Search found 832 matches

Monday, 3rd October 2016, 18:27

Forum: Dungeon Crawling Advice

Topic: DCSS TrunkWatch™: New L3 Tloc spell, Wr loses apport

Replies: 13

Views: 4110

Re: DCSS TrunkWatch™: New L3 Tloc spell, Wr loses apport

Agree with duvessa, the spell doesn't really feel overpowered. It's main niche probably is against targets with scary ranged but relatively weak melee (like orc priests and centaurs) but you could already handle those with luring, so this spell just makes it more convenient. Also the spell is pretty...

Friday, 30th September 2016, 12:13

Forum: Game Design Discussion

Topic: Give Te perma-flight at level 7

Replies: 39

Views: 13147

Re: Give Te perma-flight at level 7

AngryFelid: did you have unused permafood? Would it have been possible to periodically eat permafood out of combat such that it was extremely unlikely that activating flight makes you too hungry to berserk? If your reason for not doing this is the interface burden, well, all the more reason to get r...

Friday, 30th September 2016, 08:51

Forum: Game Design Discussion

Topic: Give Te perma-flight at level 7

Replies: 39

Views: 13147

Re: Give Te perma-flight at level 7

Another clarification: Tengu actually get flight at XL5, not XL7. So presumably the proposal is that they should get permaflight at XL5.

Thursday, 29th September 2016, 11:09

Forum: Crazy Yiuf's Corner

Topic: About the reaction to direction of trunk dev of Koreans user

Replies: 69

Views: 23549

Re: About the reaction to direction of trunk dev of Koreans

kimnosuk wrote:Because haste orc followers is very important technique for playing Beogh.. So, if haste is reformed as planned, we think Beogh should be buffed also.


Give Beogh a "buff orc" ability than randomly mights or hastes a nearby orc. Preferably make it a passive effect.

Thursday, 29th September 2016, 06:25

Forum: Crazy Yiuf's Corner

Topic: Oka gifting alternative

Replies: 12

Views: 3903

Re: Oka gifting alternative

I think that instead, or at least in addition, to plain armour/weapon drops, Okawaru should improve worn gear: each gift event has a chance to improve the enchantment of worn items. Instead of pie-in-the-sky, this is intended to make otherwise bad/mediocre gear useful: ⋅ Okawaru equipment...

Wednesday, 28th September 2016, 13:41

Forum: Crazy Yiuf's Corner

Topic: I want Pakellas remade into God of every tools

Replies: 7

Views: 2042

Re: I want Pakellas remade into God of every tools

this passive significantly increase the expected value of potions. Won't you get the same effect by simply applying a flat bonus? Potion gifting would step on Gozag's ability. And IMO Gozag does it better, since you can't stockpile potions with Potion Petition. As for item improvement, that is pote...

Wednesday, 28th September 2016, 11:17

Forum: Game Design Discussion

Topic: New hosted branch: Basajaun species and High Elf removal

Replies: 94

Views: 32880

Re: New hosted branch: Basajaun species and High Elf removal

We need good ideas, and public pressure to [del]force[/del]convince gammafunk that tree-less Basajaun is woefully incomplete. Wait, that actually works? *starts collecting pitchforks and torches* Well actually, Ba's treeform doesn't have to be the same as lig. The interesting part after all is the ...

Tuesday, 27th September 2016, 13:08

Forum: Game Design Discussion

Topic: New hosted branch: Basajaun species and High Elf removal

Replies: 94

Views: 32880

Re: New hosted branch: Basajaun species and High Elf removal

I think HE removal should be decoupled from Ba introduction. Doing it this way might be easier from the implementation perspective, but it makes one wonder whether Ba are making it only by virtue of being more interesting than HE, which is not a high bar. Idea for a Ba gimmick - can assume Tree form...

Tuesday, 27th September 2016, 11:12

Forum: Game Design Discussion

Topic: Too Much XP in Crawl? (was: New hosted branch: haste reform)

Replies: 16

Views: 5244

Re: Too Much XP in Crawl? (was: New hosted branch: haste ref

tabstorm wrote:Most players are really bad though, to the point where disabling their movement keys with enemies in view would probably make them more likely to win.


FR: player fungus race

Tuesday, 27th September 2016, 05:22

Forum: Game Design Discussion

Topic: New hosted branch: haste reform

Replies: 71

Views: 20970

Re: New hosted branch: haste reform

"I'm about to level up, I should use my free Haste soon". Does it really work that way? So if you use the haste at XL 3.95, you get a recharge at XL4? I thought the recharging begins when you use the haste so you have to gain 3 levels worth of exp to get another haste? Oops, you're right....

