Search found 502 matches

Thursday, 29th August 2013, 21:26

Forum: Technical Support

Topic: Password reset on CSZO

Replies: 7

Views: 2497

Re: Password reset on CSZO

I sent an email with your new password.

Thursday, 29th August 2013, 21:01

Forum: Game Design Discussion

Topic: Proposal: Unique Octopode (all fear the OctoSir)

Replies: 37

Views: 8753

Re: Proposal: Unique Octopode (all fear the OctoSir)

Note that currently monsters have only one jewellery slot, so this would need some special-case code: either to fake the rings and create them on death; or to allow his rings to work in other slots (misc, wand, shield perhaps). The latter would be similar to what we already do to allow Nikola to get...

Wednesday, 28th August 2013, 16:26

Forum: Coding

Topic: Whitespace

Replies: 4

Views: 2100

Re: Whitespace

Just run utils/checkwhite from the source directory. It will fix all the problems it finds, though sometimes it incorrectly guesses what you meant by a tab (eight spaces or four). Other formatting fixes (brace usage, indentation of multi-line expressions, and so on; see docs/develop/coding_conventio...

Wednesday, 28th August 2013, 03:46

Forum: Game Design Discussion

Topic: Felid overhaul/removal

Replies: 86

Views: 23690

Re: Felid overhaul/removal

karphead wrote:Suggestion for improvement, remove negative status (I'm thinking of the new version of Drain) when your felid dies and comes back to life. Often it's that status that caused your death so getting another life with it still applied is not cool.


Done, thanks.

Wednesday, 28th August 2013, 03:23

Forum: Technical Support

Topic: Can't locate usable version of Stone Soup on Sourceforge

Replies: 2

Views: 1365

Re: Can't locate usable version of Stone Soup on Sourceforge

You can get 0.12.0 tiles from: http://crawl.develz.org/release/ . It's not the latest release, but we unfortunately don't have anyone to do regular Mac builds at the moment. It's also becoming more and more difficult to build things that support older version of OS X, because Apple keeps dropping su...

Monday, 26th August 2013, 01:32

Forum: Technical Support

Topic: Lost password on CAO

Replies: 5

Views: 2079

Re: Lost password on CAO

Password reset and email sent.

Sunday, 25th August 2013, 22:53

Forum: Technical Support

Topic: Lost password on CAO

Replies: 5

Views: 2079

Re: Lost password on CAO

emersonmx wrote:I also wanted that my password was reseted. how I do that?


What username and server? It currently has to be done by hand by a server admin.

Saturday, 24th August 2013, 20:43

Forum: Game Design Discussion

Topic: Idea: Artefact combiner.

Replies: 25

Views: 6231

Re: Idea: Artefact combiner.

As I see it this would be have similar problems to allowing players to sell equipment: It would encourage hoovering up artefacts to trade in, with no cost but time and boredom (since you weren't going to use those artefacts anyway); see the "Anti-grinding" section of the Philosophy ( http:...

Saturday, 24th August 2013, 19:40

Forum: Game Design Discussion

Topic: Random gods revisited

Replies: 98

Views: 27037

Re: Random gods revisited

For anyone in favor of random gods, I ask you to tell me something. Tell me the name of every randart you can remember. Tell me the name of that one { conservation, hunger, int+1 } amulet which made the game so much more interesting. My first win (as a DDNe) I had a randart falchion of holy wrath n...

Friday, 23rd August 2013, 20:19

Forum: Technical Support

Topic: Kirke the unkillable (assert bug)

Replies: 4

Views: 1587

Re: Kirke the unkillable (assert bug)

This happens when a hog gets shafted and then Kirke dies. You should be able to work around it by visiting the next few levels (wherever the shaft may have gone) so the hog comes out of transit, then going back and killing her. I just backported the fix to 0.12 (0.12.2-22-g286eab9), so it will be in...

Thursday, 15th August 2013, 19:32

Forum: Technical Support

Topic: Lost password on CAO

Replies: 5

Views: 2079

Re: Lost password on CAO

I reset your password and sent an email to the address associated with your CAO account.

Sunday, 11th August 2013, 06:20

Forum: Technical Support

Topic: Minor bug with Maurice's thievery

Replies: 1

Views: 942

Re: Minor bug with Maurice's thievery

If a stack has more than one item, you can only see the top on. You have to actually visit the square to see all of the items before they will be stash-tracked.

Saturday, 10th August 2013, 16:03

Forum: Coding

Topic: Adding xp to a skill.

Replies: 4

Views: 2059

Re: Adding xp to a skill.

