the 2017 version of the Tavern

That said, I miss you, vengefulcarrot.

Tuesday, 17th January 2017, 07:02

Forum: Game Design Discussion

Topic: Suggestion : about enemy summoner

Replies: 5

Views: 2029

Re: Suggestion : about enemy summoner

Moved to GDD, but yeah, OP, when this was a thing, it wasn't very much fun, and I can't imagine the devs would be moved to revert that change.

Friday, 13th January 2017, 00:12

Forum: Game Design Discussion

Topic: Please don't make Pan/Hell either/or

Replies: 23

Views: 6230

Re: Please don't make Pan/Hell either/or

Moving to GDD per OP's request.

Tuesday, 10th January 2017, 07:59

Forum: Game Design Discussion

Topic: Instruments of Transmutation (Tmut Reform Idea)

Replies: 28

Views: 7559

Re: Instruments of Transmutation (Tmut Reform Idea)

VAF, I think I said something to that effect upthread, yeah, that's a solid idea, and making randart versions sounds awesome. ONIchinchin, I'm pretty sure people haven't ever taken me seriously, but I'm also pretty sure I understand MP, and buff spells in general and tmut spells in particular really...

Tuesday, 10th January 2017, 06:16

Forum: Game Design Discussion

Topic: Please don't make Pan/Hell either/or

Replies: 23

Views: 6230

Re: Please don't make Pan/Hell either/or

That's my point, lethediver. I'm just repeating myself, but I still think Pan needs to be ~10 levels, with the last one and only exit found in Holy Pan and each Hell should lose 4 floors (or the equivalent in removed floor space to make much smaller levels).

Tuesday, 10th January 2017, 06:10

Forum: Game Design Discussion

Topic: Instruments of Transmutation (Tmut Reform Idea)

Replies: 28

Views: 7559

Re: Instruments of Transmutation (Tmut Reform Idea)

Quaz, I see no particular reason these can't be made as common as weapons if the forms themselves are rebalanced with that in mind. It's possible, for example, that blade hands in particular needs some kind of nerf in exchange for allowing you to retain your armour, maybe with a Deformed Body mut, b...

Tuesday, 10th January 2017, 02:51

Forum: Game Design Discussion

Topic: New Experimental: Cyno Species

Replies: 65

Views: 29812

Re: New Experimental: Cyno Species

Anyway if you recognize a problem with the game, like the late game being too easy or the early game being too hard, you should really try to work towards solving it at its source, instead of trying to "solve" it in a contrived way for 1 out of 27 species that has the side effect of remov...

Tuesday, 10th January 2017, 00:51

Forum: Game Design Discussion

Topic: Please don't make Pan/Hell either/or

Replies: 23

Views: 6230

Re: Please don't make Pan/Hell either/or

Why do you hope it's not a serious complaint? I personally think that the only reason to make a Pan/Hell roulette is because doing both branches feels like an enormous slog, but making them a roulette doesn't do anything about the fact that they're both an enormous slog on their own. IMO, both probl...

Tuesday, 10th January 2017, 00:12

Forum: Game Design Discussion

Topic: Instruments of Transmutation (Tmut Reform Idea)

Replies: 28

Views: 7559

Re: Instruments of Transmutation (Tmut Reform Idea)

To address a general point: maybe "tedium" or "repetitiveness" isn't the right way to describe what I dislike about mechanics like transmutations, charms, and food. What really frustrates me about the design of these mechanics is that they impose a non-trivial cost on the player'...

Monday, 9th January 2017, 22:41

Forum: Game Design Discussion

Topic: Make DD able to rest.

Replies: 33

Views: 9801

Re: Make DD able to rest.

I feel the same way about DD as I do about Mu: if they didn't already exist, someone would invent them immediately. "Limited healing" is a cool idea. If I had my druthers, however, I would make DD the new Vampires, by giving them innate HP-on-kills and a more limited active healing ability...

Monday, 9th January 2017, 22:33

Forum: Game Design Discussion

Topic: New Experimental: Cyno Species

Replies: 65

Views: 29812

Re: New Experimental: Cyno Species

I really like this general idea. * 14 skill in everything is enough to win the game. Laj is at min delay. As others have pointed out, there are many good one handed weapons that can get to min delay with 14.0 skill. Medium shield at 14.0 has minuscule penalty. A typical endgame melee-only character ...

