Search found 502 matches
Saturday, 29th August 2015, 15:35
Forum: Crazy Yiuf's Corner
Topic: What it is target players of DCSS?
Replies: 34
Views: 7309
Saturday, 29th August 2015, 14:57
Forum: Crazy Yiuf's Corner
Topic: What it is target players of DCSS?
Replies: 34
Views: 7309
Re: What it is target players of DCSS?
Saturday, 29th August 2015, 14:46
Forum: Crazy Yiuf's Corner
Topic: Trove reporting
Replies: 514
Views: 2483510
Re: Trove reporting
wheals wrote:It definitely did at one point, and definitely does not now. I can't find the commit or date that it changed, though.
0.10-a0-1977-g6620a25 in November 2011.
Edit: doh, was on the wrong page. Ignore
Saturday, 29th August 2015, 02:56
Forum: Crazy Yiuf's Corner
Topic: strange...statue draconian
Replies: 27
Views: 5610
Re: strange...statue draconian
Friday, 28th August 2015, 23:53
Forum: Crazy Yiuf's Corner
Topic: Suggestion: thinking about returning retired content
Replies: 18
Views: 4370
Re: Suggestion: thinking about returning retired content
Thursday, 27th August 2015, 05:08
Forum: Technical Support
Topic: Missing somatika wins
Replies: 2
Views: 1178
Re: Missing somatika wins
Tuesday, 25th August 2015, 02:01
Forum: Crazy Yiuf's Corner
Topic: Unique: knuckles
Replies: 15
Views: 3455
Re: Unique: knuckles
Sunday, 23rd August 2015, 18:52
Forum: Coding
Topic: abomination tile variations
Replies: 4
Views: 2658
Re: abomination tile variations
Sunday, 23rd August 2015, 03:53
Forum: Coding
Topic: abomination tile variations
Replies: 4
Views: 2658
Re: abomination tile variations
Sunday, 23rd August 2015, 03:44
Forum: Crazy Yiuf's Corner
Topic: strong gods at early game are
Replies: 25
Views: 5281
Re: The god that early game is strong
mps wrote:Time is a flat circle.
I would argue that it's a 4 corner simultaneous 4-day cube.
Saturday, 22nd August 2015, 14:19
Forum: Game Design Discussion
Topic: Hunger interface and starvation (Split from Death Cobs in CYC)
Replies: 20
Views: 4500
Re: Death cobs
Friday, 21st August 2015, 22:41
Forum: Game Design Discussion
Topic: Change Searing Ray Interface
Replies: 31
Views: 8396
Re: Change Searing Ray Interface
Blobbo wrote:Just forget targetting, make it pew pew at the closest enemy every time you hit "." and if there is no enemy in range it does nothing for that turn.
"Nearest enemy" is likely a bad choice on the last turn, when it shoots a penetrating beam.
Friday, 21st August 2015, 22:07
Forum: Game Design Discussion
Topic: Hunger interface and starvation (Split from Death Cobs in CYC)
Replies: 20
Views: 4500
Re: Death cobs
Thursday, 20th August 2015, 03:20
Forum: Game Design Discussion
Topic: FR - remove interruptions caused by Poisoned status
Replies: 11
Views: 2451
Re: FR - remove interruptions caused by Poisoned status
Monday, 17th August 2015, 02:49
Forum: Crazy Yiuf's Corner
Topic: Best start book of skald
Replies: 36
Views: 6333
Re: Best start book of skald
Berder wrote:I ran a simulation to determine effectiveness of shroud.
Did you take into account that shroud triggers on only 1/3 of damaging hits? That would shift the total down even further when the dam/HP ratio is high.
Monday, 17th August 2015, 02:07
Forum: Crazy Yiuf's Corner
Topic: PSA: Death Cobs/Hungry ghosts have been buffed
Replies: 13
Views: 2611
Re: PSA: Death Cobs/Hungry ghosts have been buffed
Sandman25 wrote:Lasty wrote:http://dobrazupa.org/morgue/neil/morgue-neil-20150816-231913.txt
Mission accomplished.
Wait, hungry ghosts can turn invisible in trunk, wow...
If you zap them with random effects. I also recommend holding down tab.
Sunday, 16th August 2015, 12:13
Forum: Crazy Yiuf's Corner
Topic: Best start book of skald
Replies: 36
Views: 6333
Re: Best start book of skald
Saturday, 15th August 2015, 19:36
Forum: Crazy Yiuf's Corner
Topic: Nerf "New Topic" button
Replies: 4
Views: 1684
Saturday, 15th August 2015, 19:07
Forum: Game Design Discussion
Topic: Remove sources of banishment into Abyss from low-mid levels.
Replies: 40
Views: 9228
Re: Remove sources of banishment into Abyss from low-mid lev
I think you accidentally pressed "," instead of ".".
Saturday, 15th August 2015, 17:16
Forum: Crazy Yiuf's Corner
Topic: Does anybody understand the rule with green and gray text?
Replies: 3
Views: 1302
Re: Does anybody understand the rule with green and gray tex
Saturday, 15th August 2015, 16:41
Forum: Crazy Yiuf's Corner
Topic: How non-D&D like fantasy is the DCSS?
Replies: 11
Views: 2519
Re: How non-D&D like fantasy is the DCSS?