You might also look into how sage works, which is fairly similar. See the "if (!you.sage_skills.empty())" block in player.cc:gain_exp(). It saves the existing exp pool (you.exp_available), sets the pool to the amount of XP it wants to give, calls train_skill(), then restores the old value ...

Saturday, 10th August 2013, 15:54

Forum: Coding

Topic: Patch review

Replies: 2

Views: 1706

Re: Patch review

These are in trunk now, with various additional tweaks. Muchly thanking.

Wednesday, 3rd July 2013, 03:27

Forum: Technical Support

Topic: message_colour

Replies: 6

Views: 1873

Re: message_colour

Yes, message_colour and most similar filters use regular expressions, where ? means "the previous letter is optional". You can backslash the ? to have it interpreted normally.

Sunday, 23rd June 2013, 02:12

Forum: Crazy Yiuf's Corner

Topic: CSZO seems to be down?

Replies: 4

Views: 1173

Re: CSZO seems to be down?

Is it just me or did CSZO go down? Can someone restart it, is it a more major problem? Must finish my run before I pick up my girlfriend from the airport tomorrow or I'll invoke her wrath (which is less survivable than Trog's)! Sorry, CSZO is down for about a day for a data center migration. The IS...

Saturday, 22nd June 2013, 16:32

Forum: Game Design Discussion

Topic: Proposal: Make Str better

Replies: 59

Views: 18680

Re: Proposal: Make Str better

Yes, str and dex do effect weapon damage.. by a near un-noticeable amount. Specifically the same "attack stat" I mention above modifies a weapon's max base damage by "(attack stat-10)/78" percent (roughly 12% for every 10 points you are above 10) On a triple sword (19 damage) wi...

Thursday, 20th June 2013, 01:52

Forum: Game Design Discussion

Topic: Feedback About Version 0.12

Replies: 24

Views: 6794

Re: Feedback About Version 0.12

The kill ratio only counts battles to the death (or pacification or banishment): kills/(kills + killed). Games where the player successfully ran away from the unique (and didn't come back later) don't affect the ratio at all.

Sunday, 9th June 2013, 20:02

Forum: Technical Support

Topic: New European webtiles server: lantea

Replies: 6

Views: 3012

Re: New European webtiles server: lantea

Lantea is now an official server, recognised by Sequell, the scoring pages, etc. Many thanks to Aleksi and TZer0!

Tuesday, 28th May 2013, 04:25

Forum: Game Design Discussion

Topic: Add CSV file to crawl

Replies: 11

Views: 4161

Re: Add CSV file to crawl

If you compile with -DDGL_MILESTONES you already get some of this information in an easy-to-parse (colon-separated) form. This is where Sequell and the other bots in ##crawl get most of their data. See for example (Warning: these files are 77 MB and 231 MB, respectively!): Games: http://dobrazupa.or...

Monday, 13th May 2013, 01:59

Forum: Technical Support

Topic: Lost CSZO password

Replies: 2

Views: 1271

Re: Lost CSZO password

You did in fact supply an email; I sent a new password to that address.

Saturday, 11th May 2013, 00:46

Forum: Technical Support

Topic: Replacing CDO - server requirements

Replies: 9

Views: 3343

Re: Replacing CDO - server requirements

Thank everyone for the kind words and the offers, but I don't take donations. As hobbies go, running a Crawl server isn't all *that* expensive, and anyway there's plenty of spare CPU and bandwidth to use for other things if I suddenly needed CSZO to be able to pay for itself. That's not to say you s...

Saturday, 11th May 2013, 00:31

Forum: Technical Support

Topic: Lost CAO webtiles Password

Replies: 69

Views: 33174

Re: Lost CAO webtiles Password

Are you the same player as "tenderloin"? If not, then someone else has the account on CAO, but has played only once, almost 3 years ago. If that's the case, the tournament scripts will think you're the same person and credit you with any games they happen to play. If that is you, then I ca...

Saturday, 11th May 2013, 00:17

Forum: Technical Support

Topic: Compile error in spl-summoning.cc

Replies: 7

Views: 5056

Re: Compile error in spl-summoning.cc

It turns out this is a defect in the C++03 standard. For this specific problem, see: http://stackoverflow.com/questions/2135094/gcc-reverse-iterator-comparison-operators-missing It seems to work in gcc 4.1.2, but I suspect you have 4.0 (gcc --version will tell you). I just pushed a workaround to tru...

Saturday, 4th May 2013, 16:41

Forum: Technical Support

Topic: lost password

Replies: 1

Views: 1141

Re: lost password

Password reset. I sent an email to the account listed (user name lreggy, not mentioning the rest here for privacy).