Monday, 9th January 2017, 22:28

Forum: Dungeon Crawling Advice

Topic: What Each Attribute and Skill Does

Replies: 18

Views: 5631

Re: What Each Attribute and Skill Does

If you get this put together in its entirety, I'd suggest formatting it correctly and submitting it as a patch to the manual or the in-game help. Neither offers very good information on this topic.

Monday, 9th January 2017, 22:27

Forum: Game Design Discussion

Topic: Please don't make Pan/Hell either/or

Replies: 23

Views: 6230

Re: Please don't make Pan/Hell either/or

Why is this in CYC? Let me know if you want it moved, removeely, because a) it seems worthy of GDD, and b) while I may not agree entirely with your reasoning here, I completely agree that this change is ill-considered and will do nothing to improve extended.

Sunday, 8th January 2017, 02:56

Forum: Game Design Discussion

Topic: FR: Make Abyss difficulty increase each visit

Replies: 22

Views: 7231

Re: FR: Make Abyss difficulty increase each visit

Let's keep the species removal talk in threads dedicated to that, folks. e: that said, I don't think the changes suggested in the OP would make the game better; Abyssal farming is its own punishment, imo, and the fact that you get banished to greater depths at higher banishment power makes the diffi...

Thursday, 29th December 2016, 15:44

Forum: Game Design Discussion

Topic: Allow felids wield weapons in tree form

Replies: 6

Views: 1993

Re: Allow felids wield weapons in tree form

I just want to point out that the actual Hideo Kojima would absolutely include this feature in Crawl. And winning Spriggan with a GSC was a fun bug. That said, while removeely's note should probably be looked at (file a bug report?), I think Qaz is right, HK. It'd be a newbie trap at best and an inc...

Tuesday, 27th December 2016, 16:05

Forum: Crazy Yiuf's Corner

Topic: Musings about food

Replies: 28

Views: 8663

Re: Musings about food

lethediver wrote:Replace all sources of hunger with drain or contam

Remove food

Problem solved

ftfy. There's no need to replace hunger costs with anything.

Sunday, 25th December 2016, 21:17

Forum: Game Design Discussion

Topic: Instruments of Transmutation (Tmut Reform Idea)

Replies: 28

Views: 7559

Re: Instruments of Transmutation (Tmut Reform Idea)

The question then becomes: how rare do you expect these to be? You made the comparison to melee classes so is that the kind of balance you're aiming for? Where a Spider Silk Harp is about as rare as a Flail/Glaive and a Gong/Lyre is at the level of a Demon Whip or Bardiche? That would certainly eli...

Sunday, 25th December 2016, 20:38

Forum: Game Design Discussion

Topic: Instruments of Transmutation (Tmut Reform Idea)

Replies: 28

Views: 7559

Re: Instruments of Transmutation (Tmut Reform Idea)

TS, you're not wrong, but having some spell buffs be permanent and some expire and some expire only after getting hit, etc., starts to get kind of dumb. I especially dislike permabuff spells; why have it tied into MP and spellcasting and hunger and all the rest of it if it's permanent? Dioneo, we co...

Sunday, 25th December 2016, 20:30

Forum: Game Design Discussion

Topic: A suggestion regarding evocable items

Replies: 17

Views: 4344

Re: A suggestion regarding evocable items

What I was going for here was to have effects that are powerful, but limited so that there is an actual decision to be made about whether to use them, while also reducing inventory management and not duplicating other game effects. If we try to implement XP-gated recharging to fudge Brouge in to Cr...

Sunday, 25th December 2016, 20:11

Forum: Game Design Discussion

Topic: Instruments of Transmutation (Tmut Reform Idea)

Replies: 28

Views: 7559

Instruments of Transmutation (Tmut Reform Idea)

Instead of the transmutation school, I propose a set of objects that, when equipped in the weapon slot, transform the player character. Thus, instead of spells, we would have: ⋅ Spider form -> Spider-silk Harp ⋅ Ice form -> Icicle Chimes ⋅ Blade hands -> Swordmetal Gong...