Monday, 26th September 2016, 23:45

Forum: Game Design Discussion

Topic: New hosted branch: haste reform

Replies: 71

Views: 20970

Re: New hosted branch: haste reform

"Desperate Haste" is a bad name for it, IMO. Let's also not start the bikeshedding for this experimental feature just yet, ok? The name seems to communicate that it's a measure of last resort. I wanted to feedback that my experience of it is the opposite. I'm sorry if that's bikeshedding....

Monday, 26th September 2016, 22:44

Forum: Game Design Discussion

Topic: New hosted branch: haste reform

Replies: 71

Views: 20970

Re: New hosted branch: haste reform

Some thoughts after trying it out for a bit. "Desperate Haste" is a bad name for it, IMO. Every time I need a buff, this ability was my first choice, since it's free and it's use-it-or-lose-it. So I tend to use it early and often. Maybe this would change if I didn't have other consumables ...

Monday, 26th September 2016, 11:42

Forum: Crazy Yiuf's Corner

Topic: About the reaction to direction of trunk dev of Koreans user

Replies: 69

Views: 23549

Re: About the reaction to direction of turnk dev of Koreans

Lol, I thought I'm the only one who feels this way, since the Tavern seems to be too invested in the "Chei is bad" meme. Whaw, is there meme like that? Koreans think Cheibrados is at top tier especially to transmuters for it offers great survive, AOE, and enormous stats. Oooh, culture cla...

Monday, 26th September 2016, 09:45

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 412717

Re: [proclick] new fork, hellcrawl

Well, new FR for Hellmonk. Reduce weapon types Yeah, just one weapon type which has cleaving, reaching, riposte and stabbing bonus. Speed is a possible brand and the top-tier version is a giant-sized spiked one, which can only be wielded by ogres and trolls :) Eh, this is hellcrawl. The point of he...

Monday, 26th September 2016, 09:30

Forum: Crazy Yiuf's Corner

Topic: About the reaction to direction of trunk dev of Koreans user

Replies: 69

Views: 23549

Re: About the reaction to direction of turnk dev of Koreans

UC is supposed to be the highest weapon damage type by design. The tradeoff is that you need enormous amounts of skill to make it strong. In general you need substantially fewer skill levels with weapons to get "enough" damage, which means you can then put more skill points in defenses. Bu...

Monday, 26th September 2016, 08:55

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 412717

Re: [proclick] new fork, hellcrawl

VeryAngryFelid wrote:I don't see why you are going to remove some of those spells while still keeping 6 weapon categories. I believe difference between M&F, long blade and staves is much smaller than for spells.


Well, new FR for Hellmonk. Reduce weapon types :D

Monday, 26th September 2016, 08:32

Forum: Game Design Discussion

Topic: Vehumet reform

Replies: 33

Views: 11088

Re: Vehumet reform

Mechanics aside (honestly idgaf), this god definitely needs some more flavour . Currently it feels less like a divinity, and more like a slot machine for offensive magic spells. The in-game description is unbelievably bland -- even the name, "Vehumet", vaguely sounds like an old Hebrew cu...

Saturday, 24th September 2016, 18:20

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 412717

Re: [proclick] new fork, hellcrawl

+1 for reducing direct damage spell types

Re food reform, if food removal turns out to be too complicated, a relatively easy change is to reduce the types of permafood. FR: keep pizza, make it magically edible for both carnivores and herbivores. And fruits have to stick around for Fedhas, I guess.

Friday, 23rd September 2016, 07:18

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 412717

Re: [proclick] new fork, hellcrawl

Congrats Sandman25/FuriousCat. Only online win so far for hellcrawl, I think? Possible issue with uniques placement. I ran into a floor with at least 4 uniques (Josephine, Nessos, Rupert, and Blork in Orc:2). I'm pretty sure the same thing can happen in regular crawl, but I'm wondering if it's more...

Thursday, 22nd September 2016, 08:49

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 412717

Re: [proclick] new fork, hellcrawl

Congrats Sandman25/FuriousCat. Only online win so far for hellcrawl, I think? Possible issue with uniques placement. I ran into a floor with at least 4 uniques (Josephine, Nessos, Rupert, and Blork in Orc:2). I'm pretty sure the same thing can happen in regular crawl, but I'm wondering if it's more ...

