Search found 832 matches
Monday, 3rd October 2016, 18:27
Forum: Dungeon Crawling Advice
Topic: DCSS TrunkWatch™: New L3 Tloc spell, Wr loses apport
Replies: 13
Views: 4110
Friday, 30th September 2016, 12:13
Forum: Game Design Discussion
Topic: Give Te perma-flight at level 7
Replies: 39
Views: 13147
Re: Give Te perma-flight at level 7
Friday, 30th September 2016, 08:51
Forum: Game Design Discussion
Topic: Give Te perma-flight at level 7
Replies: 39
Views: 13147
Re: Give Te perma-flight at level 7
Thursday, 29th September 2016, 11:09
Forum: Crazy Yiuf's Corner
Topic: About the reaction to direction of trunk dev of Koreans user
Replies: 69
Views: 23549
Re: About the reaction to direction of trunk dev of Koreans
kimnosuk wrote:Because haste orc followers is very important technique for playing Beogh.. So, if haste is reformed as planned, we think Beogh should be buffed also.
Give Beogh a "buff orc" ability than randomly mights or hastes a nearby orc. Preferably make it a passive effect.
Thursday, 29th September 2016, 06:25
Forum: Crazy Yiuf's Corner
Topic: Oka gifting alternative
Replies: 12
Views: 3903
Re: Oka gifting alternative
Wednesday, 28th September 2016, 13:41
Forum: Crazy Yiuf's Corner
Topic: I want Pakellas remade into God of every tools
Replies: 7
Views: 2042
Re: I want Pakellas remade into God of every tools
Wednesday, 28th September 2016, 11:17
Forum: Game Design Discussion
Topic: New hosted branch: Basajaun species and High Elf removal
Replies: 94
Views: 32880
Re: New hosted branch: Basajaun species and High Elf removal
Tuesday, 27th September 2016, 13:08
Forum: Game Design Discussion
Topic: New hosted branch: Basajaun species and High Elf removal
Replies: 94
Views: 32880
Re: New hosted branch: Basajaun species and High Elf removal
Tuesday, 27th September 2016, 11:12
Forum: Game Design Discussion
Topic: Too Much XP in Crawl? (was: New hosted branch: haste reform)
Replies: 16
Views: 5244
Re: Too Much XP in Crawl? (was: New hosted branch: haste ref
tabstorm wrote:Most players are really bad though, to the point where disabling their movement keys with enemies in view would probably make them more likely to win.
FR: player fungus race
Tuesday, 27th September 2016, 05:22
Forum: Game Design Discussion
Topic: New hosted branch: haste reform
Replies: 71
Views: 20970
Re: New hosted branch: haste reform
Monday, 26th September 2016, 23:45
Forum: Game Design Discussion
Topic: New hosted branch: haste reform
Replies: 71
Views: 20970
Re: New hosted branch: haste reform
Monday, 26th September 2016, 22:44
Forum: Game Design Discussion
Topic: New hosted branch: haste reform
Replies: 71
Views: 20970
Re: New hosted branch: haste reform
Monday, 26th September 2016, 11:42
Forum: Crazy Yiuf's Corner
Topic: About the reaction to direction of trunk dev of Koreans user
Replies: 69
Views: 23549
Re: About the reaction to direction of turnk dev of Koreans
Monday, 26th September 2016, 09:45
Forum: Crazy Yiuf's Corner
Topic: [proclick] new fork, hellcrawl
Replies: 891
Views: 412717
Re: [proclick] new fork, hellcrawl
Monday, 26th September 2016, 09:30
Forum: Crazy Yiuf's Corner
Topic: About the reaction to direction of trunk dev of Koreans user
Replies: 69
Views: 23549
Re: About the reaction to direction of turnk dev of Koreans
Monday, 26th September 2016, 08:55
Forum: Crazy Yiuf's Corner
Topic: [proclick] new fork, hellcrawl
Replies: 891
Views: 412717
Re: [proclick] new fork, hellcrawl
VeryAngryFelid wrote:I don't see why you are going to remove some of those spells while still keeping 6 weapon categories. I believe difference between M&F, long blade and staves is much smaller than for spells.