Tuesday, 30th April 2013, 14:37

Forum: Technical Support

Topic: Replacing CDO - server requirements

Replies: 9

Views: 3343

Re: Replacing CDO - server requirements

Here's some information about the server I run (CSZO). CSZO (about 40 games at the moment): ⋅ 2.7 / 8 GiB of RAM used. During a tournament, you'd probably want at least 6GiB to satisfy the increased number of processes. ⋅ 95% idle with a 4-core 3.2GHz Xeon E31230. CPU isn't reall...

Sunday, 24th February 2013, 17:32

Forum: Technical Support

Topic: Webtiles questions

Replies: 4

Views: 1582

Re: Webtiles questions

1. Unfortunately, webtiles is mostly keyboard-driven at the moment. It's actually much closer to the ASCII interface than to the local tiles interface. 2. The important thing for lag is latency rather than bandwidth: any connection between Europe and the US, whatever its speed, is going to have a de...

Friday, 22nd February 2013, 14:26

Forum: Crazy Yiuf's Corner

Topic: New Diety: Emos

Replies: 16

Views: 4620

Re: New Diety: Emos

ebarrett wrote:come on people, giving serious feedback to this one reflects badly on the community as a whole


Dismissiveness and scorn also reflect badly on the community as a whole.

Tuesday, 19th February 2013, 04:36

Forum: Technical Support

Topic: Compiling for the Beaglebone (ARM)

Replies: 1

Views: 1344

Re: Compiling for the Beaglebone (ARM)

People appear to have encountered the same problem when building other programs that use bison on Angstrom. Google for 'angstrom bison "m4 subprocess"'; unfortunately, no one seems to have posted a solution yet. The crawl source comes with prebuilt versions of all the bison outputs, for ma...

Thursday, 11th October 2012, 01:15

Forum: Coding

Topic: basic lua instructions

Replies: 3

Views: 4356

Re: basic lua instructions

1. I'm making a lot of code changes while figuring out what properties and functions work. Each time I make a change, I have to exit and restart the game to use the new code. Is there a way to reload my .rc file from inside the game? I think the best you can do is enter arbitratry lua code with &am...

Tuesday, 2nd October 2012, 21:25

Forum: Game Design Discussion

Topic: Stash Storage Service Network

Replies: 38

Views: 12083

Re: Stash Storage Service Network

onton: try "show_travel_trail = true" in your init: it shows the steps you took with the last travel command; they are cleared next time you move, or manually with ctrl-c (which clears the map as normal if you press it a second time).

Tuesday, 2nd October 2012, 21:19

Forum: Technical Support

Topic: How to get monsters DB in spreadsheet

Replies: 3

Views: 1614

Re: How to get monsters DB in spreadsheet

Note that 'monster' has a separate branch for each release of crawl: bleeding-edge-crawl for trunk, dcss011 for 0.11, and dcss010 for 0.10. The 'master' branch only handles DCSS 0.8, so you probably want to git checkout one of the more recent branches (and make sure you have checked out the correspo...

Wednesday, 26th September 2012, 14:24

Forum: Technical Support

Topic: Extended Commands?

Replies: 8

Views: 2327

Re: Extended Commands?

There is no real alchemy in Crawl, no. Even the spells that let you make bad/dangerous potions (Fulsome Distillation) and throw potions for explosions (Evaporate) are gone in trunk, though you can still play a Stalker and cast them in 0.11 and earlier versions.

Wednesday, 19th September 2012, 13:34

Forum: Technical Support

Topic: Compiling crawl on MacOS X with gcc-4.7.1

Replies: 2

Views: 1442

Re: Compiling crawl on MacOS X with gcc-4.7.1

Both problems (the warnings about pkg-config and the failure on crash.cc) should be fixed in trunk (0.12-a0-562-g3867c10) and 0.11 (0.11-b1-134-g2d3d357) now. If you have further problems, please file a report on Mantis: https://crawl.develz.org/mantis/

Tuesday, 18th September 2012, 13:41

Forum: Game Design Discussion

Topic: Mycelium race

Replies: 15

Views: 3851

Re: Mycelium race

The source of Juffo-Wup is at 629.1, 220.8.

Monday, 17th September 2012, 18:02

Forum: Game Design Discussion

Topic: Cleave

Replies: 113

Views: 21648

Re: Feedback on Trunk deployment (.12)

If one wants to make the chosen target matter somewhat more, what about a 25% 50% 75% 100% 75% 50% 25% damage pattern? I'm not convinced it needs to be changed, though.

Monday, 17th September 2012, 00:02

Forum: Technical Support

Topic: Help - "Another game is already in progress using this save"

Replies: 6

Views: 4290

Re: Help - "Another game is already in progress using this s

I applied edlothiol's HTTP-timeout patch to tornado, and configured CSZO webtiles with a 10-minute timeout on stale connections. Along with a few recent webtiles fixes for ghost processes, that should fix most of these kinds of bugs. Open an issue on Mantis if they reappear.