Monday, 19th September 2016, 16:28

Forum: Game Design Discussion

Topic: Change t menu/ally command system

Replies: 5

Views: 1590

Re: Change t menu/ally command system

What about current "w" command? It allows derived undead to attack out of view (at least in 0.18). That's renamed to "g" (guard), but "w" still works and does the same thing. Floodkiller: aggressive stance seems a lot like what the current "tg" or "tw&qu...

Monday, 19th September 2016, 12:17

Forum: Crazy Yiuf's Corner

Topic: Stupid ideas -- Started for 0.19, and Still Running!

Replies: 233

Views: 823724

Re: Stupid ideas for 0.19

When a character dies, Xom steps in with a lifesaving offer (regardless of who you're worshipping at the time). Choosing yes gets you a second life, but it is one that is dedicated to Xom (can not abandon, all attacks/spells get chaos brand, Xom effects galore). Oh, and the character gets marked as ...

Monday, 19th September 2016, 12:06

Forum: Game Design Discussion

Topic: Faded altar improvements

Replies: 76

Views: 24864

Re: Faded altar improvements

What happens if you are a monk and get gozag from faded altar? No additional benefit? No service charge for being a monk and no service charge for worshipping at a faded altar. So yeah, no additional benefit. Shouldn't Gozag advance you some gold instead? Same issue for Ru, I think. Both monkhood a...

Saturday, 17th September 2016, 19:01

Forum: Game Design Discussion

Topic: Faded altar improvements

Replies: 76

Views: 24864

Re: Faded altar improvements

Faded altars are fun, but can screw your character. Same can be said of, say, mutation roulette, but personally I don't start on mutation roulette if I don't have !cure mut (pref. more than 1) on hand. With faded altars there's no easy way to undo a bad roll. A suggestion for improvement: rejecting ...

Saturday, 17th September 2016, 18:44

Forum: Game Design Discussion

Topic: Orc cities?

Replies: 14

Views: 3927

Re: Orc cities?

Love the flavour... but as others have said, essentially what you're getting out of it is a "recruit orc" ability, so perhaps it can be simplified to that and Orc City is just a virtual village living in your A menu. Or if it does have to have a physical location then why not just put it i...

Tuesday, 13th September 2016, 16:25

Forum: Crazy Yiuf's Corner

Topic: implemented wont do

Replies: 27

Views: 8189

Re: implemented wont do

Oooh, just noticed another one. More numerical feedback, for stealth or MR or piety or damage dealt to monsters. Chance to hex % seems like numerical feedback, which I find very helpful btw, so big thanks to whoever did it! And yes, agree that it's more a guideline than an immutable law, it's just f...

Monday, 12th September 2016, 06:57

Forum: Crazy Yiuf's Corner

Topic: implemented wont do

Replies: 27

Views: 8189

Re: implemented wont do

RIP random lines of crawl source code :shock:

Sunday, 11th September 2016, 19:33

Forum: Game Design Discussion

Topic: Species proposal: Colossi — monster-throwing slow giants

Replies: 5

Views: 1681

Re: Species proposal: Colossi — monster-throwing slow giants

Isn't Throw Other a lot like Force Lance? Well, with more range. I'd favor Throw as something on Exhaust or Breath timer, I think, rather than something to spam repeatedly. I don't think stasis is necessary for this species. Maybe not damage shaving either, just give them some innate AC instead. Agr...

Saturday, 10th September 2016, 12:09

Forum: Crazy Yiuf's Corner

Topic: implemented wont do

Replies: 27

Views: 8189

Re: Vehumet reform

Sprucery wrote:
DracheReborn wrote:Fun fact: at least 1 item on the won't do list has actually been implemented (gyre and gimble), LOL.

It's not actual dual wielding though. Just a fast two-handed weapon.

You get 2 attacks. Isn't that what dual wielding is about? :mrgreen:

Saturday, 10th September 2016, 11:50

Forum: Game Design Discussion

Topic: Vehumet reform

Replies: 33

Views: 11088

Re: Vehumet reform

I'll just throw this out there, but I'm assuming that invokable brilliance is a "Do Not Do"? Don't think it is. This is the "won't do" list for reference: https://crawl.develz.org/wiki/doku.php?id=dcss:planning:wont_do Fun fact: at least 1 item on the won't do list has actually ...