Well, new FR for Hellmonk. Reduce weapon types
Monday, 26th September 2016, 08:32
Forum: Game Design Discussion
Topic: Vehumet reform
Replies: 33
Views: 11088
Re: Vehumet reform
Saturday, 24th September 2016, 18:20
Forum: Crazy Yiuf's Corner
Topic: [proclick] new fork, hellcrawl
Replies: 891
Views: 412717
Re: [proclick] new fork, hellcrawl
Re food reform, if food removal turns out to be too complicated, a relatively easy change is to reduce the types of permafood. FR: keep pizza, make it magically edible for both carnivores and herbivores. And fruits have to stick around for Fedhas, I guess.
Friday, 23rd September 2016, 07:18
Forum: Crazy Yiuf's Corner
Topic: [proclick] new fork, hellcrawl
Replies: 891
Views: 412717
Re: [proclick] new fork, hellcrawl
Thursday, 22nd September 2016, 08:49
Forum: Crazy Yiuf's Corner
Topic: [proclick] new fork, hellcrawl
Replies: 891
Views: 412717
Re: [proclick] new fork, hellcrawl
Monday, 19th September 2016, 16:28
Forum: Game Design Discussion
Topic: Change t menu/ally command system
Replies: 5
Views: 1590
Re: Change t menu/ally command system
Monday, 19th September 2016, 12:17
Forum: Crazy Yiuf's Corner
Topic: Stupid ideas -- Started for 0.19, and Still Running!
Replies: 233
Views: 823724
Re: Stupid ideas for 0.19
Monday, 19th September 2016, 12:06
Forum: Game Design Discussion
Topic: Faded altar improvements
Replies: 76
Views: 24864
Re: Faded altar improvements
Saturday, 17th September 2016, 19:01
Forum: Game Design Discussion
Topic: Faded altar improvements
Replies: 76
Views: 24864
Re: Faded altar improvements
Saturday, 17th September 2016, 18:44
Forum: Game Design Discussion
Topic: Orc cities?
Replies: 14
Views: 3927
Re: Orc cities?
Tuesday, 13th September 2016, 16:25
Forum: Crazy Yiuf's Corner
Topic: implemented wont do
Replies: 27
Views: 8189
Re: implemented wont do
Monday, 12th September 2016, 06:57
Forum: Crazy Yiuf's Corner
Topic: implemented wont do
Replies: 27
Views: 8189
Sunday, 11th September 2016, 19:33
Forum: Game Design Discussion
Topic: Species proposal: Colossi — monster-throwing slow giants
Replies: 5
Views: 1681
Re: Species proposal: Colossi — monster-throwing slow giants
Saturday, 10th September 2016, 12:09
Forum: Crazy Yiuf's Corner
Topic: implemented wont do
Replies: 27
Views: 8189
Re: Vehumet reform
Sprucery wrote:DracheReborn wrote:Fun fact: at least 1 item on the won't do list has actually been implemented (gyre and gimble), LOL.
It's not actual dual wielding though. Just a fast two-handed weapon.
You get 2 attacks. Isn't that what dual wielding is about?
Saturday, 10th September 2016, 11:50
Forum: Game Design Discussion
Topic: Vehumet reform
Replies: 33
Views: 11088
Re: Vehumet reform
Wednesday, 7th September 2016, 14:16
Forum: YASD! YAVP! and characters in progress too
Topic: CiP DEFE Glass Cannon
Replies: 20
Views: 5397
Re: CiP DEFE Glass Cannon
Wednesday, 7th September 2016, 12:03
Forum: YASD! YAVP! and characters in progress too
Topic: CiP DEFE Glass Cannon
Replies: 20
Views: 5397
Re: CiP DEFE Glass Cannon
Wednesday, 7th September 2016, 09:45
Forum: Game Design Discussion
Topic: Remove accuracy numbers from weapon description
Replies: 38
Views: 11130
Re: Remove accuracy numbers from weapon description
Wednesday, 7th September 2016, 07:16
Forum: Game Design Discussion
Topic: Remove accuracy numbers from weapon description
Replies: 38
Views: 11130
Re: Remove accuracy numbers from weapon description
Tuesday, 6th September 2016, 15:02
Forum: Game Design Discussion
Topic: Vehumet reform
Replies: 33
Views: 11088
Re: Vehumet reform
Tuesday, 6th September 2016, 08:16
Forum: Game Design Discussion
Topic: Can random uselessness at least get better messages?