Thursday, 13th August 2015, 06:34
Forum: Dungeon Crawling Advice
Topic: Lignification/ambrosia
Replies: 19
Views: 3898
Re: Give Potion of Resistance rTorment and rHellfire
Wednesday, 12th August 2015, 18:42
Forum: Game Design Discussion
Topic: Increase scoring formula
Replies: 77
Views: 16058
Re: Increase scoring formula
Saturday, 8th August 2015, 13:52
Forum: Game Design Discussion
Topic: Increase scoring formula
Replies: 77
Views: 16058
Re: Increase scoring formula
Saturday, 8th August 2015, 13:34
Forum: Crazy Yiuf's Corner
Topic: Questioning Changes
Replies: 76
Views: 14062
Re: Questioning Changes
Saturday, 8th August 2015, 05:39
Forum: Crazy Yiuf's Corner
Topic: Questioning Changes
Replies: 76
Views: 14062
Re: Questioning Changes
Saturday, 8th August 2015, 04:46
Forum: Crazy Yiuf's Corner
Topic: Questioning Changes
Replies: 76
Views: 14062
Re: Questioning Changes
Saturday, 8th August 2015, 03:52
Forum: Game Design Discussion
Topic: No multi turn eats
Replies: 10
Views: 2703
Re: No multi turn eats
Saturday, 8th August 2015, 03:40
Forum: Game Design Discussion
Topic: Increase scoring formula
Replies: 77
Views: 16058
Re: Increase scoring formula
Thursday, 6th August 2015, 20:20
Forum: Game Design Discussion
Topic: Xom paralyzes you too much
Replies: 8
Views: 2229
Re: Xom paralyzes you too much
Wednesday, 5th August 2015, 21:22
Forum: Game Design Discussion
Topic: merge Scale and Chain mails
Replies: 25
Views: 5489
Re: merge Scale and Chain mails
Wednesday, 29th July 2015, 02:29
Forum: Game Design Discussion
Topic: Making an IPad App?
Replies: 21
Views: 4936
Re: Making an IPad App?
Wednesday, 29th July 2015, 02:23
Forum: Game Design Discussion
Topic: Making an IPad App?
Replies: 21
Views: 4936
Re: Making an IPad App?
Tuesday, 28th July 2015, 23:40
Forum: Technical Support
Topic: Mapping high scores to morgue files
Replies: 2
Views: 1284
Re: Mapping high scores to morgue files
Monday, 27th July 2015, 15:24
Forum: Game Design Discussion
Topic: Remove bleed
Replies: 15
Views: 3841
Re: Remove bleed
Monday, 27th July 2015, 14:59
Forum: Game Design Discussion
Topic: Remove bleed
Replies: 15
Views: 3841
Re: Remove bleed
Sunday, 26th July 2015, 15:27
Forum: Technical Support
Topic: Changing ghost names
Replies: 7
Views: 2544
Re: Changing ghost names
Sunday, 26th July 2015, 13:33
Forum: Technical Support
Topic: [linux tip] best fullscreen mode
Replies: 5
Views: 2401
Re: [linux tip] best fullscreen mode
Sunday, 26th July 2015, 11:49
Forum: Technical Support
Topic: Lost CAO webtiles Password
Replies: 69
Views: 33418
Re: Lost CAO webtiles Password
Savagebastard wrote:My password isn't working, unclear why.
Login: SavageBastard
Server: CSZO
Would love a reset if you can help! Thanks!
Email sent.
Sunday, 26th July 2015, 11:47
Forum: Technical Support
Topic: Changing ghost names
Replies: 7
Views: 2544
Re: Changing ghost names
Friday, 24th July 2015, 00:52
Forum: Technical Support
Topic: Lost CAO webtiles Password
Replies: 69
Views: 33418
Re: Lost CAO webtiles Password
Mumawsan wrote:I seem to have lost my password for CSZO. I can still logon from my old laptop, but I don't have any way to change to a new password. In addition if I used my lostbent email address I don't have access to that either. Any hope for me?
Email sent.
Wednesday, 22nd July 2015, 21:30
Forum: Technical Support
Topic: Power-outage consequences
Replies: 1
Views: 1035
Re: Power-outage consequences
Wednesday, 22nd July 2015, 19:31
Forum: Game Design Discussion
Topic: Rewrite Phial of Floods description
Replies: 9
Views: 2556
Re: Rewrite Phial of Floods description
Wednesday, 22nd July 2015, 03:23
Forum: Technical Support
Topic: DCSS won't start (Win7)
Replies: 6
Views: 4016
Re: DCSS won't start (Win7)
Make sure your video card is in "true color" mode (24 or 32 bits per pixel): http://www.sevenforums.com/tutorials/25 ... tings.html
Saturday, 18th July 2015, 14:40
Forum: Game Design Discussion
Topic: Background Idea: Supplicant
Replies: 29
Views: 12244
Re: Background Idea: Supplicant
Saturday, 11th July 2015, 14:58
Forum: Technical Support
Topic: Is there a way to merge two sets of offline high scores?
Replies: 3
Views: 1466
Re: Is there a way to merge two sets of offline high scores?
Saturday, 11th July 2015, 12:27
Forum: Technical Support
Topic: Is there a way to merge two sets of offline high scores?
Replies: 3
Views: 1466
Re: Is there a way to merge two sets of offline high scores?
Tuesday, 30th June 2015, 17:46
Forum: Game Design Discussion
Topic: Glaciate/LRD
Replies: 4
Views: 1329
Re: Glaciate/LRD
Tuesday, 30th June 2015, 17:21
Forum: Game Design Discussion
Topic: Rods should fall into 'Staves' category
Replies: 14
Views: 3056
Re: Rods should fall into 'Staves' category
Sprucery wrote:bcadren wrote:Rods and clubs cause confusion on a successful stab.
Wasn't that removed?
It was removed by wheals in 0.16 development, but even before that it didn't apply to rods, only actual clubs (OBJ_WEAPONS WPN_CLUB).
Monday, 29th June 2015, 17:38
Forum: Technical Support
Topic: Local Build Failing
Replies: 9
Views: 2314