Wednesday, 7th September 2016, 14:16

Forum: YASD! YAVP! and characters in progress too

Topic: CiP DEFE Glass Cannon

Replies: 20

Views: 5397

Re: CiP DEFE Glass Cannon

Thanks for your reply. Force lance is to keep stuff away from me. I figured a high damage one target spell, a bolt spell and an area spell are a handy mix of offensive stuff. I thought that Conjure Flame already keeps stuff away, or at least kills it quicker. Bolt vs area is mostly for convenience ...

Wednesday, 7th September 2016, 12:03

Forum: YASD! YAVP! and characters in progress too

Topic: CiP DEFE Glass Cannon

Replies: 20

Views: 5397

Re: CiP DEFE Glass Cannon

But if something hits me, things get ugly very fast. Train more defense then? Nice randart ring, but you don't really need the +3 str ring to counterbalance it. Hopefully you have a more useful ring to replace it. Too many offensive spells, probably. Do you really use Force Lance? And IMO you don't...

Wednesday, 7th September 2016, 09:45

Forum: Game Design Discussion

Topic: Remove accuracy numbers from weapon description

Replies: 38

Views: 11130

Re: Remove accuracy numbers from weapon description

A single combat roll gives you either a 100% chance to hit or a 0% chance. A to-hit (adjusted accuracy modifier) is just a number, who knows what it means? I mean, it might be useful to see how stats and skills increase it... Basically, the player has a to_hit number, which is a base value, then mo...

Wednesday, 7th September 2016, 07:16

Forum: Game Design Discussion

Topic: Remove accuracy numbers from weapon description

Replies: 38

Views: 11130

Re: Remove accuracy numbers from weapon description

I think the problem is that there's a bit too much factors involved - with enchantments it's only spellpower and monster's MR, you don't need to recalculate that, with a weapons it's base, enchantment, slaying from items, might, monster's EV, possible agility... Fsim is pretty taxing on the server,...

Tuesday, 6th September 2016, 15:02

Forum: Game Design Discussion

Topic: Vehumet reform

Replies: 33

Views: 11088

Re: Vehumet reform

I see mention of blasting in armor and power based on piety. Isn't that already covered with Mahkleb? For the based on piety part, technically no. Makhleb and current Nemelex are based on Invo, not piety. And oldNem was based on Evo. But if you mean, can you get conjurations-like effects from gods ...

Tuesday, 6th September 2016, 08:16

Forum: Game Design Discussion

Topic: Can random uselessness at least get better messages?

Replies: 12

Views: 3458

Re: Can random uselessness at least get better messages?

Shard1697 wrote:
Chicken wrote:b) It's unidentifiable, because each one is different. (They're just random useless scrolls!)

sounds really annoying


... which would then be a basis for removal :twisted:

Tuesday, 6th September 2016, 08:09

Forum: Game Design Discussion

Topic: Vehumet reform

Replies: 33

Views: 11088

Re: Vehumet reform

To that end, first, give a bonus that reduces your ER's effect on spellcasting, second, alter the formulas for fail rates and spellpower to have a piety component in addition to the existing factors. Characters that are reasonably effective casting midlevel direct damage spells in plate and 15 int ...

Friday, 26th August 2016, 16:04

Forum: YASD! YAVP! and characters in progress too

Topic: YASD MiHu of CHE 13 rune spell-less run

Replies: 9

Views: 2341

Re: YASD MiHu of CHE 13 rune spell-less run

Hmm, lots of things that could have been done better. Probably the most important advice is not to simply, um, walk through hordes of enemies. It's tempting to do that, especially with a strong character, but sooner or later you'll walk into a dangerous situation that proves to be fatal. Been there,...

Tuesday, 16th August 2016, 15:39

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP 4xGrBe Streak - So Boring

Replies: 37

Views: 7678

Re: YAVP 4xGrBe Streak - So Boring

MainiacJoe: +4 FDA means you saved up 5 EA scrolls that you could have used on your rF plate (unless that FDA dropped pre-enchanted). That means you could have 5 more AC at a much earlier point in your game. Optimal play would be that +5 AC earlier on a good enough armour like plate is better than g...

Thursday, 11th August 2016, 13:40

Forum: Crazy Yiuf's Corner

Topic: Hybridization

Replies: 66

Views: 16056

Re: Hybridization

I feel like this is all related a bit to Crawl's lack of a "class" system. In theory, crawl's skill system should produce the equivalent of "classes". You might think of a heavy melee fighter as a character with high skills in Fighting, Weapon, Armour, and Shields. A "hybri...