Sunday, 25th December 2016, 19:20

Forum: Crazy Yiuf's Corner

Topic: What's the reasoning behind Frogs?

Replies: 66

Views: 23606

Re: What's the reasoning behind Frogs?

Seems like "distantly related to the Draconians" might be more Crawl-y?

Saturday, 24th December 2016, 21:12

Forum: Crazy Yiuf's Corner

Topic: What's the reasoning behind Frogs?

Replies: 66

Views: 23606

Re: What's the reasoning behind Pepes?

Be aware, whatever Pepe was originally, it's now a symbol of racist hatred. Before this turns into any kind of discussion or argument, I'm going to step in to say that this is a conversation for Suggestions & Criticism, where we can talk about Pepe and our community standards if we wish to do s...

Saturday, 24th December 2016, 20:18

Forum: Game Design Discussion

Topic: A suggestion regarding evocable items

Replies: 17

Views: 4344

Re: A suggestion regarding evocable items

I might quibble on which evocable effects to keep (I'd argue for the Rod of Clouds effect, for example), but I'm generally with TS that the game could afford to collapse most or all evocable effects into a single class of items and move all others into consumables. It'd be preferable to combine the ...

Saturday, 24th December 2016, 12:41

Forum: Crazy Yiuf's Corner

Topic: Remove trunk

Replies: 40

Views: 14454

Re: Remove trunk

Yeah, 0.17 strikes a good balance between interface advances and the retention of some of that "classic Crawl" stuff. I'd recommend it for anybody looking to play vintage Crawl. That said, I'd encourage experienced players to screw around with Trunk nevertheless, if for nothing else than t...

Saturday, 24th December 2016, 04:09

Forum: Crazy Yiuf's Corner

Topic: Back Formicids enable to wield GC/GSC and throw rocks

Replies: 25

Views: 7921

Re: Back Formicids enable to wield GC/GSC and throw rocks

pubby wrote:edit: archaeo wants holiday cheer so I'll do it for him

Thanks! FWIW, I tend to side with the devs in re: Fo changes and the Antoine de Saint Exupéry thing, but I also think you made a really cool and unique species that improves the game by its presence, and your orc ending is pretty rad too.

Wednesday, 21st December 2016, 15:02

Forum: Contributions

Topic: problem in stat_modify_dammage

Replies: 5

Views: 4283

Re: problem in stat_modify_dammage

Thank you, Roleplayer, but in the future, please use Mantis for bug reports, and if you're interested in influencing the development of Crawl, please try to be polite. Thread locked.

Wednesday, 21st December 2016, 14:46

Forum: Crazy Yiuf's Corner

Topic: Don't Insult People You Disagree With

Replies: 1

Views: 1190

Don't Insult People You Disagree With

Tavern dudes, I don't know what happened to the forum rules. Does anyone remember when they disappeared? Because I checked the mod logs, and I can't even tell if we deleted them. The point here is that the rules used to say that we don't allow people to insult or harass one another, and that rule st...

Wednesday, 21st December 2016, 14:33

Forum: Crazy Yiuf's Corner

Topic: "Whisper farewell when you leave", Wandy.

Replies: 4

Views: 1481

Re: "Whisper farewell when you leave", Wandy.

TonberryJam wrote:developing the game more towards survival

well this is mystifying

Monday, 19th December 2016, 03:52

Forum: Crazy Yiuf's Corner

Topic: Make mobs more intelligent and interesting

Replies: 9

Views: 2881

Re: Make mobs more intelligent and interesting

papilio wrote:Orc priests:
- Remove Cantrip
- Granted M_MAINTAIN_RANGE (like orb spiders)
- Change chance of using Smiting increased five times (13->65)

I would quit playing Crawl.

Saturday, 17th December 2016, 23:58

Forum: YASD! YAVP! and characters in progress too

Topic: VSWn starved to death on D:7

Replies: 5

Views: 1766

Re: VSWn starved to death on D:7

Sounds like a tabbing accident to me.