Replies: 12
Views: 3458
Re: Can random uselessness at least get better messages?
Shard1697 wrote:Chicken wrote:b) It's unidentifiable, because each one is different. (They're just random useless scrolls!)
sounds really annoying
... which would then be a basis for removal
Tuesday, 6th September 2016, 08:09
Forum: Game Design Discussion
Topic: Vehumet reform
Replies: 33
Views: 11088
Re: Vehumet reform
Friday, 26th August 2016, 16:04
Forum: YASD! YAVP! and characters in progress too
Topic: YASD MiHu of CHE 13 rune spell-less run
Replies: 9
Views: 2341
Re: YASD MiHu of CHE 13 rune spell-less run
Tuesday, 16th August 2016, 15:39
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP 4xGrBe Streak - So Boring
Replies: 37
Views: 7678
Re: YAVP 4xGrBe Streak - So Boring
Thursday, 11th August 2016, 13:40
Forum: Crazy Yiuf's Corner
Topic: Hybridization
Replies: 66
Views: 16056
Re: Hybridization
Friday, 29th July 2016, 08:24
Forum: YASD! YAVP! and characters in progress too
Topic: [CiP] MiFi of oka, basic fighter
Replies: 14
Views: 3381
Re: [CiP] MiFi of oka, basic fighter
Tuesday, 26th July 2016, 15:07
Forum: Crazy Yiuf's Corner
Topic: Bruh (tstbtto)
Replies: 37
Views: 8209
Re: Bruh (tstbtto)
Tuesday, 26th July 2016, 14:19
Forum: Crazy Yiuf's Corner
Topic: Bruh (tstbtto)
Replies: 37
Views: 8209
Re: Bruh (tstbtto)
Monday, 25th July 2016, 17:05
Forum: Crazy Yiuf's Corner
Topic: Bruh (tstbtto)
Replies: 37
Views: 8209
Re: Bruh (tstbtto)
Wednesday, 13th July 2016, 12:43
Forum: Dungeon Crawling Advice
Topic: First Orb Run
Replies: 27
Views: 6369
Re: First Orb Run
Tuesday, 12th July 2016, 08:53
Forum: Game Design Discussion
Topic: Abstract away monster weapons
Replies: 39
Views: 9684
Re: Abstract away monster weapons
Tuesday, 12th July 2016, 08:41
Forum: Game Design Discussion
Topic: Ideas! Scythes and traps...
Replies: 12
Views: 2637
Re: Ideas! Scythes and traps...
Haelyn wrote:Lovely for getting the priest who's hiding behind his buddies.
That doesn't work, surely? You'll hit the buddy first if he's in the way.
Reaching is good if you have allies or summons though.
Tuesday, 12th July 2016, 08:34
Forum: Game Design Discussion
Topic: God Idea: Ibn Hayyan, god of Alchemy
Replies: 15
Views: 3472
Re: God Idea: Ibn Hayyan, god of Alchemy
Thursday, 7th July 2016, 07:54
Forum: Crazy Yiuf's Corner
Topic: Share stories from when you were new and bad at Crawl
Replies: 76
Views: 21466
Re: Share stories from when you were new and bad at Crawl
Tuesday, 28th June 2016, 11:06
Forum: YASD! YAVP! and characters in progress too
Topic: My First Win - MiBe - 3 Runes
Replies: 7
Views: 1967