Friday, 29th July 2016, 08:24

Forum: YASD! YAVP! and characters in progress too

Topic: [CiP] MiFi of oka, basic fighter

Replies: 14

Views: 3381

Re: [CiP] MiFi of oka, basic fighter

Isn't it a thing anymore that one should train 5 less skill levels of Fighting, Weapon, Armour, Dodging, and Shields than needed with Oka? Since the idea is to spam Heroism.

Tuesday, 26th July 2016, 15:07

Forum: Crazy Yiuf's Corner

Topic: Bruh (tstbtto)

Replies: 37

Views: 8209

Re: Bruh (tstbtto)

The main problem is that it's impossible not to let people suffer due to inaction. You don't have to contrive a situation for the problem to arise. Or perhaps you're reading the laws too literally. I would recommend reading a few of Asimov's robot short stories. There's a few about breaking the 3 l...

Tuesday, 26th July 2016, 14:19

Forum: Crazy Yiuf's Corner

Topic: Bruh (tstbtto)

Replies: 37

Views: 8209

Re: Bruh (tstbtto)

The main problem is that it's impossible not to let people suffer due to inaction. You don't have to contrive a situation for the problem to arise. Or perhaps you're reading the laws too literally. I would recommend reading a few of Asimov's robot short stories. There's a few about breaking the 3 l...

Monday, 25th July 2016, 17:05

Forum: Crazy Yiuf's Corner

Topic: Bruh (tstbtto)

Replies: 37

Views: 8209

Re: Bruh (tstbtto)

tstbtto: tell me more I love this line. Classic Eliza! :D Re: Asimov's First Law and the trolley problem. In Asimov's stories, a robot unable to fulfill the First Law would generally become catatonic. There's an exception though, i.e. robots who are smart/sophisticated enough to accept the Zeroth L...

Wednesday, 13th July 2016, 12:43

Forum: Dungeon Crawling Advice

Topic: First Orb Run

Replies: 27

Views: 6369

Re: First Orb Run

Anyway to OP: not much more to add, except maybe this. All those consumables you've been hoarding? Now is the time to use them. You can't bring them with you when you leave the dungeon. Use !haste to get away from enemies or just to ascend faster. Teleport if somehow you end up surrounded (note that...

Tuesday, 12th July 2016, 08:53

Forum: Game Design Discussion

Topic: Abstract away monster weapons

Replies: 39

Views: 9684

Re: Abstract away monster weapons

How are ranged weapons handled? How do you distinguish ranged goblins from melee goblins? IMO the clearest way is to have different monsters, like plain goblin and goblin sharpshooter. But that introduces a lot of monster types. I think I agree with goodcoolguy. If variability in monster attacks (an...

Tuesday, 12th July 2016, 08:41

Forum: Game Design Discussion

Topic: Ideas! Scythes and traps...

Replies: 12

Views: 2637

Re: Ideas! Scythes and traps...

Haelyn wrote:Lovely for getting the priest who's hiding behind his buddies.


That doesn't work, surely? You'll hit the buddy first if he's in the way.

Reaching is good if you have allies or summons though.

Tuesday, 12th July 2016, 08:34

Forum: Game Design Discussion

Topic: God Idea: Ibn Hayyan, god of Alchemy

Replies: 15

Views: 3472

Re: God Idea: Ibn Hayyan, god of Alchemy

I like and_into's approach more. The point of Fulsome/Evap is to get certain clouds anyway, so that proposal is a lot more direct.

Thursday, 7th July 2016, 07:54

Forum: Crazy Yiuf's Corner

Topic: Share stories from when you were new and bad at Crawl

Replies: 76

Views: 21466

Re: Share stories from when you were new and bad at Crawl

One person on tileschat had a laptop without a numpad and was too lazy to learn vikeys, so she played exclusively using the num-row . I have a numpad but I still use the num row quite often (for repositioning, etc). Somehow my brain can easily map numbers into directions but I could never get the h...

Tuesday, 28th June 2016, 11:06

Forum: YASD! YAVP! and characters in progress too

Topic: My First Win - MiBe - 3 Runes

Replies: 7

Views: 1967

Re: My First Win - MiBe - 3 Runes

Congrats! It's a solid win. As Psieye mentioned, anti-magic is really good and would have worked very well against orbs of fire and aliches. But the important thing is that you got out. Also, getting a full set of resistances is not as crucial as it may seem. Just something to think on for future ru...
PreviousNext

Return to advanced search

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.