Friday, 16th December 2016, 19:37

Forum: Crazy Yiuf's Corner

Topic: Dynast's Current DCSS Analysis

Replies: 10

Views: 3444

Re: Dynast's Current DCSS Analysis

dynast I think political cartoons generally have more labels, like "BIG OIL" or "BIG GAMMAFUNK"

Friday, 16th December 2016, 17:11

Forum: Game Design Discussion

Topic: Storm Knights and Snail Knights

Replies: 9

Views: 3054

Re: Storm Knights and Snail Knights

All of these zealot starts have been proposed numerous times in the past without gaining any traction among the devs. I suppose folks can feel free to discuss it again, but I think these new knights are unlikely to make it into the game.

Friday, 16th December 2016, 17:07

Forum: Crazy Yiuf's Corner

Topic: what are you supposed to get your parents for christmas

Replies: 12

Views: 4089

Re: what are you supposed to get your parents for christmas

I'm getting together with a sibling to get my dad one of those hydroponic herb garden things. They're pretty cheap and cool now, and he loves to grow tomatoes, so I thought that would give him something to do.

For my mom, I've been crocheting a shawl that I, uh, really need to finish.

Friday, 16th December 2016, 16:34

Forum: Crazy Yiuf's Corner

Topic: Remove minmay

Replies: 14

Views: 4604

Re: Remove minmay

I closed a report on this, and then I moved it to the mod subforum, and then I moved it back. On reflection I am pretty sure that minmay would let us know if this bummed minmay out, and I otherwise think that duvessa's swift jokey reply takes the sting out. Let me know if I'm super wrong tho, or if ...

Thursday, 15th December 2016, 21:21

Forum: Crazy Yiuf's Corner

Topic: Remove Ogre M&F Aptitude

Replies: 72

Views: 20467

Re: Remove Ogre M&F Aptitude

removeelyvilon wrote:Note to mods: I know you don't like it when somebody just posts a picture w/o text but this expresses my opinion better than any words ever could.

Is this a thing?

Thursday, 1st December 2016, 04:49

Forum: Dungeon Crawling Advice

Topic: Spellcasters are weak?

Replies: 55

Views: 16384

Re: Spellcasters are weak?

Moved to DCA.

Tuesday, 29th November 2016, 21:22

Forum: Game Design Discussion

Topic: Merge potions of might and potions of cure mutation

Replies: 9

Views: 3616

Re: Merge potions of might and potions of cure mutation

Please offer only substantial and constructive criticism, particularly in GDD. Thanks.

Tuesday, 29th November 2016, 19:46

Forum: Crazy Yiuf's Corner

Topic: The Inventory Thread

Replies: 44

Views: 22000

Re: The Inventory Thread

FWIW, an easier method of searching the forums involves using the "site:" prefix in google. "site:crawl.develz.org" usually does a better job of finding things for me than the forum's search, though you'd want to narrow the search down from just "inventory"

Tuesday, 29th November 2016, 19:44

Forum: Suggestions & Criticism

Topic: "autist" censored?

Replies: 13

Views: 9676

Re: "autist" censored?

I've never messed with the registration filter, but in general, we have few enough users that dealing with people on a case-by-case basis tends to do the trick.

Tuesday, 29th November 2016, 19:21

Forum: Suggestions & Criticism

Topic: "autist" censored?

Replies: 13

Views: 9676

Re: "autist" censored?

The Tavern moderators are not the ones who oversee the blog's comment section. I honestly have no idea who does that, probably one of the devs. That said, I agree with chequers. I would've removed the comment and emailed/PM'd the user to let them know they need to change their username to post here....

Sunday, 13th November 2016, 03:28

Forum: Crazy Yiuf's Corner

Topic: Happy Birthday Archaeo!

Replies: 12

Views: 3555

Re: Happy Birthday Archaeo!

"closer"

Friday, 11th November 2016, 05:32

Forum: Crazy Yiuf's Corner

Topic: Happy Birthday Archaeo!

Replies: 12

Views: 3555

Re: Happy Birthday Archaeo!

Is the joke that you're confusing me for and into?

Friday, 11th November 2016, 01:47

Forum: Crazy Yiuf's Corner

Topic: Happy Birthday Archaeo!

Replies: 12

Views: 3555

Re: Happy Birthday Archaeo!

you know it's not my birthday though, right?
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