Friday, 14th September 2012, 03:49

Forum: Game Design Discussion

Topic: The trouble with Staff of Enchantment

Replies: 8

Views: 2018

Re: The trouble with Staff of Enchantment

Evoke for Extension :)

Maybe not...

Friday, 14th September 2012, 03:45

Forum: Game Design Discussion

Topic: In Everquest, they called it Tashani

Replies: 31

Views: 6332

Re: In Everquest, they called it Tashani

It's called purple draconian breath.

Friday, 14th September 2012, 03:39

Forum: Crazy Yiuf's Corner

Topic: What gender are the devs?

Replies: 21

Views: 4431

Re: What gender are the devs?

I am a disembodied elemental energy.

Friday, 14th September 2012, 03:33

Forum: Game Design Discussion

Topic: Local Bones sharing utility Geistwagen

Replies: 14

Views: 5363

Re: Local Bones sharing utility Geistwagen

Hey, you sent me an email about getting bones from CSZO, but I managed to misplace it. Could you resend that? I may have a few questions about it before I set something up.

Thanks.

Friday, 14th September 2012, 03:28

Forum: Technical Support

Topic: Help - "Another game is already in progress using this save"

Replies: 6

Views: 4290

Re: Help - "Another game is already in progress using this s

It's *supposed to* give you a prompt saying it will terminate the save in 15 seconds if you don't press a key. Not sure why it doesn't do this for everyone... I haven't had much luck reproducing it myself.

Monday, 10th September 2012, 22:38

Forum: Game Design Discussion

Topic: Problems with Fruit

Replies: 17

Views: 5061

Re: Problems with Fruit

Sausages/jerky should be kept separate from fruit, as they provide carnivores a relatively common and quckly-eaten food with for carnivores (honeycombs/pizza/cheese are likewise quickly-eaten, but don't have the carnivore bonus). They could probably be merged with each other, though (but then what s...

Monday, 10th September 2012, 22:14

Forum: Technical Support

Topic: Help - "Another game is already in progress using this save"

Replies: 6

Views: 4290

Re: Help - "Another game is already in progress using this s

Are you still having the problem? I see no games running under your account.

Monday, 10th September 2012, 02:13

Forum: Dungeon Crawling Advice

Topic: Die? Y/N

Replies: 3

Views: 1276

Re: Die? Y/N

Your friend pressed "&", then at the "WARNING: ABOUT TO ENTER WIZARD MODE! . . . Do you really want to enter wizard mode?" prompt pressed "Y".

Thursday, 30th August 2012, 02:36

Forum: Technical Support

Topic: OSX Terminal Colours

Replies: 5

Views: 2699

Re: OSX Terminal Colours

You probably want to do both: "use bright colors for bold text" so that the terminal can do darkgrey, lightred, etc; and the colour.foo = foo settings (or the TERMINAL_PROGRAM=ignore hack) so that crawl actually uses them rather than deciding "it's Apple Terminal, better use only eigh...

Wednesday, 29th August 2012, 14:25

Forum: Technical Support

Topic: OSX Terminal Colours

Replies: 5

Views: 2699

Re: OSX Terminal Colours

Console crawl changes some colours on Apple Terminal because it (probably just older versions) doesn't treat the "bold" flag as "brighter colour", making darkgrey appear as black. If your version does treat bold as a bright, you can add the following in your rc file to re-enable ...

Tuesday, 21st August 2012, 14:11

Forum: Contributions

Topic: name of tiles?

Replies: 1

Views: 1312

Re: name of tiles?

You can look at all the .txt files in the rltiles directory ( http://gitorious.org/crawl/crawl/trees/master/crawl-ref/source/rltiles ). These map between the constants used in the code and the names of the files. For example: %sdir mon/unique gastronok MONS_GASTRONOK Says that TILEP_MONS_GASTRONOK i...

Tuesday, 21st August 2012, 14:03

Forum: Contributions

Topic: Labyrinth vault design question

Replies: 3

Views: 1857

Re: Labyrinth vault design question

I think that looks fine, then.

Friday, 17th August 2012, 14:35

Forum: Contributions

Topic: Labyrinth vault design question

Replies: 3

Views: 1857

Re: Labyrinth vault design question

The upper-left corner could still cause connectivity problems. Imagine that, before placing your vault, the map has: xxxx@x xxxx.x @....x xxxxxx Now your vault is placed: xxxx@x xxxx.x @..cc.c xxxx.x.x ..... And the two @s are cut off from one another. To answer your question, I believe connectivity...
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